Liberia: Mechanics
Liberia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Flavor |
This is a mechanic that helps with the exploration flavor. In addition, it makes a lot of cards very modular, and it is combo-friendly.
A mechanic that lets a spell be less expensive. Adapt appears in hybrid cards, but adapt costs are always monocolored. There is also a rare cycle of hybrid spells each with two different adapt abilities. This helps with the theme of conflict.
Spells that can be cast using either one of two colors. Hybrid spells are always enemy pairs and represent the internal conflict these colors have. Very few reward actually using both colors.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".