Liberia: Mechanics

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Mechanics | Flavor

Dig: Look at the top N cards of your library. You may reveal a [characteristic] card from among them and put it into your hand. Put the rest on the bottom in any order. Used on 0 cards:

This is a mechanic that helps with the exploration flavor. In addition, it makes a lot of cards very modular, and it is combo-friendly.

Adapt: If [situation], you may pay [adapt cost] rather than pay this spell's mana cost. Used on 0 cards:

A mechanic that lets a spell be less expensive. Adapt appears in hybrid cards, but adapt costs are always monocolored. There is also a rare cycle of hybrid spells each with two different adapt abilities. This helps with the theme of conflict.

Hybrid: Used on 0 cards:

Spells that can be cast using either one of two colors. Hybrid spells are always enemy pairs and represent the internal conflict these colors have. Very few reward actually using both colors.

Enemy hate: Enemy color hosers are common to the game. And while these are present, there is also a handful of cards that exclude a particular color. This makes it feel like having the color on your side is a drawback, enforcing the conflict theme. But they also offer deckbuilding restrictions. Used on 0 cards:



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".