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Recent updates to Cards With No Home: (Generated at 2025-05-02 12:18:24)
I'm wondering how this works with loyalty abilities. Is it effective at all, and if so then does it create a separate permission that bypasses the normal loyalty ability permission (allowing unlimited activation à la the old days of Experiment Kraj)?
Humm. I would guess equip would be the most obvious point of attack; but that's already been done I think.
Allowing level-up to be instant speed is darn nice; but hardly game breakingly so. Yeah, I think I like this.
There's been Vedalken Orrery and assorted variants, the most recent of which are Hypersonic Dragon and Alchemist's Refuge. But Rachael pointed out that there's never been an equivalent for activated abilities (apart from equip abilities as on Leonin Shikari). Many activated abilities, especially keyword abilities such as scavenge (Slitherhead), transmute (Drift of Phantasms), unearth (Fatestitcher) and level up (Kabira Vindicator), have sorcery-speed restrictions that are for sensible reasons, but nonetheless seem like the game could cope fine with them if they were instant-speed.
(This is usually where SadisticMystic steps in to point out how crazy broken this is with some obscure card from Magic's history :) But it seems a conversation that'd be fun to have, at least!)
Weird. Edited the lot. As it was, I was moving these basic lands out of my set because I got a new set of basic lands that feels more mana-tangled. I really like this version, but I don't have any use for them currently, so I shipped them to 'Cards With No Home'.
Both this and the Altar are interesting cards. I can see a control player sitting back and denying you mana development backed by their counterspells OR sitting there behind their counters using this or the Altar as incidental damage as a backup plan.
Actually, heck, even if nobody makes a deal, I could see people playing a two-card artifact combo that gives you Channel. Especially on turn 1. That allows Artificer's Intuition or Trinket Mage to search up either half. Erm... yeah, this would see play in Modern.
EDIT: Wait, "any opponent". Huh, I managed to completely misread that. Never mind then.
I'm sure this must be broken somehow, but ETBT and only producing colourless stops most abuses.
If you have an Amulet of Vigor in multiplayer, you could make a deal with someone to pay 15 life to give you 15 mana if you promise not to attack them with whatever Eldrazi you play. But that's a bit hard to set up.
Hee. Yep, fun, for the same kind of reasons as Altar of Appeasement.
Link's comments about his own card, Altar of Appeasement, lead me to think of this. He noted that the card is sort of funny, because it's great in an aggro deck, but when the opponent lets you have it, it suddenly doesn't look too crazy, since it just fixes your mana.
This card, however... I could see a player just accepting 5 life for the first 5 turns of the game trying to deny you from accelerating in their face. Since I'm clearly ripping a page straight from Link's book, it didn't seem fair to put it in my own set. It can hang out here for a while.
If this wasn't about making a point with Sword of Vengeance, I probably would say "Make it

and make the bonus +2/+2, or +3/+3."
As it stands, though, if I was to explain the concept of 'Vengeance' using the colors of Magic, I'd use Red-White.
RW is clearly the only option because those are the colors of Akroma, Haunting Vision notwithstanding.
I think all those options are viable tertiaries, as it happens.
For "square-cost" equipment, it's usually broadly fair to convert them to an Aura with the same CMC. (E.g. Vulshok Battlegear -> Oakenform.) This is just giving that treatment to Sword of Vengeance. It's tricky to find even two colours that can get all those abilities though. The options seem to be
claiming that trample can be red, or 
claiming that haste can be green, or 
claiming that vigilance can be green...