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Recent updates to Cards With No Home: (Generated at 2024-05-05 14:28:47)
for 4 damage, but your opponent can spend some mana trying to "disarm" the bomb to slow it down and lower the damage. Should lead to some interesting decisions. This might be able to be "6 - # of age counters", but I'd want to try 5 first.
A variation on Goblin Time Bomb, but this time as an equipment and a silly name because I couldn't think of another one.
Well, green has had effects that are sort of similar to these, like Genesis Wave. Granted, that cards only creates and doesn't exile things, but I think of Green being a more earthy color, so in an effect like this that targets "permanents", including lands, I could see it being green.
This doesn't feel very green to me. It seems more red or blue; see Warp World or Mass Polymorph.
Edit: I guess it's more blue than red, since red effects of this nature tend to be universal.
@Vitenka: I was thinking it would be put in a tribal set, and yes, "limiting" is a very appropriate term to use, since this card would be targeted toward use in Limited.
Opposite of Rivals' Duel. Or the s/colour/creature type/ of Dead Ringers.
If this was "Up to" I'd get behind it. With the limit; it's flavourful, but seems far too limiting.
Goblin Guide is no longer in standard anyway. Not every card can be as useful as "the best 1 drop in a color in the game". This card, though, can make a good argument for why someone should play it over Guide. Sounds fine to me.
Thanks, I think this version is a little more clean, though not very competitive with Goblin Guide anymore, but it's still a fine card.
The text here is probably too long to be an uncommon. I doubt they would print this card since it's a little more complex than they like to make cards these days, it was just an interesting idea that I wanted to record.
Yeah, I think pretty much all of the "And what about this!" cards strike me as "Uh... that card is way too strong to print" as well. So who the heck knows any more. Stupid moving target.
I hereby designate 2/2 one-drops as being the start of post-modern-magic (and claim my unknown armies point)
And come to think of it, remember things like Diregraf Ghoul exist; this is comparable to that with an additional drawback (can't block ANY turn) and an additional bonus (a mild evasion ability) -- in other words, it doesn't seem surprising at all.
I think this is printable. It's quite possible that we'll see something close to this within 4 years. If we don't, it's because they decided to send the pendulum somewhere else. With me, it's more about "Can I imagine Wizards doing this? In Magic2013?"... and I can. I don't think they will, but they could, so that's good enough for me. I'd be a bit upset... but that's only because I'm not a big fan of the type of deck that this card supports. Proponents of that deck would be happy, so I'd be happy for them.
Whereas I think this is probably fine. There are quite a few 1-drop 2/2s that work in some specific deck even at common (or shockingly to me can't attack without some condition) so the original 2/2 with an upside was probably "not quite as good as goblin guide" which is probably right strength-wise, but it bugged me that it was strictly better than Grizzly Bears, which none of the other 1-drops were (all probably better, but all worse in some way).
So this is obviously still very strong, but I don't think it's obviously better than other top-tier red one-drops (goblin guide? stromkirk noble?)
He's still a 2/2 attacker, with some evasion for 1. And a goblin, to boot. Which obsoletes pretty much every other 1 drop. Why would I not put 4 of this into every red deck?