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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2024-05-05 15:25:52)
Ah, good idea. I didn't know that spells could have infect, but I guess I should have checked on that.
You could just give it infect and have it deal X damage. I do like this a lot, though.
Infect Fireball! :D
More selective than Diabolic Edict, but with the downside of only working when your opponent has two or more creatures in play. Also, it's a sorcery.
In fact, the card might have to be changed after playtesting, perhaps by raising costs or by specifying "becomes attached to a non-token creature"
Yeah, this is a pretty scary card when you think about it, especially when used with tokens. For instance, I could see a Puresteel Paladin deck running some of these in order to upgrade the 0/0 germ tokens created by its Flayer Husks, Mortarpods, and Batterskulls into MORE Puresteel Paladins.
Mm, yes. This is a very flexible card even as it stands.
Nice. I wish it could be a more usable cost, but it probably can't.