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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2024-05-05 08:48:20)
Actually, I think this would look cleaner if it was split into two abilities. So:
: Add to your mana pool.
: Add or to your mana pool. You may not activate this ability on any turn that ~ entered the battlefield.
I would sugest: "~ ETB tapped, add (1) to your manapool. (t): add (g) or (u) to your manapool."
Hey how do you make someone an admin?
No. In fact, they need to have no planeswalker type. Otherwise they would all leave the battlefield as a SBE. But in the same way that multiple morphs can coexist with Leyline of Singularity out, multiple planeswalkers with no type can coexist, because of the way the legend and planeswalker uniqueness rules are written.
That wouldn't change anything about if it deals damage, just how many. Let's say you play it with (3)(b) and it mills a CMC3 card then now it would deal 7 damage, with my suggestion just 3. Play it for (15)(b) (and hit something that expansive, like Emrakul, the Aeons Torn) now: 7 dmg, new: 15 dmg...
Well, if you did that, then it wouldn't deal damage when you payed . I mean, maybe your opponent has a card that costs in his deck. I think I wanted to guarantee interaction rather than make a narrow card that only worked right if your opponent was packing enough cards that cost 5 or more in the deck.
For flavour reasons I would suggest to let the player lose X life instead of 7.
I think they would need a Planeswalkertype, as they all would have the same type they would leave the battlefield as a state based effect.
Just created Peculiar Ultimatum based on a discussion of red answers to enchantments.
I'm also reminded of the way that River's Grasp, when cast for , can be a "destroy target creature" that gets past regeneration and indestructibility.
match Grab the Reins's wording
Yay, discussion on this thread made me realise another one of the Peculiar Distortion family. Red gets Word of Seizing and Zealous Conscripts. Red gets Crack the Earth and Misguided Rage. Does red get Vindicate or Maelstrom Pulse? Um...
This is somewhat similar to Grab the Reins (pairing Threaten with Fling to get "destroy target creature" in an Agonizing Demise kinda way), but the principle can be extended from just creatures to all kinds of permanents to feel even more out-of-pie.
True. But this card was somewhat deliberately double-coloured-mana and not-black to make that somewhat harder to do, and they can also still play instant-speed removal spells in the draw step such as on this 2/2 creature.
Brutal with creatures that make players discard cards, but only at sorcery speed. You could certainly maneuver around it, but some games would be set and match as soon as the opponent's hand had zero cards, discarding player had superior board position, and the combo came down.
Hmm. I don't know how it does work. If I were in charge of making the rules work with this card, I'd want to put loyalty abilities in the same category as playing a land: something you can't do outside your turn ever at all, and only once (per planeswalker) on your turn; but beyond that, normally with sorcery-speed restriction, but other cards/effects can bypass that if they want. So this would let you use Ajani Vengeant as an on-board combat trick in your turn, but not in other players' turns.
I'm pretty sure it doesn't actually work like that at the moment, but ideally it should. At the moment it does indeed probably either not work at all, or break horribly with planeswalkers and need a fix to one or the other.
I'm wondering how this works with loyalty abilities. Is it effective at all, and if so then does it create a separate permission that bypasses the normal loyalty ability permission (allowing unlimited activation à la the old days of Experiment Kraj)?
Humm. I would guess equip would be the most obvious point of attack; but that's already been done I think.
Allowing level-up to be instant speed is darn nice; but hardly game breakingly so. Yeah, I think I like this.
There's been Vedalken Orrery and assorted variants, the most recent of which are Hypersonic Dragon and Alchemist's Refuge. But Rachael pointed out that there's never been an equivalent for activated abilities (apart from equip abilities as on Leonin Shikari). Many activated abilities, especially keyword abilities such as scavenge (Slitherhead), transmute (Drift of Phantasms), unearth (Fatestitcher) and level up (Kabira Vindicator), have sorcery-speed restrictions that are for sensible reasons, but nonetheless seem like the game could cope fine with them if they were instant-speed.
(This is usually where SadisticMystic steps in to point out how crazy broken this is with some obscure card from Magic's history :) But it seems a conversation that'd be fun to have, at least!)
Weird. Edited the lot. As it was, I was moving these basic lands out of my set because I got a new set of basic lands that feels more mana-tangled. I really like this version, but I don't have any use for them currently, so I shipped them to 'Cards With No Home'.