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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-05 20:49:26)
Pretty interesting. Does it want to be "you control", or not?
Thank goodness.
You don't need the "base power and toughness" wording for tokens normally. Triplicate Spirits was in the same set as Polymorphist's Jest but didn't use that wording.
Hee! Cool idea!
Oh now that's a nice reference then :)
He has protection from abilities as a cute reference to his helmet.
Evolved this idea a little into Glasgow RPI-11. Since that's in the Code Geass set I wanted the mecha to be a bit easier to kill. But for a world where powered armor is a lot harder to destroy in combat, this is a very interesting mechanic. Does make it even better than most equipment, which is already a pretty powerful card type; this allows a random 3/3 to function as a 4/5 with regenerate
that you don't even need to leave mana up for. That's... pretty strong.
So as a Marvel fan with at least some expanded knowledge on the topic, I feel obliged to comment on this. Magneto is a perfect example of an Esper character. jmgariepy isn't totally wrong with his explanations for R and G but if you look at every tiny facet, every character is WUBRG because everyone has something from every color.
Magneto though is by far not enough emotion-based to justify R in his card and a "desire to right serious injustices" could also be seen as white. He is a thinker and is known to fight his own emotions if it helps him reach his goals.
Concerning green ... yes, he believes that the rule of mutants over humans is their natural right and the outcome of evolution. Yet he doesn't accept that there naturally are far more humans than mutants and, more important, according to his morale humans don't deserve to rule, in part due to personal experiences he had with them. This is his very much of his core motivation which pretty much fights anything green stands for.
So much for the colors of the character, now about the card itself. I don't quite get why he has protection from abilities. The rest of the abilties fit the character well but I guess it still is a bit too much. If you want to give him that many options to interact with artifacts, I'd suggest one Umezawa's Jitte style ability instead of three seperate abilities, one of which is modal.
Also I don't think his P/T have to be all that high. He's an old man when he doesn't use his abilities after all and none of them increases his physical abilities (except you go real deep into "but in that one issue once" comics stuff).
All together I'd say flying vigilance is fine, then one modal ability with
,
or only
that can either
- steal an artifact and untap it or
- gain indestructible if the # of artifacts you control = his toughness or
- tap any number of artifacts you control and ping for each one tapped this way
If you tune down his P/T a bit to like 2/2 or something you could possibly cost him at 1UWB or push him to UWB.
At least that's how I'd do a top down Magneto :)
Lots of changes: hexproof --> pro abilties; added flying; added duration to control effect; decreased toughness by 1
Inspired, of course, by Magneto and the comments made there.
i can follow along with it, but it is a bit confusing. any reason you can't have this work as an equipment totem armor? can make it a may clause so that people aren't sacrificing their equipment for bad dudes
The fact that it loses its equip ability is both for flavor (you have to have time to repair it) and balance. I don't know if it makes sense or not.
Nice!
Reordered text.
Ha! Maybe.
Hmm, are folk ninja like folk musicians? Do they consider professional ninja to be sell outs?
I thought I might get a comment on that. :-P
An even better type line than Weed-Pruner Poplar! That takes some doing :D