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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-05 16:02:07)
I'm not great with balance, but Interdict cost
more and got to draw a card. This costs
more and is a more permanent solution. It seems pretty fair to me, since countering most activated and triggered abilities isn't as good as countering a spell.
This would be quite fun to use against a planeswalker's + ability, or against a Titan's ETB trigger... or against Maze of Ith.
Hee. Interdict But More So.
previously "that permanent can't activate abilities for the rest of the game."
Thanks. I'm going to change it slightly.
this is a really cool answer, not clear if it's too aggressively costed but if it is it'd only be by
i feel.
Aha. That is a lot saner. Still spectacularly good; I'm inclined to agree with jmg that this should refer to a lower CMC than its own, either costing 5 and cloning at 4 or costing 4 and cloning at 3.
Either way this is utterly awesome now. Brainsplosion with the possibilities, but it's not so stupidly better than Living Wish now.
Narrowed it quite a bit. Still the ultimate sideboard creature, though.
We might be dealing with an Ring of Ma'rûf problem here. By the time you've jumped through so many hoops to get the card you want, there's only a small number of cards that could possibly be worth all the effort. So why not just put that card in your deck, instead of this one?
Maybe if this called out a specific casting cost? For example, if this card cost 7, but could only fetch a creature with a converted mana cost of 4 or less... I'm not sure if it's on the right track, but at least it's heading to the right station.
If I raised the rarity to Mythic and upped the cost, would it ever be fair?
I don't think this is actually fair at all. Even in Limited it can be whatever unplayable Scaled Wurm or Colossus of Akros you didn't want to play in your deck. Bypassing mana costs normally requires a bit more of a hoop to jump through than this.
Um. I guess Polymorph suggests this can be fair? But cmc4 for a 15/15 is... maybe something to keep an eye on.
That's what I meant by "problems," since this isn't really representative of the original concept.
Well, no particular problems, but this doesn't get at the way that white can do either half on its own without black - it's just the combination of both that's black.
This guy doesn't have flying.
I should point out that this card is potentially more powerful than Squadron Hawk, without the second ability attached to it.
It also would suck at a higher rarity in limited.
This is too wordy for two commons. On the other hand, both abilities are pretty simple.
True. This might be better as a split card with fuse, except you can't add costs of another colour to fuse. (Well... actually, I guess you could easily enough write "Fuse
".)
Does this actually work?
It's too bad that the first mode has to cost way more than it should.