Cards With No Home: Recent Activity
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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-05 15:20:16)
Doubled the ability, but raised the cost by
--anything that nets you four card advantage is very powerful.
Made the card uncommon because 1) It serves a niche purpose, and 2) Just to make it abundantly clear that it doesn't need to be provided in limited play.
I wanted to keep the cost high and lower the pump cost, but I decided this was better. I also lowered the toughness to make removal a bit easier. This way, the caster can start forcing discards on turn 4, but has to wait until turn 6 before doing two at a time.
Reduced mana cost and lowered base toughness, but kept the pump cost high.
Mighty; but costly enough that it's dealable with. Nice rare.
How's this?
Increased the mana cost and the cost of the pumping ability. I might want to undo one of those changes later, though.