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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-05 19:24:25)
Aren't the only permanents that retain damage marked on them creatures?
Confusing. What exactly means to die to combat damage? I know what most people think, but that isn't very clear.
If it's dealt 4 combat damage, and then 3 from a Lightning Bolt, does it trigger? What if it's in the other order? Damage destroyed it, and damage marked it doesn't remember if it was from combat or not.
If it's dealt 4 combat damage, and then it gets Last Gasped? It's still destroyed by damage, and now the only damage there was from combat. But is it clear enough?
If it's given indestructible and dealt 7 combat damage, but then it loses indestructible, it's still destroyed by damage, and all of it was from combat. But that happened a lot of actions ago.
If it's dealt 7 combat damage by a source with wither or infect, people would think it died by combat damage, but there's no damage marked on it. It would be treated the same as if the counters were from anywhere else. It wouldn't even be destroyed, just put into a graveyard.
Finally, about this card in particular, why would you want regeneration if it already has that ability? (I would also argue the high toughness but that's more reasonable.)
Indeed. I've deleted the others, fixed up this as best as I could, and moved this one to CWNH.
Colorshifted to white.
Fair enough. I was just trying to think of "worse" variants of Ponder and Preordain.
The shuffle on Ponder is definitely more fiddly than looking at the bottom card. I don't know how often people choose to shuffle with Ponder - maybe 25% of the time? The rest of the time this is something that I've seen Wizards say they consider too fiddly to want to do much with. Cellar Door was an exception.
I made it purposefully to be worse than Ponder and Preordain, since their banning in Modern makes me think they're "too powerful." You really think it's more fiddly than Ponder?
Very good in EDH, yes.
Worse than Ponder or Preordain, but that may be okay. Better than Opt except that that's an instant. A bit more fiddly than any of them. But gets much better if anyone's been using Hinder or similar tuck effects on you.
That's right. And if you deal 1 damage to any Shardmind creature from a source with deathtouch, they all die.
I would want creatures with Shardmind to have a special format to their toughness box to help call it out, thought I don't know what, exactly. Perhaps it could be shaped vaguely like a plus sign.
It's also my intent that if you give a creature with shardmind -X/-X, it won't die unless X exceeds the toughness of all shardmind creatures. So with two Sapphire Bastions, you'd have to give either one of them -8/-8, or both -4/-4.
Now that I think about it, this (and most creatures with shardmind) should probably have a lower toughness than normal.
Let's say you have two of these (and no other shardmind creatures): if I deal 7 damage to one of them, neither die, but if I deal 8, they both die? Is that correct?
Shardmind was previously "Creatures you control with shardmind share a single cumulative toughness for the purpose of determining lethal damage."
It does. I forgot to come back and change it to reflect that.