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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-01 19:18:10)
Interesting use of the legendary hoop to make this slightly asymmetric.
Wording can certainly be made to work. Maybe "Chooses a mode, they may instead choose X modes, where..."
What's X?
Throne of Bone feels unappreciated.
I have no idea what the actual wording to make this work would be, if such wording is even currently feasible. This is meant for cards like Orzhov Charm and Cryptic Command.
Prey Upon makes the target fight both creatures, so, it needs to deal at least four damage to Arrogant Dragon so that the creatures of the card die. Since both Arrogant Dragon and Spider of a Deadly Web have Ward, opponent who cast Prey Upon will need to pay 4 life and 4 mana, which is ouch.
Pyrotechnics has a more unique interaction. Since you're splitting the damage over targets, but any time one creature becomes a target, the other creature becomes a target as well, you can choose each side separately to deal twice the damage. If you split two damage to Arrogant Dragon and two more to Spider of a Deadly Web, each creature would take a total of four damage.
Missing a whole type line
I expected this to be a top-down reference to Dark Soul's Duke's Dear Freja.
> While a creature is captured, treat anything that targets one creature as targeting both creatures.
Please elaborate on how this works with Prey Upon and Pyrotechnics.
Is the back supposed to have an empty type-line? o.Ô
When I created Umara Patrol // Umara Patrol, I opted to make the multitude of creatures tokens, because it really mattered to have them all on the battlefield. I'm not so certain the same can be said about capturing.
We already have phased out and exiled creatures be disabled prisoners. No large flavor disconnect in ceasing the existence of the Dragon.
The captured creature exists on the battlefield at all times, but cannot attack, block, nor can its activated abilities be activated while it is captured. While a creature is captured, treat anything that targets one creature as targeting both creatures. When a creature breaks free, it is no longer captured, and the capturer ceases to exist until the creature is captured again. If either side the captured creature or the capturer would leave the battlefield, the whole card leaves the battlefield, but count two separate instances of the card leaving that way.
This isn't a super-serious idea, just an attempt to make a split creature card with a logical flavor. Also, I had been thinking of spider dragon, but rather than just a make a boring-old spider-themed dragon, a spider that caught a dragon.
I'm guessing 'one of' given this only costs one. Intersting varianr on discard, anyway.
Yeah, on a tie, does the player discard the tied vote card of their choice or is it each one?
If it's card of their choice on a tie, it might be fine in a single player, since then it's just "Discard a card." If it's each tied card, then it probably is too cheap, since it can hit anything and there's no drawback, and the player has to vote along with the person who cast this to not discard two cards. Probably still fine in multiplayer though.
One last shot to try and win is a very desirable card for some players.
Obviously, there needs to be some pay-off for using it rather than just, well, winning the game normally the turn before.
But this seems almost terrifyingly good - and make the game kind of boring. As long as your combo can win at instant speed, you just need to sit there with it in hand, waiting to lose so that you can play it and win. Heck, you don't even need to put land in your deck.
Why is this an instant that creates a continuous effect on the stack rather than an enchantment?
"the card" tied for most votes? Is that one of them or each?
Seems like extremely cheap Coercion.
A very un-fun lock if the counters don't expire over time. Still if they did.
It is extremely weird that the first ability is symmetrical and the second isn't.
I could have sworn I made a "Hydraspeaker Shaman" once... On to the Sphinx!


Sorcery "Exile target nonland permanent."
seems not too strong.
Compare Utter End.
Why do you introduce two new creature types for this?
You could simply say "creature token with decayed" rather than separating that off into a different sentence.
the optional choice
The theme I was going for is that Domri died (forget that he lost his spark for the moment...) and got caught up in the Golgari's rot farms. He's not strong enough to planeswalk or really do much of anything besides summon pitiful tokens. But the rot farm does give him the ability to buff them. His final ability is when he's attempting to become a separate entity again and while he creates a husk/zombie/mindless thing, it kills him.
I didn't want to push the power level on a cmc 3 planeswalker. Sure, if it were a 2/2 it still can't block but the 3/3 version can.
Is Rot now a creature type? Is a 2/2 token with decayed really too strong here?
I just would handle tokens and nontokens the same way in the second ability (i. e. without undying). In a vacuum you get the same output.
What's "husk"? If it's a new creature type, it should be capitalized. It doesn't feel self-explaining enough here to not use Beast, Hydra etc.
It's really weird to make a X/X token with X +1/+1 counters on it. Just a 0/0 with twice that many counters makes sense.
Overall I feel there could be a cool theme build from the pieces here - make decayed tokens, then make it so their sacrifice makes them actually stronger.
I might iterate on that idea, meanwhile: Gissa, Ascended Ghoulcaller.
That second ability got read wordy on me... Maybe creating a token copy would be better to do even for nontoken creatures, just for readability.
I still like the idea, but I'm still not sure about the balance. Compare Collective Blessing
I feel like, if you're attacking with four+ small creatures with collective blessing, then you're already doing really well and your problem isn't that you want them all to be 1 bigger. And if you have less than that, then Collective Blessing has a lot of other benefits like being able to block and still boosting your creatures next turn if some of them died. Of course, if you're playing a format with higher life totals, then the additional attack power being the square of the number of the creatures rather than a multiple starts to be a big benefit :)