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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-01 19:16:47)
That would make it slightly more flexible in a positive way.
Thanks!
Looking back, the mechanics make me think it would blend in on current Kamigawa.
That said, the ability is really cool, even without Zirda, the Dawnwaker. Just burning the board and faces with Galvanic Arc sounds fun; or attach a handful of Breath of Fury to an evasive token.
Wouldn't it be alright if it said "if ~ is a creature"?
I feel like I've made this card before... 🤔
Agree; this is undercosted.
It certainly could be cost appropriately, to not need the casting cost every time. Just - that cost is probably 7 or 8.
An activaiton cost for the gambit seems the simpler solution for that. Though you do still have the ridiculous repeatablity, without the downsides epic had. "Oh what a surprise, I drew my 'kill a cretaure a turn card' - I'll do that" every single game? Not so fun.
Imagine for a moment this is the only gambit card in your deck. What do you get? A free Murder* every turn for the rest of the game.
Even if this had a restriction like only shuffling it into the gambits if cast from hand, this would still be a Murder* with rebound, which is a major blow worth well beyond mana value 4.
This ought to demonstrate a weakness in the gambit concept: The gambit deck is too consistent. Shuffling cards into it once er turn gives you fairly good control. Your opponent would have to mess with it to even make the randomization by shuffling matter, and even then a free card per turn is a free card per turn. E. g. Long-Term Analysis doesn't seem better, because it is just a delayed free random spell from your deck, which can be manipulated to be whatever is the most like an Eldrazi titan in your format.
The solution seems to be to make it really more delayed/risky by adding other cards to the gambit pile. It cannot be just random cards from your deck, because those could be Ulamogs, and we don't want to make the effect even more swingy, so I suggest something like Gunk (see Habitual Overthinking) - worthless or low-worth virtual cards.
Now you can have some blanks in your gambits, but maybe even mix a drawback card, a virtual One with Nothing (maybe not quite as bad) in there.
So what about any of:
Wordiness is an issue, but I feel something is required to make a gambit a gambit and not a safe single-turn investment.
A reverse word-saving option is to just pay the mana cost. That's what we do to balance cards. Even then this card is still by itself essentially a Murder* with cantrip/(infinite) flashback/buyback
etc.
I see your viewpoint, however I am still absolutely against. I'd rather have the card not be cast or even exist than possibly be cast directly with mana (with the exception of any cards creating hoops that might exist [none of which I know offhand]).
I like the fact that this is perfectly fine black design space, too.
When you eat Food, why would that cost mana and not just Food.
But now also remember that I still suggest a design that can be paid purely with energy. My suggestion is that you could allow mana to be spend to make up for missing energy. And that conversion of mana to pay for an energy cost would be just the same as using mana to produce energy with Glimmer of Genius and then using it to pay for the energy cost.
Or where do you expect the
to pay for that cost to come from?
So my suggestion to have e. g. a (
/
)(
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)(
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/
) cost would
It would not be much different from costing


and having "As you cast this spell you may pay 
up to twice. Each time you do, gain 
. You must spend this energy to cast this spell." It's just like paying whatever currency you use to get yourself a can of Monster Energy anyway. And I assume in MtG that currency was mana.
Trample is how the creature bursts through the drywall.
For the mana kicker, that was me associating the card with a draft archetype. I mean, I'd honestly be fine omitting that feature.
When you drink a Monster Energy, why would that be mana and not just Energy?
Yet you essentially give it a kicker mana cost, so I fail to see that "not spending mana on this" is actually all that much of its energy.
What's up with that? An artificially inflated converted mana cost is preferable to an actual mana value how?
And then there is the fact that a hybrid energy/mana cost could still be paid with only energy, so you are not losing the option to cast it without mana.
None of this touches the "busting through drywall" aspect of the card as far as I can tell.
The key of this card's existence is energy should be spent to cast it, not mana. A colorless zero could sit in the top right corner with the first bit of text being "As an additional cost to cast ~, pay



."
More formal, less fun appearance, but mostly the same result in the long run, sans interactions caring about mana value.
I don't see how the ability to pay mana or having a converted mana cost undermines that.
@SecretInfiltrator- but the whole point of the card is that Monster Energy turns your creature into a Kyle, ready to bust drywall.
I think, I'd like these to be like hybrid mana or phyrexian mana, where you just get a discount for energy. Doesn't undermine the resource foundation of the game that way.
See Zagoth Crystal. Nicely done.
Now, I think, Ikoria has pushed cycling too far (as evidenced by the abysmal Limited experience).
Sad day for Rust Elemental. The colorless elemental lands are spared the embarrassment with the current wording at least.
"any color in that permanent's mana cost" will often be identical to "any of its colors". Is it tokens you worry about? Lands? Laces? Nothing strikes me as quite bad enough to justify this wording.
When I conceived the idea, I felt that the throne could be taken by anyone. I considered making an equipment anyone could use, but that was an extra, uncommon thing that didn't relate to what I wanted to capture. There would have been a buff for the creature if Bone Throne had ended up like that, but again, that was never the intended focus.
Cost idk on. This wants to exist with at least a cycle of modal instants and/or sorceries. The problem is how many cheap creatures that can sa themselves are going to around. Since there's no guarantee the opponent is playing modal, this can start gaining counters turn two, which could make the model spells too swingy maybe.
This might be better, but I'm not sure.
"When choosing modes for a modal spell [or ability?], a player who controls a legendary permanent may choose one additional mode for each Bone counter on ~. The same mode can't be chosen more than once this way."
• I think this costs too much for something that applies to everyone.
• Why does this apply to everyone?