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Recent updates to Cards With No Home: (Generated at 2025-05-01 19:16:48)
Well now it's ruined.
Oh okay. I had to go look at the cards with Haunt to understand how Haunt works. Can't just look up the wikipage for the rule to get that information.
I would love for this to have some Tibalt-esk "When you cast this spell, get an emblem that says "You may cast a spell from exile if a creature it is haunting dies"" just to have Haunt work elegantly like I thought it did already but here we go. More words.
I like the "any target" concept but not the wording. (I use "target damageable" myself.)
"Target player or permanent" is also possible; in this case it can target a land that isn't a creature or planeswalker but cannot damage it. (This allows the spell to be redirected harmlessly. It also means that you can create a Weapon token even if it targets a damageable permanent that is no longer a damageable permanent by the time it resolves, so it is meaningfully different than "any target" (or "target damagable", which is equivalent to "any target").)
I personally flavor putting stuff into the graveyard as "burying", "misplacing" and "losing", so seeing it called "surfacing" feels weird.
I dislike playing favorites A vs. B. I think this could be cool for effects here you want both A and B e. g. "Create A B/B creature tokens" etc.
Maybe with a hint of Shapeshifter where you have to balance the values?
And white shouldn't even get ramp. Side-shifted Elvish Mystic is even powerful ramp.
Ah, yes, the greatness of not accepting "any target". :)
I'll always consider Weapon token better reserved for Equipment, but this is a neat take on it. Removal and reach though is a powerful thing to put on the at-will ability of a noncreature token.
The whole mechanic is wonky - even with just the commanders -, because the more cards you create that gain you experience counters, the more powerful it becomes.
It's like energy, but without ever spending your resource.
> Isn't saying "This spell is now haunting this creature" giving it the delayed triggered ability?
What delayed triggered ability? The thing that happens when a creature that is haunted dies isn't even the same from one card to another.
As you can read up on every single card with haunt, the have actual written out triggered abilities that trigger "when the creature ~ haunts dies". If e. g. Benediction of Moons had only the first two abilities, nothing would happen upon the creature dying.
The triggered ability is not delayed and an inherent part of haunt, as you can tell since it would be written as part of the reminder text otherwise.
The fact that a card is haunting an object does not do anything by itself except that the card haunting it is now in the exile zone (and I am not sure why you would expect it to do anything else by itself). In order to do anything else, it must explicitly say so. See rule 702.55.
The way it is now does nothing except that the card is exiled, unless something cares that it is being haunted, or if that card already has an ability that does something to whatever it is haunting.
Isn't saying "This spell is now haunting this creature" giving it the delayed triggered ability?
All haunt means is "When this spell card is put into a graveyard after resolving, exile it haunting target creature." It does nothing else. You need to also grant the triggered ability to cast the card
> And I tried to understand the rules on Haunt. I believe that 'Haunt' as an ability, simply changes what happens when the creature dies/spell resolves.
Correct.
> The act of triggering the haunt when the creature dies is just tacked onto the fact that that spell is haunting that creature.
The phrase "just tacked onto the fact" is both correct and incorrect, since that is the part that actually does something other than exile your card.
> So when it says that it haunts a creature, I believe that when that creature dies, it'll work as expected without giving haunt to that spell.
This is the crux. If you don't say what "as expected" is, its hard to say whether this acts "as expected". I cannot read your mind, but I can tell you that a lot of people will think this card does more than it says at first glance.
My point is not that you ought to give haunt to the exiled card, but that you didn't give it any triggered ability, so there is effectively no benefit in exiling the card... unless it already has an ability that triggers on a haunted creature dying (which happens to be all the cards that already have haunt) (or for custom cards an ability that otherwise gets use out of haunting).
Look at it this way: Have you ever considered why all cards with haunt have a triggered ability like that? What do you think would be the value of haunt if they didn't have it?
Oh, definitely supposed to have flying.
And I tried to understand the rules on Haunt. I believe that 'Haunt' as an ability, simply changes what happens when the creature dies/spell resolves.
The act of triggering the haunt when the creature dies is just tacked onto the fact that that spell is haunting that creature. So when it says that it haunts a creature, I believe that when that creature dies, it'll work as expected without giving haunt to that spell.
Yeah I guess you would want a line break.
It's not supposed to be a replacement needle. It's a maindeckable mana rock that can occasionally stop something key from the opponent.
Endless loop with ten poison counters?
Did you want a line break after "choose a cardname."?
The ancient "as long as ~is untapped" drawback on this creates tension, I'm not too certain about. It is already pricey for Pithing Needle to come down later. I personally don't think the tension is the good kind.
No flying?
I like the concept of using haunt this way. I have a suspicion that you want the instant/sorcery card to inherently gain some benefit even if it doesn't have haunt.
> It gains "When haunted creature dies, you may cast this card."
Something like this? Or was this actually meant for a dedicated haunt/self-mill deck?
Anyway, subtypes get to be capitalized, so "a Specter you control". And "combat damage to a player" seems right.
I see, this can stack itself with haunting cards. Nothing wrong with that, but something to consider. May not be your intent.
This is strongest with custom cards that use haunt to grant Aura-like benefits like Voiceless Ghost. Funnily enough though these all seem to be permanent cards - specifically creatures, and no such instant or sorcery cards have been made on magicmultiverse.net yet. The best positive effect planesculptors.net suggests is Favor the Meek, but there are plenty of nasty effects and removal options like Hopeless Arrows.
I like the concept, but feel the urgent need to browse a thesaurus for slightly different card name options.