Superhero: Card List

Superhero: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Show frames: C W U B R G M H A L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Destiny Colourless Mythic 1{1} Legendary Enchantment Creature – Endless 0 1 Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
At the beginning of each end-step, choose target creature, then flip a coin. If you win the flip, put a +1/+1 counter on that creature.
0
2 Adam Warlock White Rare 2{1}{w} Legendary Creature – Human 2 1 When Adam Warlock enters the battlefield, search your library for an artifact named Soul Gem, reveal it and put it in your hand. Then shuffle your library
{2}{w}, {t}, Tap an artifact named Soul Gem: Exile target creature until Adam Warlock leaves the battlefield. (That permanent returns under its owner's control.)
3 1420799167 on 09 Jan 2015 by Alex
3 Brightest Day White Rare 6{3}{w}{w}{w} Sorcery Each player chooses one creature they own from the battlefield or from the graveyard. Exile those cards, then return it to the battlefield under their owner's control. Then each player shuffles all other creatures into their owner's libraries. 0
4 Captain America White Rare 4{2}{w}{w} Legendary Creature – Human Soldier 3 4 First-strike
Inspired – Whenever Captain America becomes untapped, if there is no Shield counter on Captain America, put on Shield counter on it.
{w}, Remove a Shield counter from Captain America: Target creature gains protection from the color of your choice until the end of turn.
8 1408512514 on 20 Aug 2014 by Link
5 Invisible Woman White Uncommon 3{1}{w}{w} Creature – Human Wizard 2 1 {w}, {t}: Prevent all damage dealt by target permanent until the end of turn.

{u}, {t}: Invisible Woman gains hexproof until the end of turn.
0
6 Plot Armor White Mythic 3{1}{w}{w} Enchantment – Aura Enchant Creature
When enchanted creature dies or is exiled, return that card to the battlefield under it's owner's control. Return Plot Armor to the battlefield attached to that creature.
0
7 Soul Gem White Mythic 4{2}{w}{w} Legendary Artifact You have hexproof and each opponent can't be the target of spells or abilities he or she controls.
{t}: Add {w} to your mana pool.
{2}{w}{w}{w}: Choose a color. Target permanent or spell cannot be targeted by permanents or spells of a chosen color until the end of turn.
1 1420808708 on 09 Jan 2015 by Link
8 Superman White Rare 4{1}{w}{w}{w} Legendary Creature – Angel Ally 7 7 Flying, Indestructible.
When Superman enters the battlefield, target opponent puts a 1/1 Kryptonite Spawn artifact creature token with reach onto the battlefield.
Whenever Superman is dealt damage by a creature named Kryptonite Spawn, its controller sacrifices it.
1 1408423946 on 19 Aug 2014 by 10vernothin
9 The Spectre White Rare 5{w}{w}{w}{w}{w} Creature – Avatar 5 5 Flash, Flying
When The Spectre enters the battlefield, exile target creature that dealt damage to you this turn, then return The Spectre to your hand.
3 1417958521 on 07 Dec 2014 by Alex
10 Bruce Banner (The Hulk) Blue Uncommon 1 {u} Legendary Creature – Human
‑‑‑‑
Legendary Creature – Beast
0
‑‑‑‑
6
2
‑‑‑‑
2
When Bruce Banner is dealt damage, transform Bruce Banner.
‑‑‑‑
Trample
The Hulk attacks each turn if able.
At the beginning of your upkeep, if The Hulk wasn't dealt damage since your last endstep, transform it.
0
11 Doctor Manhattan Blue Rare 8{6}{u}{u} Legendary Enchantment Creature – Avatar 20 20 Indestructible

As long as your life is more than 1, Doctor Manhattan is not a creature.
0
12 Iceman Blue Uncommon 3{2}{u} Creature – Mutant 1 1 Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block.
{2}{u}, {t}: Iceman deals 1 damage to target creature or player.
2 1418381931 on 12 Dec 2014 by Alex
13 Mister Fantastic Blue Uncommon 5{3}{u}{u} Creature – Human Wizard 4 4 {g}{u}: Mister Fantastic gains +1/-1 and trample until the end of turn.

{g}{u}: Mister Fantastic gains -1/+1 and reach until the end of turn.
0
14 Ret'conned Blue Mythic 4{2}{u}{u} Instant Shuffle target creature into its owner's library. Its controller reveals cards from the top of his or her library until three creature cards are revealed. That player puts one of those creature cards into play and another into his or her hand. Shuffles all other revealed cards into his or her library. 0
15 Shadowcat Blue Common 3{1}{u}{u} Creature – Mutant 1 2 {2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
0
16 Space-Time Incursion Blue Rare 6{4}{u}{u} Sorcery Split-Second
Each player shuffles his or her hands and one target permanent of his or her choice into their owners' libraries, then each player draws cards equal the the amount of cards shuffled into his or her library this way.
Starting with you, each player takes an extra turn. End your turn.
0
17 Time Gem Blue Mythic 4{2}{u}{u} Legendary Artifact You may cast non-land cards as though they have flash.
{t}: Add {u} to your mana pool.
{2}{u}{u}{u}: Untap each permanent you control. Activate this ability only once per turn.
0
18 Zatanna Blue Uncommon 2{1}{u} Creature – Human Wizard 1 3 {2}{u}: Switch target creature's power and toughness until the end of turn. 0
19 Blackest Night Black Rare 6{3}{b}{b}{b} Sorcery Return all creatures cards in graveyards onto the battlefield under their owners' control. They are black zombies in addition to their other types. 2 1415314682 on 06 Nov 2014 by Alex
20 Power Gem Black Mythic 4{2}{b}{b} Legendary Artifact Whenever a creature an opponent control dies, you may draw a card unless that player pays 3 life.
{t}: Add {b} to your mana pool.
{2}{b}{b}{b}: Destroy target creature. That creature's controller loses life equal to its power and you gain that much life.
1 1415009139 on 03 Nov 2014 by Alex
21 The MacGuffin Black Mythic 5{3}{b}{b} Legendary Artifact Whenever a player loses control of The MacGuffin, put a charge counter on it, then it deals X damage to that player, where X is the number of charge counters on it.
Pay X life, or sacrifice X permanents, or pay {x}, where X is the amount of charge counters on The MacGuffin: Gain control of The MacGuffin. Any player may activate this on his or her upkeep.
1 1417773647 on 05 Dec 2014 by Vitenka
22 Crossover! Red Mythic 7{5}{r}{r} Sorcery Exile each creature you don't control and each creature card in all graveyards. Then for each card exiled this way, choose a player at random. Return them onto the battlefield under their chosen player's control. Untap all creatures, they gain haste. 0
23 Cyclops Red Uncommon 3{1}{r}{r} Creature – Mutant 2 2 {t}: Cyclops deals 2 damage to target creature or player and 1 damage to you. 0
24 Destruction Red Mythic 4{1}{r}{r}{r} Legendary Enchantment Creature – Endless 0 4 Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
When Destruction enters the battlefield, shuffle Destruction into its owner's library.
Whenever Destruction enters the battlefield, if it was cast from your hand, destroy all permanents.
0
25 Jean Grey (The Phoenix Force) Red Mythic 3 {1}{r}{r} Legendary Creature – Human Mutant
‑‑‑‑
Legendary Creature – Elemental Phoenix
2
‑‑‑‑
4
2
‑‑‑‑
4
{t}, sacrifice a permanent: Jean Grey deals 2 damage to another target creature or player.
Whenever Jean Grey would leave the battlefield, instead return it onto the battlefield under its owner's control at the beginning of the next end-step. Transform it.
‑‑‑‑
Flying, First-strike, Haste, Trample.
Whenever The Phoenix Force attacks, it deals 4 damage to each creature and each opponent.
Whenever The Phoenix Force would leave the battlefield, instead return it onto the battlefield under its owner's control at the beginning of the next end-step. Transform it.
0
26 Melisandre, the Red Woman Red Rare 3{r}{r}{r} Legendary Creature – Human Wizard 1 1 {1}{r}, Sacrifice a creature: Melisandre, the Red Woman deals 3 damage to target creature or player. 0
27 Mind Gem Red Mythic 4{2}{r}{r} Legendary Artifact Whenever you cast a spell, Mind Gem deals 2 damage to each opponent.
{t}: Add {r} to your mana pool.
{2}{r}{r}{r}: Target opponent reveals a card from his or her hand at random. If the revealed card is a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
0
28 The Flash Red Rare 0{0} Creature – Human 2 2 Flash, Haste
At the beginning of your next upkeep, pay {r}{r} or you lose the game.
3 1418035414 on 08 Dec 2014 by Alex
29 The Human Torch Red Uncommon 5{3}{r}{r} Creature – Human Elemental 3 2 Flying
{r}: The Human Torch gains +1/+0 until the end of turn.
{3}{r}{b}: The Human Torch deals X damage to target creature, where X is The Human Torch's power. At the end of turn, put -1/-1 counters on each creature equal to the amount of damage they've taken this turn.
0
30 Heroic Mission Green Common 2{1}{g} Instant Target mutant you control fights a target creature you don't control. 2 1417775534 on 05 Dec 2014 by Alex
31 Max,The Cosplaying Master Green Mythic 6{4}{g}{g} Planeswalker – Max 4 +3 You draw cards and gain life equal to the number of creatures you control.

0 Look at the top 5 cards of your library, then exile a creature card from among them. Put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. Put the rest on the bottom of your library.
-12 Exile your library. For each creature card exiled this way, put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. They gain haste.
0
32 Space Gem Green Mythic 4{2}{g}{g} Legendary Artifact Lands you control can be tapped for any type of mana that a land on the battlefield can produce.
{t}: Add {g} to your mana pool.
{2}{g}{g}{g}: Until the end of turn, creatures you control gain trample and +2/+2 for each type of colored mana your lands can produce. (For example, if lands you control can be tapped for {g} or {r}, then creatures gain +4/+4 until the end of turn.)
5 1409457304 on 31 Aug 2014 by Link
33 The Thing Green Uncommon 6{4}{g}{g} Creature – Human Horror 6 6 Kicker {r}
Trample.
When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature.
0
34 Ozymandias Multicolour Rare 0 Legendary Creature – Human 0 1 Whenever a time counter is removed from Ozymandias, each opponent loses 1 life.
When the last time counter is removed from Ozymandias, the game is over and is considered a draw.
Suspend 10 – {w}{u}{b} (Rather than cast this spell from your hand, you may pay {w}{u}{b} and exile it with 10 time counters on it.)
2 1417912830 on 07 Dec 2014 by Alex
35 Professor X Multicolour Rare 4{2}{w}{u} Legendary Creature – Human Mutant 2 2 Each defending mutant you control gains +0/+1 for each other defending mutant you control.
At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield.
{t}: Gain control of target mutant with power equal to or less than the amount of cards in your hand.
1 1408512299 on 20 Aug 2014 by Link
36 Despair Multicolour Mythic 6{2}{u}{u}{b}{b} Legendary Enchantment Creature – Endless 0 6 Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Players have no maximum hand size.
{t}, Put a -1/-1 counter on Despair: Each player puts cards equal to his or her hand from the top of his or her library into the graveyard. Each player then draws X cards, where X is Despair's toughness.
4 1409293460 on 29 Aug 2014 by SadisticMystic
37 Loki, God of Mischief Multicolour Rare 3{1}{u}{b} Legendary Creature – God Giant 1 1 Hexproof
Whenever an opponent loses life, each of that player's opponents may draw a card.
Whenever a source an opponent controls causes you to lose life, you may have that source's controller discard a card.
1 1415008594 on 03 Nov 2014 by Alex
38 Mystique Multicolour Rare 5{2}{u}{b}{b} Creature – Mutant Shapeshifter 2 2 You may have Mystique enter the battlefield as a copy of any creature on the battlefield except it has "{2}{u}{b}{b}, {t}: Destroy target creature. Mystique becomes a copy of that creature and gains this ability." 1 1417958103 on 07 Dec 2014 by Alex
39 Gambit Multicolour Uncommon 2{b}{r} Creature – Human Mutant 1 1 Haste
{t}: Gambit deals 1 damage to target creature or player. You lose 1 life.
2 1421084535 on 12 Jan 2015 by Link
40 Wolverine Multicolour Rare 4{2}{r}{g} Creature – Mutant 3 3 Trample, Double-strike.
At the end of each combat, remove all damage and -1/-1 counters on Wolverine.
If Wolverine would die, regenerate it instead.
0
41 Batman Multicolour Rare 2{w}{b} Creature – Human Knight 3 1 First-strike.
If a creature dealt damage by Batman would die this turn, return it to its owner's hand instead.
{1}{b}: Return Batman from your graveyard onto the battlefield tapped.
13 1408423322 on 19 Aug 2014 by 10vernothin
42 Decimation Multicolour Rare 4{2}{w}{b} Sorcery Destroy all mutants. 0
43 The Living Tribunal Multicolour Mythic 8{4}{w}{w}{b}{b} Legendary Creature – Avatar 10 10 Indestructible, Shroud.
The Living Tribunal can't attack or block.
You don't lose the game by having 0 or less life.
At the beginning of your upkeep, if you have 0 or less life, flip a coin. If you win the flip, until your next turn, The Living Tribunal can attack or block. If you lose the flip, sacrifice The Living Tribunal.
0
44 Dream Multicolour Mythic 3{1}{g}{u} Legendary Enchantment Creature – Endless 0 3 Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Dream gets +1/+1 for each tapped creature on the battlefield.
At the beginning of each upkeep, each player puts a 1/1 green and blue Dreamkin illusion creature token onto the battlefield tapped.
0
45 Ironman Multicolour Rare 2{u}{r} Creature – Human Artificer 2 2 As long as Ironman is equipped, it gains flying.

As long as Ironman is equipped, it gains "{r}, {t}: Ironman deals X damage to target creature or player, where X is the number of equipments attached on Ironman."
0
46 Magneto Multicolour Rare 5{3}{u}{r} Legendary Creature – Human Mutant 4 4 Flying
Magneto gains +1/+1 for each artifact in play.
{u}, {t}: Gain control of target artifact.
{1}{r}, sacrifice an artifact: Magneto Deals X damage to target creature or player, where X is that artifact's converted mana cost.
7 1408456302 on 19 Aug 2014 by UncleIstvan
47 Rogue Multicolour Rare 3{1}{u}{r} Creature – Human Mutant 2 3 Wither
Whenever Rogue deals damage to a creature or is dealt damage by a creature, Rogue gains all activated abilities of that creature until the end of turn.
0
48 Avengers Assemble Multicolour Rare 4{1}{w}{w}{r} Enchantment {x}: Search your library for a creature card with converted mana cost X and exile it. Then if there are seven cards exiled under Avengers Assemble, sacrifice it and put all cards exiled under it unto the battlefield. They gain haste until the end of turn. 2 1417859475 on 06 Dec 2014 by Vitenka
49 Thor, God of Thunder Multicolour Rare 5{2}{r}{w}{w} Legendary Creature – God 7 2 First-strike, Haste.

As long as Thor, God of Thunder is equipped, Thor gains trample and indestructible.
2 1408512684 on 20 Aug 2014 by Link
50 Emma Frost Multicolour Rare 2{w/b}{u} Legendary Creature – Human Mutant 2 1 {1}{u}{b}, {t}: Look at target opponent's hand, then that player discards a card. Activate only as a sorcery.

{w}: Emma Frost gains indestructible and loses all other abilities until the end of turn.
2 1408564125 on 20 Aug 2014 by Alex
51 Raven Multicolour Uncommon 3{w}{u}{b} Creature – Human Demon 1 3 Flying
{x}, {t}: Put a token that's a copy of target artifact or creature with converted mana cost X or less onto the battlefield. Sacrifice it at the end of turn.
2 1421091930 on 12 Jan 2015 by Link
52 John Constantine, Hellblazer Multicolour Rare 3{u}{b}{r} Legendary Creature – Human Wizard 4 4 Hexproof
John Constantine, Hellblazer can't be blocked.
Whenever John Constantine deals combat damage, sacrifice another creature or John Constantine deals damage to you equal to its power.
2 1409144150 on 27 Aug 2014 by Jsys Cryst
53 Team Betrayal Multicolour Uncommon 5{3}{g/b}{r} Instant Gain control of target creature until the end of turn. That creature fights another target creature. 0
54 Epiphany Multicolour Uncommon 2{u/g}{w} Instant Play only during combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat.
1 1418375993 on 12 Dec 2014 by Vitenka
55 Wonder Woman Multicolour Rare 6{2}{g}{w}{w}{u} Legendary Creature – God Human 5 5 Vigilance
Whenever Wonder Woman attacks, each opponent reveals all cards from his or her hand and Wonder Woman gains +1/+1 until the end of turn for each instant card revealed this way.
{t}: Put an equipment card from your hand onto the battlefield attached to Wonder Woman. Activate this only when Wonder Woman's attacking.
0
56 Denaerys Targaryan (Mother of Dragons) Multicolour Rare 4 {1}{r}{w}{b} Legendary Creature – Human
‑‑‑‑
Legendary Creature – Human
2
‑‑‑‑
4
2
‑‑‑‑
4
Whenever this creature enters the battlefield or transforms into Denaerys Targaryan, put three Dragon Egg artifact tokens onto the battlefield.
Whenever another human dies, transform Denaerys Targaryan.
‑‑‑‑
Whenever this creature transforms into Mother of Dragons, sacrifice all Dragon Eggs and put a 4/4 red, white and black Dragon creature tokens with flying onto the battlefield for each permanent sacrificed this way.
When you control no dragons, transform Mother of Dragons.
1 1435867279 on 02 Jul 2015 by 10vernothin
57 Spiderman Multicolour Rare 2{r/u}{g} Creature – Human Spider 2 3 Spiderman can only be blocked by creatures with flying or reach.
{u}{r}: Tap target creature, it doesn't untap during its next untap step. Spiderman deals 1 damage to it.
{1}{g}, {t}: Regenerate target creature.
0
58 Storm Multicolour Rare 5{2}{g}{u}{r} Creature – Mutant 4 3 Flying
{1}{r}{g}{u}, {t}: Storm deals 2 damage to each creature you don't control. Draw a card.
3 1415219745 on 05 Nov 2014 by Alex
59 Nightcrawler Multicolour Rare 2{w/b}{g} Creature – Mutant Demon 2 1 Nightcrawler enters the battlefield tapped.
{t}: Exile Nightcrawler and target permanent you control, then return both cards under your control.
{2}{w}{g}{b}, {t}: Exile Nightcrawler and target non-land permanent.
3 1417775417 on 05 Dec 2014 by Alex
60 Desire Multicolour Mythic 5{1}{r}{w}{g}{b} Legendary Enchantment Creature – Endless 5 5 Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Haste
When Desire enters the battlefield and at the beginning of each player's upkeep, choose a player at random. That player gains control of Desire.
Creatures your opponents control must attack you or a planeswalker that you control if able.
1 1409111660 on 27 Aug 2014 by 10vernothin
61 Delirium (Delight) Multicolour Mythic 7 {2}{w}{u}{b}{r}{g} Legendary Creature – Avatar
‑‑‑‑
Legendary Creature – Avatar
0
‑‑‑‑
0
7
‑‑‑‑
-7
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
{t}: Transform Delirium. Activate this only at the beginning of your upkeep.
‑‑‑‑
Whenever Delight would die or put in exile, each player may search your library for a card and exile it face down. Put all cards exiled this way in your hand, and shuffle your library. Then end your turn.
8 1409341634 on 29 Aug 2014 by Alex
62 Universe Mastery Multicolour Rare 6{1}{w}{u}{b}{r}{g} Enchantment At the beginning of each end-step, if you control a permanent named Infinity Gauntlet, a permanent named Soul Gem, a permanent named Time Gem, a permanent named Power Gem, a permanent named Mind Gem, a permanent named Space Gem and a permanent named Reality Gem, take an extra turn after this one. 0
63 Jailbreak! Hybrid Uncommon 1{w/u} Instant Return all permanents players own but don't control to their owners' hands. 0
64 Two-Face Hybrid Uncommon 3{1}{r/b}{r/b} Creature – Human 4 1 Intimidate
{b/r}{r/b}{b/r}, {t}: Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
0
65 Death Hybrid Mythic 2{g/b}{b/g} Legendary Enchantment Creature – Endless 0 2 Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Whenever a creature enters the battlefield or dies, put a death counter on Death.
Remove ten death counters on Death: Search your library for a creature card, put it in your graveyard, then shuffle your library. Death becomes a copy of that creature until the end of turn.
16 1409025459 on 26 Aug 2014 by Link
66 Black Lantern Ring Artifact Rare 3{3} Artifact – Equipment (Equipment with no equip costs cannot be equipped.)
{2}{b}{b}: Return target creature from a graveyard onto the battlefield tapped, then attach Black Lantern Ring onto that creature. Activate this only if Black Lantern Ring is unattached.
Whenever Black Lantern Ring becomes unattached from a creature, exile that creature.
1 1408573488 on 20 Aug 2014 by 10vernothin
67 Blue Lantern Ring Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gains "{t}: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."

Equip {2}
0
68 Green Lantern Ring Artifact Uncommon 3{3} Artifact – Equipment You may choose to not untap equipped creature during your upkeep.
Equipped creature gains "{x}, {t}: put an X/X green Construct artifact creature onto the battlefield."
Whenever equipped creature becomes untapped, destroy all Constructs.
Equip {3}
2 1408714201 on 22 Aug 2014 by Link
69 Indigo Lantern Ring Artifact Uncommon 3{3} Artifact – Equipment (Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control.
{2}{u}{u}: Equipped creature gains all activated abilities of target creature until the end of turn.
0
70 Mjolnir Artifact Rare 1{1} Legendary Artifact – Equipment Mjolnir can only be attached to creatures with 7 or more power.
Equipped creature gains flying.
{r}{w}, Unattach Mjolnir: Mjolnir deals 3 damage to target creature or player and you gain 3 life.

Equip {1}
1 1409145147 on 27 Aug 2014 by Jsys Cryst
71 Orange Lantern Ring Artifact Uncommon 3{3} Legendary Artifact – Equipment Imprint – When Orange Lantern Ring enters the battlefield, choose a creature you control. Exile all other creatures you control.
Equipped creature gains "{1}, {t}: Put a token that's a copy of a creature card exiled under Orange Lantern Ring. It gains haste."
Equip {2}
2 1408512911 on 20 Aug 2014 by Link
72 Reality Gem Artifact Mythic 4{4} Legendary Artifact You may use mana of any color to cast spells or pay for abilities.
{t}: Add {1} to your mana pool.
{5}: Exile the top card of target player's library. You may play that card until the end of turn.
0
73 Red Lantern Ring Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip {0}
0
74 The Infinity Gauntlet Artifact Mythic 6{6} Legendary Artifact {6}, {t}: Exile target creature if {w} was spent to activate this. Draw 2 cards if {u} was spent to activate this. Target player loses 3 life {b} was spent to activate this. The Infinity Gauntlet deals 4 damage to target creature or player if {r} was spent to activate this. Target creature gains +5/+5 until the end of turn if {g} was spent to activate this. You gain 6 life if {1} was used to activate this." 3 1408513039 on 20 Aug 2014 by Link
75 Ultron Artifact Rare 2{2} Artifact Creature – Construct 0 0 Ultron enters the battlefield with X +1/+1 counters, where X is the amount of times a creature named Ultron entered the battlefield this game.
At the beginning of your upkeep, if Ultron is in your graveyard, return it to your hand.
When Ultron has 20 or more counters on it, it gains flying, indestructible and trample.
0
76 Violet Lantern Ring Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gains flying and "{1}{u}{r}, {t}: This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card."

Equip {1}
0
77 Yellow Lantern Ring Artifact Uncommon 3{3} Artifact – Equipment Equipped creature has intimidate and gains "{x}, {t}: Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."

Equip {2}
1 1408574085 on 20 Aug 2014 by 10vernothin
78 Asgard, First of the Nine Realms Land Rare 0 Legendary Land Asgard, First of the Nine Realms enters the battlefield tapped.
{t}: Add {r}, {g} or {w} to your mana pool.
{2}{r}{g}{w}, {t}:
0
79 Genosha, Ruins of Paradise Land Rare 0 Legendary Land Genosha, Ruins of Paradise enters the battlefield tapped.
{t}: add {b}, {r}, or {g} to your mana pool.
{2}{b}{r}{g}, {t}:
0
80 Gotham, City of Solitudes Land Rare 0 Legendary Land Gotham, City of Solitudes enters the battlefield tapped.
{t}: Add {r}, {w} or {b} to your mana pool.
{2}{r}{w}{b}, {t}: The next time a creature you control attacks alone, it gains vigilance and +1/+1 for each creature your opponents controls.
2 1415227961 on 05 Nov 2014 by Link
81 House of Mystery Land Rare 0 Legendary Land House of Mystery enters the battlefield tapped.
{t}: Add {r}, {u} or {g} to your mana pool.
{2}{r}{g}{u}, {t}: Remove target attacking creature from the game. Return it onto the battlefield under its owner's control during the next combat step attacking an opponent if able. It gains trample and flying.
0
82 Oa, the Center of All Land Rare 0 Legendary Land Oa, the Center of All enters the battlefield tapped.
{t}: add {w}, {b} or {g} to your mana pool.
{2}{w}{b}{g}, {t}: Until the end of turn, each creature you control gains +X/+0, where X is the highest toughness among creatures you control.
0
83 S.H.I.E.L.D Headquarters Land Rare 0 Legendary Land S.H.I.E.L.D Headquarters enters the battlefield tapped.
{t}: Add {w}, {u} or {b} to your mana pool.
{2}{w}{u}{b}, {t}:
0
84 The Dreaming Land Rare 0 Legendary Land The Dreaming enters the battlefield tapped.
{t}: Add {u}, {b} or {g} to your mana pool.
{2}{u}{b}{g}, {t}: Tap all untapped permanents and untap all tapped permanents. Activate this only once per turn.
0
85 The Hall of Justice Land Rare 0 Legendary Land The Hall of Justice enters the battlefield tapped.
{t}: Add {r}, {w} or {u} to your mana pool.
{2}{r}{w}{u}, {t}: All legendary creatures you control gain double-strike, lifelink and hexproof until the end of turn. They must attack this turn if able.
0
86 The Hellfire Club Land Rare 0 Legendary Land The Hellfire Club enters the battlefield tapped.
{t}: Add {b}, {u}, or {r} to your mana pool.
{2}{u}{b}{r}, {t}: Tap target permanent. If it becomes untapped before its controller's next untap phase, gain control of it.
0
87 Xavier's, School for Gifted Youngsters Land Rare 0 Legendary Land Xavier's, School for Gifted Youngsters enters the battlefield tapped.
{t}: Add {g}, {w}, or {u} to your mana pool.
{2}{g}{w}{u}, {t}: Until the end of turn, each mutant you control gains +1/+1 for each other mutant you control. Untap them.
0
Superhero: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics