Superhero: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Destiny | Colourless | Mythic | Legendary Enchantment Creature – Endless | 0 | 1 |
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
At the beginning of each end-step, choose target creature, then flip a coin. If you win the flip, put a +1/+1 counter on that creature. |
0 | ||
2 | Adam Warlock | White | Rare | Legendary Creature – Human | 2 | 1 |
When Adam Warlock enters the battlefield, search your library for an artifact named Soul Gem, reveal it and put it in your hand. Then shuffle your library
, , Tap an artifact named Soul Gem: Exile target creature until Adam Warlock leaves the battlefield. (That permanent returns under its owner's control.) |
3 | on 09 Jan 2015 by Alex | |
3 | Brightest Day | White | Rare | Sorcery | Each player chooses one creature they own from the battlefield or from the graveyard. Exile those cards, then return it to the battlefield under their owner's control. Then each player shuffles all other creatures into their owner's libraries. | 0 | ||||
4 | Captain America | White | Rare | Legendary Creature – Human Soldier | 3 | 4 |
First-strike
Inspired – Whenever Captain America becomes untapped, if there is no Shield counter on Captain America, put on Shield counter on it. , Remove a Shield counter from Captain America: Target creature gains protection from the color of your choice until the end of turn. |
8 | on 20 Aug 2014 by Link | |
5 | Invisible Woman | White | Uncommon | Creature – Human Wizard | 2 | 1 |
, : Prevent all damage dealt by target permanent until the end of turn.
, : Invisible Woman gains hexproof until the end of turn. |
0 | ||
6 | Plot Armor | White | Mythic | Enchantment – Aura |
Enchant Creature
When enchanted creature dies or is exiled, return that card to the battlefield under it's owner's control. Return Plot Armor to the battlefield attached to that creature. |
0 | ||||
7 | Soul Gem | White | Mythic | Legendary Artifact |
You have hexproof and each opponent can't be the target of spells or abilities he or she controls.
: Add to your mana pool. : Choose a color. Target permanent or spell cannot be targeted by permanents or spells of a chosen color until the end of turn. |
1 | on 09 Jan 2015 by Link | |||
8 | Superman | White | Rare | Legendary Creature – Angel Ally | 7 | 7 |
Flying, Indestructible.
When Superman enters the battlefield, target opponent puts a 1/1 Kryptonite Spawn artifact creature token with reach onto the battlefield. Whenever Superman is dealt damage by a creature named Kryptonite Spawn, its controller sacrifices it. |
1 | on 19 Aug 2014 by 10vernothin | |
9 | The Spectre | White | Rare | Creature – Avatar | 5 | 5 |
Flash, Flying
When The Spectre enters the battlefield, exile target creature that dealt damage to you this turn, then return The Spectre to your hand. |
3 | on 07 Dec 2014 by Alex | |
10 | Bruce Banner (The Hulk) | Blue | Uncommon | Legendary Creature – Human ‑‑‑‑ Legendary Creature – Beast |
0 ‑‑‑‑ 6 |
2 ‑‑‑‑ 2 |
When Bruce Banner is dealt damage, transform Bruce Banner. ‑‑‑‑ Trample The Hulk attacks each turn if able. At the beginning of your upkeep, if The Hulk wasn't dealt damage since your last endstep, transform it. |
0 | ||
11 | Doctor Manhattan | Blue | Rare | Legendary Enchantment Creature – Avatar | 20 | 20 |
Indestructible
As long as your life is more than 1, Doctor Manhattan is not a creature. |
0 | ||
12 | Iceman | Blue | Uncommon | Creature – Mutant | 1 | 1 |
Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block. , : Iceman deals 1 damage to target creature or player. |
2 | on 12 Dec 2014 by Alex | |
13 | Mister Fantastic | Blue | Uncommon | Creature – Human Wizard | 4 | 4 |
: Mister Fantastic gains +1/-1 and trample until the end of turn.
: Mister Fantastic gains -1/+1 and reach until the end of turn. |
0 | ||
14 | Ret'conned | Blue | Mythic | Instant | Shuffle target creature into its owner's library. Its controller reveals cards from the top of his or her library until three creature cards are revealed. That player puts one of those creature cards into play and another into his or her hand. Shuffles all other revealed cards into his or her library. | 0 | ||||
15 | Shadowcat | Blue | Common | Creature – Mutant | 1 | 2 |
: Shadowcat can't be blocked.
: Shadowcat phases out. |
0 | ||
16 | Space-Time Incursion | Blue | Rare | Sorcery |
Split-Second
Each player shuffles his or her hands and one target permanent of his or her choice into their owners' libraries, then each player draws cards equal the the amount of cards shuffled into his or her library this way. Starting with you, each player takes an extra turn. End your turn. |
0 | ||||
17 | Time Gem | Blue | Mythic | Legendary Artifact |
You may cast non-land cards as though they have flash.
: Add to your mana pool. : Untap each permanent you control. Activate this ability only once per turn. |
0 | ||||
18 | Zatanna | Blue | Uncommon | Creature – Human Wizard | 1 | 3 | : Switch target creature's power and toughness until the end of turn. | 0 | ||
19 | Blackest Night | Black | Rare | Sorcery | Return all creatures cards in graveyards onto the battlefield under their owners' control. They are black zombies in addition to their other types. | 2 | on 06 Nov 2014 by Alex | |||
20 | Power Gem | Black | Mythic | Legendary Artifact |
Whenever a creature an opponent control dies, you may draw a card unless that player pays 3 life.
: Add to your mana pool. : Destroy target creature. That creature's controller loses life equal to its power and you gain that much life. |
1 | on 03 Nov 2014 by Alex | |||
21 | The MacGuffin | Black | Mythic | Legendary Artifact |
Whenever a player loses control of The MacGuffin, put a charge counter on it, then it deals X damage to that player, where X is the number of charge counters on it.
Pay X life, or sacrifice X permanents, or pay , where X is the amount of charge counters on The MacGuffin: Gain control of The MacGuffin. Any player may activate this on his or her upkeep. |
1 | on 05 Dec 2014 by Vitenka | |||
22 | Crossover! | Red | Mythic | Sorcery | Exile each creature you don't control and each creature card in all graveyards. Then for each card exiled this way, choose a player at random. Return them onto the battlefield under their chosen player's control. Untap all creatures, they gain haste. | 0 | ||||
23 | Cyclops | Red | Uncommon | Creature – Mutant | 2 | 2 | : Cyclops deals 2 damage to target creature or player and 1 damage to you. | 0 | ||
24 | Destruction | Red | Mythic | Legendary Enchantment Creature – Endless | 0 | 4 |
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
When Destruction enters the battlefield, shuffle Destruction into its owner's library. Whenever Destruction enters the battlefield, if it was cast from your hand, destroy all permanents. |
0 | ||
25 | Jean Grey (The Phoenix Force) | Red | Mythic | Legendary Creature – Human Mutant ‑‑‑‑ Legendary Creature – Elemental Phoenix |
2 ‑‑‑‑ 4 |
2 ‑‑‑‑ 4 |
, sacrifice a permanent: Jean Grey deals 2 damage to another target creature or player.
Whenever Jean Grey would leave the battlefield, instead return it onto the battlefield under its owner's control at the beginning of the next end-step. Transform it. ‑‑‑‑ Flying, First-strike, Haste, Trample. Whenever The Phoenix Force attacks, it deals 4 damage to each creature and each opponent. Whenever The Phoenix Force would leave the battlefield, instead return it onto the battlefield under its owner's control at the beginning of the next end-step. Transform it. |
0 | ||
26 | Melisandre, the Red Woman | Red | Rare | Legendary Creature – Human Wizard | 1 | 1 | , Sacrifice a creature: Melisandre, the Red Woman deals 3 damage to target creature or player. | 0 | ||
27 | Mind Gem | Red | Mythic | Legendary Artifact |
Whenever you cast a spell, Mind Gem deals 2 damage to each opponent.
: Add to your mana pool. : Target opponent reveals a card from his or her hand at random. If the revealed card is a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost. |
0 | ||||
28 | The Flash | Red | Rare | Creature – Human | 2 | 2 |
Flash, Haste
At the beginning of your next upkeep, pay or you lose the game. |
3 | on 08 Dec 2014 by Alex | |
29 | The Human Torch | Red | Uncommon | Creature – Human Elemental | 3 | 2 |
Flying
: The Human Torch gains +1/+0 until the end of turn. : The Human Torch deals X damage to target creature, where X is The Human Torch's power. At the end of turn, put -1/-1 counters on each creature equal to the amount of damage they've taken this turn. |
0 | ||
30 | Heroic Mission | Green | Common | Instant | Target mutant you control fights a target creature you don't control. | 2 | on 05 Dec 2014 by Alex | |||
31 | Max,The Cosplaying Master | Green | Mythic | Planeswalker – Max | 4 |
+3 You draw cards and gain life equal to the number of creatures you control.
0 Look at the top 5 cards of your library, then exile a creature card from among them. Put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. Put the rest on the bottom of your library. -12 Exile your library. For each creature card exiled this way, put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. They gain haste. |
0 | |||
32 | Space Gem | Green | Mythic | Legendary Artifact |
Lands you control can be tapped for any type of mana that a land on the battlefield can produce.
: Add to your mana pool. : Until the end of turn, creatures you control gain trample and +2/+2 for each type of colored mana your lands can produce. (For example, if lands you control can be tapped for or , then creatures gain +4/+4 until the end of turn.) |
5 | on 31 Aug 2014 by Link | |||
33 | The Thing | Green | Uncommon | Creature – Human Horror | 6 | 6 |
Kicker
Trample. When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature. |
0 | ||
34 | Ozymandias | Multicolour | Rare | Legendary Creature – Human | 0 | 1 |
Whenever a time counter is removed from Ozymandias, each opponent loses 1 life.
When the last time counter is removed from Ozymandias, the game is over and is considered a draw. Suspend 10 – (Rather than cast this spell from your hand, you may pay and exile it with 10 time counters on it.) |
2 | on 07 Dec 2014 by Alex | |
35 | Professor X | Multicolour | Rare | Legendary Creature – Human Mutant | 2 | 2 |
Each defending mutant you control gains +0/+1 for each other defending mutant you control.
At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield. : Gain control of target mutant with power equal to or less than the amount of cards in your hand. |
1 | on 20 Aug 2014 by Link | |
36 | Despair | Multicolour | Mythic | Legendary Enchantment Creature – Endless | 0 | 6 |
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Players have no maximum hand size. , Put a -1/-1 counter on Despair: Each player puts cards equal to his or her hand from the top of his or her library into the graveyard. Each player then draws X cards, where X is Despair's toughness. |
4 | on 29 Aug 2014 by SadisticMystic | |
37 | Loki, God of Mischief | Multicolour | Rare | Legendary Creature – God Giant | 1 | 1 |
Hexproof
Whenever an opponent loses life, each of that player's opponents may draw a card. Whenever a source an opponent controls causes you to lose life, you may have that source's controller discard a card. |
1 | on 03 Nov 2014 by Alex | |
38 | Mystique | Multicolour | Rare | Creature – Mutant Shapeshifter | 2 | 2 | You may have Mystique enter the battlefield as a copy of any creature on the battlefield except it has ", : Destroy target creature. Mystique becomes a copy of that creature and gains this ability." | 1 | on 07 Dec 2014 by Alex | |
39 | Gambit | Multicolour | Uncommon | Creature – Human Mutant | 1 | 1 |
Haste
: Gambit deals 1 damage to target creature or player. You lose 1 life. |
2 | on 12 Jan 2015 by Link | |
40 | Wolverine | Multicolour | Rare | Creature – Mutant | 3 | 3 |
Trample, Double-strike.
At the end of each combat, remove all damage and -1/-1 counters on Wolverine. If Wolverine would die, regenerate it instead. |
0 | ||
41 | Batman | Multicolour | Rare | Creature – Human Knight | 3 | 1 |
First-strike.
If a creature dealt damage by Batman would die this turn, return it to its owner's hand instead. : Return Batman from your graveyard onto the battlefield tapped. |
13 | on 19 Aug 2014 by 10vernothin | |
42 | Decimation | Multicolour | Rare | Sorcery | Destroy all mutants. | 0 | ||||
43 | The Living Tribunal | Multicolour | Mythic | Legendary Creature – Avatar | 10 | 10 |
Indestructible, Shroud.
The Living Tribunal can't attack or block. You don't lose the game by having 0 or less life. At the beginning of your upkeep, if you have 0 or less life, flip a coin. If you win the flip, until your next turn, The Living Tribunal can attack or block. If you lose the flip, sacrifice The Living Tribunal. |
0 | ||
44 | Dream | Multicolour | Mythic | Legendary Enchantment Creature – Endless | 0 | 3 |
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Dream gets +1/+1 for each tapped creature on the battlefield. At the beginning of each upkeep, each player puts a 1/1 green and blue Dreamkin illusion creature token onto the battlefield tapped. |
0 | ||
45 | Ironman | Multicolour | Rare | Creature – Human Artificer | 2 | 2 |
As long as Ironman is equipped, it gains flying.
As long as Ironman is equipped, it gains ", : Ironman deals X damage to target creature or player, where X is the number of equipments attached on Ironman." |
0 | ||
46 | Magneto | Multicolour | Rare | Legendary Creature – Human Mutant | 4 | 4 |
Flying
Magneto gains +1/+1 for each artifact in play. , : Gain control of target artifact. , sacrifice an artifact: Magneto Deals X damage to target creature or player, where X is that artifact's converted mana cost. |
7 | on 19 Aug 2014 by UncleIstvan | |
47 | Rogue | Multicolour | Rare | Creature – Human Mutant | 2 | 3 |
Wither
Whenever Rogue deals damage to a creature or is dealt damage by a creature, Rogue gains all activated abilities of that creature until the end of turn. |
0 | ||
48 | Avengers Assemble | Multicolour | Rare | Enchantment | : Search your library for a creature card with converted mana cost X and exile it. Then if there are seven cards exiled under Avengers Assemble, sacrifice it and put all cards exiled under it unto the battlefield. They gain haste until the end of turn. | 2 | on 06 Dec 2014 by Vitenka | |||
49 | Thor, God of Thunder | Multicolour | Rare | Legendary Creature – God | 7 | 2 |
First-strike, Haste.
As long as Thor, God of Thunder is equipped, Thor gains trample and indestructible. |
2 | on 20 Aug 2014 by Link | |
50 | Emma Frost | Multicolour | Rare | Legendary Creature – Human Mutant | 2 | 1 |
, : Look at target opponent's hand, then that player discards a card. Activate only as a sorcery.
: Emma Frost gains indestructible and loses all other abilities until the end of turn. |
2 | on 20 Aug 2014 by Alex | |
51 | Raven | Multicolour | Uncommon | Creature – Human Demon | 1 | 3 |
Flying
, : Put a token that's a copy of target artifact or creature with converted mana cost X or less onto the battlefield. Sacrifice it at the end of turn. |
2 | on 12 Jan 2015 by Link | |
52 | John Constantine, Hellblazer | Multicolour | Rare | Legendary Creature – Human Wizard | 4 | 4 |
Hexproof
John Constantine, Hellblazer can't be blocked. Whenever John Constantine deals combat damage, sacrifice another creature or John Constantine deals damage to you equal to its power. |
2 | on 27 Aug 2014 by Jsys Cryst | |
53 | Team Betrayal | Multicolour | Uncommon | Instant | Gain control of target creature until the end of turn. That creature fights another target creature. | 0 | ||||
54 | Epiphany | Multicolour | Uncommon | Instant |
Play only during combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat. |
1 | on 12 Dec 2014 by Vitenka | |||
55 | Wonder Woman | Multicolour | Rare | Legendary Creature – God Human | 5 | 5 |
Vigilance
Whenever Wonder Woman attacks, each opponent reveals all cards from his or her hand and Wonder Woman gains +1/+1 until the end of turn for each instant card revealed this way. : Put an equipment card from your hand onto the battlefield attached to Wonder Woman. Activate this only when Wonder Woman's attacking. |
0 | ||
56 | Denaerys Targaryan (Mother of Dragons) | Multicolour | Rare | Legendary Creature – Human ‑‑‑‑ Legendary Creature – Human |
2 ‑‑‑‑ 4 |
2 ‑‑‑‑ 4 |
Whenever this creature enters the battlefield or transforms into Denaerys Targaryan, put three Dragon Egg artifact tokens onto the battlefield.
Whenever another human dies, transform Denaerys Targaryan. ‑‑‑‑ Whenever this creature transforms into Mother of Dragons, sacrifice all Dragon Eggs and put a 4/4 red, white and black Dragon creature tokens with flying onto the battlefield for each permanent sacrificed this way. When you control no dragons, transform Mother of Dragons. |
1 | on 02 Jul 2015 by 10vernothin | |
57 | Spiderman | Multicolour | Rare | Creature – Human Spider | 2 | 3 |
Spiderman can only be blocked by creatures with flying or reach.
: Tap target creature, it doesn't untap during its next untap step. Spiderman deals 1 damage to it. , : Regenerate target creature. |
0 | ||
58 | Storm | Multicolour | Rare | Creature – Mutant | 4 | 3 |
Flying
, : Storm deals 2 damage to each creature you don't control. Draw a card. |
3 | on 05 Nov 2014 by Alex | |
59 | Nightcrawler | Multicolour | Rare | Creature – Mutant Demon | 2 | 1 |
Nightcrawler enters the battlefield tapped.
: Exile Nightcrawler and target permanent you control, then return both cards under your control. , : Exile Nightcrawler and target non-land permanent. |
3 | on 05 Dec 2014 by Alex | |
60 | Desire | Multicolour | Mythic | Legendary Enchantment Creature – Endless | 5 | 5 |
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Haste When Desire enters the battlefield and at the beginning of each player's upkeep, choose a player at random. That player gains control of Desire. Creatures your opponents control must attack you or a planeswalker that you control if able. |
1 | on 27 Aug 2014 by 10vernothin | |
61 | Delirium (Delight) | Multicolour | Mythic | Legendary Creature – Avatar ‑‑‑‑ Legendary Creature – Avatar |
0 ‑‑‑‑ 0 |
7 ‑‑‑‑ -7 |
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
: Transform Delirium. Activate this only at the beginning of your upkeep. ‑‑‑‑ Whenever Delight would die or put in exile, each player may search your library for a card and exile it face down. Put all cards exiled this way in your hand, and shuffle your library. Then end your turn. |
8 | on 29 Aug 2014 by Alex | |
62 | Universe Mastery | Multicolour | Rare | Enchantment | At the beginning of each end-step, if you control a permanent named Infinity Gauntlet, a permanent named Soul Gem, a permanent named Time Gem, a permanent named Power Gem, a permanent named Mind Gem, a permanent named Space Gem and a permanent named Reality Gem, take an extra turn after this one. | 0 | ||||
63 | Jailbreak! | Hybrid | Uncommon | Instant | Return all permanents players own but don't control to their owners' hands. | 0 | ||||
64 | Two-Face | Hybrid | Uncommon | Creature – Human | 4 | 1 |
Intimidate
, : Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player. |
0 | ||
65 | Death | Hybrid | Mythic | Legendary Enchantment Creature – Endless | 0 | 2 |
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Whenever a creature enters the battlefield or dies, put a death counter on Death. Remove ten death counters on Death: Search your library for a creature card, put it in your graveyard, then shuffle your library. Death becomes a copy of that creature until the end of turn. |
16 | on 26 Aug 2014 by Link | |
66 | Black Lantern Ring | Artifact | Rare | Artifact – Equipment |
(Equipment with no equip costs cannot be equipped.)
: Return target creature from a graveyard onto the battlefield tapped, then attach Black Lantern Ring onto that creature. Activate this only if Black Lantern Ring is unattached. Whenever Black Lantern Ring becomes unattached from a creature, exile that creature. |
1 | on 20 Aug 2014 by 10vernothin | |||
67 | Blue Lantern Ring | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gains ": Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."
Equip |
0 | ||||
68 | Green Lantern Ring | Artifact | Uncommon | Artifact – Equipment |
You may choose to not untap equipped creature during your upkeep.
Equipped creature gains ", : put an X/X green Construct artifact creature onto the battlefield." Whenever equipped creature becomes untapped, destroy all Constructs. Equip |
2 | on 22 Aug 2014 by Link | |||
69 | Indigo Lantern Ring | Artifact | Uncommon | Artifact – Equipment |
(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. : Equipped creature gains all activated abilities of target creature until the end of turn. |
0 | ||||
70 | Mjolnir | Artifact | Rare | Legendary Artifact – Equipment |
Mjolnir can only be attached to creatures with 7 or more power.
Equipped creature gains flying. , Unattach Mjolnir: Mjolnir deals 3 damage to target creature or player and you gain 3 life. Equip |
1 | on 27 Aug 2014 by Jsys Cryst | |||
71 | Orange Lantern Ring | Artifact | Uncommon | Legendary Artifact – Equipment |
Imprint – When Orange Lantern Ring enters the battlefield, choose a creature you control. Exile all other creatures you control.
Equipped creature gains ", : Put a token that's a copy of a creature card exiled under Orange Lantern Ring. It gains haste." Equip |
2 | on 20 Aug 2014 by Link | |||
72 | Reality Gem | Artifact | Mythic | Legendary Artifact |
You may use mana of any color to cast spells or pay for abilities.
: Add to your mana pool. : Exile the top card of target player's library. You may play that card until the end of turn. |
0 | ||||
73 | Red Lantern Ring | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature. Equip |
0 | ||||
74 | The Infinity Gauntlet | Artifact | Mythic | Legendary Artifact | , : Exile target creature if was spent to activate this. Draw 2 cards if was spent to activate this. Target player loses 3 life was spent to activate this. The Infinity Gauntlet deals 4 damage to target creature or player if was spent to activate this. Target creature gains +5/+5 until the end of turn if was spent to activate this. You gain 6 life if was used to activate this." | 3 | on 20 Aug 2014 by Link | |||
75 | Ultron | Artifact | Rare | Artifact Creature – Construct | 0 | 0 |
Ultron enters the battlefield with X +1/+1 counters, where X is the amount of times a creature named Ultron entered the battlefield this game.
At the beginning of your upkeep, if Ultron is in your graveyard, return it to your hand. When Ultron has 20 or more counters on it, it gains flying, indestructible and trample. |
0 | ||
76 | Violet Lantern Ring | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gains flying and ", : This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card."
Equip |
0 | ||||
77 | Yellow Lantern Ring | Artifact | Uncommon | Artifact – Equipment |
Equipped creature has intimidate and gains ", : Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."
Equip |
1 | on 20 Aug 2014 by 10vernothin | |||
78 | Asgard, First of the Nine Realms | Land | Rare | Legendary Land |
Asgard, First of the Nine Realms enters the battlefield tapped.
: Add , or to your mana pool. , : |
0 | ||||
79 | Genosha, Ruins of Paradise | Land | Rare | Legendary Land |
Genosha, Ruins of Paradise enters the battlefield tapped.
: add , , or to your mana pool. , : |
0 | ||||
80 | Gotham, City of Solitudes | Land | Rare | Legendary Land |
Gotham, City of Solitudes enters the battlefield tapped.
: Add , or to your mana pool. , : The next time a creature you control attacks alone, it gains vigilance and +1/+1 for each creature your opponents controls. |
2 | on 05 Nov 2014 by Link | |||
81 | House of Mystery | Land | Rare | Legendary Land |
House of Mystery enters the battlefield tapped.
: Add , or to your mana pool. , : Remove target attacking creature from the game. Return it onto the battlefield under its owner's control during the next combat step attacking an opponent if able. It gains trample and flying. |
0 | ||||
82 | Oa, the Center of All | Land | Rare | Legendary Land |
Oa, the Center of All enters the battlefield tapped.
: add , or to your mana pool. , : Until the end of turn, each creature you control gains +X/+0, where X is the highest toughness among creatures you control. |
0 | ||||
83 | S.H.I.E.L.D Headquarters | Land | Rare | Legendary Land |
S.H.I.E.L.D Headquarters enters the battlefield tapped.
: Add , or to your mana pool. , : |
0 | ||||
84 | The Dreaming | Land | Rare | Legendary Land |
The Dreaming enters the battlefield tapped.
: Add , or to your mana pool. , : Tap all untapped permanents and untap all tapped permanents. Activate this only once per turn. |
0 | ||||
85 | The Hall of Justice | Land | Rare | Legendary Land |
The Hall of Justice enters the battlefield tapped.
: Add , or to your mana pool. , : All legendary creatures you control gain double-strike, lifelink and hexproof until the end of turn. They must attack this turn if able. |
0 | ||||
86 | The Hellfire Club | Land | Rare | Legendary Land |
The Hellfire Club enters the battlefield tapped.
: Add , , or to your mana pool. , : Tap target permanent. If it becomes untapped before its controller's next untap phase, gain control of it. |
0 | ||||
87 | Xavier's, School for Gifted Youngsters | Land | Rare | Legendary Land |
Xavier's, School for Gifted Youngsters enters the battlefield tapped.
: Add , , or to your mana pool. , : Until the end of turn, each mutant you control gains +1/+1 for each other mutant you control. Untap them. |
0 |
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