Superhero: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

CardName: The Hall of Justice Cost: Type: Legendary Land Pow/Tgh: / Rules Text: The Hall of Justice enters the battlefield tapped. {t}: Add {R}, {W} or {U} to your mana pool. {2}{R}{W}{U}, {t}: All legendary creatures you control gain double-strike, lifelink and hexproof until the end of turn. They must attack this turn if able. Flavour Text: Set/Rarity: Superhero Rare

The Hall of Justice
 
 R 
Legendary Land
The Hall of Justice enters the battlefield tapped.
{t}: Add {r}, {w} or {u} to your mana pool.
{2}{r}{w}{u}, {t}: All legendary creatures you control gain double-strike, lifelink and hexproof until the end of turn. They must attack this turn if able.
Illus. DC
Updated on 05 Dec 2014 by 10vernothin

Code:

History: [-]

2014-11-05 07:50:35: 10vernothin created the card The Hall of Justice
2014-11-05 07:51:00: 10vernothin edited The Hall of Justice
2014-12-05 08:48:07: 10vernothin edited The Hall of Justice

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Kindercatch
(Signed-in users don't get captchas and can edit their comments)