Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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Gotham, City of Solitudes enters the battlefield tapped.
: Add , or to your mana pool.
![]() ![]() ![]() , : The next time a creature you control attacks alone, it gains vigilance and +1/+1 for each creature your opponents controls.
Illus. DC
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Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block. ![]() , : Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
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![]() : Mister Fantastic gains +1/-1 and trample until the end of turn.
![]() : Mister Fantastic gains -1/+1 and reach until the end of turn.
Illus. Marvel
4/4
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Kicker
Trample. When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature. "It's clobberin' time!"
Illus. Marvel
6/6
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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Shadowcat
(common, foil)
Gotham, City of Solitudes
(rare)
Iceman
(uncommon)
Mister Fantastic
(uncommon)
The Thing
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Plains
(basic)



: Add
,
or
to your mana pool.


