Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return all creatures cards in graveyards onto the battlefield under their owners' control. They are black zombies in addition to their other types.
Illus. DC
 U 
Legendary Artifact – Equipment
Imprint – When Orange Lantern Ring enters the battlefield, choose a creature you control. Exile all other creatures you control.
Equipped creature gains "{1}, {t}: Put a token that's a copy of a creature card exiled under Orange Lantern Ring. It gains haste."
Equip {2}
Illus. DC
 U 
Creature – Human Elemental
Flying
{r}: The Human Torch gains +1/+0 until the end of turn.
{3}{r}{b}: The Human Torch deals X damage to target creature, where X is The Human Torch's power. At the end of turn, put -1/-1 counters on each creature equal to the amount of damage they've taken this turn.
Illus. Marvel
3/2
 U 
Creature – Human
Intimidate
{b/r}{r/b}{b/r}, {t}: Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Forest
 
 B 
Basic Land – Forest

Blackest Night (rare)
Orange Lantern Ring (uncommon)
The Human Torch (uncommon)
Two-Face (uncommon)
Heroic Mission (common)
Shadowcat (common)
Forest (basic)