Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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S.H.I.E.L.D Headquarters enters the battlefield tapped.
: Add , or to your mana pool.
![]() ![]() ![]() , : |
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature. Equip ![]()
Illus. DC
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Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block. ![]() , : Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
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Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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S.H.I.E.L.D Headquarters
(rare)
Red Lantern Ring
(uncommon)
Iceman
(uncommon)
Team Betrayal
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Island
(basic)
: Add
,
or
to your mana pool.



