Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
When Destruction enters the battlefield, shuffle Destruction into its owner's library. Whenever Destruction enters the battlefield, if it was cast from your hand, destroy all permanents. 0/4
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: Cyclops deals 2 damage to target creature or player and 1 damage to you.2/2
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Intimidate
![]() ![]() , : Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
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(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. ![]() ![]() : Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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Destruction
(mythic)
Cyclops
(uncommon)
Two-Face
(uncommon)
Indigo Lantern Ring
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Swamp
(basic)


: Cyclops deals 2 damage to target creature or player and 1 damage to you.

