Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each defending mutant you control gains +0/+1 for each other defending mutant you control.
At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield. : Gain control of target mutant with power equal to or less than the amount of cards in your hand.
Illus. Marvel
2/2
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![]() : Mister Fantastic gains +1/-1 and trample until the end of turn.
![]() : Mister Fantastic gains -1/+1 and reach until the end of turn.
Illus. Marvel
4/4
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: Cyclops deals 2 damage to target creature or player and 1 damage to you.2/2
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Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block. ![]() , : Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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Professor X
(rare)
Mister Fantastic
(uncommon)
Cyclops
(uncommon)
Iceman
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Mountain
(basic)


: Gain control of target mutant with power equal to or less than the amount of cards in your hand.


