Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{g}{u}
 
 M 
Legendary Enchantment Creature – Endless
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Dream gets +1/+1 for each tapped creature on the battlefield.
At the beginning of each upkeep, each player puts a 1/1 green and blue Dreamkin illusion creature token onto the battlefield tapped.
Illus. DC
0/3
 U 
Artifact – Equipment
Equipped creature has intimidate and gains "{x}, {t}: Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."

Equip {2}
Illus. DC
 U 
Creature – Human Elemental
Flying
{r}: The Human Torch gains +1/+0 until the end of turn.
{3}{r}{b}: The Human Torch deals X damage to target creature, where X is The Human Torch's power. At the end of turn, put -1/-1 counters on each creature equal to the amount of damage they've taken this turn.
Illus. Marvel
3/2
{w}{u}{b}
 
 U 
Creature – Human Demon
Flying
{x}, {t}: Put a token that's a copy of target artifact or creature with converted mana cost X or less onto the battlefield. Sacrifice it at the end of turn.
1/3
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
Plains
 
 B 
Basic Land – Plains

Dream (mythic)
Yellow Lantern Ring (uncommon)
The Human Torch (uncommon)
Raven (uncommon)
Shadowcat (common)
Heroic Mission (common)
Plains (basic)