Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Colour indicator U Legendary Creature – Human
When Bruce Banner is dealt damage, transform Bruce Banner.
Illus. Marvel
0/2
 
The Hulk
 
 U 
Colour indicator RG Legendary Creature – Beast
Trample
The Hulk attacks each turn if able.
At the beginning of your upkeep, if The Hulk wasn't dealt damage since your last endstep, transform it.
6/2
{1}
 
 M 
Legendary Enchantment Creature – Endless
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
At the beginning of each end-step, choose target creature, then flip a coin. If you win the flip, put a +1/+1 counter on that creature.
Illus. DC
0/1
 U 
Artifact – Equipment
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip {0}
Illus. DC
{1}{u}
 
 U 
Creature – Human Wizard
{2}{u}: Switch target creature's power and toughness until the end of turn.
1/3
 U 
Instant
Return all permanents players own but don't control to their owners' hands.
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp

Bruce Banner (uncommon, foil)
Destiny (mythic)
Red Lantern Ring (uncommon)
Zatanna (uncommon)
Jailbreak! (uncommon)
Heroic Mission (common)
Shadowcat (common)
Swamp (basic)