Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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Hexproof
John Constantine, Hellblazer can't be blocked. Whenever John Constantine deals combat damage, sacrifice another creature or John Constantine deals damage to you equal to its power.
Illus. DC
4/4
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![]() : Switch target creature's power and toughness until the end of turn.1/3
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: Cyclops deals 2 damage to target creature or player and 1 damage to you.2/2
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(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. ![]() ![]() : Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
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No more commons
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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Heroic Mission
(common, foil)
John Constantine, Hellblazer
(rare)
Zatanna
(uncommon)
Cyclops
(uncommon)
Indigo Lantern Ring
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Swamp
(basic)




: Cyclops deals 2 damage to target creature or player and 1 damage to you.