Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}
 
 R 
Legendary Artifact – Equipment
Mjolnir can only be attached to creatures with 7 or more power.
Equipped creature gains flying.
{r}{w}, Unattach Mjolnir: Mjolnir deals 3 damage to target creature or player and you gain 3 life.

Equip {1}
Illus. Marvel
{1}{r}{r}
 
 U 
Creature – Mutant
{t}: Cyclops deals 2 damage to target creature or player and 1 damage to you.
2/2
 U 
Artifact – Equipment
(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control.
{2}{u}{u}: Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
 U 
Instant
Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp

Mjolnir (rare)
Cyclops (uncommon)
Indigo Lantern Ring (uncommon)
Team Betrayal (uncommon)
Heroic Mission (common)
Shadowcat (common)
Swamp (basic)