Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end-step, if you control a permanent named Infinity Gauntlet, a permanent named Soul Gem, a permanent named Time Gem, a permanent named Power Gem, a permanent named Mind Gem, a permanent named Space Gem and a permanent named Reality Gem, take an extra turn after this one.
Illus. Marvel
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Flying
: The Human Torch gains +1/+0 until the end of turn.
![]() ![]() : The Human Torch deals X damage to target creature, where X is The Human Torch's power. At the end of turn, put -1/-1 counters on each creature equal to the amount of damage they've taken this turn.
Illus. Marvel
3/2
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Equipped creature gains "
: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."
Equip ![]()
Illus. DC
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, : Prevent all damage dealt by target permanent until the end of turn.
, : Invisible Woman gains hexproof until the end of turn.
Illus. Marvel
2/1
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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No more commons
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Universe Mastery
(rare)
The Human Torch
(uncommon)
Blue Lantern Ring
(uncommon)
Invisible Woman
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Swamp
(basic)






: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."
