Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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, : Exile target creature if was spent to activate this. Draw 2 cards if was spent to activate this. Target player loses 3 life was spent to activate this. The Infinity Gauntlet deals 4 damage to target creature or player if was spent to activate this. Target creature gains +5/+5 until the end of turn if was spent to activate this. You gain 6 life if was used to activate this."
Illus. Marvel
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Flying
: The Human Torch gains +1/+0 until the end of turn.
![]() ![]() : The Human Torch deals X damage to target creature, where X is The Human Torch's power. At the end of turn, put -1/-1 counters on each creature equal to the amount of damage they've taken this turn.
Illus. Marvel
3/2
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Intimidate
![]() ![]() , : Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
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Equipped creature gains flying and "
![]() ![]() , : This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card."
Equip ![]()
Illus. DC
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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Shadowcat
(common, foil)
The Infinity Gauntlet
(mythic)
The Human Torch
(uncommon)
Two-Face
(uncommon)
Violet Lantern Ring
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Swamp
(basic)



: Exile target creature if
was spent to activate this. Draw 2 cards if
was spent to activate this. The Infinity Gauntlet deals 4 damage to target creature or player if
was spent to activate this. Target creature gains +5/+5 until the end of turn if
was spent to activate this. You gain 6 life if 
