Superhero: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Haste When Desire enters the battlefield and at the beginning of each player's upkeep, choose a player at random. That player gains control of Desire. Creatures your opponents control must attack you or a planeswalker that you control if able.
Illus. DC
5/5
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(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. : Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
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Haste
: Gambit deals 1 damage to target creature or player. You lose 1 life. 1/1
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Play only during combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat. |
Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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: Shadowcat can't be blocked.
: Shadowcat phases out. 1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Desire
(mythic)
Indigo Lantern Ring
(uncommon)
Gambit
(uncommon)
Epiphany
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Forest
(basic)