Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Mutant
Each defending mutant you control gains +0/+1 for each other defending mutant you control.
At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield.
{t}: Gain control of target mutant with power equal to or less than the amount of cards in your hand.
Illus. Marvel
2/2
 U 
Creature – Human Wizard
{g}{u}: Mister Fantastic gains +1/-1 and trample until the end of turn.

{g}{u}: Mister Fantastic gains -1/+1 and reach until the end of turn.
Illus. Marvel
4/4
{1}{r}{r}
 
 U 
Creature – Mutant
{t}: Cyclops deals 2 damage to target creature or player and 1 damage to you.
2/2
{2}{u}
 
 U 
Creature – Mutant
Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block.
{2}{u}, {t}: Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
Mountain
 
 B 
Basic Land – Mountain

Professor X (rare)
Mister Fantastic (uncommon)
Cyclops (uncommon)
Iceman (uncommon)
Heroic Mission (common)
Shadowcat (common)
Mountain (basic)