Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all creatures cards in graveyards onto the battlefield under their owners' control. They are black zombies in addition to their other types.
Illus. DC
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Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature. Equip ![]()
Illus. DC
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Kicker
Trample. When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature. "It's clobberin' time!"
Illus. Marvel
6/6
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Equipped creature gains "
: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."
Equip ![]()
Illus. DC
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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Blackest Night
(rare)
Red Lantern Ring
(uncommon)
The Thing
(uncommon)
Blue Lantern Ring
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Island
(basic)





: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."


