Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Hellfire Club enters the battlefield tapped.
: Add , , or to your mana pool.
![]() ![]() ![]() , : Tap target permanent. If it becomes untapped before its controller's next untap phase, gain control of it.
Illus. Marvel
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Kicker
Trample. When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature. "It's clobberin' time!"
Illus. Marvel
6/6
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Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
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, : Prevent all damage dealt by target permanent until the end of turn.
, : Invisible Woman gains hexproof until the end of turn.
Illus. Marvel
2/1
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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The Hellfire Club
(rare)
The Thing
(uncommon)
Team Betrayal
(uncommon)
Invisible Woman
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Forest
(basic)
: Add
,
, or
to your mana pool.






