Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each end-step, if you control a permanent named Infinity Gauntlet, a permanent named Soul Gem, a permanent named Time Gem, a permanent named Power Gem, a permanent named Mind Gem, a permanent named Space Gem and a permanent named Reality Gem, take an extra turn after this one.
Illus. Marvel
 U 
Creature – Human Elemental
Flying
{r}: The Human Torch gains +1/+0 until the end of turn.
{3}{r}{b}: The Human Torch deals X damage to target creature, where X is The Human Torch's power. At the end of turn, put -1/-1 counters on each creature equal to the amount of damage they've taken this turn.
Illus. Marvel
3/2
 U 
Artifact – Equipment
Equipped creature gains "{t}: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."

Equip {2}
Illus. DC
 U 
Creature – Human Wizard
{w}, {t}: Prevent all damage dealt by target permanent until the end of turn.

{u}, {t}: Invisible Woman gains hexproof until the end of turn.
Illus. Marvel
2/1
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp

Universe Mastery (rare)
The Human Torch (uncommon)
Blue Lantern Ring (uncommon)
Invisible Woman (uncommon)
Shadowcat (common)
Heroic Mission (common)
Swamp (basic)