Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 R 
Legendary Land
Gotham, City of Solitudes enters the battlefield tapped.
{t}: Add {r}, {w} or {b} to your mana pool.
{2}{r}{w}{b}, {t}: The next time a creature you control attacks alone, it gains vigilance and +1/+1 for each creature your opponents controls.
Illus. DC
{2}{u}
 
 U 
Creature – Mutant
Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block.
{2}{u}, {t}: Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
 U 
Creature – Human Wizard
{g}{u}: Mister Fantastic gains +1/-1 and trample until the end of turn.

{g}{u}: Mister Fantastic gains -1/+1 and reach until the end of turn.
Illus. Marvel
4/4
 U 
Creature – Human Horror
Kicker {r}
Trample.
When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature.

"It's clobberin' time!"
Illus. Marvel
6/6
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
Plains
 
 B 
Basic Land – Plains

Shadowcat (common, foil)
Gotham, City of Solitudes (rare)
Iceman (uncommon)
Mister Fantastic (uncommon)
The Thing (uncommon)
Heroic Mission (common)
Shadowcat (common)
Plains (basic)