Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Max
+3 You draw cards and gain life equal to the number of creatures you control.

0 Look at the top 5 cards of your library, then exile a creature card from among them. Put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. Put the rest on the bottom of your library.
-12 Exile your library. For each creature card exiled this way, put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. They gain haste.
4
{1}{u}
 
 U 
Creature – Human Wizard
{2}{u}: Switch target creature's power and toughness until the end of turn.
1/3
 U 
Creature – Human Horror
Kicker {r}
Trample.
When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature.

"It's clobberin' time!"
Illus. Marvel
6/6
{w}{u}{b}
 
 U 
Creature – Human Demon
Flying
{x}, {t}: Put a token that's a copy of target artifact or creature with converted mana cost X or less onto the battlefield. Sacrifice it at the end of turn.
1/3
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp

Max,The Cosplaying Master (mythic)
Zatanna (uncommon)
The Thing (uncommon)
Raven (uncommon)
Heroic Mission (common)
Shadowcat (common)
Swamp (basic)