Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all creatures cards in graveyards onto the battlefield under their owners' control. They are black zombies in addition to their other types.
Illus. DC
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Imprint – When Orange Lantern Ring enters the battlefield, choose a creature you control. Exile all other creatures you control.
Equipped creature gains " , : Put a token that's a copy of a creature card exiled under Orange Lantern Ring. It gains haste."
Equip ![]()
Illus. DC
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Flying
: The Human Torch gains +1/+0 until the end of turn.
![]() ![]() : The Human Torch deals X damage to target creature, where X is The Human Torch's power. At the end of turn, put -1/-1 counters on each creature equal to the amount of damage they've taken this turn.
Illus. Marvel
3/2
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Intimidate
![]() ![]() , : Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Blackest Night
(rare)
Orange Lantern Ring
(uncommon)
The Human Torch
(uncommon)
Two-Face
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Forest
(basic)


,
: Put a token that's a copy of a creature card exiled under Orange Lantern Ring. It gains haste."



