Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Hall of Justice enters the battlefield tapped.
: Add , or to your mana pool.
![]() ![]() ![]() , : All legendary creatures you control gain double-strike, lifelink and hexproof until the end of turn. They must attack this turn if able.
Illus. DC
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Intimidate
![]() ![]() , : Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
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Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block. ![]() , : Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
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Equipped creature has intimidate and gains "
, : Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."
Equip ![]()
Illus. DC
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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The Hall of Justice
(rare)
Two-Face
(uncommon)
Iceman
(uncommon)
Yellow Lantern Ring
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Island
(basic)
: Add
,
or
to your mana pool.



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