Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{3}{u}{r}
 
 R 
Legendary Creature – Human Mutant
Flying
Magneto gains +1/+1 for each artifact in play.
{u}, {t}: Gain control of target artifact.
{1}{r}, sacrifice an artifact: Magneto Deals X damage to target creature or player, where X is that artifact's converted mana cost.
Illus. Marvel
4/4
{1}{r}{r}
 
 U 
Creature – Mutant
{t}: Cyclops deals 2 damage to target creature or player and 1 damage to you.
2/2
 U 
Artifact – Equipment
(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control.
{2}{u}{u}: Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
 U 
Colour indicator U Legendary Creature – Human
When Bruce Banner is dealt damage, transform Bruce Banner.
Illus. Marvel
0/2
The Hulk
 
 U 
Colour indicator RG Legendary Creature – Beast
Trample
The Hulk attacks each turn if able.
At the beginning of your upkeep, if The Hulk wasn't dealt damage since your last endstep, transform it.
6/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
Forest
 
 B 
Basic Land – Forest

Magneto (rare)
Cyclops (uncommon)
Indigo Lantern Ring (uncommon)
Bruce Banner (uncommon)
Shadowcat (common)
Heroic Mission (common)
Forest (basic)