Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 R 
Legendary Creature – Human Mutant
Each defending mutant you control gains +0/+1 for each other defending mutant you control.
At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield.
{t}: Gain control of target mutant with power equal to or less than the amount of cards in your hand.
Illus. Marvel
2/2
 U 
Artifact – Equipment
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip {0}
Illus. DC
{1}{r}{r}
 
 U 
Creature – Mutant
{t}: Cyclops deals 2 damage to target creature or player and 1 damage to you.
2/2
 U 
Instant
Return all permanents players own but don't control to their owners' hands.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
Forest
 
 B 
Basic Land – Forest

Shadowcat (common, foil)
Professor X (rare)
Red Lantern Ring (uncommon)
Cyclops (uncommon)
Jailbreak! (uncommon)
Shadowcat (common)
Heroic Mission (common)
Forest (basic)