Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
Gotham, City of Solitudes enters the battlefield tapped.
{t}: Add {r}, {w} or {b} to your mana pool.
{2}{r}{w}{b}, {t}: The next time a creature you control attacks alone, it gains vigilance and +1/+1 for each creature your opponents controls.
Illus. DC
 U 
Artifact – Equipment
(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control.
{2}{u}{u}: Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
 U 
Instant
Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
 U 
Creature – Human
Intimidate
{b/r}{r/b}{b/r}, {t}: Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
Forest
 
 B 
Basic Land – Forest

Gotham, City of Solitudes (rare)
Indigo Lantern Ring (uncommon)
Team Betrayal (uncommon)
Two-Face (uncommon)
Shadowcat (common)
Heroic Mission (common)
Forest (basic)