Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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As long as Ironman is equipped, it gains flying.
As long as Ironman is equipped, it gains " , : Ironman deals X damage to target creature or player, where X is the number of equipments attached on Ironman."
Illus. Marvel
2/2
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Equipped creature has intimidate and gains "
, : Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."
Equip ![]()
Illus. DC
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Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature. Equip ![]()
Illus. DC
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Haste
: Gambit deals 1 damage to target creature or player. You lose 1 life.1/1
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Heroic Mission
(common, foil)
Ironman
(rare)
Yellow Lantern Ring
(uncommon)
Red Lantern Ring
(uncommon)
Gambit
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Island
(basic)


: Ironman deals X damage to target creature or player, where X is the number of equipments attached on Ironman."
, 

