Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mjolnir can only be attached to creatures with 7 or more power.
Equipped creature gains flying. ![]() , Unattach Mjolnir: Mjolnir deals 3 damage to target creature or player and you gain 3 life.
Equip ![]()
Illus. Marvel
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: Cyclops deals 2 damage to target creature or player and 1 damage to you.2/2
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(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. ![]() ![]() : Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
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Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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Mjolnir
(rare)
Cyclops
(uncommon)
Indigo Lantern Ring
(uncommon)
Team Betrayal
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Swamp
(basic)

, Unattach Mjolnir: Mjolnir deals 3 damage to target creature or player and you gain 3 life.
: Cyclops deals 2 damage to target creature or player and 1 damage to you.


