Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Mutant
Trample, Double-strike.
At the end of each combat, remove all damage and -1/-1 counters on Wolverine.
If Wolverine would die, regenerate it instead.
3/3
 U 
Artifact – Equipment
(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control.
{2}{u}{u}: Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
 U 
Instant
Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
 U 
Artifact – Equipment
Equipped creature has intimidate and gains "{x}, {t}: Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."

Equip {2}
Illus. DC
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp

Wolverine (rare)
Indigo Lantern Ring (uncommon)
Team Betrayal (uncommon)
Yellow Lantern Ring (uncommon)
Heroic Mission (common)
Shadowcat (common)
Swamp (basic)