Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Dreaming enters the battlefield tapped.
: Add , or to your mana pool.
![]() ![]() ![]() , : Tap all untapped permanents and untap all tapped permanents. Activate this only once per turn.
Illus. DC
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: Cyclops deals 2 damage to target creature or player and 1 damage to you.2/2
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Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block. ![]() , : Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
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Flying
, : Put a token that's a copy of target artifact or creature with converted mana cost X or less onto the battlefield. Sacrifice it at the end of turn.1/3
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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The Dreaming
(rare)
Cyclops
(uncommon)
Iceman
(uncommon)
Raven
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Plains
(basic)
: Add
,
or
to your mana pool.




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