Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment Creature – Endless
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
When Destruction enters the battlefield, shuffle Destruction into its owner's library.
Whenever Destruction enters the battlefield, if it was cast from your hand, destroy all permanents.
0/4
 U 
Artifact – Equipment
Equipped creature gains flying and "{1}{u}{r}, {t}: This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card."

Equip {1}
Illus. DC
 U 
Artifact – Equipment
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip {0}
Illus. DC
 U 
Instant
Play only during combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat.
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
Forest
 
 B 
Basic Land – Forest

Destruction (mythic)
Violet Lantern Ring (uncommon)
Red Lantern Ring (uncommon)
Epiphany (uncommon)
Heroic Mission (common)
Shadowcat (common)
Forest (basic)