Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
The Dreaming enters the battlefield tapped.
{t}: Add {u}, {b} or {g} to your mana pool.
{2}{u}{b}{g}, {t}: Tap all untapped permanents and untap all tapped permanents. Activate this only once per turn.
Illus. DC
{1}{r}{r}
 
 U 
Creature – Mutant
{t}: Cyclops deals 2 damage to target creature or player and 1 damage to you.
2/2
{2}{u}
 
 U 
Creature – Mutant
Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block.
{2}{u}, {t}: Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
{w}{u}{b}
 
 U 
Creature – Human Demon
Flying
{x}, {t}: Put a token that's a copy of target artifact or creature with converted mana cost X or less onto the battlefield. Sacrifice it at the end of turn.
1/3
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
Plains
 
 B 
Basic Land – Plains

The Dreaming (rare)
Cyclops (uncommon)
Iceman (uncommon)
Raven (uncommon)
Heroic Mission (common)
Shadowcat (common)
Plains (basic)