Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
{3}{u}{r}
 
 R 
Legendary Creature – Human Mutant
Flying
Magneto gains +1/+1 for each artifact in play.
{u}, {t}: Gain control of target artifact.
{1}{r}, sacrifice an artifact: Magneto Deals X damage to target creature or player, where X is that artifact's converted mana cost.
Illus. Marvel
4/4
 U 
Creature – Human Horror
Kicker {r}
Trample.
When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature.

"It's clobberin' time!"
Illus. Marvel
6/6
 U 
Artifact – Equipment
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip {0}
Illus. DC
 U 
Creature – Human
Intimidate
{b/r}{r/b}{b/r}, {t}: Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
Swamp
 
 B 
Basic Land – Swamp

Heroic Mission (common, foil)
Magneto (rare)
The Thing (uncommon)
Red Lantern Ring (uncommon)
Two-Face (uncommon)
Shadowcat (common)
Heroic Mission (common)
Swamp (basic)