Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
When Destruction enters the battlefield, shuffle Destruction into its owner's library. Whenever Destruction enters the battlefield, if it was cast from your hand, destroy all permanents. 0/4
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Equipped creature gains flying and "
![]() ![]() , : This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card."
Equip ![]()
Illus. DC
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Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature. Equip ![]()
Illus. DC
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Play only during combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat. |
No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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Destruction
(mythic)
Violet Lantern Ring
(uncommon)
Red Lantern Ring
(uncommon)
Epiphany
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Forest
(basic)



: This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card."


