Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
The Dreaming enters the battlefield tapped.
{t}: Add {u}, {b} or {g} to your mana pool.
{2}{u}{b}{g}, {t}: Tap all untapped permanents and untap all tapped permanents. Activate this only once per turn.
Illus. DC
{1}{u}
 
 U 
Creature – Human Wizard
{2}{u}: Switch target creature's power and toughness until the end of turn.
1/3
 U 
Creature – Human Wizard
{g}{u}: Mister Fantastic gains +1/-1 and trample until the end of turn.

{g}{u}: Mister Fantastic gains -1/+1 and reach until the end of turn.
Illus. Marvel
4/4
 U 
Creature – Human
Intimidate
{b/r}{r/b}{b/r}, {t}: Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
Mountain
 
 B 
Basic Land – Mountain

The Dreaming (rare)
Zatanna (uncommon)
Mister Fantastic (uncommon)
Two-Face (uncommon)
Shadowcat (common)
Heroic Mission (common)
Mountain (basic)