Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
{u}{r}
 
 R 
Creature – Human Artificer
As long as Ironman is equipped, it gains flying.

As long as Ironman is equipped, it gains "{r}, {t}: Ironman deals X damage to target creature or player, where X is the number of equipments attached on Ironman."
Illus. Marvel
2/2
 U 
Artifact – Equipment
Equipped creature has intimidate and gains "{x}, {t}: Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."

Equip {2}
Illus. DC
 U 
Artifact – Equipment
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip {0}
Illus. DC
{b}{r}
 
 U 
Creature – Human Mutant
Haste
{t}: Gambit deals 1 damage to target creature or player. You lose 1 life.
1/1
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Island
 
 B 
Basic Land – Island

Heroic Mission (common, foil)
Ironman (rare)
Yellow Lantern Ring (uncommon)
Red Lantern Ring (uncommon)
Gambit (uncommon)
Heroic Mission (common)
Shadowcat (common)
Island (basic)