Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
S.H.I.E.L.D Headquarters enters the battlefield tapped.
{t}: Add {w}, {u} or {b} to your mana pool.
{2}{w}{u}{b}, {t}:
 U 
Artifact – Equipment
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip {0}
Illus. DC
{2}{u}
 
 U 
Creature – Mutant
Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block.
{2}{u}, {t}: Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
 U 
Instant
Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
Island
 
 B 
Basic Land – Island

S.H.I.E.L.D Headquarters (rare)
Red Lantern Ring (uncommon)
Iceman (uncommon)
Team Betrayal (uncommon)
Heroic Mission (common)
Shadowcat (common)
Island (basic)