Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, Double-strike.
At the end of each combat, remove all damage and -1/-1 counters on Wolverine. If Wolverine would die, regenerate it instead. 3/3
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(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. ![]() ![]() : Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
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Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
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Equipped creature has intimidate and gains "
, : Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."
Equip ![]()
Illus. DC
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Wolverine
(rare)
Indigo Lantern Ring
(uncommon)
Team Betrayal
(uncommon)
Yellow Lantern Ring
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Swamp
(basic)




,
: Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."
