Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, Double-strike.
At the end of each combat, remove all damage and -1/-1 counters on Wolverine. If Wolverine would die, regenerate it instead. 3/3
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(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. ![]() ![]() : Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
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Kicker
Trample. When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature. "It's clobberin' time!"
Illus. Marvel
6/6
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![]() : Mister Fantastic gains +1/-1 and trample until the end of turn.
![]() : Mister Fantastic gains -1/+1 and reach until the end of turn.
Illus. Marvel
4/4
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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Wolverine
(rare)
Indigo Lantern Ring
(uncommon)
The Thing
(uncommon)
Mister Fantastic
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Island
(basic)




