Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact
Lands you control can be tapped for any type of mana that a land on the battlefield can produce.
{t}: Add {g} to your mana pool.
{2}{g}{g}{g}: Until the end of turn, creatures you control gain trample and +2/+2 for each type of colored mana your lands can produce. (For example, if lands you control can be tapped for {g} or {r}, then creatures gain +4/+4 until the end of turn.)
 U 
Creature – Human Wizard
{g}{u}: Mister Fantastic gains +1/-1 and trample until the end of turn.

{g}{u}: Mister Fantastic gains -1/+1 and reach until the end of turn.
Illus. Marvel
4/4
 U 
Artifact – Equipment
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip {0}
Illus. DC
{b}{r}
 
 U 
Creature – Human Mutant
Haste
{t}: Gambit deals 1 damage to target creature or player. You lose 1 life.
1/1
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
Plains
 
 B 
Basic Land – Plains

Space Gem (mythic)
Mister Fantastic (uncommon)
Red Lantern Ring (uncommon)
Gambit (uncommon)
Shadowcat (common)
Heroic Mission (common)
Plains (basic)