Superhero: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Bruce Banner is dealt damage, transform Bruce Banner.
Illus. Marvel
0/2
Trample
The Hulk attacks each turn if able. At the beginning of your upkeep, if The Hulk wasn't dealt damage since your last endstep, transform it. 6/2
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Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
At the beginning of each end-step, choose target creature, then flip a coin. If you win the flip, put a +1/+1 counter on that creature.
Illus. DC
0/1
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Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature. Equip ![]()
Illus. DC
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![]() ![]() 1/3
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Return all permanents players own but don't control to their owners' hands.
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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No more commons
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No more commons
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![]() ![]() ![]() ![]() 1/2
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No more commons
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No more commons
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Bruce Banner
(uncommon, foil)
Destiny
(mythic)
Red Lantern Ring
(uncommon)
Zatanna
(uncommon)
Jailbreak!
(uncommon)
Heroic Mission
(common)
Shadowcat
(common)
Swamp
(basic)