Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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+3 You draw cards and gain life equal to the number of creatures you control.
0 Look at the top 5 cards of your library, then exile a creature card from among them. Put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. Put the rest on the bottom of your library. -12 Exile your library. For each creature card exiled this way, put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. They gain haste. 4
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, : Prevent all damage dealt by target permanent until the end of turn.
, : Invisible Woman gains hexproof until the end of turn.
Illus. Marvel
2/1
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Kicker
Trample. When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature. "It's clobberin' time!"
Illus. Marvel
6/6
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Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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Heroic Mission
(common, foil)
Max,The Cosplaying Master
(mythic)
Invisible Woman
(uncommon)
The Thing
(uncommon)
Team Betrayal
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Island
(basic)



: Prevent all damage dealt by target permanent until the end of turn.
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