Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Magneto gains +1/+1 for each artifact in play. , : Gain control of target artifact.
![]() , sacrifice an artifact: Magneto Deals X damage to target creature or player, where X is that artifact's converted mana cost.
Illus. Marvel
4/4
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: Cyclops deals 2 damage to target creature or player and 1 damage to you.2/2
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(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. ![]() ![]() : Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
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When Bruce Banner is dealt damage, transform Bruce Banner.
Illus. Marvel
0/2
Trample
The Hulk attacks each turn if able. At the beginning of your upkeep, if The Hulk wasn't dealt damage since your last endstep, transform it. 6/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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Magneto
(rare)
Cyclops
(uncommon)
Indigo Lantern Ring
(uncommon)
Bruce Banner
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Forest
(basic)


: Gain control of target artifact.


Legendary Creature – Human
Legendary Creature – Beast