Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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Each defending mutant you control gains +0/+1 for each other defending mutant you control.
At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield. : Gain control of target mutant with power equal to or less than the amount of cards in your hand.
Illus. Marvel
2/2
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Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature. Equip ![]()
Illus. DC
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: Cyclops deals 2 damage to target creature or player and 1 damage to you.2/2
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Return all permanents players own but don't control to their owners' hands.
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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Shadowcat
(common, foil)
Professor X
(rare)
Red Lantern Ring
(uncommon)
Cyclops
(uncommon)
Jailbreak!
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Forest
(basic)




: Gain control of target mutant with power equal to or less than the amount of cards in your hand.

