Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 R 
Legendary Creature – Human Wizard
Hexproof
John Constantine, Hellblazer can't be blocked.
Whenever John Constantine deals combat damage, sacrifice another creature or John Constantine deals damage to you equal to its power.
Illus. DC
4/4
{1}{u}
 
 U 
Creature – Human Wizard
{2}{u}: Switch target creature's power and toughness until the end of turn.
1/3
{1}{r}{r}
 
 U 
Creature – Mutant
{t}: Cyclops deals 2 damage to target creature or player and 1 damage to you.
2/2
 U 
Artifact – Equipment
(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control.
{2}{u}{u}: Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 
 
No more commons
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp

Heroic Mission (common, foil)
John Constantine, Hellblazer (rare)
Zatanna (uncommon)
Cyclops (uncommon)
Indigo Lantern Ring (uncommon)
Shadowcat (common)
Heroic Mission (common)
Swamp (basic)