Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gotham, City of Solitudes enters the battlefield tapped.
: Add , or to your mana pool.
![]() ![]() ![]() , : The next time a creature you control attacks alone, it gains vigilance and +1/+1 for each creature your opponents controls.
Illus. DC
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(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control. ![]() ![]() : Equipped creature gains all activated abilities of target creature until the end of turn.
Illus. DC
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Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
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Intimidate
![]() ![]() , : Choose target creature or player, then flip a coin. If you win the flip, Two-Face deals damage to its power to that creature or player.
Illus. DC
4/1
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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Gotham, City of Solitudes
(rare)
Indigo Lantern Ring
(uncommon)
Team Betrayal
(uncommon)
Two-Face
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Forest
(basic)
: Add
,
or
to your mana pool.




