Superhero: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Indestructible.
When Superman enters the battlefield, target opponent puts a 1/1 Kryptonite Spawn artifact creature token with reach onto the battlefield. Whenever Superman is dealt damage by a creature named Kryptonite Spawn, its controller sacrifices it.
Illus. DC
7/7
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Equipped creature gains "
: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."
Equip ![]()
Illus. DC
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Play only during combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat. |
Imprint – When Orange Lantern Ring enters the battlefield, choose a creature you control. Exile all other creatures you control.
Equipped creature gains " , : Put a token that's a copy of a creature card exiled under Orange Lantern Ring. It gains haste."
Equip ![]()
Illus. DC
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No more commons
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![]() : Shadowcat can't be blocked.
![]() : Shadowcat phases out.1/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Target mutant you control fights a target creature you don't control.
Illus. Marvel
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No more commons
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No more commons
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Superman
(rare)
Blue Lantern Ring
(uncommon)
Epiphany
(uncommon)
Orange Lantern Ring
(uncommon)
Shadowcat
(common)
Heroic Mission
(common)
Forest
(basic)


: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."


