Superhero: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all mutants.

"No more mutants."
Illus. Marvel
 U 
Legendary Artifact – Equipment
Imprint – When Orange Lantern Ring enters the battlefield, choose a creature you control. Exile all other creatures you control.
Equipped creature gains "{1}, {t}: Put a token that's a copy of a creature card exiled under Orange Lantern Ring. It gains haste."
Equip {2}
Illus. DC
 U 
Creature – Human Horror
Kicker {r}
Trample.
When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature.

"It's clobberin' time!"
Illus. Marvel
6/6
{2}{u}
 
 U 
Creature – Mutant
Whenever Iceman deals damage to a creature put a ice counter on it. Remove all ice counters from all permanents at the end of turn.
Creatures with ice counters on them cannot attack or block.
{2}{u}, {t}: Iceman deals 1 damage to target creature or player.
Illus. Marvel
1/1
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 
 
No more commons
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Plains
 
 B 
Basic Land – Plains

Decimation (rare)
Orange Lantern Ring (uncommon)
The Thing (uncommon)
Iceman (uncommon)
Heroic Mission (common)
Shadowcat (common)
Plains (basic)