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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton

Showing 38 of 38 Red cards

Go to section: White (36) Blue (38) Black (37) Red (38) Green (34) Multicolour (18) Hybrid (5) Artifact (4) Land (6)

Show rarities: C U R M

 C 
Sorcery
Aggressive Gambit deals 3 damage to target creature.
Gambit — When target creature you control dies during combat this turn, choose up to one target creature. Aggressive Gambit deals 3 damage to that creature.
 C 
Instant
Choose one or both -
• Antagonise deals 2 damage to target creature or planeswalker.
• Target creature gets +2/+0 until end of turn.
"Yeah, I hate Britannians! And I don't care who knows it!"
 R 
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a colourless Equipment artifact token named Knightmare. It has equip {1} and "Equipped creature gets +1/+1."
 C 
Creature – Human Rebel
Haste
As long as you control more creatures than each opponent, Blustering Coward gets +1/+0.
0/2
 C 
Creature – Human Rebel
Raid — When Bragging Skirmisher enters the battlefield, if you attacked with a creature this turn, you may discard a card. If you do, draw a card.
2/1
 U 
Artifact – Equipment
Equipped creature gets +3/+1 and has first strike.
Equip {3}
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 C 
Sorcery
Target creature you control fights target creature you don't control.
Draw a card.
"If you're a true leader, step out of your Knightmare and fight me!"
 M 
Creature – Human Rebel
Raid — When Charismatic Revolutionary enters the battlefield, if you attacked with a creature this turn, look at the top five cards of target opponent's library. You may put a creature card with converted mana cost 4 or less from among them onto the battlefield under your control. That player puts the other cards on the bottom in a random order.
3/1
 R 
Creature – Human Rebel
Raid — When Daring Hijacker enters the battlefield, if you attacked with a creature this turn, gain control of target artifact. If it's an Equipment, you may attach it to target creature you control.
1/1
 C 
Creature – Human Rebel
When Defiant Victim enters the battlefield, if an opponent controls a creature with power greater than it, it gets +3/+0 and gains haste until end of turn.
2/1
 C 
Creature – Human Rebel
When Distraction Agent enters the battlefield, target creature can't block this turn.
1/1
 C 
Creature – Human Rebel
Whenever Furious Rebel attacks, it gets +2/+0 until end of turn.
Channel{r}, Discard Furious Rebel: Target attacking creature gets +2/+0 until end of turn.
1/1
 R 
Artifact – Equipment
Equipped creature has flying and gets +0/+3.
Whenever equipped creature blocks, you may pay {4}{r}{r}. If you do, Gawain deals 5 damage to each attacking creature.
Equip {2}
 C 
Enchantment – Aura Geass
Flash
Enchant creature
Enchanted creature has haste.
When Geass to Betray enters the battlefield, untap enchanted creature and gain control of it until end of turn.
(Enchanted creature has protection from other Geasses.)
 U 
Creature – Human Rebel
Raid – At the beginning of your postcombat main phase, if you attacked with a creature this turn, put a +1/+1 counter on Guerrilla Tactician.
"With each raid we gather more resources, techniques, supporters. It's only a matter of time before Britannia falls."
1/1
 U 
Creature – Human Rebel
Whenever you attack with three or more creatures, put a +1/+1 counter on Gung-Ho Strategist.
3/3
 R 
Artifact – Equipment
Equipped creature gets +2/+2 and double strike.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {3}
 C 
Creature – Human Rebel
Haste
At the beginning of the end step, return Hit-and-Run Saboteur to its owner’s hand.
3/1
 C 
Creature – Human Rebel
Revolt — When Impatient Pilot enters the battlefield, if a permanent you controlled left the battlefield this turn, you may attach target Equipment you control to it.
3/2
 U 
Sorcery
Improvised Ordnance deals 5 damage to target creature.
Revolt — It also deals 5 damage to that creature's controller if a permanent you controlled left the battlefield this turn.
 C 
Creature – Human Rebel
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, Incensed Firebrand deals 2 damage to each opponent.
3/3
 U 
Sorcery
Prepare {r} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Create three 1/1 red Rebel creature tokens with haste and "This creature can't block". Sacrifice those tokens at end of combat.
 R 
Creature – Human Soldier
Whenever Kallen becomes blocked, she deals 2 damage to target creature blocking her.
Whenever a creature you control deals combat damage to a player, you may discard a card. If you do, draw two cards.
4/4
 U 
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
 C 
Creature – Human Rebel
Raid — When People's Champion enters the battlefield, if you attacked with a creature this turn, create a 1/1 red Citizen creature token.
3/1
 C 
Instant
Target creature gains double strike until end of turn.
 R 
Legendary Creature – Human Artificer
You may cast Equipment spells and activate equip abilities any time you could cast an instant.
{1}: Target equipped creature or artifact creature gains haste until end of turn.
2/2
 U 
Creature – Human Rebel
Raid — When Rebel Spy enters the battlefield, if you attacked with a creature this turn, exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
2/1
 U 
Creature – Human Rebel
{1}{r}, Sacrifice another creature: Exile the top card of your library. You may play it this turn.
1/2
 R 
Sorcery
Prepare {x}{r} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Seismic Instability deals X damage to each creature without flying and each planeswalker.
 C 
Instant
Destroy target artifact with converted mana cost X. Detonate deals X damage to that artifact's controller.
 R 
Instant
You may put a creature with converted mana cost 2 or less from your hand onto the battlefield. When you do, Shocking Arrival deals 2 damage to up to one other target creature.
 C 
Creature – Human Rebel Rogue
When Silvertongued Rebel enters the battlefield, gain control of target creature an opponent controls with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
3/3
 U 
Creature – Human Rebel
Whenever Sneaky Infiltrator attacks, target creature with power 2 or less can't be blocked this turn.
2/2
 U 
Enchantment
Raid — At the beginning of your end step, if you attacked with a creature this turn, exile the top card of your library. You may play that card until you exile another card with Supply Raids.
 C 
Sorcery
Prepare {1}{r} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Creatures you control get +2/+0 until end of turn.
 C 
Creature – Human Rebel
Haste
Vigilante Squadron can't be equipped.
5/3

Go to section: White (36) Blue (38) Black (37) Red (38) Green (34) Multicolour (18) Hybrid (5) Artifact (4) Land (6)

Show rarities: C U R M


Code Geass: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton