Code Geass
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Showing 36 of 36 White cards
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Show rarities: C U R M
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Prevent the next 3 damage that would be dealt to creatures you control.
Gain 3 life.
Prevent the next 3 damage that would be dealt to creatures you control.
Gain 3 life.
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, put that many +1/+1 counters on target creature.
Whenever you pay decadence, put that many +1/+1 counters on target creature.
1/2
Lifelink
Channel – , Discard Compassionate Athlete: Target creature gains lifelink until end of turn.
Channel – , Discard Compassionate Athlete: Target creature gains lifelink until end of turn.
2/1
When Cornelia, "Goddess of Victory" enters the battlefield, exile target nonland permanent an opponent controls with converted mana cost 3 or less until Cornelia leaves the battlefield.
When Cornelia dies, exile target permanent an opponent controls with converted mana cost 4 or greater.
When Cornelia dies, exile target permanent an opponent controls with converted mana cost 4 or greater.
5/5
Equipment spells cost you less to cast.
: Look at the top four cards of your library. You may cast an Equipment card from among them. Put the rest back in any order.
: Look at the top four cards of your library. You may cast an Equipment card from among them. Put the rest back in any order.
2/3
When Desert Scout enters the battlefield, you may search your library for a Plains card, reveal it and put it into your hand, then shuffle your library.
1/1
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Draw a card.
Destroy all creatures and all permanents attached to creatures.
"The power is in the threat."
― Suzaku Kururugi
― Suzaku Kururugi
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you may search your library for up to that many Plains cards, reveal them, put them into your hand, then shuffle your library.
Whenever you pay decadence, you may search your library for up to that many Plains cards, reveal them, put them into your hand, then shuffle your library.
3/3
(Enchanted creature has protection from other Geasses.)
Enchant creature
Enchanted creature can't attack or block.
Enchant creature
Enchanted creature can't attack or block.
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Target creature gets +1/+1 and first strike until end of turn.
Target creature gets +1/+1 and first strike until end of turn.
Equipped creature gets +2/+2 and has first strike.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you may tap up to that many target creatures.
Whenever you pay decadence, you may tap up to that many target creatures.
3/3
Creatures you control get +2/+1 until end of turn.
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
Equipped creature gets +3/+3.
At the beginning of each combat, choose first strike, vigilance, or lifelink. Equipped creature gains that ability until end of turn.
Equip
At the beginning of each combat, choose first strike, vigilance, or lifelink. Equipped creature gains that ability until end of turn.
Equip
Create two 1/1 white Soldier creature tokens.
Gambit — When target creature you control dies during combat this turn, create another two of those tokens.
Gambit — When target creature you control dies during combat this turn, create another two of those tokens.
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Exile target artifact or enchantment.
A squad of Sutherlands will defeat a platoon of Glasgows, but get wiped out by a pair of Gloucesters. An Akatsuki will wipe the floor with any of them.
Whenever you attack with one or more equipped creatures, put a +1/+1 counter on Ordnance Strategist.
2/2
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Destroy target tapped creature.
Destroy target tapped creature.
Flying
When Police Copter enters the battlefield, up to one target creature can't attack or block this turn.
When Police Copter enters the battlefield, up to one target creature can't attack or block this turn.
2/1
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
As long as you're being attacked by a creature with toughness 2 or less, Prepared Guardian has lifelink.
As long as you're being attacked by a creature with toughness 2 or less, Prepared Guardian has lifelink.
3/3
Destroy target attacking creature.
Create a 1/1 white Soldier creature token.
Create a 1/1 white Soldier creature token.
First strike, vigilance
When Sergeant Exemplar enters the battlefield, choose one:
• Creatures you control gain vigilance until end of turn.
• Creatures you control gain first strike until end of turn.
When Sergeant Exemplar enters the battlefield, choose one:
• Creatures you control gain vigilance until end of turn.
• Creatures you control gain first strike until end of turn.
1/2
Flying
Protection from artifacts (This creature can't be blocked, targeted, dealt damage, or equipped by artifacts.)
Protection from artifacts (This creature can't be blocked, targeted, dealt damage, or equipped by artifacts.)
2/2
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, Smug Cavalier gets +X/+X until end of turn, where X is the amount you paid.
Whenever you pay decadence, Smug Cavalier gets +X/+X until end of turn, where X is the amount you paid.
1/1
Flying
Strike Squadron can't be equipped.
Strike Squadron can't be equipped.
3/5
Equipped creature gets +3/+2.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Vigilance
Suzaku Kururugi attacks or blocks each combat if able.
Suzaku Kururugi attacks or blocks each combat if able.
“A soldier must always follow his orders. I have rules that I have to live by!”
5/5
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you may look at that many cards from the top of your library. You may put an artifact with that converted mana cost or less onto the battlefield. Put the rest on the bottom in a random order.
Whenever you pay decadence, you may look at that many cards from the top of your library. You may put an artifact with that converted mana cost or less onto the battlefield. Put the rest on the bottom in a random order.
2/2
Flash
When Test Pilot enters the battlefield, you may attach target Equipment you control to it.
When Test Pilot enters the battlefield, you may attach target Equipment you control to it.
2/1
Creatures you control get +1/+1 and have lifelink.
When you pay a cost that includes life or sacrificing a creature, sacrifice The Ends Don't Justify the Means.
When you pay a cost that includes life or sacrificing a creature, sacrifice The Ends Don't Justify the Means.
: Equipped creature becomes 3/2 and gains flying.
: Equipped creature becomes 5/4 and loses flying.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
: Equipped creature becomes 5/4 and loses flying.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
When target creature you don't control dies this turn, return that card to the battlefield under your control.
"I spare you."
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Show rarities: C U R M
Code Geass: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Whenever you pay decadence, you gain that much life.
last 2016-11-29 14:55:28 by Alex