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Flying
: Prevent the next 2 damage that would be dealt to target creature or player this turn.

2/2
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Even alone an Embark cleric has no fear of death.
2/2
Horsemanship
Each creature you control with Caravan has horsemanship.
Each creature you control with Caravan has horsemanship.
"If I could lift the mountains with my own strength, I would trust no one but Benthas to carry them to their new location." -Gnarsuth.
1/4
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Flying
,
: Target white creature you control gets +1/+2 until the end of the turn.


1/2
Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3


If Caulsieg is exiled you may return Caulsieg to the battlefield under your control during your end step.
When Caulsieg enters the battlefield target creatures gains protection from the color of your choice until the beginning of your next upkeep.
5/5


"If you can still walk the battlefield while your commander cannot, then you have failed your duties." – Praeth, Embark General.
0/1
Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play.
Though they live as scattered tribes, all Alomi gather for the passing of one another.
Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature.

4/4
Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
Enchanted creature gets +2/+2.
If the enchanted creature is human it gains +2/+2 and intimidate instead.
If the enchanted creature is human it gains +2/+2 and intimidate instead.
When you control no Plains, exile Sunlight Above.
Sunlight Above has wither as long as you control a Swamp.
At the beginning of your upkeep, if you control a forest, you may put a token into play that's a copy of Eminent Sunlight.
Sunlight Above has wither as long as you control a Swamp.
At the beginning of your upkeep, if you control a forest, you may put a token into play that's a copy of Eminent Sunlight.
2/2
Defender
3/6
Caravan: When Gnarsuth, Hero of the Sands attacks target two other creatures you control that share a creature type with Gnarsuth get +2/+2 and first strike until the end of the turn.
4/6
Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have "
: Regenerate this creature."
All creatures blocking Grand Life Caster have "

8/8
Put a legendary white creature from your hand onto the battlefield. Target opponent taps all non-white creatures he or she controls.
Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
Enchanted creature gains first strike and vigilance.
All creatures you control that share a creature type with enchanted creature get +1/+1
All creatures you control that share a creature type with enchanted creature get +1/+1
First Strike, Wither
"Even the sickly must put forth their effort for this dream, lest they bear the weight of treachery in addition to their ailments." -Trachol Bausahn
2/3
Defender
When Magnificent Wall enters the graveyard from the battlefield add
to your mana pool.
When Magnificent Wall enters the graveyard from the battlefield add

0/3

1/1
Flying
: Target land may produce
,
, or
mana in addition to what it would normally produce.




0/1
Regenerate all creatures that would be destroyed during the combat phase.
Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn.
2/1

3/4
Flying

,
: Regenerate target creature



4/5
You may remove one counter of any kind from any number of permanents on the battlefield.
Flying
Caravan- When Starved Angel attacks target other creature that shares a creature type with Starved Angel gains vigilance until the end of the turn.
Caravan- When Starved Angel attacks target other creature that shares a creature type with Starved Angel gains vigilance until the end of the turn.
3/4
If all creatures you control are attacking or blocking they get +2/+2 until the end of the turn.
Flying.

, return Sunblossom Butterfly to your hand. Target creature cannot attack or block until the end of the turn.


0/1
Flying

: Sunshadow Vulture gains shroud until the end of the turn.


2/2
First strike

: Swift Swordsman lose first strike and gains flying.


Flying is nothing more than outrunning gravity.
2/2
Exile X target creatures where X is the number of enchantments on the battlefield.
It is better to execute the spirit than the flesh.
Flying, Vigilance
1/1
Flying


: Destroy target artifact and put a 2/2 white bird token with flying onto the battlefield.



2/5
Prevent all but 1 damage to any white creature you control.
When Archipelago enters the battlefield put a volcano counter on all islands you control. Whenever all islands you control with a volcano counter are tapped you may add X
mana to your mana pool where X is the number of islands you control with volcano counters.

Enchanted creature loses all abilities and gains flying.
"Come, take to the skies. We have a freedom beyond all others." -Tharang, Viashino Warrior
For every card in your graveyard that was put there from your library lands you control produce an extra mana of the color they would normally produce until the end of the turn.
Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)
Sacrifice Bloodcaster: Counter target spell.
Sacrifice Bloodcaster: Counter target spell.
1/1
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
You may choose not to untap Cephalid Saboteur.

: Target land becomes a forest as long as Cephalid Saboteur is tapped.


1/1
Flying

: Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.


2/2
Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard
Flying
Distant Cloud has shroud as long as it is the only blue creature you control.
If Distant Cloud deals damage to a player that player may draw a card.
Distant Cloud has shroud as long as it is the only blue creature you control.
If Distant Cloud deals damage to a player that player may draw a card.
3/3
Faceless, Time God cannot enter the battlefield unless it was cast from your hand.
You may activate mana abilities of lands you control as though those abilities' costs didn't include
.
You may activate mana abilities of lands you control as though those abilities' costs didn't include

4/4
Flying
When Fausk, the Oasis Finder becomes tapped, you may untap target other permanent.
When Fausk, the Oasis Finder becomes tapped, you may untap target other permanent.
2/2
Creature and artifact spells cost
less to cast, where
is the number of cards in your hand.


In the desert the lighter the load the better.
Flying
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
0/1
When Future's Scion enters the battlefield draw four cards and then shuffle three back into your deck.
When Future's Scion leaves the battlefield shuffle your hand back into your deck and draw two cards.
When Future's Scion leaves the battlefield shuffle your hand back into your deck and draw two cards.
2/2
All creatures without flying come into play with two -1/-1 counters on them.
Flying
If all islands you control are tapped you may return Heaven's Drake to your hand and place any number of creatures other than Heaven's Drake whose total converted mana cost equals
or less onto the battlefield from your hand..
If all islands you control are tapped you may return Heaven's Drake to your hand and place any number of creatures other than Heaven's Drake whose total converted mana cost equals

3/4



1/4
All other enchantments have shroud.
Flying
All bird spells you cast cost
less to play.
All bird spells you cast cost

His song can be heard across the seas, though the deserts and forests.
1/1
Enchant Land.
Enchanted land loses all abilities and produces
.
Enchanted land loses all abilities and produces

When the cephalids understood how to empower nature, they also learned how to hinder it.
Blue creatures you control are unblockable as long as all islands you control are tapped.
Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card.
Whenever an instant an opponent casts is countered you may draw and then discard a card.
5/3
Islandwalk
Sacrifice Ocean's Sunder if you control no islands.
During your upkeep target opponent gains control of one island you control.
Sacrifice Ocean's Sunder if you control no islands.
During your upkeep target opponent gains control of one island you control.
5/5
Draw X cards where X is the damage you were dealt this turn.
It literally pays to take damage amongst the Alomi.
All creatures blocked by Pink Anemone gain -3/-1 until the end of the turn.
Garden decor and security system in one.
2/2
Piranhic Kraken is unblockable.
At the beginning of your upkeep put a +1/+1 counter on Piranhic Kraken for each tapped creature your opponent controls.
At the beginning of your upkeep put a +1/+1 counter on Piranhic Kraken for each tapped creature your opponent controls.
3/3
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
Flying
When Sandscribe is the target of a caravan ability each player may draw a card.
When Sandscribe is the target of a caravan ability each player may draw a card.
2/2
Target unblocked creature doesn't untap during its controller's next untap step.
Flying
Whenever Windborn Drake deals combat damage all players untap a land.
Whenever Windborn Drake deals combat damage all players untap a land.
2/2



3/3


If Abringon, Dead Lord is exiled you may return it to the battlefield under your control during your end step.
When Abringon, Dead Lord enters the battlefield return one zombie in your graveyard to the battlefield under your control.
5/4
Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature.
Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield.
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature.
Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield.
3/2
Cannibal Cohort gets +3/+0 until end of turn whenever another zombie is put into the graveyard.
Any zombie destroyed is not worth resurrecting. Rather it's best put to use as fuel for the remaining ones.
3/3
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
During your end step put a -1/-1 counter on Crawling Husk. During your upkeep puta -1/-1 counter on target other creature.
2/3
During your upkeep put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
Destroy all creature tokens. They cannot be regenerated.
"The Nantuko have do not have different words for "birth" and "death." I wonder if this will change that." -Nolso, Embark cleric.
Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward.
Flash
Deathblinker enter the battlefield tapped.
When Deathblinker enter the battlefield each player sacrifices one tapped creature he or she controls.
Deathblinker enter the battlefield tapped.
When Deathblinker enter the battlefield each player sacrifices one tapped creature he or she controls.
1/1
Defender
: Regenerate Defense Dead.

2/5
Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.



5/4
When Eternal Praetor comes into play put a -1/-1 counter on all creatures you control.

: Move a -1/-1 from target creature you control to target creature an opponent controls.


3/3
All opponents sacrifice a creature they control. If the sacrificed creature wasn't black they must discard one card.
Prevent all damage Haunted Headless would deal to creatures. For each damage prevented in this way, put a 1/1 black Spirit token with flying onto the battlefield.
3/3
All creatures with wither get +1/+1 until the end of the turn.
Destroy all creatures dealt damage this turn. You gain one life for each creature destroyed this way.
*We thought our zombies had massacred the Nantuko until morning broke and found our rotting legions in shreds."- Nolso, Embark Cleric.
Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
Flying
When Moonlit Specter exits the battlefield each opponent discards a card.
When Moonlit Specter exits the battlefield each opponent discards a card.
3/3
Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn.
In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
During your upkeep pay 3 life or sacrifice Nefarious Odor.
All non-zombie creatures come into play with one -1/-1 counter.
All non-zombie creatures come into play with one -1/-1 counter.
Lifelink
1/2


2/2
Defender

:Target creature being blocked by Pitch-Black Cave gets -2/-1 until the end of the turn.


0/3
Flying

; Target creature gains -0/-2 until the end of the turn.


The exoskeleton of Nantuko, the slimly skin of a cephalid, the decaying flesh or a zombie, all resonate against the shrieks in the night.
2/2
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
When Ravaging Anteater deals lethal damage to a creature that creature's controller chooses to either put three +1/+1 counters on Ravaging Anteater or sacrifice a creature.
4/4



1/1
Defender
Gain 1 life for every creature that enters a graveyard from the battlefield.
Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
*/*
Flying, Lifelink, Wither
The Nantuko seem interested in shaping all manner of life into beings with the same agendas as themselves.
1/1
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
If a creature was blocked this turn, put X -1/-1 counters on it, where X was the power of all creatures blocking it.
Target player reveals his or hand and discards one creature card of your choice.
Whenever you deal 5 or more damage to a player that player chooses to skip either his or her draw step or main phase.
If 5 or more damage is dealt to you, the player that dealt you that damage gains control of Barbaric Harassment.
If 5 or more damage is dealt to you, the player that dealt you that damage gains control of Barbaric Harassment.
Target legendary creature you control fights target legendary creature you don't control.
Put a +1/+1 counter on target legendary creature you control.
Put a +1/+1 counter on target legendary creature you control.
Discard X cards from your hand in addition to paying Betrayed Memories's converted mana cost.
Cast a red instant or sorcery from your graveyard with a converted mana cost of X, where X is the number of cards you discarded.
Cast a red instant or sorcery from your graveyard with a converted mana cost of X, where X is the number of cards you discarded.
Flying, Trample, Haste
If Bloodboil Dragon dealt combat damage to a player sacrifice it and add







to your mana pool
If Bloodboil Dragon dealt combat damage to a player sacrifice it and add









6/6
Haste
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
4/3
+2: Add
to your mana pool for each land in every players' graveyard.
-2: Destroy target land.
-10Gain control of all lands target player controls.

-2: Destroy target land.
-10Gain control of all lands target player controls.
3
Deal 9 damage to target creature that entered the battlefield this turn.
His father would be proud, if he wasn't a smoldering pile of ash.
Sacrifice a non-basic land: Cliffbreaker Hellion gets +2/+2 and trample until end of turn.
It's theorized that the mutation for flight became so prominent in viashino evolution because it offered a means to escape from hellion attacks.
3/2
Destroy target land you control and target land you don't control.
If a land was already destroyed this turn destroy two lands you don't control instead.
If a land was already destroyed this turn destroy two lands you don't control instead.
Cast Discarded Treasures only if you control at least 3 artifacts.
Target opponent gains control of up five target artifacts you control.
Gain control of five lands that opponent controls.
Target opponent gains control of up five target artifacts you control.
Gain control of five lands that opponent controls.
"Blood has soaked the soil, and from that carnage we shall try and grown a bountiful peace." -Irn-Sont
Deal 3 damage to target creature and 1 damage to target player.
Mountainwalk
Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn.
Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn.
2/2
At the beginning of your upkeep you may pay
. If you do, target equipment attached to Embark Forgemaster becomes a copy of target equipment attached to another creature you control.

2/3
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.





"It is pointless to fight them on land, for they'll take that from beneath your feet."- Tharang, Viashino warrior.
2/2
First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend.
Sacrifice an artifact: put a +1/+1 counter on Forgefiend.
0/2
When enchanted creature is tapped deal 1 damage to target creature or player.
Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
Cast a sorcery or instant from any player's grave yard for
less.

Trachol's anger outlives him.
Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control.
When Past's Scion enters the battlefield you may cast a target sorcery from your graveyard and then exile it.
2/2
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
As an additional cost to cast Rage of Heart, discard X cards.
Deal X damage to all creatures target opponent controls where X is the number of cards discarded.
Deal X damage to all creatures target opponent controls where X is the number of cards discarded.
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3/3
Name a land then tap all lands with that name. Each player is dealt 2 damage for each land with that name that he or she controls.
Flying, Trample
; Sacrifice a creature- deal X damage to target creature or player when Sandblast Dragon attacks where is the sacrificed creature's power.

5/5
Caravan- When Sandstrider attacks other target creature that shares a creature type with Sandstrider gains first strike until the end of the turn.
2/2
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/2
Deal 3 damage to all tapped creatures.
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
Stoneling's power and toughness are equal to the number of untapped mountains you control.
*/*
Stormkeeper is unblockable if 
was spent casting it.
When Stormkeeper deals combat damage to a player deal 2 damage to target creature.


When Stormkeeper deals combat damage to a player deal 2 damage to target creature.
2/2
Whenever a land is untapped it deals one damage to its controller.



Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters).
3/3



1/3
If you have no cards in your hand Wandering Goat has double strike.
If you control no other creatures Wandering Goat has first strike.
If you control no other creatures Wandering Goat has first strike.
3/2
Tample, Haste
"Those that run to battle, run only to readied spears."- Caulsieg's address upon reaching the rank of general in year 1528 of the Alomi calender.
7/6


Whenever Zarfaln deals lethal damage to a creature you may destroy target artifact or planeswalker. Its controller takes 2 damage.
7/7
Trample
Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters)*
Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters)*
4/4
When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands.
6/5
Trample
3/3
Hierarchy 2
When Capture Claw becomes tapped add
to your mana pool.
When Capture Claw becomes tapped add

2/3




2/3



Jyhelm cephalids did not forgot their treachery when they left the seas. The forests provided ample raw materials for them.
1/2
Reveal cards from the top of your deck until you reveal a creature card. Put that card onto the battlefield and send all other cards revealed this way to the graveyard. Lose 1 life for each card discarded this way.
Creatures you control gain +0/+2 for each untapped forest you control.
Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
Shroud, Forestwalk
: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.


1/1
Shuffle one basic land you control back into your deck and search for one non-basic land and put it into play tapped.
Put Y 1/1 green insect tokens with flying into to play where Y was the non-green mana spent casting this spell.


2/3
Defender
When Hivespawn is dealt damage put a 1/1 green insect token with flying into play.
When Hivespawn is dealt damage put a 1/1 green insect token with flying into play.
0/2
Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
Defender, Hierarchy 1

: Draw a card for each creature blocked by Kelp Net.


1/4
Search your library for 3 different non-basic lands and show them to your opinion. That player chooses one to enter the battlefield under your control. Shuffle the other two lands back into your library.
Destroy target enchantment. If you control an enchantment gain 5 life.


The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
Enchanted creature has 

; Target creature gains +4/+4 until the end of the turn.



Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control.
Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
Creatures you control creatures gain trample.
When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2


1/3
If enchanted creature has any counters on it you may pay
to remove a counter from it.
Untap enchanted creature during your end step if you control at least 2 untapped lands.

Untap enchanted creature during your end step if you control at least 2 untapped lands.
Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
As long as you control Strength of the Forest, other creature spells you cast gain Hierarchy 2 (Creatures that come under your control during the turn you cast a creature spell with hierarchy gain X +1/+1 counters, where X is the creature's hierarchy number.)
"Many were curious about what caused the incredible strength of the beasts in the Oretian Forest. The wise remained curious."
2/4
Forestwalk
: Target land you control is indestructible until the end of the turn.

1/2
Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
Whenever you cast a sorcery spell add 

to your mana pool.



"Astrology is not to be read as text for knowledge, but as poetry for inspiration." -Valk-Lun, Nantuko shaman.
1/2
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
Put two +1/+1 counters on all creatures that dealt damage to an opponent this turn.
"One after one they fall, and the war becomes more like sport." – Abringon
Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2



1/1
Wonder of Trees comes into play with X growth counters on it.
Sacrifice a green or black creature you control and remove a growth counter from Wonder of Trees: put a creature from your graveyard onto the battlefield.
Sacrifice a green or black creature you control and remove a growth counter from Wonder of Trees: put a creature from your graveyard onto the battlefield.
Trample
Whenever Woodring God deals combat damage to a player put a forest from your graveyard into play tapped.
Whenever Woodring God deals combat damage to a player put a forest from your graveyard into play tapped.
3/5
Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship.
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship.
1/1
Horsemanship
3/3
Flying
Creatures with a power less than Decree Holder can't attack unless their controller pays
Creatures with a power less than Decree Holder can't attack unless their controller pays

3/4


1/1
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
: Lava Zombie gets +1/+0 until end of turn.

4/3
Sacrifice X swamps and mountains you control in addition to Mark of Harm's converted mana cost. All creatures and players are dealt X damage.
Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
Destroy target land. Search your library for two land cards. Put one onto the battlefield and add the other to your hand. Shuffle your library afterward.
Haste.
As long as you have two islands tapped Tidal Scavenger has trample.
As long as you have two islands tapped Tidal Scavenger has trample.
3/2
Flying, Vigilance
Whenever an insect you control exits the battlefield put a 1/1 green insect token onto the battlefield.
Whenever a non-token insect enters the battlefield under your control put a +1/+1 counter on all insects you control.
Whenever an insect you control exits the battlefield put a 1/1 green insect token onto the battlefield.
Whenever a non-token insect enters the battlefield under your control put a +1/+1 counter on all insects you control.
3/4
Wither
2/2
Return target multicolored card from your graveyard to your hand.
+1: Target player reveals his or her hand and discards a creature card. You gain life equal to that card's converted mana cost.
-2: Return target creature card from an opponent's graveyard to the battlefield under your control. Sacrifice that creature at end of turn.
-8: You get an emblem with "If a creature would be destroyed, regenerate it and gain control of it."
-2: Return target creature card from an opponent's graveyard to the battlefield under your control. Sacrifice that creature at end of turn.
-8: You get an emblem with "If a creature would be destroyed, regenerate it and gain control of it."
4
Cast Sundering the Holy only if a creature died this turn.
Destroy target permanent.
Destroy target permanent.



4/4
Wither
3/4
During your upkeep put a -1/-1 counter on Woodrot Guardians.
When Woodrot Guardians enters the graveyard put X 1/1 green Saproling tokens into play that have the ability tap this creature to add
to your mana pool, where X was the number of -1/-1 counters on Woodrot Guardians.
When Woodrot Guardians enters the graveyard put X 1/1 green Saproling tokens into play that have the ability tap this creature to add

4/4
Defender

: Switch Coral Wall's power and toughness until the end of the turn.


3/6
Flying
All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
Creatures without counters can't attack.
Amongst the various Eor clans it is understood that only those who have the honor of donning a title within their clan are allowed to fight.
Whenever a card from outside the battlefield enters your graveyard target forest becomes a 6/6 green elemental until the end of the turn. It's still a land.
Reveal your hand. Discard all creature cards from it. Then draw X cards where X is the number of creature cards you discarded. Put all land cards drawn this way into play tapped.
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters).
3/2
In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
Hierarchy 2
Whenever a creature you control with a +1/+1 counter on it deals combat damage to another creature spell that creature is returned to the player's hand at the end of the combat phase.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to another creature spell that creature is returned to the player's hand at the end of the combat phase.
3/2
Flying
Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn.
Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn.
3/3
Caravan- When Sandhammer Saint attacks target other creature that shares a creature type with Sandhammer Saint gains protection from creatures and artifacts until the end of the turn.
3/4
Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it.
2/3
When Earth Renderer comes onto the battlefield destroy target land.
When Earth Renderer leaves the battlefield destroy target land.
When Earth Renderer leaves the battlefield destroy target land.
3/2
Gain control of target land your opponent controls during his or her upkeep.
All lands you tap for mana are destroyed.
All lands you tap for mana are destroyed.
6/5
First strike, trample
2/2
Flying, Trample
Hierarchy 7 (each creature that comes under your control during the turn this card was cast receives 7 +1/+1 counters)
Hierarchy 7 (each creature that comes under your control during the turn this card was cast receives 7 +1/+1 counters)
5/5
Sacrifice all tokens you control. If
was spent to play Dead Again target opponent loses 1 life per token sacrificed. If
was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed.


Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.




1/2
Outlaw Nantuko has protection from green.

: Outlaw Nantuko has protection from white until the end of the turn.

: Outlaw Nantuko has protection from black until the end of the turn.




2/1
Camel's Hump costs
if you control five tapped lands.
Add


to your mana pool.

Add




Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2/2



1/1
You may choose not to untap Cephalid Necromancer during your untap step.


: Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.



3/3
Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
Enchant Land
Enchanted Land has shroud.
Enchanted Land has shroud.
Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
Return all creatures sent to the graveyard during this turn to the battlefield under your control.
Flying

, Sacrifice Ruin Angel: Target opponent loses life equal to Ruin Angel's power or gain life equal to twice Ruin Angel's power.


4/4
The next time a Zombie or Cleric you control is put into a graveyard from the battlefield this turn, you may play two zombie or cleric creature spells from your hand without paying their mana costs.
Put a -1/-1 counter on enchanted creature during your upkeep.
If enchanted creature is black, you may put a -1/-1 on target other creature.
If enchanted creature is green you may put a -1/-1 counter on target other creature.
If enchanted creature is black, you may put a -1/-1 on target other creature.
If enchanted creature is green you may put a -1/-1 counter on target other creature.
When Disharmonizer enters the battlefield if
was spent to play Disharmonizer destroy target non-creature permanent. If
was spent to play Disharmonizer, destroy target creature.


2/2
When Barkrender attacks discard the top eight cards from your library.
Some cephalids forgot their heritage of craftiness and treachery and entirely embraced their new home.
9/2
You may choose not to untap Cephalid Seebearer during your untap step.
As long as Cephalid Seebearer is tapped you may play basic lands from your graveyard instead of from your hand.
As long as Cephalid Seebearer is tapped you may play basic lands from your graveyard instead of from your hand.
1/1
Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
Caravan- When Alomi Suntrailer attacks target other creature that shares a creature type with Alomi Suntrailer gains +1/+1 for each untapped land you control until the end of the turn.
2/2
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
Flying, Trample
; Destroy target creature with flying.

6/6
When Depth Lurker comes into play deal 2 damage to target creature or player.

: Depth Lurker is unblockable until the end of the turn.


2/2




Equip
Equipped creature gets +3/+3
When equipped creature attacks tap target creature.

Equipped creature gets +3/+3
When equipped creature attacks tap target creature.
Equipped creature gains +4/+0 and has wither.
Equip
Equip

Gesh-Odt still enjoys his jokes long after his death.
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
Equip
Whenever equipped creature would become the target of a spell or ability, you choose a different target instead.

Whenever equipped creature would become the target of a spell or ability, you choose a different target instead.


2/2
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.




Equipped creature gets +1/+2 and cannot activate its activated abilities.
Equip
Equip

Equip
Equipped creature gets +2/-1 and has reach.

Equipped creature gets +2/-1 and has reach.
When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.


When Ash-Covered Hills enters the battlefield you may exile a card from your hand and put an expanse counter on Ash-Covered Hills.
: Add
,
, or
to your mana pool. Ash-Covered Hills deals 2 damage to you unless it has an expanse counter on it.




Whenever a creature is destroyed in combat place 1 blood counter on Bloodpool.
; Sacrifice Bloodpool- Add X 

to your mana pool where X was the number of blood counters on Bloodpool. At the end of the turn you sacrificed Bloodpool deal damage to yourself equal to twice the amount of mana Bloodpool generated.












When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek.
: Add
,
, or
to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it.










When Desert Oasis enters the battlefield you may exile a card from your hand and put an expanse counter on Desert Oasis.
: Add
,
, or
to your mana pool. Desert Oasis deals 2 damage to you unless it has an expanse counter on it.







Desert Pool untaps during your each opponent's untap step as well as during your own.
Festering Tomb enters the battlefield tapped.
, Add
to your mana pool.
At the beginning of your upkeep you may choose not to untap Festering Tomb. If you do put a 2/2 black zombie token onto the field under your control and Festering Tomb deals 2 damage to you.


At the beginning of your upkeep you may choose not to untap Festering Tomb. If you do put a 2/2 black zombie token onto the field under your control and Festering Tomb deals 2 damage to you.


Sacrifice Hollowed Forest during your end step if you control no other Forests.
When Jagged Reef enters the battlefield you may exile a card from your hand and put an expanse counter on Jagged Reef.
: Add
,
, or
to your mana pool. Jagged Reef deals 2 damage to you unless it has an expanse counter on it.




(
: add
to your mana pool.)
Peat comes into play tapped.



, sacrifice Peat; Destroy target non-black creature. It can't be regenerated.


Peat comes into play tapped.




When Rotting Grove comes into play sacrifice a land you control.
: Add 
to your mana pool.



Sandstorm Keep comes into play tapped.


: All Mountains you control produce an additional 
this turn.





When Tepid Mangrove enters the battlefield you may exile a card from your hand and put an expanse counter on Tepid Mangrove.
: Add
,
, or
to your mana pool. Tepid Mangrove deals 2 damage to you unless it has an expanse counter on it.









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