Foundations by Sorrow

269 cards in Multiverse

118 commons, 86 uncommons, 48 rares, 17 mythics

38 white, 34 blue, 35 black, 40 red, 38 green,
41 multicolour, 12 hybrid, 14 artifact, 17 land

209 comments total

On the plane of Jyhelm each color has taken up the embrace of its enemy colors.

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Mechanics | Foundations | Sect Evolution

Right now all of my cardsets are open, but please don't do anything unless you are JeanErique.

After reviewing my hybrids I realized that this set still requires a bit more tweaking. Once I have the mono-colored cards equal in number it will officially be done, and hopefully play-tested shortly after.

4/07/11 Finished!

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Recently active cards: (all recent activity)

Creatures you control creatures gain trample.
last 2012-05-24 10:05:55 by Vitenka
Elemental phoenix  light by hatirrisworldproject
Creature – Elemental
When you control no Plains, exile Sunlight Above.
Sunlight Above has wither as long as you control a Swamp.
At the beginning of your upkeep, if you control a forest, you may put a token into play that's a copy of Eminent Sunlight.
last 2012-05-24 09:53:51 by Alex
{3}{t}: Reveal the top 2 cards of your library. If a basic land is revealed you you may add it to your hand. Put all other cards revealed this way on the bottom of your library.
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
last 2012-05-24 09:56:07 by Alex
Creature – Cat
Shroud, Forestwalk
{u}: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
{b}: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.
last 2012-05-01 11:40:41 by Jack V

Recent comments: (all recent activity)
On Battle for Leader:

Slightly confusing about when the counter goes on. (Could use an intervening 'then') But what a simple and lovely idea.

On Eaglevein Viashino:

That was what I intended. When I started the set I really didn't know how to properly template anything (and still don't for the most part).

On Eaglevein Viashino:

Should hierarchy only refer to each OTHER creature, though? A 6/5 for four that makes everything else 4 bigger is very powerful.

On Eaglevein Viashino:

I don't think I mentioned this when I first saw it; but I really like the Heirachy ability.

Quite like the bizarre lizard-rooster thingy too.

On Primal Rage:

If we're simplifying though: "Creatures trample" would be a nice wording on a full-image card.

On Primal Rage:

This is somewhat worse than the original Primal Rage... :P

On Swift Swordsman:

Nice: your choice of a Ballynock Cohort or a Wild Griffin.

On Eminent Sunlight:

Hee, the Forest ability now makes it like Mirror-Sigil Sergeant (which also provides an example of how to template that ability). A self-replicating army of 2/2 wither creatures is pretty good.

One problem: the name and art make it look like it flies, but it doesn't, not even if I control an Island.

On Elusive Ocelot:

I like the idea of it giving up its ability for a boost, but it could probably have a similar effect more simply. For instance, the "lose forestwalk" effect doesn't usually do anything, assuming that if you want to use forestwalk, you pump it after you attack. (And it'll usually be clear whether you want to attack as a 2/2 or a 1/1 forestwalk.)

But the idea of trading in shroud for a bonus is very interesting: when do you risk it and when don't you? Can it be tweaked somehow?

On Elusive Ocelot:

No, that's incorrect. You have to be able to pay the cost (everything before the colon), and you have to be able to choose all targets in the effect, but everything else can be activated even if it won't do anything on resolution.

Two fixes I can see, both of which make it more wordy:

{u}: ~ loses shroud and gets +1/+1 UEOT. Activate this ability only once per turn.


{u}: If ~ has shroud, it loses shroud and gets +1/+1 UEOT.

(All recent activity)
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