Foundations by Sorrow

269 cards in Multiverse

118 commons, 86 uncommons, 48 rares, 17 mythics

38 white, 34 blue, 35 black, 40 red, 38 green,
41 multicolour, 12 hybrid, 14 artifact, 17 land

210 comments total

On the plane of Jyhelm each color has taken up the embrace of its enemy colors.

Foundations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Foundations | Sect Evolution

Right now all of my cardsets are open, but please don't do anything unless you are JeanErique.

After reviewing my hybrids I realized that this set still requires a bit more tweaking. Once I have the mono-colored cards equal in number it will officially be done, and hopefully play-tested shortly after.

4/07/11 Finished!

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Recently active cards: (all recent activity)

Creature – Cephalid Beast
When Barkrender attacks discard the top eight cards from your library.
Some cephalids forgot their heritage of craftiness and treachery and entirely embraced their new home.
last 2016-02-01 03:48:22 by Sorrow
Creatures you control creatures gain trample.
last 2012-05-24 10:05:55 by Vitenka
Elemental phoenix  light by hatirrisworldproject
Creature – Elemental
When you control no Plains, exile Sunlight Above.
Sunlight Above has wither as long as you control a Swamp.
At the beginning of your upkeep, if you control a forest, you may put a token into play that's a copy of Eminent Sunlight.
last 2012-05-24 09:53:51 by Alex
{3}{t}: Reveal the top 2 cards of your library. If a basic land is revealed you you may add it to your hand. Put all other cards revealed this way on the bottom of your library.
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
last 2012-05-24 09:56:07 by Alex

Recent comments: (all recent activity)
On Barkrender:

­Become Immense and other delve friends.

On Battle for Leader:

Slightly confusing about when the counter goes on. (Could use an intervening 'then') But what a simple and lovely idea.

On Eaglevein Viashino:

That was what I intended. When I started the set I really didn't know how to properly template anything (and still don't for the most part).

On Eaglevein Viashino:

Should hierarchy only refer to each OTHER creature, though? A 6/5 for four that makes everything else 4 bigger is very powerful.

On Eaglevein Viashino:

I don't think I mentioned this when I first saw it; but I really like the Heirachy ability.

Quite like the bizarre lizard-rooster thingy too.

On Primal Rage:

If we're simplifying though: "Creatures trample" would be a nice wording on a full-image card.

On Primal Rage:

This is somewhat worse than the original Primal Rage... :P

On Swift Swordsman:

Nice: your choice of a Ballynock Cohort or a Wild Griffin.

On Eminent Sunlight:

Hee, the Forest ability now makes it like Mirror-Sigil Sergeant (which also provides an example of how to template that ability). A self-replicating army of 2/2 wither creatures is pretty good.

One problem: the name and art make it look like it flies, but it doesn't, not even if I control an Island.

On Elusive Ocelot:

I like the idea of it giving up its ability for a boost, but it could probably have a similar effect more simply. For instance, the "lose forestwalk" effect doesn't usually do anything, assuming that if you want to use forestwalk, you pump it after you attack. (And it'll usually be clear whether you want to attack as a 2/2 or a 1/1 forestwalk.)

But the idea of trading in shroud for a bonus is very interesting: when do you risk it and when don't you? Can it be tweaked somehow?

(All recent activity)
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