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CardName: Cavern Creek Cost: Type: Land Pow/Tgh: / Rules Text: When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek. {T}: Add {G}, {U}, or {B} to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it. Flavour Text: Set/Rarity: Foundations Rare

Cavern Creek
 
 R 
Land
When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek.
{t}: Add {g}, {u}, or {b} to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it.
Updated on 19 Mar 2012 by Sorrow
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Mechanics | Foundations | Sect Evolution

History: [-]

2011-01-17 08:00:21: Sorrow created the card Cavern Creek
2011-01-17 08:02:32: Sorrow edited Cavern Creek
2011-02-03 17:38:31: Sorrow edited Cavern Creek
2011-02-05 04:54:01: Sorrow edited Cavern Creek
2011-03-05 03:18:23: Sorrow edited Cavern Creek
2011-04-25 03:18:11: Sorrow edited Cavern Creek
2012-03-19 20:55:40: Sorrow edited Cavern Creek

This land is insanely good without the ability to stop taking damage.

Hmm. That's an arguable statement. It's certainly good, but if we compare it to City of Brass, it doesn't look so hot. I know there's a general assumption that "loss of life means nothing when you're winning", and that's true. But 2 life still hurts, and I'd much rather play a few pain and shock lands, then take a whalloping 2 damage regularly.

on 30 Apr 2012 by Mollusk:

Hmm. On its own, it's a 3-way pain land. But it's double pain. That aint all bad; but it's unavoidable pain, which is. So yes, city of brass trumps it massively.

With the discard a card option, it becomes a pure triple play. Which is a nice thing, if fairly specialised. Seems ok to me.

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