Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a legendary white creature from your hand onto the battlefield. Target opponent taps all non-white creatures he or she controls.
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Blue creatures you control are unblockable as long as all islands you control are tapped.
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For every card in your graveyard that was put there from your library lands you control produce an extra mana of the color they would normally produce until the end of the turn.
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Shroud, Forestwalk
: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.1/1
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As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
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When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
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Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
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Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
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Defender
3/6
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Horsemanship
3/3
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
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Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
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Trample
3/3
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Herald the Lord
(mythic)
Murk Sea
(uncommon)
Awaited Rain
(uncommon)
Elusive Ocelot
(uncommon)
Vicegrip
(common)
Elder Trunk
(common)
Long-Armed Raider
(common)
Lack of Morale
(common)
Gargantuan Trekker
(common)
Camelback Barterers
(common)
Cull
(common)
Desert Crocodile
(common)
Bloodtide Guard
(common)
Bladescythe
(common)
Island
(basic)





: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.
