Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandwalk
Sacrifice Ocean's Sunder if you control no islands. During your upkeep target opponent gains control of one island you control. 5/5
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Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)
Sacrifice Bloodcaster: Counter target spell. 1/1
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Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
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![]() ![]() : Remove a counter from Thundercloud Viashino. Deal 3 damage to target creature or player.
Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters). 3/3
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Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn.
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Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
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Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn.
2/1
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During your upkeep put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn. |
Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
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Haste
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures. 4/3
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: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
: When Cavemaster deals combat damage discard the top three cards from your library.
: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.1/1
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Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
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Flying
: Prevent the next 2 damage that would be dealt to target creature or player this turn.2/2
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Defender
![]() : Switch Coral Wall's power and toughness until the end of the turn.3/6
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Ocean's Sunder
(rare)
Bloodcaster
(uncommon)
Lava Spear
(uncommon)
Thundercloud Viashino
(uncommon)
Necromancer's Jeer
(common)
Plate Collision
(common)
Sandrunner
(common)
Crippling Power
(common)
Skyguard
(common)
Bloodrush Minotaur
(common)
Cavemaster
(common)
Disruptive Thoughts
(common)
Aven Redeemer
(common)
Coral Wall
(common)
Forest
(basic)





: Remove a counter from Thundercloud Viashino. Deal 3 damage to target creature or player.




