Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
As long as you control Strength of the Forest, other creature spells you cast gain Hierarchy 2 (Creatures that come under your control during the turn you cast a creature spell with hierarchy gain X +1/+1 counters, where X is the creature's hierarchy number.)
"Many were curious about what caused the incredible strength of the beasts in the Oretian Forest. The wise remained curious."
2/4
 
 R 
Land
Sandstorm Keep comes into play tapped.

{u/w}{u/w}{t}: All Mountains you control produce an additional {r}{r} this turn.


 U 
Creature – Treefolk
Trample

Whenever Woodring God deals combat damage to a player put a forest from your graveyard into play tapped.
3/5
 U 
Creature – Wall
Defender

{1}{b}:Target creature being blocked by Pitch-Black Cave gets -2/-1 until the end of the turn.
0/3
 U 
Creature – Drake
Flying

Whenever Windborn Drake deals combat damage all players untap a land.
2/2
 C 
Instant
Prevent all but 1 damage to any white creature you control.
 C 
Creature – Insect Druid
{2}{t}; If {w} was spent to play this ability prevent the next three damage that would be deal to you this turn. If {b} was spent to play this ability target creature gets -1/-1 until the end of the turn.
1/2
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Creature – Centaur
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 C 
Creature – Zombie Assassin
Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature.
Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield.
3/2
 C 
Creature – Elephant Nomad
Defender
3/6
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
Plains
 
 B 
Basic Land – Plains

Strength of the Forest (rare, foil)
Sandstorm Keep (rare)
Woodring God (uncommon)
Pitch-Black Cave (uncommon)
Windborn Drake (uncommon)
Vulture's Shadow (common)
Nantuko Prophet (common)
Nestlink (common)
Underbrush Centaur (common)
Desert Mummies (common)
Bloodcut Zombie (common)
Gargantuan Trekker (common)
Embark Geology (common)
Soil of Life (common)
Plains (basic)