Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equip {3}

Whenever equipped creature would become the target of a spell or ability, you choose a different target instead.
 U 
Instant
If all creatures you control are attacking or blocking they get +2/+2 until the end of the turn.
 U 
Creature – Zombie Cleric
When Eternal Praetor comes into play put a -1/-1 counter on all creatures you control.

{b}{t}: Move a -1/-1 from target creature you control to target creature an opponent controls.
3/3
 U 
Sorcery
Exile X target creatures where X is the number of enchantments on the battlefield.
It is better to execute the spirit than the flesh.
 C 
Creature – Bird Nomad
Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
 C 
Enchantment – Aura
When enchanted creature is tapped deal 1 damage to target creature or player.
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
 C 
Creature – Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4/3
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Artifact
Equip {1}

Equipped creature gets +2/-1 and has reach.
When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
 C 
Creature – Centaur
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
 C 
Creature – Insect Warrior
Trample
3/3
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
 C 
Enchantment
Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
Forest
 
 B 
Basic Land – Forest

Mirror Grail (rare)
Staunch Alignment (uncommon)
Eternal Praetor (uncommon)
Timeless Abandonment (uncommon)
Buzzard Scavenger (common)
Geomancer's Blast (common)
Propaganda Zealot (common)
Lava Zombie (common)
Crippling Power (common)
Spearbranch (common)
Underbrush Centaur (common)
Bladescythe (common)
Cephalid Aristocrat (common)
Fertile Ash (common)
Forest (basic)