Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Insect Druid
Whenever you cast a sorcery spell add {g}{g}{g} to your mana pool.
"Astrology is not to be read as text for knowledge, but as poetry for inspiration." -Valk-Lun, Nantuko shaman.
1/2
 U 
Artifact
{2}{t}: Return target creature you control to its owner's hand: You may put a creature card that shares a type with the target creature from your hand onto the battlefield
 U 
Instant
Deal 9 damage to target creature that entered the battlefield this turn.
His father would be proud, if he wasn't a smoldering pile of ash.
 U 
Creature – Treefolk
Trample

Whenever Woodring God deals combat damage to a player put a forest from your graveyard into play tapped.
3/5
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Camel Nomad
Horsemanship
3/3
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Enchantment – Aura
When enchanted creature is tapped deal 1 damage to target creature or player.
 C 
Enchantment – Aura
Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Creature – Elemental Warrior
Stoneling's power and toughness are equal to the number of untapped mountains you control.
*/*
 C 
Creature – Elephant Nomad
{t}: Gain one life for each enchantment you control.
3/4
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
 C 
Tribal Sorcery – Zombie
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
Plains
 
 B 
Basic Land – Plains

Treetop Stargazer (rare)
Dusty Tome (uncommon)
Burning Prodigy (uncommon)
Woodring God (uncommon)
Terramorphic Expanse (common)
Camelback Barterers (common)
Nestlink (common)
Geomancer's Blast (common)
Betrayal of Body (common)
Nefarious Odor (common)
Stoneling (common)
Scriptmaster (common)
Barrenmancer (common)
Corpsepump (common)
Plains (basic)