Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put two +1/+1 counters on all creatures that dealt damage to an opponent this turn.
"One after one they fall, and the war becomes more like sport." – Abringon
 U 
Sorcery
Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
 U 
Creature – Wall
Defender

{1}{b}:Target creature being blocked by Pitch-Black Cave gets -2/-1 until the end of the turn.
0/3
 U 
Creature – Elemental
Trample

Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters)*
4/4
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
 C 
Sorcery
You may remove one counter of any kind from any number of permanents on the battlefield.
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and cannot activate its activated abilities.

Equip {2}
 C 
Sorcery
Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
 C 
Creature – Crocodile Nomad
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
 C 
Instant
In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
 C 
Sorcery
Deal 3 damage to all tapped creatures.
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
 C 
Instant
Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
 C 
Creature – Insect Advisor
Wither
2/2
Forest
 
 B 
Basic Land – Forest

Viciousness (rare)
Lava Spear (uncommon)
Pitch-Black Cave (uncommon)
Algae Rusher (uncommon)
Embark Geology (common)
Solemn Hymns (common)
Skin Temper (common)
Lack of Morale (common)
Desert Crocodile (common)
Mistcasting (common)
Sandtrap (common)
Barrenmancer (common)
Disruptive Thoughts (common)
Nantuko Judge (common)
Forest (basic)