Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Serpent
Islandwalk

Sacrifice Ocean's Sunder if you control no islands.

During your upkeep target opponent gains control of one island you control.
5/5
 U 
Sorcery
Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward.
 U 
Enchantment – Aura
Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control.
 U 
Creature – Human Artificer
At the beginning of your upkeep you may pay {3}. If you do, target equipment attached to Embark Forgemaster becomes a copy of target equipment attached to another creature you control.
2/3
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
 C 
Sorcery
Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
 C 
Creature – Human Nomad
Mountainwalk

Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn.
2/2
 C 
Instant
Target unblocked creature doesn't untap during its controller's next untap step.
 C 
Instant
Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature.
 C 
Creature – Camel Nomad
Horsemanship
3/3
 C 
Creature – Human Nomad
Caravan- When Sandstrider attacks other target creature that shares a creature type with Sandstrider gains first strike until the end of the turn.
2/2
 C 
Creature – Bird Nomad
Flying

{w}{w}: Sunshadow Vulture gains shroud until the end of the turn.
2/2
 C 
Land
{t}; Add {1} to your mana pool. If that {1} is not spent casting a red spell take 1 damage. If {1} was spent casting a red creature spell that creature comes into play with haste.
Swamp
 
 B 
Basic Land – Swamp

Ocean's Sunder (rare)
Dark Liasons (uncommon)
Magmaveins (uncommon)
Embark Forgemaster (uncommon)
Midnight Blossom (common)
Propaganda Zealot (common)
Life's Madness (common)
Dune Tracker (common)
Tidal Pull (common)
Disciplined Thoughts (common)
Camelback Barterers (common)
Sandstrider (common)
Sunshadow Vulture (common)
Volcanic Vent (common)
Swamp (basic)