Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
If enchanted creature has any counters on it you may pay {1} to remove a counter from it.

Untap enchanted creature during your end step if you control at least 2 untapped lands.
 U 
Enchantment
Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play.
Though they live as scattered tribes, all Alomi gather for the passing of one another.
 U 
Creature – Ape
Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
 U 
Creature – Elephant Nomad
Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it.
2/3
 C 
Sorcery
Target player reveals his or hand and discards one creature card of your choice.
 C 
Enchantment – Aura
Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Creature – Centaur
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 C 
Instant
Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.
 C 
Creature – Bird Nomad
Flying

{w},{t}: Target white creature you control gets +1/+2 until the end of the turn.
1/2
 C 
Creature – Sphinx
Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card.
5/3
 C 
Sorcery
Deal 3 damage to all tapped creatures.
 C 
Creature – Bird Nomad
Flying

{w}{w}: Sunshadow Vulture gains shroud until the end of the turn.
2/2
Plains
 
 B 
Basic Land – Plains

Roots of Meditation (rare)
Desert Troop (uncommon)
Tiphu Gorilla (uncommon)
Sandstorm Groundskeeper (uncommon)
Womb Raid (common)
Betrayal of Body (common)
Nestlink (common)
Underbrush Centaur (common)
Long-Armed Raider (common)
Depressing Thoughts (common)
Buzzard Hatchling (common)
Mutewind Hijacker (common)
Sandtrap (common)
Sunshadow Vulture (common)
Plains (basic)