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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Cephalid Rogue
You may choose not to untap Cephalid Saboteur.

{g}{t}: Target land becomes a forest as long as Cephalid Saboteur is tapped.
1/1
 
 R 
Artifact – Equipment
Equip {3}

Whenever equipped creature would become the target of a spell or ability, you choose a different target instead.
 U 
Tribal Enchantment – Human Aura
Enchanted creature gets +2/+2.

If the enchanted creature is human it gains +2/+2 and intimidate instead.
 U 
Sorcery
Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
 U 
Enchantment – Aura
Enchanted creature loses all abilities and gains flying.
"Come, take to the skies. We have a freedom beyond all others." -Tharang, Viashino Warrior
 C 
Sorcery
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
 C 
Artifact
{3}{t}: Reveal cards from the top of your library until you reveal a land. You may choose to put that land onto the battlefield or add it to your hand. All other revealed cards into your graveyard.
 C 
Creature – Insect Horror
{1}{b}{g}, Sacrifice a creature: You may cast Gravebitten from your graveyard without paying its mana cost until end of turn.
4/4
 C 
Creature – Elephant Nomad
{t}: Gain one life for each enchantment you control.
3/4
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 C 
Creature – Bird Cleric
Flying

{t}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
 C 
Creature – Bird
Flying

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
0/1
Mountain
 
 B 
Basic Land – Mountain

Cephalid Saboteur (uncommon, foil)
Mirror Grail (rare)
Embark's Sigil (uncommon)
Lava Spear (uncommon)
Avian Evolution (uncommon)
Searing Lava (common)
Midnight Blossom (common)
Vicegrip (common)
Terradrill (common)
Gravebitten (common)
Scriptmaster (common)
Fleshcraft Sphinx (common)
Aven Redeemer (common)
Flock Follower (common)
Mountain (basic)