Foundations: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may choose not to untap Cephalid Necromancer during your untap step.
![]() ![]() : Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.3/3
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Flying
Distant Cloud has shroud as long as it is the only blue creature you control. If Distant Cloud deals damage to a player that player may draw a card. 3/3
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When Barkrender attacks discard the top eight cards from your library.
Some cephalids forgot their heritage of craftiness and treachery and entirely embraced their new home.
9/2
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Defender
: Regenerate Defense Dead.2/5
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Destroy target enchantment. If you control an enchantment gain 5 life.
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Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have " : Regenerate this creature."8/8
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Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card. 5/3
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Hierarchy 2
When Capture Claw becomes tapped add to your mana pool.2/3
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
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Outlaw Nantuko has protection from green.
![]() : Outlaw Nantuko has protection from white until the end of the turn.
![]() : Outlaw Nantuko has protection from black until the end of the turn.2/1
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Haste
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures. 4/3
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Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
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Prevent all but 1 damage to any white creature you control.
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Cephalid Necromancer
(rare)
Distant Cloud
(uncommon)
Barkrender
(uncommon)
Defense Dead
(uncommon)
Midnight Blossom
(common)
Grand Life Caster
(common)
Mutewind Hijacker
(common)
Capture Claw
(common)
Desert Mummies
(common)
Propaganda Zealot
(common)
Outlaw Nantuko
(common)
Bloodrush Minotaur
(common)
Vinesnapper
(common)
Vulture's Shadow
(common)
Forest
(basic)





: Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.



: Regenerate this creature."

