Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hierarchy 2
Whenever a creature you control with a +1/+1 counter on it deals combat damage to another creature spell that creature is returned to the player's hand at the end of the combat phase. 3/2
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When Past's Scion enters the battlefield you may cast a target sorcery from your graveyard and then exile it.
2/2
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Sacrifice a non-basic land: Cliffbreaker Hellion gets +2/+2 and trample until end of turn.
It's theorized that the mutation for flight became so prominent in viashino evolution because it offered a means to escape from hellion attacks.
3/2
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When Future's Scion enters the battlefield draw four cards and then shuffle three back into your deck.
When Future's Scion leaves the battlefield shuffle your hand back into your deck and draw two cards. 2/2
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Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
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Hierarchy 2
When Capture Claw becomes tapped add to your mana pool.2/3
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First strike
![]() : Swift Swordsman lose first strike and gains flying.Flying is nothing more than outrunning gravity.
2/2
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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Outlaw Nantuko has protection from green.
![]() : Outlaw Nantuko has protection from white until the end of the turn.
![]() : Outlaw Nantuko has protection from black until the end of the turn.2/1
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Destroy target enchantment. If you control an enchantment gain 5 life.
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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All creatures with wither get +1/+1 until the end of the turn.
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![]() ![]() ![]() ![]() : Destroy target land and deal 1 damage to its controller."It is pointless to fight them on land, for they'll take that from beneath your feet."- Tharang, Viashino warrior.
2/2
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Defender
When Magnificent Wall enters the graveyard from the battlefield add to your mana pool.0/3
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Ornin, Scalemaster Bey
(rare)
Past's Scion
(uncommon)
Cliffbreaker Hellion
(uncommon)
Future's Scion
(uncommon)
Gorehorn
(common)
Capture Claw
(common)
Swift Swordsman
(common)
Cull
(common)
Outlaw Nantuko
(common)
Midnight Blossom
(common)
Desert Mummies
(common)
Hopeless Onset
(common)
Embark Geomancer
(common)
Magnificent Wall
(common)
Mountain
(basic)






: Outlaw Nantuko has protection from white until the end of the turn.

: Destroy target land and deal 1 damage to its controller.