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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elephant Nomad
Caravan- When Sandhammer Saint attacks target other creature that shares a creature type with Sandhammer Saint gains protection from creatures and artifacts until the end of the turn.
3/4
 U 
Instant
Cast Sundering the Holy only if a creature died this turn.

Destroy target permanent.
 U 
Summon – Leper
First Strike, Wither
"Even the sickly must put forth their effort for this dream, lest they bear the weight of treachery in addition to their ailments." -Trachol Bausahn
2/3
 U 
Creature – Djinn
Stormkeeper is unblockable if {u}{u} was spent casting it.

When Stormkeeper deals combat damage to a player deal 2 damage to target creature.
2/2
 C 
Creature – Whale Beast
Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
 C 
Creature – Minotaur Berserker
Haste

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).

Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
4/3
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Sorcery
You may remove one counter of any kind from any number of permanents on the battlefield.
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Enchantment – Aura
Enchant Land

Enchanted Land has shroud.
Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 C 
Creature – Human Nomad
{t}: Tap target creature as long as at least one other creature on the battlefield is tapped.
4/4
 C 
Land
{t}; Add {1} to your mana pool. If that {1} is not spent casting a red spell take 1 damage. If {1} was spent casting a red creature spell that creature comes into play with haste.
 C 
Sorcery
Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
Swamp
 
 B 
Basic Land – Swamp

Sandhammer Saint (rare)
Sundering the Holy (uncommon)
Leper Legion (uncommon)
Stormkeeper (uncommon)
Shore Hound (common)
Bloodrush Minotaur (common)
Crippling Power (common)
Solemn Hymns (common)
Wandering Goat (common)
Forgotten Path (common)
Fleshcraft Sphinx (common)
Dune Keeper (common)
Volcanic Vent (common)
Lack of Morale (common)
Swamp (basic)