Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() : Clinging Vines gains +X/+Y until end of turn where X and Y are the power and toughness or target other creature.Jyhelm cephalids did not forgot their treachery when they left the seas. The forests provided ample raw materials for them.
1/2
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Shroud, Forestwalk
: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.1/1
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Equipped creature gains +4/+0 and has wither.
Equip ![]() Gesh-Odt still enjoys his jokes long after his death.
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Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
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Enchant Land
Enchanted Land has shroud. Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
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Flying
![]() : Sunshadow Vulture gains shroud until the end of the turn.2/2
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Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
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During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.
![]() ; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature. |
Trample
3/3
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Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend. 0/2
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Flying
: Prevent the next 2 damage that would be dealt to target creature or player this turn.2/2
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Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
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Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn.
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Flying
All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter. 5/5
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Clinging Vines
(rare)
Elusive Ocelot
(uncommon)
Husk Blades
(uncommon)
Lava Spear
(uncommon)
Forgotten Path
(common)
Sunshadow Vulture
(common)
Imperial Growth
(common)
Oblivion Scope
(common)
Bladescythe
(common)
Forgefiend
(common)
Aven Redeemer
(common)
Royal Claims
(common)
Necromancer's Jeer
(common)
Fleshcraft Sphinx
(common)
Mountain
(basic)




: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.


; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.