Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek.
{t}: Add {g}, {u}, or {b} to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it.
 U 
Enchantment – Aura
Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control.
 U 
Creature – Elemental
Trample

Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters)*
4/4
 U 
Instant
Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
 C 
Creature – Bird Nomad
Flying

{w}{w}: Sunshadow Vulture gains shroud until the end of the turn.
2/2
 C 
Creature – Zombie Soldier
{1}{b}{b}: Combat damage dealt by Dreadwalker can't be prevented.
5/4
 C 
Creature – Elemental
Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
 C 
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Tribal Sorcery – Zombie
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
 C 
Creature – Human Wizard
{1}{r}{r}{r}{t}: Destroy target land and deal 1 damage to its controller.
"It is pointless to fight them on land, for they'll take that from beneath your feet."- Tharang, Viashino warrior.
2/2
 C 
Artifact
Equip {1}

Equipped creature gets +2/-1 and has reach.
When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
 C 
Creature – Insect
Outlaw Nantuko has protection from green.
{1}{b}: Outlaw Nantuko has protection from white until the end of the turn.
{1}{w}: Outlaw Nantuko has protection from black until the end of the turn.
2/1
Island
 
 B 
Basic Land – Island

Cavern Creek (rare)
Magmaveins (uncommon)
Algae Rusher (uncommon)
Dustbright (uncommon)
Sunshadow Vulture (common)
Dreadwalker (common)
Vinesnapper (common)
Brace for Impact (common)
Nestlink (common)
Wandering Goat (common)
Corpsepump (common)
Embark Geomancer (common)
Spearbranch (common)
Outlaw Nantuko (common)
Island (basic)