Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon Nomad
Flying, Trample
{2}; Sacrifice a creature- deal X damage to target creature or player when Sandblast Dragon attacks where is the sacrificed creature's power.
5/5
 U 
Enchantment – Aura
Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control.
 U 
Creature – Elemental
Flying

Distant Cloud has shroud as long as it is the only blue creature you control.

If Distant Cloud deals damage to a player that player may draw a card.
3/3
 U 
Creature – Bird Nomad
Flying
{2}{w}{w}: Destroy target artifact and put a 2/2 white bird token with flying onto the battlefield.
2/5
 C 
Enchantment – Aura
Enchant Land

Enchanted Land has shroud.
Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
 C 
Land
{t}; Add {1} to your mana pool. If that {1} is not spent casting a red spell take 1 damage. If {1} was spent casting a red creature spell that creature comes into play with haste.
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
 C 
Creature – Elephant Nomad
Defender
3/6
 C 
Sorcery
Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Instant
Destroy target land you control and target land you don't control.

If a land was already destroyed this turn destroy two lands you don't control instead.
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
 C 
Creature – Camel Nomad
Horsemanship
3/3
Plains
 
 B 
Basic Land – Plains

Sandblast Dragon (rare)
Magmaveins (uncommon)
Distant Cloud (uncommon)
Vulture Nestmother (uncommon)
Forgotten Path (common)
Volcanic Vent (common)
Propaganda Zealot (common)
Gargantuan Trekker (common)
Parted Path (common)
Crippling Power (common)
Wandering Goat (common)
Desecrate Earth (common)
Cephalid Aristocrat (common)
Camelback Barterers (common)
Plains (basic)