Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Horsemanship
3/3
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Equip
Equipped creature gets +3/+3 When equipped creature attacks tap target creature. |
: Target creature you control gains protection from the color of your choice until end of turn.1/1
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Stormkeeper is unblockable if
![]() was spent casting it.
When Stormkeeper deals combat damage to a player deal 2 damage to target creature. 2/2
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Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
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In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
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Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
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![]() ; If was spent to play this ability prevent the next three damage that would be deal to you this turn. If was spent to play this ability target creature gets -1/-1 until the end of the turn.1/2
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Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
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![]() ; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.1/3
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Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
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Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
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Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
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Deal 3 damage to all tapped creatures.
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Camelback Barterers
(common, foil)
Grand Hammer
(rare)
Mother of Runes
(uncommon)
Stormkeeper
(uncommon)
Dustbright
(uncommon)
Necrotic Blaster
(common)
Long-Armed Raider
(common)
Nantuko Prophet
(common)
Imposing Will
(common)
Rooteater
(common)
Disillusioned Thoughts
(common)
Corpsepump
(common)
Disruptive Thoughts
(common)
Sandtrap
(common)
Island
(basic)


: Target creature you control gains protection from the color of your choice until end of turn.





