Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All opponents sacrifice a creature they control. If the sacrificed creature wasn't black they must discard one card.
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First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
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Caravan- When Alomi Suntrailer attacks target other creature that shares a creature type with Alomi Suntrailer gains +1/+1 for each untapped land you control until the end of the turn.
2/2
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Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)
Sacrifice Bloodcaster: Counter target spell. 1/1
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Target unblocked creature doesn't untap during its controller's next untap step.
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Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
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Lifelink
1/2
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Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn. 2/2
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Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn.
2/1
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If you have no cards in your hand Wandering Goat has double strike.
If you control no other creatures Wandering Goat has first strike. 3/2
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Target player reveals his or hand and discards one creature card of your choice.
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Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
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Harmful Intent
(rare)
Enraged Geomancers
(uncommon)
Alomi Suntrailer
(uncommon)
Bloodcaster
(uncommon)
Tidal Pull
(common)
Imposing Will
(common)
Desert Mummies
(common)
Vinesnapper
(common)
Parasitic Nantuko
(common)
Spitting Efreet
(common)
Sandrunner
(common)
Wandering Goat
(common)
Womb Raid
(common)
Disruptive Thoughts
(common)
Island
(basic)






