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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Tepid Mangrove enters the battlefield you may exile a card from your hand and put an expanse counter on Tepid Mangrove.
{t}: Add {b}, {g}, or {w} to your mana pool. Tepid Mangrove deals 2 damage to you unless it has an expanse counter on it.
 U 
Instant
Name a land then tap all lands with that name. Each player is dealt 2 damage for each land with that name that he or she controls.
 U 
Creature – Human Warrior
Tample, Haste
"Those that run to battle, run only to readied spears."- Caulsieg's address upon reaching the rank of general in year 1528 of the Alomi calender.
7/6
 U 
Enchantment
For every card in your graveyard that was put there from your library lands you control produce an extra mana of the color they would normally produce until the end of the turn.
 C 
Tribal Sorcery – Zombie
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Sorcery
You may remove one counter of any kind from any number of permanents on the battlefield.
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
 C 
Creature – Elemental
{r}{r}; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.
1/1
 C 
Enchantment
Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
Island
 
 B 
Basic Land – Island

Tepid Mangrove (rare)
Sand Covering (uncommon)
Zarfaln's Troops (uncommon)
Awaited Rain (uncommon)
Corpsepump (common)
Vicegrip (common)
Desert Mummies (common)
Wandering Goat (common)
Midnight Blossom (common)
Solemn Hymns (common)
Nefarious Odor (common)
Barrenmancer (common)
Ashen Screamer (common)
Fertile Ash (common)
Island (basic)