Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Disharmonizer enters the battlefield if
was spent to play Disharmonizer destroy target non-creature permanent. If was spent to play Disharmonizer, destroy target creature.2/2
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![]() : Exile a Forest you control. Put a 1/1 green Saproling token into play that has the ability tap this creature to add to your mana pool.2/3
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Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it.
2/3
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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard
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Put a -1/-1 counter on enchanted creature during your upkeep.
If enchanted creature is black, you may put a -1/-1 on target other creature. If enchanted creature is green you may put a -1/-1 counter on target other creature. |
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Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
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Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
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Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
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When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands.
6/5
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Enchanted creature has
![]() ![]() ; Target creature gains +4/+4 until the end of the turn. |
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During your upkeep pay 3 life or sacrifice Nefarious Odor.
All non-zombie creatures come into play with one -1/-1 counter. |
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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First strike
![]() : Swift Swordsman lose first strike and gains flying.Flying is nothing more than outrunning gravity.
2/2
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Defender
When Magnificent Wall enters the graveyard from the battlefield add to your mana pool.0/3
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Disharmonizer
(rare)
Cephalid Ecomancer
(uncommon)
Sandstorm Groundskeeper
(uncommon)
Dissipate
(uncommon)
Betrayal of Body
(common)
Embark Geology
(common)
Bloodtide Guard
(common)
Disillusioned Thoughts
(common)
Algae Walker
(common)
Nestlink
(common)
Nefarious Odor
(common)
Desert Mummies
(common)
Swift Swordsman
(common)
Magnificent Wall
(common)
Mountain
(basic)


was spent to play Disharmonizer destroy target non-creature permanent. If
was spent to play Disharmonizer, destroy target creature.
tap this creature to add 



