Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). 0/1
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Sacrifice all tokens you control. If
was spent to play Dead Again target opponent loses 1 life per token sacrificed. If was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed. |
For every card in your graveyard that was put there from your library lands you control produce an extra mana of the color they would normally produce until the end of the turn.
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Target legendary creature you control fights target legendary creature you don't control.
Put a +1/+1 counter on target legendary creature you control. |
Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control.
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Flying
![]() : Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.2/2
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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Flying
All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter. 5/5
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All creatures with wither get +1/+1 until the end of the turn.
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Haste.
As long as you have two islands tapped Tidal Scavenger has trample. 3/2
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![]() , Sacrifice Critical Assistant; Return target creature sent to your graveyard during this turn to the battlefield."If you can still walk the battlefield while your commander cannot, then you have failed your duties." – Praeth, Embark General.
0/1
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Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
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Defender
Gain 1 life for every creature that enters a graveyard from the battlefield. 0/3
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When enchanted creature is tapped deal 1 damage to target creature or player.
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Flock Follower
(common, foil)
Dead Again
(rare)
Awaited Rain
(uncommon)
Battle for Leader
(uncommon)
Organic Nutrients
(uncommon)
Cloudmaster
(common)
Desert Mummies
(common)
Fleshcraft Sphinx
(common)
Hopeless Onset
(common)
Tidal Scavenger
(common)
Critical Assistant
(common)
Parted Path
(common)
Soil of Life
(common)
Geomancer's Blast
(common)
Swamp
(basic)



was spent to play Dead Again target opponent loses 1 life per token sacrificed. If
was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed.


