Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Land
Whenever a creature is destroyed in combat place 1 blood counter on Bloodpool.
{t}; Sacrifice Bloodpool- Add X {r}{u}{g} to your mana pool where X was the number of blood counters on Bloodpool. At the end of the turn you sacrificed Bloodpool deal damage to yourself equal to twice the amount of mana Bloodpool generated.
 U 
Creature – Ape
Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
 U 
Creature – Treefolk
During your upkeep put a -1/-1 counter on Woodrot Guardians.

When Woodrot Guardians enters the graveyard put X 1/1 green Saproling tokens into play that have the ability tap this creature to add {g} to your mana pool, where X was the number of -1/-1 counters on Woodrot Guardians.
4/4
 U 
Enchantment – Aura
Enchant Land.

Enchanted land loses all abilities and produces {1}.
When the cephalids understood how to empower nature, they also learned how to hinder it.
 C 
Creature – Viashino Warrior
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
 C 
Creature – Bird
Flying, Vigilance
1/1
 C 
Enchantment
Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
 C 
Tribal Sorcery – Zombie
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
 C 
Sorcery
Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
 C 
Creature – Human Cleric
{1}{w}, Sacrifice Critical Assistant; Return target creature sent to your graveyard during this turn to the battlefield.
"If you can still walk the battlefield while your commander cannot, then you have failed your duties." – Praeth, Embark General.
0/1
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
 C 
Land
{t}; Add {1} to your mana pool. If that {1} is not spent casting a red spell take 1 damage. If {1} was spent casting a red creature spell that creature comes into play with haste.
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
 C 
Instant
Deal 3 damage to target creature and 1 damage to target player.
Plains
 
 B 
Basic Land – Plains

Bloodpool (mythic)
Tiphu Gorilla (uncommon)
Woodrot Guardians (uncommon)
Mirage Glimmer (uncommon)
Bloodtide Guard (common)
Vigilant Sparrow (common)
Fertile Ash (common)
Corpsepump (common)
Parted Path (common)
Critical Assistant (common)
Plate Collision (common)
Volcanic Vent (common)
Soil of Life (common)
Dramatic Thoughts (common)
Plains (basic)