Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice all tokens you control. If
was spent to play Dead Again target opponent loses 1 life per token sacrificed. If was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed. |
Shroud, Forestwalk
: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.1/1
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When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2
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When Depth Lurker comes into play deal 2 damage to target creature or player.
![]() : Depth Lurker is unblockable until the end of the turn.2/2
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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Destroy all creature tokens. They cannot be regenerated.
"The Nantuko have do not have different words for "birth" and "death." I wonder if this will change that." -Nolso, Embark cleric.
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Flying
: Prevent the next 2 damage that would be dealt to target creature or player this turn.2/2
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When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
: Lava Zombie gets +1/+0 until end of turn.4/3
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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First strike, trample
2/2
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Deal 3 damage to target creature and 1 damage to target player.
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Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
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Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3/3
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Dead Again
(rare)
Elusive Ocelot
(uncommon)
Rabid Wolf
(uncommon)
Depth Lurker
(uncommon)
Tendril Python
(common)
Cull
(common)
Crushed Nest
(common)
Aven Redeemer
(common)
Lava Zombie
(common)
Spearbranch
(common)
Coral Lurker
(common)
Dramatic Thoughts
(common)
Shore Hound
(common)
Retromancer
(common)
Plains
(basic)



was spent to play Dead Again target opponent loses 1 life per token sacrificed. If
was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed.
: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.

: Target land you control is indestructible until the end of the turn.