Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
![]() : Switch Coral Wall's power and toughness until the end of the turn.3/6
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Creature and artifact spells cost
less to cast, where is the number of cards in your hand.In the desert the lighter the load the better.
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If all creatures you control are attacking or blocking they get +2/+2 until the end of the turn.
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Flying
![]() , : Regenerate target creature4/5
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Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship. 1/1
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Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
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- Add to your mana pool.
Sacrifice Hollowed Forest during your end step if you control no other Forests. |
Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
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![]() ; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.1/1
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Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
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Deal 3 damage to target creature and 1 damage to target player.
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Destroy all creature tokens. They cannot be regenerated.
"The Nantuko have do not have different words for "birth" and "death." I wonder if this will change that." -Nolso, Embark cleric.
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
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Coral Wall
(common, foil)
Featherlight
(rare)
Staunch Alignment
(uncommon)
Shedding Angel
(uncommon)
Camel Pursuers
(uncommon)
Bloodtide Guard
(common)
Hollowed Forest
(common)
Parted Path
(common)
Ashen Screamer
(common)
Lack of Morale
(common)
Dramatic Thoughts
(common)
Crushed Nest
(common)
Cull
(common)
Imposing Will
(common)
Plains
(basic)



less to cast, where 

: Regenerate target creature
