Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal cards from the top of your deck until you reveal a creature card. Put that card onto the battlefield and send all other cards revealed this way to the graveyard. Lose 1 life for each card discarded this way.
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Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
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First Strike, Wither
"Even the sickly must put forth their effort for this dream, lest they bear the weight of treachery in addition to their ailments." -Trachol Bausahn
2/3
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Equipped creature gains +4/+0 and has wither.
Equip ![]() Gesh-Odt still enjoys his jokes long after his death.
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Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
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Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
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Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card. 5/3
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Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
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![]() ; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.1/3
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Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
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When enchanted creature is tapped deal 1 damage to target creature or player.
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Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
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Flying
, : Target white creature you control gets +1/+2 until the end of the turn.1/2
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Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.
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Daring Curiousity
(mythic)
Tiphu Gorilla
(uncommon)
Leper Legion
(uncommon)
Husk Blades
(uncommon)
Underbrush Centaur
(common)
Plate Collision
(common)
Mutewind Hijacker
(common)
Long-Armed Raider
(common)
Rooteater
(common)
Cephalid Aristocrat
(common)
Geomancer's Blast
(common)
Life's Madness
(common)
Buzzard Hatchling
(common)
Depressing Thoughts
(common)
Swamp
(basic)









: Target white creature you control gets +1/+2 until the end of the turn.