Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}- Remove two +1/+1 counters from any number of creatures you control: Add {u}{r} to your mana pool.
 U 
Creature – Insect
Flying

{t}: Target land may produce {g}, {w}, or {b} mana in addition to what it would normally produce.
0/1
 U 
Enchantment
Blue creatures you control are unblockable as long as all islands you control are tapped.
 U 
Sorcery
Destroy target land. Search your library for two land cards. Put one onto the battlefield and add the other to your hand. Shuffle your library afterward.
 C 
Creature – Insect
Flying.

{1}{w}, return Sunblossom Butterfly to your hand. Target creature cannot attack or block until the end of the turn.
0/1
 C 
Sorcery
Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
 C 
Instant
Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
 C 
Creature – Minotaur Berserker
Haste

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).

Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
4/3
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
 C 
Land
{t}: Add {1} to your mana pool.

{g}, {t}: Add {b}{u} to your mana pool.
 C 
Creature – Zombie Assassin
Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature.
Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield.
3/2
Plains
 
 B 
Basic Land – Plains

Broodhollow (rare)
Prism Butterfly (uncommon)
Murk Sea (uncommon)
Root of the Problem (uncommon)
Sunblossom Butterfly (common)
Parted Path (common)
Depressing Thoughts (common)
Barrenmancer (common)
Fleshcraft Sphinx (common)
Plate Collision (common)
Bloodrush Minotaur (common)
Cavemaster (common)
Dank Cavern (common)
Bloodcut Zombie (common)
Plains (basic)