Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() , : Regenerate target creature4/5
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The next time a Zombie or Cleric you control is put into a graveyard from the battlefield this turn, you may play two zombie or cleric creature spells from your hand without paying their mana costs.
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Flying
Creatures with a power less than Decree Holder can't attack unless their controller pays ![]() 3/4
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Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control.
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Enchanted creature gets +2/+2.
If the enchanted creature is human it gains +2/+2 and intimidate instead. |
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Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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: Tap target creature as long as at least one other creature on the battlefield is tapped.4/4
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During your upkeep put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn. |
Haste.
As long as you have two islands tapped Tidal Scavenger has trample. 3/2
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Destroy target enchantment. If you control an enchantment gain 5 life.
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Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
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Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
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Deal 3 damage to target creature and 1 damage to target player.
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Shedding Angel
(uncommon, foil)
Schemes of the Damned
(rare)
Decree Holder
(uncommon)
Magmaveins
(uncommon)
Embark's Sigil
(uncommon)
Fertile Ash
(common)
Spearbranch
(common)
Dune Keeper
(common)
Crippling Power
(common)
Tidal Scavenger
(common)
Midnight Blossom
(common)
Plate Collision
(common)
Desert Crocodile
(common)
Dramatic Thoughts
(common)
Swamp
(basic)



: Regenerate target creature



