Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
; add to your mana pool.
![]() : sacrifice Cabbage Patch- all abilities and non-creature, non-artifact spells cost less until the end of the turn. |
Caravan- When Sandhammer Saint attacks target other creature that shares a creature type with Sandhammer Saint gains protection from creatures and artifacts until the end of the turn.
3/4
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Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
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When Barkrender attacks discard the top eight cards from your library.
Some cephalids forgot their heritage of craftiness and treachery and entirely embraced their new home.
9/2
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Exile X target creatures where X is the number of enchantments on the battlefield.
It is better to execute the spirit than the flesh.
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Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
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; Add to your mana pool. If that is not spent casting a red spell take 1 damage. If was spent casting a red creature spell that creature comes into play with haste. |
, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.Even alone an Embark cleric has no fear of death.
2/2
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When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands.
6/5
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Deal 3 damage to all tapped creatures.
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Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
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In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
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During your upkeep put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn. |
Deal 3 damage to target creature and 1 damage to target player.
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Cabbage Patch
(common, foil)
Sandhammer Saint
(rare)
Tiphu Gorilla
(uncommon)
Barkrender
(uncommon)
Timeless Abandonment
(uncommon)
Disillusioned Thoughts
(common)
Volcanic Vent
(common)
Barrenmancer
(common)
Algae Walker
(common)
Sandtrap
(common)
Gorehorn
(common)
Mistcasting
(common)
Crippling Power
(common)
Dramatic Thoughts
(common)
Swamp
(basic)
; add
to your mana pool.

less until the end of the turn.
