Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land – Swamp
Festering Tomb enters the battlefield tapped.
{t}, Add {b} to your mana pool.

At the beginning of your upkeep you may choose not to untap Festering Tomb. If you do put a 2/2 black zombie token onto the field under your control and Festering Tomb deals 2 damage to you.
 U 
Enchantment
Creatures you control creatures gain trample.
 U 
Sorcery
Reveal your hand. Discard all creature cards from it. Then draw X cards where X is the number of creature cards you discarded. Put all land cards drawn this way into play tapped.
 U 
Enchantment
Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play.
Though they live as scattered tribes, all Alomi gather for the passing of one another.
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
 C 
Tribal Sorcery – Zombie
In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
 C 
Creature – Insect
Wither
3/4
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
 C 
Artifact
{3}{t}: Reveal cards from the top of your library until you reveal a land. You may choose to put that land onto the battlefield or add it to your hand. All other revealed cards into your graveyard.
 C 
Instant
In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
 C 
Sorcery
Target player reveals his or hand and discards one creature card of your choice.
 C 
Creature – Snake
Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
1/2
 C 
Creature – Insect Warrior
Trample
3/3
 C 
Sorcery
Destroy all creature tokens. They cannot be regenerated.
"The Nantuko have do not have different words for "birth" and "death." I wonder if this will change that." -Nolso, Embark cleric.
Forest
 
 B 
Basic Land – Forest

Festering Tombs of Jyhelm (rare)
Primal Rage (uncommon)
Sprout of Power (uncommon)
Desert Troop (uncommon)
Cephalid Aristocrat (common)
Necrotic Blaster (common)
Nantuko Defiler (common)
Barrenmancer (common)
Terradrill (common)
Mistcasting (common)
Womb Raid (common)
Tendril Python (common)
Bladescythe (common)
Crushed Nest (common)
Forest (basic)