Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ; Select a number of lands equal to Ignoble Terrapin's toughness and tap them. Those lands don't untap next turn.1/4
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Enchant Land.
Enchanted land loses all abilities and produces .When the cephalids understood how to empower nature, they also learned how to hinder it.
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First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
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Cast Sundering the Holy only if a creature died this turn.
Destroy target permanent. |
Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
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Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card. 5/3
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![]() , Sacrifice Critical Assistant; Return target creature sent to your graveyard during this turn to the battlefield."If you can still walk the battlefield while your commander cannot, then you have failed your duties." – Praeth, Embark General.
0/1
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Hierarchy 2
When Capture Claw becomes tapped add to your mana pool.2/3
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Mountainwalk
Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn. 2/2
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Haste.
As long as you have two islands tapped Tidal Scavenger has trample. 3/2
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Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
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: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
: When Cavemaster deals combat damage discard the top three cards from your library.
: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.1/1
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: Gain one life for each enchantment you control.3/4
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Destroy all creatures dealt damage this turn. You gain one life for each creature destroyed this way.
*We thought our zombies had massacred the Nantuko until morning broke and found our rotting legions in shreds."- Nolso, Embark Cleric.
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Ignoble Terrapin
(rare)
Mirage Glimmer
(uncommon)
Enraged Geomancers
(uncommon)
Sundering the Holy
(uncommon)
Parted Path
(common)
Mutewind Hijacker
(common)
Critical Assistant
(common)
Capture Claw
(common)
Dune Tracker
(common)
Tidal Scavenger
(common)
Skyguard
(common)
Cavemaster
(common)
Scriptmaster
(common)
Killing Night
(common)
Plains
(basic)



; Select a number of lands equal to Ignoble Terrapin's toughness and tap them. Those lands don't untap next turn.



