Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Regenerate all creatures that would be destroyed during the combat phase.
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![]() ; Nightmare Clanker gains target black creature's ability until the end of the turn.2/2
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![]() : Return one creature you control to its owner's hand. Put one land into play tapped.2/3
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Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control.
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Flying
Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn. 3/3
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Target player reveals his or hand and discards one creature card of your choice.
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Defender
3/6
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During your upkeep put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn. |
Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
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All creatures with wither get +1/+1 until the end of the turn.
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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Trample
3/3
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Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
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Flying
![]() : Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.2/2
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Righteous Vitality
(rare)
Nightmare Clanker
(uncommon)
Green Wellcaster
(uncommon)
Magmaveins
(uncommon)
Desert Survivor
(common)
Womb Raid
(common)
Gargantuan Trekker
(common)
Crippling Power
(common)
Imperial Growth
(common)
Hopeless Onset
(common)
Desert Mummies
(common)
Bladescythe
(common)
Gorehorn
(common)
Cloudmaster
(common)
Forest
(basic)






