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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid Wizard
You may choose not to untap Cephalid Necromancer during your untap step.
{b/g}{b/u}{t}: Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.
3/3
 U 
Sorcery
Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control.
 U 
Creature – Human Rogue
{b}{b}{t}: Name a card type. Target player draws a card. If that card is of the chosen type that players adds it to his or her hand. If it is not, exile it.
1/1
 U 
Creature – Viashino Wizard
Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)

Sacrifice Bloodcaster: Counter target spell.
1/1
 C 
Creature – Insect Horror
{1}{b}{g}, Sacrifice a creature: You may cast Gravebitten from your graveyard without paying its mana cost until end of turn.
4/4
 C 
Sorcery
Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
 C 
Instant
Prevent all but 1 damage to any white creature you control.
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Creature – Minotaur Berserker
Haste

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).

Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
4/3
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
 C 
Creature – Sphinx
Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card.
5/3
 C 
Land
{t}; add {1} to your mana pool.

{2}{t}: sacrifice Cabbage Patch- all abilities and non-creature, non-artifact spells cost {3} less until the end of the turn.
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
 C 
Creature – Insect Wall
Defender

When Hivespawn is dealt damage put a 1/1 green insect token with flying into play.
0/2
Plains
 
 B 
Basic Land – Plains

Cephalid Necromancer (rare)
Organic Nutrients (uncommon)
Rumor Bearer (uncommon)
Bloodcaster (uncommon)
Gravebitten (common)
Life's Madness (common)
Vulture's Shadow (common)
Wandering Goat (common)
Bloodrush Minotaur (common)
Barrenmancer (common)
Mutewind Hijacker (common)
Cabbage Patch (common)
Soil of Life (common)
Hivespawn (common)
Plains (basic)