Foundations: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Horsemanship
Each creature you control with Caravan has horsemanship. "If I could lift the mountains with my own strength, I would trust no one but Benthas to carry them to their new location." -Gnarsuth.
1/4
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First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
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Flying
All bird spells you cast cost less to play.His song can be heard across the seas, though the deserts and forests.
1/1
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When Eternal Praetor comes into play put a -1/-1 counter on all creatures you control.
![]() : Move a -1/-1 from target creature you control to target creature an opponent controls.3/3
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Defender
Gain 1 life for every creature that enters a graveyard from the battlefield. 0/3
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Flying
Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn. 3/3
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Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/2
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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Defender
3/6
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Flying, Vigilance
1/1
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![]() ![]() , Sacrifice a creature: You may cast Gravebitten from your graveyard without paying its mana cost until end of turn.4/4
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Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature. Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield. 3/2
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Haste
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures. 4/3
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Benthas, Bearing Infinity
(rare)
Enraged Geomancers
(uncommon)
Mating-Song Sparrow
(uncommon)
Eternal Praetor
(uncommon)
Soil of Life
(common)
Desert Survivor
(common)
Sandtracker Viashino
(common)
Desert Mummies
(common)
Gargantuan Trekker
(common)
Vigilant Sparrow
(common)
Gravebitten
(common)
Bloodcut Zombie
(common)
Bloodrush Minotaur
(common)
Tendril Python
(common)
Swamp
(basic)




: Move a -1/-1 from target creature you control to target creature an opponent controls.
