Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures without counters can't attack.
Amongst the various Eor clans it is understood that only those who have the honor of donning a title within their clan are allowed to fight.
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Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
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Enchanted creature gets +2/+2.
If the enchanted creature is human it gains +2/+2 and intimidate instead. |
: Target creature you control gains protection from the color of your choice until end of turn.1/1
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Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
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Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
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Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
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During your upkeep put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn. |
Destroy all creature tokens. They cannot be regenerated.
"The Nantuko have do not have different words for "birth" and "death." I wonder if this will change that." -Nolso, Embark cleric.
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Horsemanship
3/3
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Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
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Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
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Deal 3 damage to all tapped creatures.
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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Kelp Coliseum
(rare)
Dustbright
(uncommon)
Embark's Sigil
(uncommon)
Mother of Runes
(uncommon)
Flame Crawler
(common)
Brace for Impact
(common)
Shore Hound
(common)
Crippling Power
(common)
Crushed Nest
(common)
Camelback Barterers
(common)
Cephalid Aristocrat
(common)
Skyguard
(common)
Sandtrap
(common)
Spearbranch
(common)
Mountain
(basic)




: Target creature you control gains protection from the color of your choice until end of turn.



