Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Regenerate all creatures that would be destroyed during the combat phase.
 U 
Instant
If all creatures you control are attacking or blocking they get +2/+2 until the end of the turn.
 U 
Creature – Zombie Soldier
When Earth Renderer comes onto the battlefield destroy target land.
When Earth Renderer leaves the battlefield destroy target land.
3/2
 U 
Creature – Insect Angel
Flying
{2}{w}, {t}: Regenerate target creature
4/5
 C 
Creature – Insect Horror
During your end step put a -1/-1 counter on Crawling Husk. During your upkeep puta -1/-1 counter on target other creature.
2/3
 C 
Creature – Insect Druid
{2}{t}; If {w} was spent to play this ability prevent the next three damage that would be deal to you this turn. If {b} was spent to play this ability target creature gets -1/-1 until the end of the turn.
1/2
 C 
Creature – Human Nomad
Mountainwalk

Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn.
2/2
 C 
Creature – Human Cleric
Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have "{0}: Regenerate this creature."
8/8
 C 
Creature – Viashino
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/2
 C 
Creature – Insect
Flying.

{1}{w}, return Sunblossom Butterfly to your hand. Target creature cannot attack or block until the end of the turn.
0/1
 C 
Creature – Treefolk Druid
When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
 C 
Artifact
Equip {1}

Equipped creature gets +2/-1 and has reach.
When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
 C 
Creature – Wall
Defender

{u}{g}: Switch Coral Wall's power and toughness until the end of the turn.
3/6
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
Mountain
 
 B 
Basic Land – Mountain

Righteous Vitality (rare)
Staunch Alignment (uncommon)
Earth Renderer (uncommon)
Shedding Angel (uncommon)
Crawling Husk (common)
Nantuko Prophet (common)
Dune Tracker (common)
Grand Life Caster (common)
Sandtracker Viashino (common)
Sunblossom Butterfly (common)
Elder Trunk (common)
Spearbranch (common)
Coral Wall (common)
Soil of Life (common)
Mountain (basic)