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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
As an additional cost to cast Rage of Heart, discard X cards.


Deal X damage to all creatures target opponent controls where X is the number of cards discarded.
 U 
Creature – Cephalid Druid
{2}{g}: Exile a Forest you control. Put a 1/1 green Saproling token into play that has the ability {t} tap this creature to add {g} to your mana pool.
2/3
 U 
Creature – Insect Shaman
{b}{t}: Put a -1/-1 counter on target creature and other target creature that shares a color with it.
2/2
 U 
Creature – Cat
Shroud, Forestwalk
{u}: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
{b}: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.
1/1
 C 
Creature – Bird
Flying, Vigilance
1/1
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
 C 
Instant
If a creature was blocked this turn, put X -1/-1 counters on it, where X was the power of all creatures blocking it.
 C 
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
 C 
Creature – Viashino Bird
Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
 C 
Creature – Crocodile Nomad
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Creature – Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4/3
 C 
Creature – Treefolk Druid
When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
Plains
 
 B 
Basic Land – Plains

Rage of Heart (rare)
Cephalid Ecomancer (uncommon)
Pestilence Shaman (uncommon)
Elusive Ocelot (uncommon)
Vigilant Sparrow (common)
Propaganda Zealot (common)
Weight of Guilt (common)
Brace for Impact (common)
Skyguard (common)
Desert Crocodile (common)
Wandering Goat (common)
Lava Zombie (common)
Elder Trunk (common)
Cavemaster (common)
Plains (basic)