Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature is destroyed in combat place 1 blood counter on Bloodpool.
; Sacrifice Bloodpool- Add X ![]() ![]() to your mana pool where X was the number of blood counters on Bloodpool. At the end of the turn you sacrificed Bloodpool deal damage to yourself equal to twice the amount of mana Bloodpool generated. |
Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward.
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If all creatures you control are attacking or blocking they get +2/+2 until the end of the turn.
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When Future's Scion enters the battlefield draw four cards and then shuffle three back into your deck.
When Future's Scion leaves the battlefield shuffle your hand back into your deck and draw two cards. 2/2
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Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
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Prevent all but 1 damage to any white creature you control.
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Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have " : Regenerate this creature."8/8
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: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
: When Cavemaster deals combat damage discard the top three cards from your library.
: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.1/1
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Destroy target land you control and target land you don't control.
If a land was already destroyed this turn destroy two lands you don't control instead. |
; Add to your mana pool. If that is not spent casting a red spell take 1 damage. If was spent casting a red creature spell that creature comes into play with haste. |
![]() ![]() : Combat damage dealt by Dreadwalker can't be prevented.5/4
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Haste.
As long as you have two islands tapped Tidal Scavenger has trample. 3/2
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Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
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Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
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Bloodpool
(mythic)
Dark Liasons
(uncommon)
Staunch Alignment
(uncommon)
Future's Scion
(uncommon)
Parted Path
(common)
Vulture's Shadow
(common)
Grand Life Caster
(common)
Cavemaster
(common)
Desecrate Earth
(common)
Volcanic Vent
(common)
Dreadwalker
(common)
Tidal Scavenger
(common)
Searing Lava
(common)
Corpsepump
(common)
Island
(basic)
; Sacrifice Bloodpool- Add X 

to your mana pool where X was the number of blood counters on Bloodpool. At the end of the turn you sacrificed Bloodpool deal damage to yourself equal to twice the amount of mana Bloodpool generated.




: Regenerate this creature."