Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Serpent
Islandwalk

Sacrifice Ocean's Sunder if you control no islands.

During your upkeep target opponent gains control of one island you control.
5/5
 U 
Instant
Name a land then tap all lands with that name. Each player is dealt 2 damage for each land with that name that he or she controls.
 U 
Creature – Angel Nomad
Flying
Caravan- When Starved Angel attacks target other creature that shares a creature type with Starved Angel gains vigilance until the end of the turn.
3/4
 U 
Creature – Bird
Flying

All bird spells you cast cost {1} less to play.
His song can be heard across the seas, though the deserts and forests.
1/1
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 C 
Instant
All creatures with wither get +1/+1 until the end of the turn.
 C 
Creature – Crocodile Nomad
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
 C 
Creature – Camel Nomad
Horsemanship
3/3
 C 
Creature – Camel Efreet Nomad
Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2/2
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
 C 
Enchantment
Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
Forest
 
 B 
Basic Land – Forest

Ocean's Sunder (rare)
Sand Covering (uncommon)
Starved Angel (uncommon)
Mating-Song Sparrow (uncommon)
Magnificent Wall (common)
Hopeless Onset (common)
Desert Crocodile (common)
Camelback Barterers (common)
Spitting Efreet (common)
Vicegrip (common)
Imperial Growth (common)
Desert Mummies (common)
Cephalid Aristocrat (common)
Wandering Goat (common)
Forest (basic)