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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Berserker
Prevent all damage Haunted Headless would deal to creatures. For each damage prevented in this way, put a 1/1 black Spirit token with flying onto the battlefield.
3/3
 U 
Enchantment
Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play.
Though they live as scattered tribes, all Alomi gather for the passing of one another.
 U 
Sorcery
Target legendary creature you control fights target legendary creature you don't control.

Put a +1/+1 counter on target legendary creature you control.
 U 
Sorcery
Destroy target land. Search your library for two land cards. Put one onto the battlefield and add the other to your hand. Shuffle your library afterward.
 C 
Creature – Insect Advisor
Wither
2/2
 C 
Creature – Human Wizard
{1}{r}{r}{r}{t}: Destroy target land and deal 1 damage to its controller.
"It is pointless to fight them on land, for they'll take that from beneath your feet."- Tharang, Viashino warrior.
2/2
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 C 
Creature – Centaur
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
 C 
Creature – Bird Cleric
Flying

{t}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
 C 
Creature – Djinn Nomad
Flying

When Sandscribe is the target of a caravan ability each player may draw a card.
2/2
 C 
Creature – Insect Warrior
Trample
3/3
 C 
Creature – Angel Nomad
Flying

Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn.
3/3
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
Plains
 
 B 
Basic Land – Plains

Haunted Headless (rare)
Desert Troop (uncommon)
Battle for Leader (uncommon)
Root of the Problem (uncommon)
Nantuko Judge (common)
Embark Geomancer (common)
Desert Mummies (common)
Underbrush Centaur (common)
Aven Redeemer (common)
Swift Swordsman (common)
Sandscribe (common)
Bladescythe (common)
Desert Survivor (common)
Propaganda Zealot (common)
Plains (basic)