Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Spirit Avatar
Faceless, Time God cannot enter the battlefield unless it was cast from your hand.
You may activate mana abilities of lands you control as though those abilities' costs didn't include {t}.
4/4
 U 
Creature – Cephalid Druid
You may choose not to untap Cephalid Seebearer during your untap step.

As long as Cephalid Seebearer is tapped you may play basic lands from your graveyard instead of from your hand.
1/1
 U 
Enchantment – Aura
Enchant Land.

Enchanted land loses all abilities and produces {1}.
When the cephalids understood how to empower nature, they also learned how to hinder it.
 U 
Sorcery
Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control.
 C 
Creature – Viashino Bird
Flying

{1}{g}: Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.
2/2
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 C 
Creature – Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4/3
 C 
Enchantment – Aura
Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
 C 
Instant
Destroy target land you control and target land you don't control.

If a land was already destroyed this turn destroy two lands you don't control instead.
 C 
Creature – Human Nomad
Caravan- When Sandstrider attacks other target creature that shares a creature type with Sandstrider gains first strike until the end of the turn.
2/2
 C 
Creature – Human Cleric
{1}{w}, Sacrifice Critical Assistant; Return target creature sent to your graveyard during this turn to the battlefield.
"If you can still walk the battlefield while your commander cannot, then you have failed your duties." – Praeth, Embark General.
0/1
Island
 
 B 
Basic Land – Island

Faceless, Time God (mythic)
Cephalid Seedbearer (uncommon)
Mirage Glimmer (uncommon)
Organic Nutrients (uncommon)
Cloudmaster (common)
Midnight Blossom (common)
Nefarious Odor (common)
Crippling Power (common)
Long-Armed Raider (common)
Lava Zombie (common)
Betrayal of Body (common)
Desecrate Earth (common)
Sandstrider (common)
Critical Assistant (common)
Island (basic)