Foundations: Virtual Booster

Foundations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put two +1/+1 counters on all creatures that dealt damage to an opponent this turn.
"One after one they fall, and the war becomes more like sport." – Abringon
 U 
Creature – Wolf
When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2
 U 
Sorcery
Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control.
 U 
Creature – Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
*/*
 C 
Creature – Human Nomad
{t}: Tap target creature as long as at least one other creature on the battlefield is tapped.
4/4
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
{u}
 
 C 
Instant
Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
 C 
Creature – Elemental
Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
 C 
Creature – Lizard
Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
 C 
Instant
All creatures with wither get +1/+1 until the end of the turn.
 C 
Creature – Insect Shaman
{g}{g}: Target creature you control gains +0/+4 until the end of the turn.
The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Creature – Camel Efreet Nomad
Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2/2
Island
 
 B 
Basic Land – Island

Viciousness (rare)
Rabid Wolf (uncommon)
Organic Nutrients (uncommon)
Soulless One (uncommon)
Dune Keeper (common)
Desert Mummies (common)
Wandering Goat (common)
Cull (common)
Vinesnapper (common)
Flame Crawler (common)
Hopeless Onset (common)
Nantuko Leaf Twirler (common)
Crippling Power (common)
Spitting Efreet (common)
Island (basic)