Foundations: Virtual Booster

Foundations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Plant
{1}{g}{g}: Regenerate Wilting Blossoms and put a 1/1 green saproling token into play.
1/1
 
 R 
Instant
The next time a Zombie or Cleric you control is put into a graveyard from the battlefield this turn, you may play two zombie or cleric creature spells from your hand without paying their mana costs.
 U 
Sorcery
Return target multicolored card from your graveyard to your hand.
 
 U 
Land – Swamp
({t}: add {b} to your mana pool.)
Peat comes into play tapped.
{1}{b}{b}{t}, sacrifice Peat; Destroy target non-black creature. It can't be regenerated.
 U 
Sorcery
Shuffle one basic land you control back into your deck and search for one non-basic land and put it into play tapped.
 C 
Creature – Human Cleric
Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have "{0}: Regenerate this creature."
8/8
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Creature – Viashino Warrior
First strike, trample
2/2
 C 
Enchantment
When Archipelago enters the battlefield put a volcano counter on all islands you control. Whenever all islands you control with a volcano counter are tapped you may add X {u} mana to your mana pool where X is the number of islands you control with volcano counters.
 C 
Instant
Target unblocked creature doesn't untap during its controller's next untap step.
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Creature – Elemental
Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
 C 
Land – Forest
{t}- Add {g} to your mana pool.

Sacrifice Hollowed Forest during your end step if you control no other Forests.
Forest
 
 B 
Basic Land – Forest

Wilting Blossoms (uncommon, foil)
Schemes of the Damned (rare)
Reborn Hope (uncommon)
Peat (uncommon)
Garden Upkeep (uncommon)
Grand Life Caster (common)
Wandering Goat (common)
Coral Lurker (common)
Archipalego (common)
Tidal Pull (common)
Nefarious Odor (common)
Vinesnapper (common)
Plate Collision (common)
Hollowed Forest (common)
Forest (basic)