Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you deal 5 or more damage to a player that player chooses to skip either his or her draw step or main phase.
If 5 or more damage is dealt to you, the player that dealt you that damage gains control of Barbaric Harassment. |
You may choose not to untap Cephalid Saboteur.
![]() : Target land becomes a forest as long as Cephalid Saboteur is tapped.1/1
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Flying
All bird spells you cast cost less to play.His song can be heard across the seas, though the deserts and forests.
1/1
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![]() : Exile a Forest you control. Put a 1/1 green Saproling token into play that has the ability tap this creature to add to your mana pool.2/3
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: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
: When Cavemaster deals combat damage discard the top three cards from your library.
: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.1/1
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All creatures with wither get +1/+1 until the end of the turn.
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: Gain one life for each enchantment you control.3/4
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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Haste
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures. 4/3
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Deal 3 damage to all tapped creatures.
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Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
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Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
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Enchanted creature has
![]() ![]() ; Target creature gains +4/+4 until the end of the turn. |
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
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Barbaric Harassment
(rare)
Cephalid Saboteur
(uncommon)
Mating-Song Sparrow
(uncommon)
Cephalid Ecomancer
(uncommon)
Cavemaster
(common)
Hopeless Onset
(common)
Scriptmaster
(common)
Desert Mummies
(common)
Bloodrush Minotaur
(common)
Sandtrap
(common)
Buzzard Scavenger
(common)
Royal Claims
(common)
Nestlink
(common)
Bloodtide Guard
(common)
Swamp
(basic)



: Target land becomes a forest as long as Cephalid Saboteur is tapped.


