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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put two +1/+1 counters on all creatures that dealt damage to an opponent this turn.
"One after one they fall, and the war becomes more like sport." – Abringon
 U 
Creature – Camel Nomad
Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship.
1/1
 U 
Creature – Elephant Nomad
Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it.
2/3
 U 
Enchantment – Aura
Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control.
 C 
Creature – Insect
Wither
3/4
 C 
Instant
Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
 C 
Sorcery
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 C 
Sorcery
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
 C 
Instant
All creatures with wither get +1/+1 until the end of the turn.
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
 C 
Creature – Camel Efreet Nomad
Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2/2
Forest
 
 B 
Basic Land – Forest

Viciousness (rare)
Camel Pursuers (uncommon)
Sandstorm Groundskeeper (uncommon)
Magmaveins (uncommon)
Nantuko Defiler (common)
Disruptive Thoughts (common)
Cephalid Aristocrat (common)
Searing Lava (common)
Embark Geology (common)
Desert Mummies (common)
Royal Claims (common)
Hopeless Onset (common)
Barrenmancer (common)
Spitting Efreet (common)
Forest (basic)