Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 
 R 
Land
Sandstorm Keep comes into play tapped.

{u/w}{u/w}{t}: All Mountains you control produce an additional {r}{r} this turn.


 U 
Creature – Zombie Minion
Cannibal Cohort gets +3/+0 until end of turn whenever another zombie is put into the graveyard.
Any zombie destroyed is not worth resurrecting. Rather it's best put to use as fuel for the remaining ones.
3/3
 U 
Sorcery
Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
 U 
Creature – Wolf
When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2
 C 
Tribal Sorcery – Zombie
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
 C 
Creature – Elemental Warrior
Stoneling's power and toughness are equal to the number of untapped mountains you control.
*/*
 C 
Creature – Bird
Flying, Vigilance
1/1
 C 
Creature – Camel Efreet Nomad
Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2/2
 C 
Creature – Insect Soldier
{g}{g}; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.
1/3
 C 
Sorcery
Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
 C 
Land
{t}: Add {1} to your mana pool.

{g}, {t}: Add {b}{u} to your mana pool.
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Creature – Human Cleric
{1}{w}, Sacrifice Critical Assistant; Return target creature sent to your graveyard during this turn to the battlefield.
"If you can still walk the battlefield while your commander cannot, then you have failed your duties." – Praeth, Embark General.
0/1
Plains
 
 B 
Basic Land – Plains

Long-Armed Raider (common, foil)
Sandstorm Keep (rare)
Cannibal Cohort (uncommon)
Lava Spear (uncommon)
Rabid Wolf (uncommon)
Corpsepump (common)
Stoneling (common)
Vigilant Sparrow (common)
Spitting Efreet (common)
Rooteater (common)
Lack of Morale (common)
Dank Cavern (common)
Nestlink (common)
Critical Assistant (common)
Plains (basic)