Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect
Wither
3/4
 
 M 
Legendary Creature – Zombie Wizard
Gain control of target land your opponent controls during his or her upkeep.

All lands you tap for mana are destroyed.
6/5
 U 
Creature – Elemental
Trample

Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters)*
4/4
 U 
Creature – Spirit
When Past's Scion enters the battlefield you may cast a target sorcery from your graveyard and then exile it.
2/2
 U 
Land
{t}: Add {u}{u} to your mana pool. Any player may activate this ability but only on his or her turn

Desert Pool untaps during your each opponent's untap step as well as during your own.
 C 
Instant
Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
 C 
Instant
Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
 C 
Creature – Wall
Defender

{u}{g}: Switch Coral Wall's power and toughness until the end of the turn.
3/6
 C 
Sorcery
Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
 C 
Tribal Sorcery – Zombie
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
 C 
Creature – Insect
Wither
3/4
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
Mountain
 
 B 
Basic Land – Mountain

Nantuko Defiler (common, foil)
Trachol, Worldbuilder (mythic)
Algae Rusher (uncommon)
Past's Scion (uncommon)
Desert Pool (uncommon)
Disruptive Thoughts (common)
Imposing Will (common)
Coral Wall (common)
Lack of Morale (common)
Corpsepump (common)
Swift Swordsman (common)
Nantuko Defiler (common)
Long-Armed Raider (common)
Plate Collision (common)
Mountain (basic)