Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a land is untapped it deals one damage to its controller.
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All creatures blocked by Pink Anemone gain -3/-1 until the end of the turn.
Garden decor and security system in one.
2/2
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Creatures you control creatures gain trample.
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Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play.
Though they live as scattered tribes, all Alomi gather for the passing of one another.
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Destroy target land you control and target land you don't control.
If a land was already destroyed this turn destroy two lands you don't control instead. |
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Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
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Target unblocked creature doesn't untap during its controller's next untap step.
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Deal 3 damage to all tapped creatures.
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Prevent all but 1 damage to any white creature you control.
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Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
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Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
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Flying
, : Target white creature you control gets +1/+2 until the end of the turn.1/2
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When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
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In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
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Tectonic Movement
(rare)
Pink Anemone
(uncommon)
Primal Rage
(uncommon)
Desert Troop
(uncommon)
Desecrate Earth
(common)
Vinesnapper
(common)
Tidal Pull
(common)
Sandtrap
(common)
Vulture's Shadow
(common)
Bloodtide Guard
(common)
Skyguard
(common)
Buzzard Hatchling
(common)
Elder Trunk
(common)
Necrotic Blaster
(common)
Mountain
(basic)






: Target white creature you control gets +1/+2 until the end of the turn.
