Foundations: Virtual Booster

Foundations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
 
 R 
Instant
As an additional cost to cast Rage of Heart, discard X cards.


Deal X damage to all creatures target opponent controls where X is the number of cards discarded.
 U 
Creature – Ape
Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
 U 
Artifact – Equipment
Equipped creature gains +4/+0 and has wither.


Equip {3}
Gesh-Odt still enjoys his jokes long after his death.
 U 
Creature – Djinn Nomad
Flying

Creatures with a power less than Decree Holder can't attack unless their controller pays {2}
3/4
 C 
Creature – Viashino Warrior
First strike, trample
2/2
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
 C 
Instant
Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
 C 
Creature – Bird
Flying

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
0/1
 C 
Land – Forest
{t}- Add {g} to your mana pool.

Sacrifice Hollowed Forest during your end step if you control no other Forests.
 C 
Creature – Insect Advisor
Wither
2/2
 C 
Creature – Crocodile Nomad
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Sorcery
Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn.
Swamp
 
 B 
Basic Land – Swamp

Mistcasting (common, foil)
Rage of Heart (rare)
Tiphu Gorilla (uncommon)
Husk Blades (uncommon)
Decree Holder (uncommon)
Coral Lurker (common)
Embark Geology (common)
Imposing Will (common)
Flock Follower (common)
Hollowed Forest (common)
Nantuko Judge (common)
Desert Crocodile (common)
Midnight Blossom (common)
Necromancer's Jeer (common)
Swamp (basic)