Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain control of target land your opponent controls during his or her upkeep.
All lands you tap for mana are destroyed. 6/5
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Equipped creature gains +4/+0 and has wither.
Equip ![]() Gesh-Odt still enjoys his jokes long after his death.
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Flying
Whenever Windborn Drake deals combat damage all players untap a land. 2/2
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Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship. 1/1
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Destroy all creature tokens. They cannot be regenerated.
"The Nantuko have do not have different words for "birth" and "death." I wonder if this will change that." -Nolso, Embark cleric.
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Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature. Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield. 3/2
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Flying
, : Target white creature you control gets +1/+2 until the end of the turn.1/2
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In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
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Target player reveals his or hand and discards one creature card of your choice.
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Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
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Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
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Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
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Creatures you control gain +0/+2 for each untapped forest you control.
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Haste.
As long as you have two islands tapped Tidal Scavenger has trample. 3/2
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Trachol, Worldbuilder
(mythic)
Husk Blades
(uncommon)
Windborn Drake
(uncommon)
Camel Pursuers
(uncommon)
Crushed Nest
(common)
Bloodcut Zombie
(common)
Buzzard Hatchling
(common)
Mistcasting
(common)
Womb Raid
(common)
Skyguard
(common)
Cephalid Aristocrat
(common)
Imperial Growth
(common)
Dim Canopy
(common)
Tidal Scavenger
(common)
Forest
(basic)






: Target white creature you control gets +1/+2 until the end of the turn.

