Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Target land may produce , , or mana in addition to what it would normally produce.0/1
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![]() ![]() : Clinging Vines gains +X/+Y until end of turn where X and Y are the power and toughness or target other creature.Jyhelm cephalids did not forgot their treachery when they left the seas. The forests provided ample raw materials for them.
1/2
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Flying
When Moonlit Specter exits the battlefield each opponent discards a card. 3/3
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When Future's Scion enters the battlefield draw four cards and then shuffle three back into your deck.
When Future's Scion leaves the battlefield shuffle your hand back into your deck and draw two cards. 2/2
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First Strike, Wither
"Even the sickly must put forth their effort for this dream, lest they bear the weight of treachery in addition to their ailments." -Trachol Bausahn
2/3
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Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
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Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
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Flying
When Sandscribe is the target of a caravan ability each player may draw a card. 2/2
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Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
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Lifelink
1/2
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Flying
Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn. 3/3
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When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
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Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
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, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.Even alone an Embark cleric has no fear of death.
2/2
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Prism Butterfly
(uncommon, foil)
Clinging Vines
(rare)
Moonlit Specter
(uncommon)
Future's Scion
(uncommon)
Leper Legion
(uncommon)
Disillusioned Thoughts
(common)
Long-Armed Raider
(common)
Sandscribe
(common)
Underbrush Centaur
(common)
Parasitic Nantuko
(common)
Desert Survivor
(common)
Elder Trunk
(common)
Flame Crawler
(common)
Barrenmancer
(common)
Forest
(basic)
: Target land may produce
,
mana in addition to what it would normally produce.



