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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2}{t}: You may put a multicolored creature with a converted mana cost of 6 or less from your hand onto the battlefield.
 U 
Enchantment – Aura
Whenever enchanted creature deals combat damage to a player,destroy target land you don't control and target land you control.
 U 
Enchantment
Creatures you control creatures gain trample.
 U 
Creature – Spirit
When Past's Scion enters the battlefield you may cast a target sorcery from your graveyard and then exile it.
2/2
 C 
Instant
Destroy target land you control and target land you don't control.

If a land was already destroyed this turn destroy two lands you don't control instead.
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 C 
Artifact
{3}{t}: Reveal cards from the top of your library until you reveal a land. You may choose to put that land onto the battlefield or add it to your hand. All other revealed cards into your graveyard.
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 C 
Enchantment – Aura
Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
 C 
Creature – Insect Warrior
Trample
3/3
 C 
Creature – Bird Nomad
Flying

{w}{w}: Sunshadow Vulture gains shroud until the end of the turn.
2/2
Island
 
 B 
Basic Land – Island

Rainbow Deliverance (rare)
Magmaveins (uncommon)
Primal Rage (uncommon)
Past's Scion (uncommon)
Desecrate Earth (common)
Magnificent Wall (common)
Terradrill (common)
Soil of Life (common)
Midnight Blossom (common)
Crippling Power (common)
Fleshcraft Sphinx (common)
Betrayal of Body (common)
Bladescythe (common)
Sunshadow Vulture (common)
Island (basic)