Foundations: Virtual Booster

Foundations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Cleric
Flying

{b/w}{t}, Sacrifice Ruin Angel: Target opponent loses life equal to Ruin Angel's power or gain life equal to twice Ruin Angel's power.
4/4
 U 
Creature – Zombie Minion
Cannibal Cohort gets +3/+0 until end of turn whenever another zombie is put into the graveyard.
Any zombie destroyed is not worth resurrecting. Rather it's best put to use as fuel for the remaining ones.
3/3
 U 
Creature – Angel Nomad
Flying
Caravan- When Starved Angel attacks target other creature that shares a creature type with Starved Angel gains vigilance until the end of the turn.
3/4
 U 
Land – Forest Swamp
When Rotting Grove comes into play sacrifice a land you control.

{t}: Add {b}{g} to your mana pool.
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
 C 
Creature – Insect
Flying.

{1}{w}, return Sunblossom Butterfly to your hand. Target creature cannot attack or block until the end of the turn.
0/1
 C 
Creature – Bird Nomad
Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
 C 
Creature – Centaur
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
 C 
Creature – Zombie Assassin
Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature.
Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield.
3/2
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
 C 
Artifact
Equip {1}

Equipped creature gets +2/-1 and has reach.
When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
 C 
Enchantment – Aura
When enchanted creature is tapped deal 1 damage to target creature or player.
Forest
 
 B 
Basic Land – Forest

Ruin Angel (rare)
Cannibal Cohort (uncommon)
Starved Angel (uncommon)
Rotting Grove (uncommon)
Soil of Life (common)
Sunblossom Butterfly (common)
Buzzard Scavenger (common)
Underbrush Centaur (common)
Bloodcut Zombie (common)
Plate Collision (common)
Nestlink (common)
Cavemaster (common)
Spearbranch (common)
Geomancer's Blast (common)
Forest (basic)