Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan: When Gnarsuth, Hero of the Sands attacks target two other creatures you control that share a creature type with Gnarsuth get +2/+2 and first strike until the end of the turn.
4/6
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![]() ; Nightmare Clanker gains target black creature's ability until the end of the turn.2/2
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Draw X cards where X is the damage you were dealt this turn.
It literally pays to take damage amongst the Alomi.
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Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship. 1/1
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When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
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Destroy target land you control and target land you don't control.
If a land was already destroyed this turn destroy two lands you don't control instead. |
Flying
, : Target white creature you control gets +1/+2 until the end of the turn.1/2
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Deal 3 damage to all tapped creatures.
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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Lifelink
1/2
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Outlaw Nantuko has protection from green.
![]() : Outlaw Nantuko has protection from white until the end of the turn.
![]() : Outlaw Nantuko has protection from black until the end of the turn.2/1
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Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
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Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
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Wither
2/2
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Gnarsuth, Hero of the Sands
(rare)
Nightmare Clanker
(uncommon)
Payment
(uncommon)
Camel Pursuers
(uncommon)
Elder Trunk
(common)
Desecrate Earth
(common)
Buzzard Hatchling
(common)
Sandtrap
(common)
Cull
(common)
Parasitic Nantuko
(common)
Outlaw Nantuko
(common)
Corpsepump
(common)
Long-Armed Raider
(common)
Nantuko Judge
(common)
Mountain
(basic)





: Target white creature you control gets +1/+2 until the end of the turn.
