Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying, Trample

Hierarchy 7 (each creature that comes under your control during the turn this card was cast receives 7 +1/+1 counters)
5/5
 U 
Sorcery
Exile X target creatures where X is the number of enchantments on the battlefield.
It is better to execute the spirit than the flesh.
 U 
Creature – Bird
Flying

All bird spells you cast cost {1} less to play.
His song can be heard across the seas, though the deserts and forests.
1/1
 U 
Creature – Treefolk
During your upkeep put a -1/-1 counter on Woodrot Guardians.

When Woodrot Guardians enters the graveyard put X 1/1 green Saproling tokens into play that have the ability tap this creature to add {g} to your mana pool, where X was the number of -1/-1 counters on Woodrot Guardians.
4/4
 C 
Creature – Elemental
{r}{r}; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.
1/1
 C 
Creature – Centaur
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
 C 
Creature – Elemental Warrior
Stoneling's power and toughness are equal to the number of untapped mountains you control.
*/*
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 C 
Creature – Wall
Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend.
0/2
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
 C 
Sorcery
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
 C 
Land – Forest
{t}- Add {g} to your mana pool.

Sacrifice Hollowed Forest during your end step if you control no other Forests.
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
 C 
Creature – Bird
Flying, Vigilance
1/1
Swamp
 
 B 
Basic Land – Swamp

Tormentor Kite (rare)
Timeless Abandonment (uncommon)
Mating-Song Sparrow (uncommon)
Woodrot Guardians (uncommon)
Ashen Screamer (common)
Underbrush Centaur (common)
Stoneling (common)
Magnificent Wall (common)
Forgefiend (common)
Cavemaster (common)
Royal Claims (common)
Hollowed Forest (common)
Soil of Life (common)
Vigilant Sparrow (common)
Swamp (basic)