Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Anteater
When Ravaging Anteater deals lethal damage to a creature that creature's controller chooses to either put three +1/+1 counters on Ravaging Anteater or sacrifice a creature.
4/4
 U 
Creature – Human Wizard Berserker
First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
 U 
Creature – Elemental
Flying

Distant Cloud has shroud as long as it is the only blue creature you control.

If Distant Cloud deals damage to a player that player may draw a card.
3/3
 U 
Artifact
{3}{t}: Reveal the top 2 cards of your library. If a basic land is revealed you you may add it to your hand. Put all other cards revealed this way on the bottom of your library.
 C 
Sorcery
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
 C 
Sorcery
Target player reveals his or hand and discards one creature card of your choice.
 C 
Creature – Snake
Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
1/2
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 C 
Creature – Human Cleric
{1}{w}, Sacrifice Critical Assistant; Return target creature sent to your graveyard during this turn to the battlefield.
"If you can still walk the battlefield while your commander cannot, then you have failed your duties." – Praeth, Embark General.
0/1
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 C 
Creature – Beast
Hierarchy 2

When Capture Claw becomes tapped add {g} to your mana pool.
2/3
 C 
Creature – Minotaur Warrior
Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
 C 
Enchantment – Aura
Enchant Land

Enchanted Land has shroud.
Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
Island
 
 B 
Basic Land – Island

Ravaging Anteater (rare)
Enraged Geomancers (uncommon)
Distant Cloud (uncommon)
Divining Rod (uncommon)
Royal Claims (common)
Propaganda Zealot (common)
Womb Raid (common)
Tendril Python (common)
Desert Mummies (common)
Critical Assistant (common)
Magnificent Wall (common)
Capture Claw (common)
Gorehorn (common)
Forgotten Path (common)
Island (basic)