Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Regenerate all creatures that would be destroyed during the combat phase.
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: Target creature you control gains protection from the color of your choice until end of turn.1/1
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Flying
Creatures with a power less than Decree Holder can't attack unless their controller pays ![]() 3/4
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Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play.
Though they live as scattered tribes, all Alomi gather for the passing of one another.
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Equipped creature gets +1/+2 and cannot activate its activated abilities.
Equip ![]() |
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Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
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During your upkeep pay 3 life or sacrifice Nefarious Odor.
All non-zombie creatures come into play with one -1/-1 counter. |
Wither
2/2
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Hierarchy 2
When Capture Claw becomes tapped add to your mana pool.2/3
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Outlaw Nantuko has protection from green.
![]() : Outlaw Nantuko has protection from white until the end of the turn.
![]() : Outlaw Nantuko has protection from black until the end of the turn.2/1
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Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
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Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend. 0/2
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When Archipelago enters the battlefield put a volcano counter on all islands you control. Whenever all islands you control with a volcano counter are tapped you may add X
mana to your mana pool where X is the number of islands you control with volcano counters. |
Flying
: Prevent the next 2 damage that would be dealt to target creature or player this turn.2/2
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Righteous Vitality
(rare)
Mother of Runes
(uncommon)
Decree Holder
(uncommon)
Desert Troop
(uncommon)
Skin Temper
(common)
Parted Path
(common)
Nefarious Odor
(common)
Nantuko Judge
(common)
Capture Claw
(common)
Outlaw Nantuko
(common)
Corpsepump
(common)
Forgefiend
(common)
Archipalego
(common)
Aven Redeemer
(common)
Forest
(basic)

: Target creature you control gains protection from the color of your choice until end of turn.






