Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creature and artifact spells cost
less to cast, where is the number of cards in your hand.In the desert the lighter the load the better.
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+2: Add
to your mana pool for each land in every players' graveyard.
-2: Destroy target land. -10Gain control of all lands target player controls. 3
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: Add ![]() to your mana pool. Any player may activate this ability but only on his or her turn
Desert Pool untaps during your each opponent's untap step as well as during your own. |
![]() ![]() : Regenerate Wilting Blossoms and put a 1/1 green saproling token into play.1/1
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Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward.
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Deal 3 damage to target creature and 1 damage to target player.
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Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have " : Regenerate this creature."8/8
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Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
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When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
: Lava Zombie gets +1/+0 until end of turn.4/3
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Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
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Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.
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Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
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; Add to your mana pool. If that is not spent casting a red spell take 1 damage. If was spent casting a red creature spell that creature comes into play with haste. |
If you have no cards in your hand Wandering Goat has double strike.
If you control no other creatures Wandering Goat has first strike. 3/2
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Featherlight
(rare, foil)
Bridgar Tolde
(mythic)
Desert Pool
(uncommon)
Wilting Blossoms
(uncommon)
Dark Liasons
(uncommon)
Dramatic Thoughts
(common)
Grand Life Caster
(common)
Propaganda Zealot
(common)
Lava Zombie
(common)
Desert Crocodile
(common)
Depressing Thoughts
(common)
Bloodtide Guard
(common)
Volcanic Vent
(common)
Wandering Goat
(common)
Island
(basic)


less to cast, where 

: Add 


: Regenerate this creature."