Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature you control gains protection from the color of your choice until end of turn.1/1
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Flying
![]() , Sacrifice Ruin Angel: Target opponent loses life equal to Ruin Angel's power or gain life equal to twice Ruin Angel's power.4/4
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Caravan- When Alomi Suntrailer attacks target other creature that shares a creature type with Alomi Suntrailer gains +1/+1 for each untapped land you control until the end of the turn.
2/2
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![]() ![]() : Regenerate Wilting Blossoms and put a 1/1 green saproling token into play.1/1
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Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)
Sacrifice Bloodcaster: Counter target spell. 1/1
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Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
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Hierarchy 2
When Capture Claw becomes tapped add to your mana pool.2/3
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Target player reveals his or hand and discards one creature card of your choice.
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.Even alone an Embark cleric has no fear of death.
2/2
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Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
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![]() ; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.1/3
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Flying
All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter. 5/5
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When enchanted creature is tapped deal 1 damage to target creature or player.
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Mother of Runes
(uncommon, foil)
Ruin Angel
(rare)
Alomi Suntrailer
(uncommon)
Wilting Blossoms
(uncommon)
Bloodcaster
(uncommon)
Desert Crocodile
(common)
Capture Claw
(common)
Womb Raid
(common)
Desert Mummies
(common)
Barrenmancer
(common)
Corpsepump
(common)
Rooteater
(common)
Fleshcraft Sphinx
(common)
Geomancer's Blast
(common)
Forest
(basic)
: Target creature you control gains protection from the color of your choice until end of turn.





