Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Serpent
Islandwalk

Sacrifice Ocean's Sunder if you control no islands.

During your upkeep target opponent gains control of one island you control.
5/5
 U 
Instant
Camel's Hump costs {u} if you control five tapped lands.
Add {u}{u}{u}{u} to your mana pool.
 U 
Instant
Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
 U 
Enchantment
Creatures you control creatures gain trample.
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 C 
Tribal Sorcery – Zombie
In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
 C 
Creature – Minotaur Berserker
Haste

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).

Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
4/3
 C 
Creature – Viashino
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/2
 C 
Creature – Camel Nomad
Horsemanship
3/3
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
 C 
Creature – Whale Beast
Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and cannot activate its activated abilities.

Equip {2}
 C 
Creature – Djinn Nomad
Flying

When Sandscribe is the target of a caravan ability each player may draw a card.
2/2
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
Swamp
 
 B 
Basic Land – Swamp

Ocean's Sunder (rare)
Camel's Hump (uncommon)
Dustbright (uncommon)
Primal Rage (uncommon)
Magnificent Wall (common)
Necrotic Blaster (common)
Bloodrush Minotaur (common)
Sandtracker Viashino (common)
Camelback Barterers (common)
Cavemaster (common)
Shore Hound (common)
Skin Temper (common)
Sandscribe (common)
Cephalid Aristocrat (common)
Swamp (basic)