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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Drake Nomad
Flying

If all islands you control are tapped you may return Heaven's Drake to your hand and place any number of creatures other than Heaven's Drake whose total converted mana cost equals {5} or less onto the battlefield from your hand..
3/4
 U 
Artifact Creature – Construct
{b}{b}; Nightmare Clanker gains target black creature's ability until the end of the turn.
2/2
 U 
Creature – Elephant Nomad
Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it.
2/3
 U 
Enchantment – Aura
Enchanted creature loses all abilities and gains flying.
"Come, take to the skies. We have a freedom beyond all others." -Tharang, Viashino Warrior
 C 
Enchantment – Aura
Enchant Land

Enchanted Land has shroud.
Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 C 
Creature – Wall
Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend.
0/2
 C 
Sorcery
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Creature – Snake
Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
1/2
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
 C 
Creature – Bird
Flying

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
0/1
Island
 
 B 
Basic Land – Island

Heaven's Drake (rare)
Nightmare Clanker (uncommon)
Sandstorm Groundskeeper (uncommon)
Avian Evolution (uncommon)
Forgotten Path (common)
Magnificent Wall (common)
Forgefiend (common)
Searing Lava (common)
Long-Armed Raider (common)
Fleshcraft Sphinx (common)
Nefarious Odor (common)
Tendril Python (common)
Cephalid Aristocrat (common)
Flock Follower (common)
Island (basic)