Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
When Disharmonizer enters the battlefield if {g} was spent to play Disharmonizer destroy target non-creature permanent. If {b} was spent to play Disharmonizer, destroy target creature.
2/2
 U 
Instant
Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
 U 
Creature – Cephalid Druid
You may choose not to untap Cephalid Seebearer during your untap step.

As long as Cephalid Seebearer is tapped you may play basic lands from your graveyard instead of from your hand.
1/1
 U 
Creature – Wolf
When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2
 C 
Enchantment – Aura
Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
 C 
Creature – Snake
Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
1/2
 C 
Creature – Crocodile Nomad
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
 C 
Artifact
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
 C 
Creature – Bird Nomad
Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
 C 
Instant
Destroy all creatures dealt damage this turn. You gain one life for each creature destroyed this way.
*We thought our zombies had massacred the Nantuko until morning broke and found our rotting legions in shreds."- Nolso, Embark Cleric.
 C 
Creature – Elemental
{r}{r}; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.
1/1
 C 
Sorcery
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
 C 
Sorcery
Target player reveals his or hand and discards one creature card of your choice.
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
Forest
 
 B 
Basic Land – Forest

Disharmonizer (rare)
Dustbright (uncommon)
Cephalid Seedbearer (uncommon)
Rabid Wolf (uncommon)
Betrayal of Body (common)
Tendril Python (common)
Desert Crocodile (common)
Oblivion Scope (common)
Buzzard Scavenger (common)
Killing Night (common)
Ashen Screamer (common)
Searing Lava (common)
Womb Raid (common)
Swift Swordsman (common)
Forest (basic)