Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
As long as you control Strength of the Forest, other creature spells you cast gain Hierarchy 2 (Creatures that come under your control during the turn you cast a creature spell with hierarchy gain X +1/+1 counters, where X is the creature's hierarchy number.)
"Many were curious about what caused the incredible strength of the beasts in the Oretian Forest. The wise remained curious."
2/4
 U 
Creature – Djinn Nomad
Flying

Creatures with a power less than Decree Holder can't attack unless their controller pays {2}
3/4
 U 
Sorcery
Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
 U 
Creature – Plant
{1}{g}{g}: Regenerate Wilting Blossoms and put a 1/1 green saproling token into play.
1/1
 C 
Artifact
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
 C 
Creature – Lizard
Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
{u}
 
 C 
Instant
Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
 C 
Creature – Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3/3
 C 
Creature – Insect
Outlaw Nantuko has protection from green.
{1}{b}: Outlaw Nantuko has protection from white until the end of the turn.
{1}{w}: Outlaw Nantuko has protection from black until the end of the turn.
2/1
 C 
Instant
Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature.
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
 C 
Creature – Insect Shaman
{g}{g}: Target creature you control gains +0/+4 until the end of the turn.
The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
 C 
Creature – Elemental
{r}{r}; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.
1/1
Plains
 
 B 
Basic Land – Plains

Strength of the Forest (rare)
Decree Holder (uncommon)
Lava Spear (uncommon)
Wilting Blossoms (uncommon)
Oblivion Scope (common)
Cephalid Aristocrat (common)
Flame Crawler (common)
Cull (common)
Retromancer (common)
Outlaw Nantuko (common)
Disciplined Thoughts (common)
Propaganda Zealot (common)
Nantuko Leaf Twirler (common)
Ashen Screamer (common)
Plains (basic)