Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
When Magnificent Wall enters the graveyard from the battlefield add to your mana pool.0/3
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Creature and artifact spells cost
less to cast, where is the number of cards in your hand.In the desert the lighter the load the better.
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Name a land then tap all lands with that name. Each player is dealt 2 damage for each land with that name that he or she controls.
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Cast Sundering the Holy only if a creature died this turn.
Destroy target permanent. |
When Barkrender attacks discard the top eight cards from your library.
Some cephalids forgot their heritage of craftiness and treachery and entirely embraced their new home.
9/2
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Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
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Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
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![]() ![]() : Combat damage dealt by Dreadwalker can't be prevented.5/4
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Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
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As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
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First strike, trample
2/2
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Haste.
As long as you have two islands tapped Tidal Scavenger has trample. 3/2
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Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
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Equipped creature gets +1/+2 and cannot activate its activated abilities.
Equip ![]() |
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Magnificent Wall
(common, foil)
Featherlight
(rare)
Sand Covering
(uncommon)
Sundering the Holy
(uncommon)
Barkrender
(uncommon)
Searing Lava
(common)
Brace for Impact
(common)
Dreadwalker
(common)
Imperial Growth
(common)
Vicegrip
(common)
Coral Lurker
(common)
Tidal Scavenger
(common)
Disillusioned Thoughts
(common)
Skin Temper
(common)
Mountain
(basic)


less to cast, where 




