Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}- Remove two +1/+1 counters from any number of creatures you control: Add {u}{r} to your mana pool.
 U 
Creature – Zombie Minion
Cannibal Cohort gets +3/+0 until end of turn whenever another zombie is put into the graveyard.
Any zombie destroyed is not worth resurrecting. Rather it's best put to use as fuel for the remaining ones.
3/3
 U 
Instant
Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
 U 
Creature – Wall
Defender

{1}{b}:Target creature being blocked by Pitch-Black Cave gets -2/-1 until the end of the turn.
0/3
 C 
Tribal Sorcery – Zombie
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
 C 
Instant
Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
 C 
Land
{t}: Add {1} to your mana pool.

{g}, {t}: Add {b}{u} to your mana pool.
 C 
Tribal Sorcery – Zombie
In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
 C 
Creature – Insect
Flying.

{1}{w}, return Sunblossom Butterfly to your hand. Target creature cannot attack or block until the end of the turn.
0/1
 C 
Creature – Human Nomad
Caravan- When Sandstrider attacks other target creature that shares a creature type with Sandstrider gains first strike until the end of the turn.
2/2
 C 
Instant
In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
Island
 
 B 
Basic Land – Island

Broodhollow (rare)
Cannibal Cohort (uncommon)
Dustbright (uncommon)
Pitch-Black Cave (uncommon)
Corpsepump (common)
Disruptive Thoughts (common)
Dank Cavern (common)
Necrotic Blaster (common)
Sunblossom Butterfly (common)
Sandstrider (common)
Mistcasting (common)
Fleshcraft Sphinx (common)
Magnificent Wall (common)
Embark Geology (common)
Island (basic)