Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elephant Nomad
Caravan- When Sandhammer Saint attacks target other creature that shares a creature type with Sandhammer Saint gains protection from creatures and artifacts until the end of the turn.
3/4
 U 
Sorcery
Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward.
 U 
Instant
If all creatures you control are attacking or blocking they get +2/+2 until the end of the turn.
 U 
Creature – Viashino Bird
Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters).
3/2
 C 
Instant
Destroy target land you control and target land you don't control.

If a land was already destroyed this turn destroy two lands you don't control instead.
 C 
Creature – Viashino Bird
Flying

{1}{g}: Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.
2/2
 C 
Creature – Viashino Warrior
First strike, trample
2/2
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Artifact
{3}{t}: Reveal cards from the top of your library until you reveal a land. You may choose to put that land onto the battlefield or add it to your hand. All other revealed cards into your graveyard.
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Creature – Whale Beast
Haste.

As long as you have two islands tapped Tidal Scavenger has trample.
3/2
 C 
Creature – Bird Nomad
Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
Plains
 
 B 
Basic Land – Plains

Sandhammer Saint (rare)
Dark Liasons (uncommon)
Staunch Alignment (uncommon)
Eaglevein Viashino (uncommon)
Desecrate Earth (common)
Cloudmaster (common)
Coral Lurker (common)
Crippling Power (common)
Terradrill (common)
Nefarious Odor (common)
Tidal Scavenger (common)
Buzzard Scavenger (common)
Nestlink (common)
Plate Collision (common)
Plains (basic)