Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Camel Nomad
Horsemanship
3/3
 
 R 
Artifact – Equipment
Equip {5}

Equipped creature gets +3/+3

When equipped creature attacks tap target creature.
 U 
Creature – Human Cleric
{t}: Target creature you control gains protection from the color of your choice until end of turn.
1/1
 U 
Creature – Djinn
Stormkeeper is unblockable if {u}{u} was spent casting it.

When Stormkeeper deals combat damage to a player deal 2 damage to target creature.
2/2
 U 
Instant
Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
 C 
Tribal Sorcery – Zombie
In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 C 
Creature – Insect Druid
{2}{t}; If {w} was spent to play this ability prevent the next three damage that would be deal to you this turn. If {b} was spent to play this ability target creature gets -1/-1 until the end of the turn.
1/2
 C 
Instant
Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
 C 
Creature – Insect Soldier
{g}{g}; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.
1/3
 C 
Instant
Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
 C 
Tribal Sorcery – Zombie
Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
 C 
Instant
Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
 C 
Sorcery
Deal 3 damage to all tapped creatures.
Island
 
 B 
Basic Land – Island

Camelback Barterers (common, foil)
Grand Hammer (rare)
Mother of Runes (uncommon)
Stormkeeper (uncommon)
Dustbright (uncommon)
Necrotic Blaster (common)
Long-Armed Raider (common)
Nantuko Prophet (common)
Imposing Will (common)
Rooteater (common)
Disillusioned Thoughts (common)
Corpsepump (common)
Disruptive Thoughts (common)
Sandtrap (common)
Island (basic)