Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
Creatures you control gain +0/+2 for each untapped forest you control.
 
 R 
Artifact Creature – Dragon
Flying, Trample

{3}; Destroy target creature with flying.
6/6
 U 
Sorcery
Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control.
 U 
Artifact
{3}{t}: Reveal the top 2 cards of your library. If a basic land is revealed you you may add it to your hand. Put all other cards revealed this way on the bottom of your library.
 U 
Creature – Treefolk
During your upkeep put a -1/-1 counter on Woodrot Guardians.

When Woodrot Guardians enters the graveyard put X 1/1 green Saproling tokens into play that have the ability tap this creature to add {g} to your mana pool, where X was the number of -1/-1 counters on Woodrot Guardians.
4/4
 C 
Creature – Elemental
When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands.
6/5
 C 
Creature – Human Nomad
Caravan- When Sandstrider attacks other target creature that shares a creature type with Sandstrider gains first strike until the end of the turn.
2/2
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
 C 
Creature – Zombie Assassin
Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature.
Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield.
3/2
 C 
Sorcery
You may remove one counter of any kind from any number of permanents on the battlefield.
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and cannot activate its activated abilities.

Equip {2}
 C 
Creature – Insect Advisor
Wither
2/2
 C 
Creature – Insect Druid
Lifelink
1/2
 C 
Instant
Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature.
Plains
 
 B 
Basic Land – Plains

Dim Canopy (common, foil)
Clanking Dragon (rare)
Organic Nutrients (uncommon)
Divining Rod (uncommon)
Woodrot Guardians (uncommon)
Algae Walker (common)
Sandstrider (common)
Cavemaster (common)
Bloodcut Zombie (common)
Solemn Hymns (common)
Skin Temper (common)
Nantuko Judge (common)
Parasitic Nantuko (common)
Disciplined Thoughts (common)
Plains (basic)