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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Tepid Mangrove enters the battlefield you may exile a card from your hand and put an expanse counter on Tepid Mangrove.
{t}: Add {b}, {g}, or {w} to your mana pool. Tepid Mangrove deals 2 damage to you unless it has an expanse counter on it.
 U 
Creature – Djinn
Stormkeeper is unblockable if {u}{u} was spent casting it.

When Stormkeeper deals combat damage to a player deal 2 damage to target creature.
2/2
 U 
Land
{t}: Add {u}{u} to your mana pool. Any player may activate this ability but only on his or her turn

Desert Pool untaps during your each opponent's untap step as well as during your own.
 U 
Creature – Elemental
Trample

Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters)*
4/4
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
 C 
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
 C 
Creature – Zombie Soldier
{1}{b}{b}: Combat damage dealt by Dreadwalker can't be prevented.
5/4
 C 
Sorcery
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Sorcery
You may remove one counter of any kind from any number of permanents on the battlefield.
 C 
Creature – Viashino Bird
Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Creature – Human Wizard
{1}{r}{r}{r}{t}: Destroy target land and deal 1 damage to its controller.
"It is pointless to fight them on land, for they'll take that from beneath your feet."- Tharang, Viashino warrior.
2/2
 C 
Creature – Wall
Defender

{u}{g}: Switch Coral Wall's power and toughness until the end of the turn.
3/6
Plains
 
 B 
Basic Land – Plains

Tepid Mangrove (rare)
Stormkeeper (uncommon)
Desert Pool (uncommon)
Algae Rusher (uncommon)
Cavemaster (common)
Brace for Impact (common)
Dreadwalker (common)
Searing Lava (common)
Crippling Power (common)
Solemn Hymns (common)
Skyguard (common)
Nestlink (common)
Embark Geomancer (common)
Coral Wall (common)
Plains (basic)