Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice all tokens you control. If
was spent to play Dead Again target opponent loses 1 life per token sacrificed. If was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed. |
All other enchantments have shroud.
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First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
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Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
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Flying
![]() : Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.2/2
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![]() ![]() : Combat damage dealt by Dreadwalker can't be prevented.5/4
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Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
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Flying
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). 0/1
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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Mountainwalk
Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn. 2/2
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![]() ; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.1/3
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Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have " : Regenerate this creature."8/8
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![]() ; If was spent to play this ability prevent the next three damage that would be deal to you this turn. If was spent to play this ability target creature gets -1/-1 until the end of the turn.1/2
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Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/2
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Dead Again
(rare)
Imperial Spellcasting
(uncommon)
Enraged Geomancers
(uncommon)
Tiphu Gorilla
(uncommon)
Cloudmaster
(common)
Dreadwalker
(common)
Vinesnapper
(common)
Flock Follower
(common)
Spearbranch
(common)
Dune Tracker
(common)
Rooteater
(common)
Grand Life Caster
(common)
Nantuko Prophet
(common)
Sandtracker Viashino
(common)
Swamp
(basic)



was spent to play Dead Again target opponent loses 1 life per token sacrificed. If
was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed.




: Regenerate this creature."
; If