Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Insect Assassin
Flash
Deathblinker enter the battlefield tapped.
When Deathblinker enter the battlefield each player sacrifices one tapped creature he or she controls.
1/1
 U 
Creature – Angel Nomad
Flying
Caravan- When Starved Angel attacks target other creature that shares a creature type with Starved Angel gains vigilance until the end of the turn.
3/4
 U 
Creature – Human Cleric
{t}: Target creature you control gains protection from the color of your choice until end of turn.
1/1
 U 
Creature – Ape
Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
 C 
Artifact
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
 C 
Creature – Snake
Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
1/2
 C 
Creature – Viashino Warrior
First strike, trample
2/2
 C 
Creature – Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3/3
 C 
Sorcery
Target player reveals his or hand and discards one creature card of your choice.
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
 C 
Creature – Crocodile Nomad
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 C 
Creature – Elemental
Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
Plains
 
 B 
Basic Land – Plains

Deathblinker (rare)
Starved Angel (uncommon)
Mother of Runes (uncommon)
Tiphu Gorilla (uncommon)
Oblivion Scope (common)
Tendril Python (common)
Coral Lurker (common)
Retromancer (common)
Womb Raid (common)
Vicegrip (common)
Desert Crocodile (common)
Magnificent Wall (common)
Vinesnapper (common)
Barrenmancer (common)
Plains (basic)