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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cephalid Wizard
You may choose not to untap Cephalid Necromancer during your untap step.
{b/g}{b/u}{t}: Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.
3/3
 U 
Creature – Insect Shaman
{b}{t}: Put a -1/-1 counter on target creature and other target creature that shares a color with it.
2/2
 U 
Artifact – Equipment
Equipped creature gains +4/+0 and has wither.


Equip {3}
Gesh-Odt still enjoys his jokes long after his death.
 U 
Instant
Camel's Hump costs {u} if you control five tapped lands.
Add {u}{u}{u}{u} to your mana pool.
 C 
Creature – Crocodile Nomad
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
 C 
Creature – Viashino Bird
Flying

{1}{g}: Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.
2/2
 C 
Creature – Viashino Warrior
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
 C 
Artifact
Equip {1}

Equipped creature gets +2/-1 and has reach.
When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 C 
Sorcery
Deal 3 damage to all tapped creatures.
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
 C 
Creature – Snake
Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
1/2
 C 
Instant
If a creature was blocked this turn, put X -1/-1 counters on it, where X was the power of all creatures blocking it.
 C 
Creature – Bird Nomad
Flying

{w},{t}: Target white creature you control gets +1/+2 until the end of the turn.
1/2
Forest
 
 B 
Basic Land – Forest

Cephalid Necromancer (rare)
Pestilence Shaman (uncommon)
Husk Blades (uncommon)
Camel's Hump (uncommon)
Desert Crocodile (common)
Cloudmaster (common)
Bloodtide Guard (common)
Spearbranch (common)
Fleshcraft Sphinx (common)
Sandtrap (common)
Propaganda Zealot (common)
Tendril Python (common)
Weight of Guilt (common)
Buzzard Hatchling (common)
Forest (basic)