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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
When Disharmonizer enters the battlefield if {g} was spent to play Disharmonizer destroy target non-creature permanent. If {b} was spent to play Disharmonizer, destroy target creature.
2/2
 U 
Creature – Wolf
When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2
 U 
Creature – Jellyfish
All creatures blocked by Pink Anemone gain -3/-1 until the end of the turn.
Garden decor and security system in one.
2/2
 U 
Sorcery
Shuffle one basic land you control back into your deck and search for one non-basic land and put it into play tapped.
 C 
Creature – Human Nomad
{t}: Tap target creature as long as at least one other creature on the battlefield is tapped.
4/4
 C 
Creature – Camel Nomad
Horsemanship
3/3
 C 
Creature – Snake
Forestwalk

{t}: Target land you control is indestructible until the end of the turn.
1/2
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
 C 
Enchantment – Aura
Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
 C 
Sorcery
Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Artifact
{3}{t}: Reveal cards from the top of your library until you reveal a land. You may choose to put that land onto the battlefield or add it to your hand. All other revealed cards into your graveyard.
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
 C 
Creature – Insect Warrior
Trample
3/3
Mountain
 
 B 
Basic Land – Mountain

Disharmonizer (rare)
Rabid Wolf (uncommon)
Pink Anemone (uncommon)
Garden Upkeep (uncommon)
Dune Keeper (common)
Camelback Barterers (common)
Tendril Python (common)
Swift Swordsman (common)
Betrayal of Body (common)
Lack of Morale (common)
Crippling Power (common)
Terradrill (common)
Embark Geology (common)
Bladescythe (common)
Mountain (basic)