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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Sacrifice all tokens you control. If {b} was spent to play Dead Again target opponent loses 1 life per token sacrificed. If {w} was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed.
 U 
Sorcery
Target legendary creature you control fights target legendary creature you don't control.

Put a +1/+1 counter on target legendary creature you control.
 U 
Creature – Jellyfish
All creatures blocked by Pink Anemone gain -3/-1 until the end of the turn.
Garden decor and security system in one.
2/2
 U 
Sorcery
Exile X target creatures where X is the number of enchantments on the battlefield.
It is better to execute the spirit than the flesh.
 C 
Creature – Wall
Defender

{u}{g}: Switch Coral Wall's power and toughness until the end of the turn.
3/6
 C 
Instant
Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature.
 C 
Artifact
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
 C 
Sorcery
Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn.
 C 
Creature – Human Nomad
Mountainwalk

Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn.
2/2
 C 
Creature – Whale Beast
Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
{u}
 
 C 
Instant
Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Creature – Angel Nomad
Flying

Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn.
3/3
Swamp
 
 B 
Basic Land – Swamp

Dead Again (rare)
Battle for Leader (uncommon)
Pink Anemone (uncommon)
Timeless Abandonment (uncommon)
Coral Wall (common)
Disciplined Thoughts (common)
Oblivion Scope (common)
Necromancer's Jeer (common)
Dune Tracker (common)
Shore Hound (common)
Cull (common)
Wandering Goat (common)
Crippling Power (common)
Desert Survivor (common)
Swamp (basic)