Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Festering Tomb enters the battlefield tapped.
, Add to your mana pool.
At the beginning of your upkeep you may choose not to untap Festering Tomb. If you do put a 2/2 black zombie token onto the field under your control and Festering Tomb deals 2 damage to you. |
![]() ![]() : Name a card type. Target player draws a card. If that card is of the chosen type that players adds it to his or her hand. If it is not, exile it.1/1
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Shroud, Forestwalk
: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.
: Elusive Ocelot loses forestwalk and gains +1/+1 until end of turn.1/1
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Enchanted creature gets +2/+2.
If the enchanted creature is human it gains +2/+2 and intimidate instead. |
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
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Flying
, : Target white creature you control gets +1/+2 until the end of the turn.1/2
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: Gain one life for each enchantment you control.3/4
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Wither
3/4
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In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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Stoneling's power and toughness are equal to the number of untapped mountains you control.
*/*
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Flying
Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn. 3/3
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Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Festering Tombs of Jyhelm
(rare)
Rumor Bearer
(uncommon)
Elusive Ocelot
(uncommon)
Embark's Sigil
(uncommon)
Embark Geology
(common)
Buzzard Hatchling
(common)
Scriptmaster
(common)
Nantuko Defiler
(common)
Necrotic Blaster
(common)
Spearbranch
(common)
Stoneling
(common)
Desert Survivor
(common)
Disillusioned Thoughts
(common)
Tendril Python
(common)
Forest
(basic)
, Add
to your mana pool.


: Elusive Ocelot loses shroud and gains +1/+1 until end of turn. Use this ability only once per turn.


