Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Regenerate all creatures that would be destroyed during the combat phase.
 U 
Land – Forest Swamp
When Rotting Grove comes into play sacrifice a land you control.

{t}: Add {b}{g} to your mana pool.
 U 
Creature – Human Artificer
At the beginning of your upkeep you may pay {3}. If you do, target equipment attached to Embark Forgemaster becomes a copy of target equipment attached to another creature you control.
2/3
{3}{u}
 
 U 
Instant
Draw X cards where X is the damage you were dealt this turn.
It literally pays to take damage amongst the Alomi.
 C 
Sorcery
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
 C 
Creature – Camel Efreet Nomad
Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2/2
 C 
Instant
Destroy all creatures dealt damage this turn. You gain one life for each creature destroyed this way.
*We thought our zombies had massacred the Nantuko until morning broke and found our rotting legions in shreds."- Nolso, Embark Cleric.
 C 
Artifact
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
 C 
Creature – Human Cleric
Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have "{0}: Regenerate this creature."
8/8
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
 C 
Enchantment – Aura
When enchanted creature is tapped deal 1 damage to target creature or player.
 C 
Creature – Centaur
Sacrifice Underbrush Centaur: Regenerate target permanent.
2/3
 C 
Creature – Treefolk Druid
When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
 C 
Instant
Target unblocked creature doesn't untap during its controller's next untap step.
Swamp
 
 B 
Basic Land – Swamp

Righteous Vitality (rare)
Rotting Grove (uncommon)
Embark Forgemaster (uncommon)
Payment (uncommon)
Searing Lava (common)
Spitting Efreet (common)
Killing Night (common)
Oblivion Scope (common)
Grand Life Caster (common)
Swift Swordsman (common)
Geomancer's Blast (common)
Underbrush Centaur (common)
Elder Trunk (common)
Tidal Pull (common)
Swamp (basic)