Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 
 R 
Enchantment
Creature and artifact spells cost {x} less to cast, where {x} is the number of cards in your hand.
In the desert the lighter the load the better.
 U 
Instant
Name a land then tap all lands with that name. Each player is dealt 2 damage for each land with that name that he or she controls.
 U 
Instant
Cast Sundering the Holy only if a creature died this turn.

Destroy target permanent.
 U 
Creature – Cephalid Beast
When Barkrender attacks discard the top eight cards from your library.
Some cephalids forgot their heritage of craftiness and treachery and entirely embraced their new home.
9/2
 C 
Sorcery
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
 C 
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
 C 
Creature – Zombie Soldier
{1}{b}{b}: Combat damage dealt by Dreadwalker can't be prevented.
5/4
 C 
Enchantment
Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
 C 
Creature – Viashino Warrior
First strike, trample
2/2
 C 
Creature – Whale Beast
Haste.

As long as you have two islands tapped Tidal Scavenger has trample.
3/2
 C 
Instant
Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and cannot activate its activated abilities.

Equip {2}
Mountain
 
 B 
Basic Land – Mountain

Magnificent Wall (common, foil)
Featherlight (rare)
Sand Covering (uncommon)
Sundering the Holy (uncommon)
Barkrender (uncommon)
Searing Lava (common)
Brace for Impact (common)
Dreadwalker (common)
Imperial Growth (common)
Vicegrip (common)
Coral Lurker (common)
Tidal Scavenger (common)
Disillusioned Thoughts (common)
Skin Temper (common)
Mountain (basic)