Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bird
Flying

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
0/1
 
 R 
Creature – Anteater
When Ravaging Anteater deals lethal damage to a creature that creature's controller chooses to either put three +1/+1 counters on Ravaging Anteater or sacrifice a creature.
4/4
 U 
Creature – Camel Nomad
Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship.
1/1
 U 
Creature – Cephalid Druid
{2}{g}: Exile a Forest you control. Put a 1/1 green Saproling token into play that has the ability {t} tap this creature to add {g} to your mana pool.
2/3
 U 
Creature – Insect
Flying

{t}: Target land may produce {g}, {w}, or {b} mana in addition to what it would normally produce.
0/1
 C 
Creature – Insect Advisor
Wither
2/2
 C 
Sorcery
Target player reveals his or hand and discards one creature card of your choice.
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and cannot activate its activated abilities.

Equip {2}
 C 
Creature – Insect Shaman
{g}{g}: Target creature you control gains +0/+4 until the end of the turn.
The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
 C 
Creature – Human Cleric
Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have "{0}: Regenerate this creature."
8/8
 C 
Creature – Viashino Bird
Flying

{1}{g}: Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.
2/2
 C 
Creature – Insect Horror
During your end step put a -1/-1 counter on Crawling Husk. During your upkeep puta -1/-1 counter on target other creature.
2/3
 C 
Creature – Insect Druid
{2}{t}; If {w} was spent to play this ability prevent the next three damage that would be deal to you this turn. If {b} was spent to play this ability target creature gets -1/-1 until the end of the turn.
1/2
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
Plains
 
 B 
Basic Land – Plains

Flock Follower (common, foil)
Ravaging Anteater (rare)
Camel Pursuers (uncommon)
Cephalid Ecomancer (uncommon)
Prism Butterfly (uncommon)
Nantuko Judge (common)
Womb Raid (common)
Skin Temper (common)
Nantuko Leaf Twirler (common)
Grand Life Caster (common)
Cloudmaster (common)
Crawling Husk (common)
Nantuko Prophet (common)
Plate Collision (common)
Plains (basic)