Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player reveals his or hand and discards one creature card of your choice.
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Whenever a card from outside the battlefield enters your graveyard target forest becomes a 6/6 green elemental until the end of the turn. It's still a land.
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You may choose not to untap Cephalid Saboteur.
![]() : Target land becomes a forest as long as Cephalid Saboteur is tapped.1/1
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Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
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Sacrifice a non-basic land: Cliffbreaker Hellion gets +2/+2 and trample until end of turn.
It's theorized that the mutation for flight became so prominent in viashino evolution because it offered a means to escape from hellion attacks.
3/2
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Destroy target land you control and target land you don't control.
If a land was already destroyed this turn destroy two lands you don't control instead. |
Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
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Trample
3/3
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![]() ; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.1/1
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Target unblocked creature doesn't untap during its controller's next untap step.
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Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
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Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
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: Tap target creature as long as at least one other creature on the battlefield is tapped.4/4
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Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
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Womb Raid
(common, foil)
Rotgrowth
(rare)
Cephalid Saboteur
(uncommon)
Tiphu Gorilla
(uncommon)
Cliffbreaker Hellion
(uncommon)
Desecrate Earth
(common)
Skyguard
(common)
Bladescythe
(common)
Ashen Screamer
(common)
Tidal Pull
(common)
Searing Lava
(common)
Desert Crocodile
(common)
Dune Keeper
(common)
Fertile Ash
(common)
Island
(basic)



: Target land becomes a forest as long as Cephalid Saboteur is tapped.



