Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
All creatures without flying come into play with two -1/-1 counters on them.
 U 
Creature – Djinn
Stormkeeper is unblockable if {u}{u} was spent casting it.

When Stormkeeper deals combat damage to a player deal 2 damage to target creature.
2/2
 U 
Creature – Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
*/*
 U 
Artifact
{3}{t}: Reveal the top 2 cards of your library. If a basic land is revealed you you may add it to your hand. Put all other cards revealed this way on the bottom of your library.
 C 
Instant
In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
 C 
Sorcery
You may remove one counter of any kind from any number of permanents on the battlefield.
 C 
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
 C 
Sorcery
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
 C 
Sorcery
Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
 C 
Sorcery
Deal 3 damage to all tapped creatures.
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Land
{t}; Add {1} to your mana pool. If that {1} is not spent casting a red spell take 1 damage. If {1} was spent casting a red creature spell that creature comes into play with haste.
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
 C 
Creature – Insect Advisor
Wither
2/2
Forest
 
 B 
Basic Land – Forest

Glass Ocean (mythic)
Stormkeeper (uncommon)
Soulless One (uncommon)
Divining Rod (uncommon)
Mistcasting (common)
Solemn Hymns (common)
Brace for Impact (common)
Royal Claims (common)
Parted Path (common)
Sandtrap (common)
Nefarious Odor (common)
Volcanic Vent (common)
Vicegrip (common)
Nantuko Judge (common)
Forest (basic)