Foundations: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you control no Plains, exile Sunlight Above.
Sunlight Above has wither as long as you control a Swamp. At the beginning of your upkeep, if you control a forest, you may put a token into play that's a copy of Eminent Sunlight. 2/2
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When Depth Lurker comes into play deal 2 damage to target creature or player.
![]() : Depth Lurker is unblockable until the end of the turn.2/2
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Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)
Sacrifice Bloodcaster: Counter target spell. 1/1
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When Earth Renderer comes onto the battlefield destroy target land.
When Earth Renderer leaves the battlefield destroy target land. 3/2
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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Flying
, : Target white creature you control gets +1/+2 until the end of the turn.1/2
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Defender
When Magnificent Wall enters the graveyard from the battlefield add to your mana pool.0/3
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Flying
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). 0/1
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Flying
Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn. 3/3
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Deal 3 damage to target creature and 1 damage to target player.
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Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
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Hierarchy 2
When Capture Claw becomes tapped add to your mana pool.2/3
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Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.
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![]() ; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.1/1
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Eminent Sunlight
(mythic)
Depth Lurker
(uncommon)
Bloodcaster
(uncommon)
Earth Renderer
(uncommon)
Spearbranch
(common)
Buzzard Hatchling
(common)
Magnificent Wall
(common)
Flock Follower
(common)
Desert Survivor
(common)
Dramatic Thoughts
(common)
Parted Path
(common)
Capture Claw
(common)
Depressing Thoughts
(common)
Ashen Screamer
(common)
Swamp
(basic)



: Depth Lurker is unblockable until the end of the turn.

: Target white creature you control gets +1/+2 until the end of the turn.