Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put two +1/+1 counters on all creatures that dealt damage to an opponent this turn.
"One after one they fall, and the war becomes more like sport." – Abringon
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At the beginning of your upkeep you may pay
. If you do, target equipment attached to Embark Forgemaster becomes a copy of target equipment attached to another creature you control.2/3
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Stormkeeper is unblockable if
![]() was spent casting it.
When Stormkeeper deals combat damage to a player deal 2 damage to target creature. 2/2
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Enchanted creature gets +2/+2.
If the enchanted creature is human it gains +2/+2 and intimidate instead. |
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
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Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
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![]() ; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.1/3
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Wither
2/2
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Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
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Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
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During your upkeep put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn. |
If you have no cards in your hand Wandering Goat has double strike.
If you control no other creatures Wandering Goat has first strike. 3/2
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: Gain one life for each enchantment you control.3/4
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Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have " : Regenerate this creature."8/8
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Viciousness
(rare)
Embark Forgemaster
(uncommon)
Stormkeeper
(uncommon)
Embark's Sigil
(uncommon)
Vicegrip
(common)
Life's Madness
(common)
Rooteater
(common)
Nantuko Judge
(common)
Lack of Morale
(common)
Long-Armed Raider
(common)
Crippling Power
(common)
Wandering Goat
(common)
Scriptmaster
(common)
Grand Life Caster
(common)
Mountain
(basic)



. If you do, target equipment attached to Embark Forgemaster becomes a copy of target equipment attached to another creature you control.


: Gain one life for each enchantment you control.
: Regenerate this creature."