Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creature and artifact spells cost
less to cast, where is the number of cards in your hand.In the desert the lighter the load the better.
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Flying
![]() ![]() : Destroy target artifact and put a 2/2 white bird token with flying onto the battlefield.2/5
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![]() : Exile a Forest you control. Put a 1/1 green Saproling token into play that has the ability tap this creature to add to your mana pool.2/3
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For every card in your graveyard that was put there from your library lands you control produce an extra mana of the color they would normally produce until the end of the turn.
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![]() ![]() ![]() ![]() : Destroy target land and deal 1 damage to its controller."It is pointless to fight them on land, for they'll take that from beneath your feet."- Tharang, Viashino warrior.
2/2
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; Add to your mana pool. If that is not spent casting a red spell take 1 damage. If was spent casting a red creature spell that creature comes into play with haste. |
Wither
2/2
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If you have no cards in your hand Wandering Goat has double strike.
If you control no other creatures Wandering Goat has first strike. 3/2
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Enchant Land
Enchanted Land has shroud. Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
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Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
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: Tap target creature as long as at least one other creature on the battlefield is tapped.4/4
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Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
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Featherlight
(rare)
Vulture Nestmother
(uncommon)
Cephalid Ecomancer
(uncommon)
Awaited Rain
(uncommon)
Embark Geomancer
(common)
Volcanic Vent
(common)
Nantuko Judge
(common)
Wandering Goat
(common)
Forgotten Path
(common)
Corpsepump
(common)
Dune Keeper
(common)
Propaganda Zealot
(common)
Cull
(common)
Parted Path
(common)
Island
(basic)


less to cast, where 


tap this creature to add 
