Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as you control Strength of the Forest, other creature spells you cast gain Hierarchy 2 (Creatures that come under your control during the turn you cast a creature spell with hierarchy gain X +1/+1 counters, where X is the creature's hierarchy number.)
"Many were curious about what caused the incredible strength of the beasts in the Oretian Forest. The wise remained curious."
2/4
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Exile X target creatures where X is the number of enchantments on the battlefield.
It is better to execute the spirit than the flesh.
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Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward.
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Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship. 1/1
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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![]() ; If was spent to play this ability prevent the next three damage that would be deal to you this turn. If was spent to play this ability target creature gets -1/-1 until the end of the turn.1/2
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Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
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Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
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Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
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As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
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Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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Strength of the Forest
(rare)
Timeless Abandonment
(uncommon)
Dark Liasons
(uncommon)
Camel Pursuers
(uncommon)
Desert Mummies
(common)
Nantuko Prophet
(common)
Gorehorn
(common)
Lack of Morale
(common)
Tendril Python
(common)
Buzzard Scavenger
(common)
Plate Collision
(common)
Vicegrip
(common)
Disillusioned Thoughts
(common)
Cull
(common)
Swamp
(basic)




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