Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All opponents sacrifice a creature they control. If the sacrificed creature wasn't black they must discard one card.
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Put Y 1/1 green insect tokens with flying into to play where Y was the non-green mana spent casting this spell.
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Put X cards from your graveyard on the top of your library in any order where X is the number of saprolings you control.
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Flying
Distant Cloud has shroud as long as it is the only blue creature you control. If Distant Cloud deals damage to a player that player may draw a card. 3/3
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: Tap target creature as long as at least one other creature on the battlefield is tapped.4/4
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Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.
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Mountainwalk
Caravan- When Dune Tracker attacks target other creature that shares a creature type with Dune Tracker gains Mountainwalk until the end of the turn. 2/2
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Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
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Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
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Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card. 5/3
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Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
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; Add to your mana pool. If that is not spent casting a red spell take 1 damage. If was spent casting a red creature spell that creature comes into play with haste. |
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Harmful Intent
(rare)
Grand Swarm
(uncommon)
Organic Nutrients
(uncommon)
Distant Cloud
(uncommon)
Dune Keeper
(common)
Depressing Thoughts
(common)
Dune Tracker
(common)
Plate Collision
(common)
Fertile Ash
(common)
Vinesnapper
(common)
Tendril Python
(common)
Mutewind Hijacker
(common)
Cephalid Aristocrat
(common)
Volcanic Vent
(common)
Swamp
(basic)









: Tap target creature as long as at least one other creature on the battlefield is tapped.
