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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}- Remove two +1/+1 counters from any number of creatures you control: Add {u}{r} to your mana pool.
 U 
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard
 U 
Instant
Camel's Hump costs {u} if you control five tapped lands.
Add {u}{u}{u}{u} to your mana pool.
 U 
Sorcery
Exile X target creatures where X is the number of enchantments on the battlefield.
It is better to execute the spirit than the flesh.
 C 
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
 C 
Creature – Camel Nomad
Horsemanship
3/3
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
 C 
Creature – Human Cleric
Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
 C 
Sorcery
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
 C 
Creature – Whale Beast
Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
 C 
Creature – Cephalid
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
 C 
Land
{t}: Add {1} to your mana pool.

{g}, {t}: Add {b}{u} to your mana pool.
 C 
Creature – Wall
Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend.
0/2
 C 
Creature – Camel Efreet Nomad
Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2/2
Island
 
 B 
Basic Land – Island

Broodhollow (rare)
Dissipate (uncommon)
Camel's Hump (uncommon)
Timeless Abandonment (uncommon)
Brace for Impact (common)
Camelback Barterers (common)
Plate Collision (common)
Propaganda Zealot (common)
Royal Claims (common)
Shore Hound (common)
Cephalid Aristocrat (common)
Dank Cavern (common)
Forgefiend (common)
Spitting Efreet (common)
Island (basic)