Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Festering Tomb enters the battlefield tapped.
, Add to your mana pool.
At the beginning of your upkeep you may choose not to untap Festering Tomb. If you do put a 2/2 black zombie token onto the field under your control and Festering Tomb deals 2 damage to you. |
Enchant Land.
Enchanted land loses all abilities and produces .When the cephalids understood how to empower nature, they also learned how to hinder it.
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Return target multicolored card from your graveyard to your hand.
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Draw X cards where X is the damage you were dealt this turn.
It literally pays to take damage amongst the Alomi.
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Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature.
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Deal 3 damage to target creature and 1 damage to target player.
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Enchanted creature has
![]() ![]() ; Target creature gains +4/+4 until the end of the turn. |
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
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Defender
Gain 1 life for every creature that enters a graveyard from the battlefield. 0/3
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When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands.
6/5
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![]() ![]() ![]() ![]() : Destroy target land and deal 1 damage to its controller."It is pointless to fight them on land, for they'll take that from beneath your feet."- Tharang, Viashino warrior.
2/2
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During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.
![]() ; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature. |
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
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Prevent all but 1 damage to any white creature you control.
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Festering Tombs of Jyhelm
(rare)
Mirage Glimmer
(uncommon)
Reborn Hope
(uncommon)
Payment
(uncommon)
Disciplined Thoughts
(common)
Dramatic Thoughts
(common)
Nestlink
(common)
Royal Claims
(common)
Soil of Life
(common)
Algae Walker
(common)
Embark Geomancer
(common)
Oblivion Scope
(common)
Bloodtide Guard
(common)
Vulture's Shadow
(common)
Plains
(basic)
, Add
to your mana pool.



