Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Deathblinker enter the battlefield tapped. When Deathblinker enter the battlefield each player sacrifices one tapped creature he or she controls. 1/1
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When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2
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First Strike, Wither
"Even the sickly must put forth their effort for this dream, lest they bear the weight of treachery in addition to their ailments." -Trachol Bausahn
2/3
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If all creatures you control are attacking or blocking they get +2/+2 until the end of the turn.
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Outlaw Nantuko has protection from green.
![]() : Outlaw Nantuko has protection from white until the end of the turn.
![]() : Outlaw Nantuko has protection from black until the end of the turn.2/1
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When enchanted creature is tapped deal 1 damage to target creature or player.
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Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
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Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
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Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
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Horsemanship
3/3
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; Add to your mana pool. If that is not spent casting a red spell take 1 damage. If was spent casting a red creature spell that creature comes into play with haste. |
Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card. 5/3
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In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
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Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn.
2/1
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Deathblinker
(rare)
Rabid Wolf
(uncommon)
Leper Legion
(uncommon)
Staunch Alignment
(uncommon)
Outlaw Nantuko
(common)
Geomancer's Blast
(common)
Searing Lava
(common)
Buzzard Scavenger
(common)
Shore Hound
(common)
Camelback Barterers
(common)
Volcanic Vent
(common)
Mutewind Hijacker
(common)
Necrotic Blaster
(common)
Sandrunner
(common)
Forest
(basic)




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