Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
When Disharmonizer enters the battlefield if {g} was spent to play Disharmonizer destroy target non-creature permanent. If {b} was spent to play Disharmonizer, destroy target creature.
2/2
 U 
Artifact Creature – Construct
When Depth Lurker comes into play deal 2 damage to target creature or player.

{1}{u}: Depth Lurker is unblockable until the end of the turn.
2/2
 U 
Creature – Viashino Wizard
Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)

Sacrifice Bloodcaster: Counter target spell.
1/1
 U 
Land – Forest Swamp
When Rotting Grove comes into play sacrifice a land you control.

{t}: Add {b}{g} to your mana pool.
 C 
Creature – Insect
Wither
3/4
 C 
Creature – Insect Wall
Defender

When Hivespawn is dealt damage put a 1/1 green insect token with flying into play.
0/2
 C 
Instant
Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
 C 
Creature – Beast
Hierarchy 2

When Capture Claw becomes tapped add {g} to your mana pool.
2/3
 C 
Instant
Deal 3 damage to target creature and 1 damage to target player.
 C 
Creature – Insect Druid
Lifelink
1/2
 C 
Sorcery
Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
 C 
Sorcery
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and cannot activate its activated abilities.

Equip {2}
Swamp
 
 B 
Basic Land – Swamp

Disharmonizer (rare)
Depth Lurker (uncommon)
Bloodcaster (uncommon)
Rotting Grove (uncommon)
Nantuko Defiler (common)
Hivespawn (common)
Imposing Will (common)
Capture Claw (common)
Dramatic Thoughts (common)
Parasitic Nantuko (common)
Life's Madness (common)
Swift Swordsman (common)
Royal Claims (common)
Skin Temper (common)
Swamp (basic)