Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ravaging Anteater deals lethal damage to a creature that creature's controller chooses to either put three +1/+1 counters on Ravaging Anteater or sacrifice a creature.
4/4
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Target legendary creature you control fights target legendary creature you don't control.
Put a +1/+1 counter on target legendary creature you control. |
Cast Sundering the Holy only if a creature died this turn.
Destroy target permanent. |
Stormkeeper is unblockable if
![]() was spent casting it.
When Stormkeeper deals combat damage to a player deal 2 damage to target creature. 2/2
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Defender
When Magnificent Wall enters the graveyard from the battlefield add to your mana pool.0/3
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Defender
![]() : Switch Coral Wall's power and toughness until the end of the turn.3/6
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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During your upkeep put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn. |
Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
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In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
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Lifelink
1/2
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Trample
3/3
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Ravaging Anteater
(rare)
Battle for Leader
(uncommon)
Sundering the Holy
(uncommon)
Stormkeeper
(uncommon)
Magnificent Wall
(common)
Coral Wall
(common)
Desert Mummies
(common)
Crippling Power
(common)
Flame Crawler
(common)
Tendril Python
(common)
Imposing Will
(common)
Mistcasting
(common)
Parasitic Nantuko
(common)
Bladescythe
(common)
Plains
(basic)







: Target land you control is indestructible until the end of the turn.