Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Ash-Covered Hills enters the battlefield you may exile a card from your hand and put an expanse counter on Ash-Covered Hills.
{t}: Add {w}, {b}, or {r} to your mana pool. Ash-Covered Hills deals 2 damage to you unless it has an expanse counter on it.
 U 
Sorcery
Exile X target creatures where X is the number of enchantments on the battlefield.
It is better to execute the spirit than the flesh.
 U 
Tribal Enchantment – Human Aura
Enchanted creature gets +2/+2.

If the enchanted creature is human it gains +2/+2 and intimidate instead.
 U 
Creature – Angel Nomad
Flying
Caravan- When Starved Angel attacks target other creature that shares a creature type with Starved Angel gains vigilance until the end of the turn.
3/4
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
 C 
Sorcery
Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
 C 
Creature – Zombie Assassin
Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature.
Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield.
3/2
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
 C 
Sorcery
Deal 3 damage to all tapped creatures.
 C 
Creature – Whale Beast
Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
 C 
Creature – Minotaur Berserker
Haste

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).

Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
4/3
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 C 
Creature – Camel Nomad
Horsemanship
3/3
Swamp
 
 B 
Basic Land – Swamp

Ash-Covered Hills (rare)
Timeless Abandonment (uncommon)
Embark's Sigil (uncommon)
Starved Angel (uncommon)
Soil of Life (common)
Barrenmancer (common)
Life's Madness (common)
Bloodcut Zombie (common)
Swift Swordsman (common)
Sandtrap (common)
Shore Hound (common)
Bloodrush Minotaur (common)
Long-Armed Raider (common)
Camelback Barterers (common)
Swamp (basic)