Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put two +1/+1 counters on all creatures that dealt damage to an opponent this turn.
"One after one they fall, and the war becomes more like sport." – Abringon
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Defender
: Regenerate Defense Dead.2/5
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When Eternal Praetor comes into play put a -1/-1 counter on all creatures you control.
![]() : Move a -1/-1 from target creature you control to target creature an opponent controls.3/3
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First Strike, Wither
"Even the sickly must put forth their effort for this dream, lest they bear the weight of treachery in addition to their ailments." -Trachol Bausahn
2/3
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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Haste
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures. 4/3
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Creatures you control gain +0/+2 for each untapped forest you control.
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Flying
![]() : Sunshadow Vulture gains shroud until the end of the turn.2/2
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Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
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Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
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Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
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Defender
![]() : Switch Coral Wall's power and toughness until the end of the turn.3/6
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First strike, trample
2/2
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Viciousness
(rare)
Defense Dead
(uncommon)
Eternal Praetor
(uncommon)
Leper Legion
(uncommon)
Spearbranch
(common)
Bloodrush Minotaur
(common)
Dim Canopy
(common)
Sunshadow Vulture
(common)
Royal Claims
(common)
Imposing Will
(common)
Lack of Morale
(common)
Coral Wall
(common)
Coral Lurker
(common)
Tendril Python
(common)
Mountain
(basic)


: Move a -1/-1 from target creature you control to target creature an opponent controls.
