Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Camel Nomad
Horsemanship
3/3
 
 R 
World Enchantment
Whenever a land is untapped it deals one damage to its controller.
 U 
Creature – Zombie Minion
Cannibal Cohort gets +3/+0 until end of turn whenever another zombie is put into the graveyard.
Any zombie destroyed is not worth resurrecting. Rather it's best put to use as fuel for the remaining ones.
3/3
 U 
Creature – Insect Shaman
{b}{t}: Put a -1/-1 counter on target creature and other target creature that shares a color with it.
2/2
 U 
Enchantment – Aura
Enchant Land.

Enchanted land loses all abilities and produces {1}.
When the cephalids understood how to empower nature, they also learned how to hinder it.
 C 
Sorcery
Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
 C 
Creature – Sphinx
Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card.
5/3
 C 
Instant
Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
 C 
Enchantment
Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
 C 
Creature – Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4/3
 C 
Artifact – Equipment
Equipped creature gets +1/+2 and cannot activate its activated abilities.

Equip {2}
 C 
Instant
Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
Mountain
 
 B 
Basic Land – Mountain

Camelback Barterers (common, foil)
Tectonic Movement (rare)
Cannibal Cohort (uncommon)
Pestilence Shaman (uncommon)
Mirage Glimmer (uncommon)
Lack of Morale (common)
Embark Geology (common)
Mutewind Hijacker (common)
Disillusioned Thoughts (common)
Fertile Ash (common)
Lava Zombie (common)
Skin Temper (common)
Imposing Will (common)
Wandering Goat (common)
Mountain (basic)