Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() : Clinging Vines gains +X/+Y until end of turn where X and Y are the power and toughness or target other creature.Jyhelm cephalids did not forgot their treachery when they left the seas. The forests provided ample raw materials for them.
1/2
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Flying
All bird spells you cast cost less to play.His song can be heard across the seas, though the deserts and forests.
1/1
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Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward.
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Flying
: Target land may produce , , or mana in addition to what it would normally produce.0/1
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Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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When enchanted creature is tapped deal 1 damage to target creature or player.
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Flying
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). 0/1
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Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
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![]() ![]() , Sacrifice a creature: You may cast Gravebitten from your graveyard without paying its mana cost until end of turn.4/4
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Defender
Gain 1 life for every creature that enters a graveyard from the battlefield. 0/3
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, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.Even alone an Embark cleric has no fear of death.
2/2
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Clinging Vines
(rare)
Mating-Song Sparrow
(uncommon)
Dark Liasons
(uncommon)
Prism Butterfly
(uncommon)
Life's Madness
(common)
Cull
(common)
Desert Mummies
(common)
Geomancer's Blast
(common)
Flock Follower
(common)
Plate Collision
(common)
Gravebitten
(common)
Soil of Life
(common)
Barrenmancer
(common)
Tendril Python
(common)
Forest
(basic)




: Target land may produce 
