Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
When Disharmonizer enters the battlefield if {g} was spent to play Disharmonizer destroy target non-creature permanent. If {b} was spent to play Disharmonizer, destroy target creature.
2/2
 U 
Creature – Cephalid Druid
{2}{g}: Exile a Forest you control. Put a 1/1 green Saproling token into play that has the ability {t} tap this creature to add {g} to your mana pool.
2/3
 U 
Creature – Elephant Nomad
Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it.
2/3
 U 
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard
 C 
Enchantment – Aura
Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
 C 
Creature – Viashino Warrior
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
 C 
Instant
Reveal a card from your hand then reveal the top two cards of your library. If each card has lower converted mana cost than the card you revealed from your hand you may add them to your hand.
 C 
Creature – Elemental
When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands.
6/5
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
Mountain
 
 B 
Basic Land – Mountain

Disharmonizer (rare)
Cephalid Ecomancer (uncommon)
Sandstorm Groundskeeper (uncommon)
Dissipate (uncommon)
Betrayal of Body (common)
Embark Geology (common)
Bloodtide Guard (common)
Disillusioned Thoughts (common)
Algae Walker (common)
Nestlink (common)
Nefarious Odor (common)
Desert Mummies (common)
Swift Swordsman (common)
Magnificent Wall (common)
Mountain (basic)