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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures without counters can't attack.
Amongst the various Eor clans it is understood that only those who have the honor of donning a title within their clan are allowed to fight.
 U 
Creature – Camel Nomad
Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship.
1/1
 U 
Sorcery
Shuffle one basic land you control back into your deck and search for one non-basic land and put it into play tapped.
 U 
Enchantment
Blue creatures you control are unblockable as long as all islands you control are tapped.
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
{u}
 
 C 
Instant
Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Sorcery
Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
 C 
Creature – Angel Nomad
Flying

Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn.
3/3
 C 
Creature – Elemental
When Algae Walker comes enters the battlefield, sacrifice it unless you sacrifice three lands.
6/5
 C 
Creature – Bird Nomad
Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
 C 
Creature – Camel Nomad
Horsemanship
3/3
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 C 
Sorcery
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
Forest
 
 B 
Basic Land – Forest

Kelp Coliseum (rare)
Camel Pursuers (uncommon)
Garden Upkeep (uncommon)
Murk Sea (uncommon)
Vicegrip (common)
Cull (common)
Nestlink (common)
Lack of Morale (common)
Desert Survivor (common)
Algae Walker (common)
Buzzard Scavenger (common)
Camelback Barterers (common)
Long-Armed Raider (common)
Royal Claims (common)
Forest (basic)