Foundations: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ; Select a number of lands equal to Ignoble Terrapin's toughness and tap them. Those lands don't untap next turn.1/4
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Defender
![]() :Target creature being blocked by Pitch-Black Cave gets -2/-1 until the end of the turn.0/3
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Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship. 1/1
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Put Y 1/1 green insect tokens with flying into to play where Y was the non-green mana spent casting this spell.
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Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend. 0/2
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Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
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; add to your mana pool.
![]() : sacrifice Cabbage Patch- all abilities and non-creature, non-artifact spells cost less until the end of the turn. |
Flying
Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn. 3/3
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Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
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![]() : Target creature you control gains +0/+4 until the end of the turn.The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
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Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature.
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![]() ![]() : Combat damage dealt by Dreadwalker can't be prevented.5/4
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![]() ; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.1/1
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You may remove one counter of any kind from any number of permanents on the battlefield.
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Ignoble Terrapin
(rare)
Pitch-Black Cave
(uncommon)
Camel Pursuers
(uncommon)
Grand Swarm
(uncommon)
Forgefiend
(common)
Desert Crocodile
(common)
Cabbage Patch
(common)
Desert Survivor
(common)
Plate Collision
(common)
Nantuko Leaf Twirler
(common)
Disciplined Thoughts
(common)
Dreadwalker
(common)
Ashen Screamer
(common)
Solemn Hymns
(common)
Plains
(basic)



; Select a number of lands equal to Ignoble Terrapin's toughness and tap them. Those lands don't untap next turn.



less until the end of the turn.