Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn.
2/1
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Sandstorm Keep comes into play tapped.
![]() ![]() : All Mountains you control produce an additional ![]() this turn.
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Flying
All bird spells you cast cost less to play.His song can be heard across the seas, though the deserts and forests.
1/1
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You may choose not to untap Cephalid Seebearer during your untap step.
As long as Cephalid Seebearer is tapped you may play basic lands from your graveyard instead of from your hand. 1/1
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Enchant Land.
Enchanted land loses all abilities and produces .When the cephalids understood how to empower nature, they also learned how to hinder it.
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, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.Even alone an Embark cleric has no fear of death.
2/2
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Hierarchy 2
When Capture Claw becomes tapped add to your mana pool.2/3
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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Flying
![]() : Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.2/2
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Defender
Gain 1 life for every creature that enters a graveyard from the battlefield. 0/3
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Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
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Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature. Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield. 3/2
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Stoneling's power and toughness are equal to the number of untapped mountains you control.
*/*
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Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
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Sandrunner
(common, foil)
Sandstorm Keep
(rare)
Mating-Song Sparrow
(uncommon)
Cephalid Seedbearer
(uncommon)
Mirage Glimmer
(uncommon)
Barrenmancer
(common)
Capture Claw
(common)
Spearbranch
(common)
Cloudmaster
(common)
Soil of Life
(common)
Parted Path
(common)
Bloodcut Zombie
(common)
Stoneling
(common)
Fertile Ash
(common)
Swamp
(basic)



: All Mountains you control produce an additional 


