Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
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![]() ![]() : Clinging Vines gains +X/+Y until end of turn where X and Y are the power and toughness or target other creature.Jyhelm cephalids did not forgot their treachery when they left the seas. The forests provided ample raw materials for them.
1/2
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Name a land then tap all lands with that name. Each player is dealt 2 damage for each land with that name that he or she controls.
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At the beginning of your upkeep you may pay
. If you do, target equipment attached to Embark Forgemaster becomes a copy of target equipment attached to another creature you control.2/3
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Flying
: Target land may produce , , or mana in addition to what it would normally produce.0/1
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Shore Hound is blue and has islandwalk if Shore Hound's power becomes 6 or greater.
3/3
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Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
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Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
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During your upkeep pay 3 life or sacrifice Nefarious Odor.
All non-zombie creatures come into play with one -1/-1 counter. |
When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
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Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
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Defender
![]() : Switch Coral Wall's power and toughness until the end of the turn.3/6
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Flying, Vigilance
1/1
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During your upkeep put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn. |
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Imperial Growth
(common, foil)
Clinging Vines
(rare)
Sand Covering
(uncommon)
Embark Forgemaster
(uncommon)
Prism Butterfly
(uncommon)
Shore Hound
(common)
Plate Collision
(common)
Skyguard
(common)
Nefarious Odor
(common)
Elder Trunk
(common)
Buzzard Scavenger
(common)
Coral Wall
(common)
Vigilant Sparrow
(common)
Crippling Power
(common)
Island
(basic)




: Target land may produce
mana in addition to what it would normally produce.



