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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Lizard
Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
 
 R 
Land
When Desert Oasis enters the battlefield you may exile a card from your hand and put an expanse counter on Desert Oasis.
{t}: Add {r}, {w}, or {u} to your mana pool. Desert Oasis deals 2 damage to you unless it has an expanse counter on it.
 U 
Enchantment
Creatures you control creatures gain trample.
 U 
Creature – Cephalid Druid
You may choose not to untap Cephalid Seebearer during your untap step.

As long as Cephalid Seebearer is tapped you may play basic lands from your graveyard instead of from your hand.
1/1
 U 
Artifact Creature – Construct
When Depth Lurker comes into play deal 2 damage to target creature or player.

{1}{u}: Depth Lurker is unblockable until the end of the turn.
2/2
 C 
Creature – Insect
Wither
3/4
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
 C 
Sorcery
Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn.
 C 
Creature – Sphinx
Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card.
5/3
 C 
Enchantment – Aura
Enchanted creature has {g}{g}{t}; Target creature gains +4/+4 until the end of the turn.
 C 
Creature – Bird Nomad
Flying

{w}{w}: Sunshadow Vulture gains shroud until the end of the turn.
2/2
 C 
Creature – Zombie Nomad
"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
 C 
Creature – Bird Nomad
Flying

{w},{t}: Target white creature you control gets +1/+2 until the end of the turn.
1/2
 C 
Enchantment
Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
Plains
 
 B 
Basic Land – Plains

Flame Crawler (common, foil)
Desert Oasis (rare)
Primal Rage (uncommon)
Cephalid Seedbearer (uncommon)
Depth Lurker (uncommon)
Nantuko Defiler (common)
Plate Collision (common)
Necromancer's Jeer (common)
Mutewind Hijacker (common)
Nestlink (common)
Sunshadow Vulture (common)
Desert Mummies (common)
Buzzard Hatchling (common)
Fertile Ash (common)
Plains (basic)