Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Spirit Avatar
Faceless, Time God cannot enter the battlefield unless it was cast from your hand.
You may activate mana abilities of lands you control as though those abilities' costs didn't include {t}.
4/4
 U 
Creature – Ape
Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
 U 
Creature – Insect
Flying

{t}: Target land may produce {g}, {w}, or {b} mana in addition to what it would normally produce.
0/1
 U 
Creature – Zombie Cleric
When Eternal Praetor comes into play put a -1/-1 counter on all creatures you control.

{b}{t}: Move a -1/-1 from target creature you control to target creature an opponent controls.
3/3
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Tribal Sorcery – Zombie
In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
 C 
Enchantment
Whenenver a land enters a graveyard from the battlefield red creatures you control gain first strike and +2/+1 until the end of the turn.
 C 
Creature – Insect Advisor
Wither
2/2
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Creature – Human Nomad
Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn.
2/1
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
 C 
Creature – Bird Nomad
Flying

{w},{t}: Target white creature you control gets +1/+2 until the end of the turn.
1/2
 C 
Sorcery
Destroy up to three tapped lands.
Rather than march troops across continents Embark geologists are tasked with bringing the opponents to them.
Mountain
 
 B 
Basic Land – Mountain

Faceless, Time God (mythic)
Tiphu Gorilla (uncommon)
Prism Butterfly (uncommon)
Eternal Praetor (uncommon)
Terramorphic Expanse (common)
Necrotic Blaster (common)
Embark Geology (common)
Nantuko Judge (common)
Midnight Blossom (common)
Sandrunner (common)
Crippling Power (common)
Cavemaster (common)
Buzzard Hatchling (common)
Plate Collision (common)
Mountain (basic)