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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Wonder of Trees comes into play with X growth counters on it.

Sacrifice a green or black creature you control and remove a growth counter from Wonder of Trees: put a creature from your graveyard onto the battlefield.
 U 
Creature – Elemental
Flying

Distant Cloud has shroud as long as it is the only blue creature you control.

If Distant Cloud deals damage to a player that player may draw a card.
3/3
 U 
Creature – Human Cleric
{t}: Target creature you control gains protection from the color of your choice until end of turn.
1/1
 U 
Sorcery
Sacrifice a creature you control. Search your library for a creature that shares a type with the sacrificed creature and add it to your hand. Shuffle your library afterward.
 C 
Creature – Bird Cleric
Flying

{t}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 C 
Artifact
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
 C 
Creature – Insect Druid
Lifelink
1/2
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Enchantment – Aura
During your upkeep put a -1/-1 counter on enchanted creature.

When enchanted creature attacks or blocks it gains +5/+3 until the end of the turn.
 C 
Enchantment – Aura
Put a -1/-1 counter on enchanted creature during your upkeep.

If enchanted creature is black, you may put a -1/-1 on target other creature.

If enchanted creature is green you may put a -1/-1 counter on target other creature.
 C 
Enchantment – Aura
When enchanted creature is tapped deal 1 damage to target creature or player.
 C 
Creature – Bird Nomad
Flying

{w}{w}: Sunshadow Vulture gains shroud until the end of the turn.
2/2
 C 
Sorcery
Deal 3 damage to all tapped creatures.
Swamp
 
 B 
Basic Land – Swamp

Wonder of Trees (mythic)
Distant Cloud (uncommon)
Mother of Runes (uncommon)
Dark Liasons (uncommon)
Aven Redeemer (common)
Fleshcraft Sphinx (common)
Oblivion Scope (common)
Parasitic Nantuko (common)
Midnight Blossom (common)
Crippling Power (common)
Betrayal of Body (common)
Geomancer's Blast (common)
Sunshadow Vulture (common)
Sandtrap (common)
Swamp (basic)