Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creature and artifact spells cost
less to cast, where is the number of cards in your hand.In the desert the lighter the load the better.
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Draw X cards where X is the damage you were dealt this turn.
It literally pays to take damage amongst the Alomi.
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Cast Sundering the Holy only if a creature died this turn.
Destroy target permanent. |
Flying
Distant Cloud has shroud as long as it is the only blue creature you control. If Distant Cloud deals damage to a player that player may draw a card. 3/3
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Destroy target enchantment. If you control an enchantment gain 5 life.
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Flying
![]() : Sunshadow Vulture gains shroud until the end of the turn.2/2
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![]() ; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.1/1
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Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.
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Haste
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures. 4/3
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Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
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Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have " : Regenerate this creature."8/8
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- Add to your mana pool.
Sacrifice Hollowed Forest during your end step if you control no other Forests. |
Deal 3 damage to all tapped creatures.
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Flying
Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn. 3/3
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Featherlight
(rare)
Payment
(uncommon)
Sundering the Holy
(uncommon)
Distant Cloud
(uncommon)
Midnight Blossom
(common)
Sunshadow Vulture
(common)
Ashen Screamer
(common)
Depressing Thoughts
(common)
Bloodrush Minotaur
(common)
Corpsepump
(common)
Grand Life Caster
(common)
Hollowed Forest
(common)
Sandtrap
(common)
Desert Survivor
(common)
Forest
(basic)


less to cast, where 






: Regenerate this creature."
- Add