Foundations: Virtual Booster

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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon Nomad
Flying, Trample
{2}; Sacrifice a creature- deal X damage to target creature or player when Sandblast Dragon attacks where is the sacrificed creature's power.
5/5
 U 
Creature – Cephalid Beast
When Barkrender attacks discard the top eight cards from your library.
Some cephalids forgot their heritage of craftiness and treachery and entirely embraced their new home.
9/2
 U 
Sorcery
Reveal your hand. Discard all creature cards from it. Then draw X cards where X is the number of creature cards you discarded. Put all land cards drawn this way into play tapped.
 U 
Creature – Ape
Whenever a land exits the battlefield Tiphu Gorilla gets +2/+2 until end of turn.
Normally the gorillas are more peaceful than any sentient race, however Embark's geomancers brought on their primal rage.
2/3
 C 
Artifact Creature – Construct Nomad
Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
 C 
Enchantment
Whenever a creature enters the battlefield under your control it gains a +1/+1 counter.
 C 
Creature – Bird
Flying

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).
0/1
 C 
Creature – Viashino Warrior
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
 C 
Creature – Camel Nomad
Horsemanship
3/3
 C 
Creature – Elephant Nomad
{t}: Gain one life for each enchantment you control.
3/4
 C 
Creature – Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3/3
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
 C 
Creature – Human Cleric
{t}, Sacrifice Barrenmancer: Gain seven life if you control no other creatures.
Even alone an Embark cleric has no fear of death.
2/2
Island
 
 B 
Basic Land – Island

Sandblast Dragon (rare)
Barkrender (uncommon)
Sprout of Power (uncommon)
Tiphu Gorilla (uncommon)
Long-Armed Raider (common)
Vicegrip (common)
Imperial Growth (common)
Flock Follower (common)
Bloodtide Guard (common)
Camelback Barterers (common)
Scriptmaster (common)
Retromancer (common)
Nefarious Odor (common)
Barrenmancer (common)
Island (basic)