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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
As long as you control Strength of the Forest, other creature spells you cast gain Hierarchy 2 (Creatures that come under your control during the turn you cast a creature spell with hierarchy gain X +1/+1 counters, where X is the creature's hierarchy number.)
"Many were curious about what caused the incredible strength of the beasts in the Oretian Forest. The wise remained curious."
2/4
 U 
Creature – Human Rogue
{b}{b}{t}: Name a card type. Target player draws a card. If that card is of the chosen type that players adds it to his or her hand. If it is not, exile it.
1/1
 U 
Sorcery
Destroy target land. Search your library for two land cards. Put one onto the battlefield and add the other to your hand. Shuffle your library afterward.
 U 
Artifact Creature – Construct
When Depth Lurker comes into play deal 2 damage to target creature or player.

{1}{u}: Depth Lurker is unblockable until the end of the turn.
2/2
 C 
Sorcery
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
 C 
Sorcery
Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
 C 
Sorcery
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
 C 
Creature – Insect Shaman
{g}{g}: Target creature you control gains +0/+4 until the end of the turn.
The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 C 
Artifact
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
 C 
Creature – Human Soldier
First strike
{w}{w}: Swift Swordsman lose first strike and gains flying.
Flying is nothing more than outrunning gravity.
2/2
 C 
Creature – Elephant Nomad
Defender
3/6
 C 
Instant
As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
 C 
Enchantment
During your upkeep pay 3 life or sacrifice Nefarious Odor.

All non-zombie creatures come into play with one -1/-1 counter.
Forest
 
 B 
Basic Land – Forest

Strength of the Forest (rare)
Rumor Bearer (uncommon)
Root of the Problem (uncommon)
Depth Lurker (uncommon)
Searing Lava (common)
Life's Madness (common)
Royal Claims (common)
Nantuko Leaf Twirler (common)
Fleshcraft Sphinx (common)
Oblivion Scope (common)
Swift Swordsman (common)
Gargantuan Trekker (common)
Vicegrip (common)
Nefarious Odor (common)
Forest (basic)