Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Equipped creature gets +3/+3 When equipped creature attacks tap target creature. |
Shuffle one basic land you control back into your deck and search for one non-basic land and put it into play tapped.
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Flying
All bird spells you cast cost less to play.His song can be heard across the seas, though the deserts and forests.
1/1
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Creatures you control creatures gain trample.
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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Flying, Vigilance
1/1
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Flying
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). 0/1
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In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
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Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
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Put 2 1/1 white spirit tokens with flying onto the battlefield if you control at least one tapped creature.
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When enchanted creature is tapped deal 1 damage to target creature or player.
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Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn.
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Enchanted creature has
![]() ![]() ; Target creature gains +4/+4 until the end of the turn. |
Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
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Grand Hammer
(rare)
Garden Upkeep
(uncommon)
Mating-Song Sparrow
(uncommon)
Primal Rage
(uncommon)
Spearbranch
(common)
Vigilant Sparrow
(common)
Flock Follower
(common)
Mistcasting
(common)
Gorehorn
(common)
Disciplined Thoughts
(common)
Geomancer's Blast
(common)
Necromancer's Jeer
(common)
Nestlink
(common)
Searing Lava
(common)
Forest
(basic)


; Target creature gains +4/+4 until the end of the turn.