Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ravaging Anteater deals lethal damage to a creature that creature's controller chooses to either put three +1/+1 counters on Ravaging Anteater or sacrifice a creature.
4/4
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First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
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Flying
Distant Cloud has shroud as long as it is the only blue creature you control. If Distant Cloud deals damage to a player that player may draw a card. 3/3
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![]() : Reveal the top 2 cards of your library. If a basic land is revealed you you may add it to your hand. Put all other cards revealed this way on the bottom of your library. |
Draw one card for each creature sent to a graveyard this turn. Return one permanent you control from the battlefield to your hand for each card drawn this way.
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Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
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Target player reveals his or hand and discards one creature card of your choice.
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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"The blazing sun can apparently even warp the minds of the dead."- Noslo, Embark Cleric.
2/2
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![]() , Sacrifice Critical Assistant; Return target creature sent to your graveyard during this turn to the battlefield."If you can still walk the battlefield while your commander cannot, then you have failed your duties." – Praeth, Embark General.
0/1
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Defender
When Magnificent Wall enters the graveyard from the battlefield add to your mana pool.0/3
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Hierarchy 2
When Capture Claw becomes tapped add to your mana pool.2/3
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Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
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Enchant Land
Enchanted Land has shroud. Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
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Ravaging Anteater
(rare)
Enraged Geomancers
(uncommon)
Distant Cloud
(uncommon)
Divining Rod
(uncommon)
Royal Claims
(common)
Propaganda Zealot
(common)
Womb Raid
(common)
Tendril Python
(common)
Desert Mummies
(common)
Critical Assistant
(common)
Magnificent Wall
(common)
Capture Claw
(common)
Gorehorn
(common)
Forgotten Path
(common)
Island
(basic)





: Reveal the top 2 cards of your library. If a basic land is revealed you you may add it to your hand. Put all other cards revealed this way on the bottom of your library.
