Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
: When Cavemaster deals combat damage discard the top three cards from your library.
: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.1/1
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Whenever a creature is destroyed in combat place 1 blood counter on Bloodpool.
; Sacrifice Bloodpool- Add X ![]() ![]() to your mana pool where X was the number of blood counters on Bloodpool. At the end of the turn you sacrificed Bloodpool deal damage to yourself equal to twice the amount of mana Bloodpool generated. |
Destroy target land. Search your library for two land cards. Put one onto the battlefield and add the other to your hand. Shuffle your library afterward.
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![]() : Put a -1/-1 counter on target creature and other target creature that shares a color with it.2/2
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When Depth Lurker comes into play deal 2 damage to target creature or player.
![]() : Depth Lurker is unblockable until the end of the turn.2/2
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Put a -1/-1 counter on enchanted creature during your upkeep.
If enchanted creature is black, you may put a -1/-1 on target other creature. If enchanted creature is green you may put a -1/-1 counter on target other creature. |
Destroy all creatures dealt damage this turn. You gain one life for each creature destroyed this way.
*We thought our zombies had massacred the Nantuko until morning broke and found our rotting legions in shreds."- Nolso, Embark Cleric.
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Defender
Gain 1 life for every creature that enters a graveyard from the battlefield. 0/3
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Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn.
2/1
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In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
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Deal 3 damage to all tapped creatures.
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Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
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Defender
When Hivespawn is dealt damage put a 1/1 green insect token with flying into play. 0/2
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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Cavemaster
(common, foil)
Bloodpool
(mythic)
Root of the Problem
(uncommon)
Pestilence Shaman
(uncommon)
Depth Lurker
(uncommon)
Betrayal of Body
(common)
Killing Night
(common)
Soil of Life
(common)
Sandrunner
(common)
Mistcasting
(common)
Sandtrap
(common)
Vinesnapper
(common)
Hivespawn
(common)
Cull
(common)
Swamp
(basic)


; Sacrifice Bloodpool- Add X 





