Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may choose not to untap Cephalid Necromancer during your untap step.
![]() ![]() : Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.3/3
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![]() : Put a -1/-1 counter on target creature and other target creature that shares a color with it.2/2
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Equipped creature gains +4/+0 and has wither.
Equip ![]() Gesh-Odt still enjoys his jokes long after his death.
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Camel's Hump costs
if you control five tapped lands.
Add ![]() ![]() ![]() to your mana pool. |
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
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Flying
![]() : Cloudmaster can't be the target of spell or abilities your opponents control until the end of the turn.2/2
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Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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Flying
All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter. 5/5
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Deal 3 damage to all tapped creatures.
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Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
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Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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If a creature was blocked this turn, put X -1/-1 counters on it, where X was the power of all creatures blocking it.
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Flying
, : Target white creature you control gets +1/+2 until the end of the turn.1/2
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Cephalid Necromancer
(rare)
Pestilence Shaman
(uncommon)
Husk Blades
(uncommon)
Camel's Hump
(uncommon)
Desert Crocodile
(common)
Cloudmaster
(common)
Bloodtide Guard
(common)
Spearbranch
(common)
Fleshcraft Sphinx
(common)
Sandtrap
(common)
Propaganda Zealot
(common)
Tendril Python
(common)
Weight of Guilt
(common)
Buzzard Hatchling
(common)
Forest
(basic)





: Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.
