Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Target creature you control gains +0/+4 until the end of the turn.The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
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Flying, Vigilance
Whenever an insect you control exits the battlefield put a 1/1 green insect token onto the battlefield. Whenever a non-token insect enters the battlefield under your control put a +1/+1 counter on all insects you control. 3/4
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Destroy target unblocked creature. Its controller puts four 0/1 white spirit tokens with flying into play.
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When Rabid Wolf deals combat damage to a creature, any counters on that creature become -1/-1 counters.
2/2
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Enchant Land.
Enchanted land loses all abilities and produces .When the cephalids understood how to empower nature, they also learned how to hinder it.
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![]() ![]() : Combat damage dealt by Dreadwalker can't be prevented.5/4
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Flying
, : Target white creature you control gets +1/+2 until the end of the turn.1/2
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Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
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Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
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Creatures you control with power 4 or greater get +2/+2 until end of turn. Creatures you control with power 3 or less become 1/1 green snakes until end of turn.
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Flying
![]() : Sunshadow Vulture gains shroud until the end of the turn.2/2
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Deal 3 damage to all tapped creatures.
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Search your deck for a different land than one you have in play. Put that land into play tapped and shuffle one other land you control back into your deck.
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In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
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Nantuko Leaf Twirler
(common, foil)
Irn-Sont, Nantuko Paragon
(rare)
Dustbright
(uncommon)
Rabid Wolf
(uncommon)
Mirage Glimmer
(uncommon)
Dreadwalker
(common)
Buzzard Hatchling
(common)
Long-Armed Raider
(common)
Propaganda Zealot
(common)
Disruptive Thoughts
(common)
Sunshadow Vulture
(common)
Sandtrap
(common)
Parted Path
(common)
Mistcasting
(common)
Plains
(basic)




: Target white creature you control gets +1/+2 until the end of the turn.