Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
If all islands you control are tapped you may return Heaven's Drake to your hand and place any number of creatures other than Heaven's Drake whose total converted mana cost equals or less onto the battlefield from your hand..3/4
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![]() ; Nightmare Clanker gains target black creature's ability until the end of the turn.2/2
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Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it.
2/3
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Enchanted creature loses all abilities and gains flying.
"Come, take to the skies. We have a freedom beyond all others." -Tharang, Viashino Warrior
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Enchant Land
Enchanted Land has shroud. Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
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Defender
When Magnificent Wall enters the graveyard from the battlefield add to your mana pool.0/3
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Defender
Sacrifice an artifact: put a +1/+1 counter on Forgefiend. 0/2
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Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
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Caravan- When Long-Armed Raider attacks target other creature you control that shares a creature type with Long-Armed Raider gains non-basic landwalk until the end of the turn.
2/1
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Flying
All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter. 5/5
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During your upkeep pay 3 life or sacrifice Nefarious Odor.
All non-zombie creatures come into play with one -1/-1 counter. |
Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
3/3
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Flying
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). 0/1
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Heaven's Drake
(rare)
Nightmare Clanker
(uncommon)
Sandstorm Groundskeeper
(uncommon)
Avian Evolution
(uncommon)
Forgotten Path
(common)
Magnificent Wall
(common)
Forgefiend
(common)
Searing Lava
(common)
Long-Armed Raider
(common)
Fleshcraft Sphinx
(common)
Nefarious Odor
(common)
Tendril Python
(common)
Cephalid Aristocrat
(common)
Flock Follower
(common)
Island
(basic)


or less onto the battlefield from your hand..




: Target land you control is indestructible until the end of the turn.