Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures without counters can't attack.
Amongst the various Eor clans it is understood that only those who have the honor of donning a title within their clan are allowed to fight.
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You may choose not to untap Cephalid Saboteur.
![]() : Target land becomes a forest as long as Cephalid Saboteur is tapped.1/1
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You may choose not to untap Cephalid Seebearer during your untap step.
As long as Cephalid Seebearer is tapped you may play basic lands from your graveyard instead of from your hand. 1/1
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When Past's Scion enters the battlefield you may cast a target sorcery from your graveyard and then exile it.
2/2
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Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
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Trample
3/3
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Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card. 5/3
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Whenever a creature an opponent controls enters the graveyard from the battlefield Propaganda Zealot gets +1/+0 until the end of the turn.
2/1
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; add to your mana pool.
![]() : sacrifice Cabbage Patch- all abilities and non-creature, non-artifact spells cost less until the end of the turn. |
Forestwalk
: Target land you control is indestructible until the end of the turn.1/2
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Flying, Vigilance
1/1
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In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
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Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
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Prevent the damage dealt by X attacking creatures, where X is the number of creatures you control.
Embark drew Bridgar to their side through the honest promise of power and the lie of freedom.
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Kelp Coliseum
(rare)
Cephalid Saboteur
(uncommon)
Cephalid Seedbearer
(uncommon)
Past's Scion
(uncommon)
Bloodtide Guard
(common)
Bladescythe
(common)
Mutewind Hijacker
(common)
Propaganda Zealot
(common)
Cabbage Patch
(common)
Tendril Python
(common)
Vigilant Sparrow
(common)
Mistcasting
(common)
Flame Crawler
(common)
Imposing Will
(common)
Island
(basic)




: Target land becomes a forest as long as Cephalid Saboteur is tapped.


