Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Whenever equipped creature would become the target of a spell or ability, you choose a different target instead. |
Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters)
Sacrifice Bloodcaster: Counter target spell. 1/1
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For every card in your graveyard that was put there from your library lands you control produce an extra mana of the color they would normally produce until the end of the turn.
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Name a land then tap all lands with that name. Each player is dealt 2 damage for each land with that name that he or she controls.
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Haste.
As long as you have two islands tapped Tidal Scavenger has trample. 3/2
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Whenever a montain is destroyed Flame Crawler gains double strike until the end of the turn.
2/2
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Flying.
![]() , return Sunblossom Butterfly to your hand. Target creature cannot attack or block until the end of the turn.0/1
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As an additional cost to cast Vicegrip, sacrifice a land. Target creature deals wither damage until end of turn. If the land sacrificed to play Vicegrip was non-basic target creature permanently gains Wither.
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Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature. Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield. 3/2
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When Elder Trunk is sent from the battlefield to your graveyard return Elder Trunk to the battlefield under your control as a Swamp.
1/1
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In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
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Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
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Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
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Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
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Mirror Grail
(rare)
Bloodcaster
(uncommon)
Awaited Rain
(uncommon)
Sand Covering
(uncommon)
Tidal Scavenger
(common)
Flame Crawler
(common)
Sunblossom Butterfly
(common)
Vicegrip
(common)
Bloodcut Zombie
(common)
Elder Trunk
(common)
Mistcasting
(common)
Searing Lava
(common)
Spearbranch
(common)
Brace for Impact
(common)
Island
(basic)




