Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal 4 damage to target creature your opponent controls, and 1 damage to each creature on the battlefield with less toughness than target creature.
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When Ash-Covered Hills enters the battlefield you may exile a card from your hand and put an expanse counter on Ash-Covered Hills.
: Add , , or to your mana pool. Ash-Covered Hills deals 2 damage to you unless it has an expanse counter on it. |
![]() ; Nightmare Clanker gains target black creature's ability until the end of the turn.2/2
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Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
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Stormkeeper is unblockable if
![]() was spent casting it.
When Stormkeeper deals combat damage to a player deal 2 damage to target creature. 2/2
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Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
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When enchanted creature is tapped deal 1 damage to target creature or player.
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First strike, trample
2/2
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Counter target creature spell that shares a creature type with another creature on the battlefield.
There's a quota on all non-cephalids.
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Creatures you control gain +0/+2 for each untapped forest you control.
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Flash
When Bloodcut Zombie enters the battlefield destroy target non-black, tapped creature. Sacrifice Bloodcut Zombie if no creatures entered the graveyard from the battlefield before enters the battlefield. 3/2
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Flying
When the Embark armies began to take the mountains as their strongholds most viashino climbed down from their homes, but a select few chose instead to fly.
2/1
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: Gain one life for each enchantment you control.3/4
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Haste
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures. 4/3
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Searing Lava
(common, foil)
Ash-Covered Hills
(rare)
Nightmare Clanker
(uncommon)
Lava Spear
(uncommon)
Stormkeeper
(uncommon)
Vinesnapper
(common)
Geomancer's Blast
(common)
Coral Lurker
(common)
Cull
(common)
Dim Canopy
(common)
Bloodcut Zombie
(common)
Skyguard
(common)
Scriptmaster
(common)
Bloodrush Minotaur
(common)
Plains
(basic)


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