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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Berserker
{r}{r}: All creatures able to block Zarfaln, Destruction Overlord do so.

Whenever Zarfaln deals lethal damage to a creature you may destroy target artifact or planeswalker. Its controller takes 2 damage.
7/7
 U 
Artifact Creature – Construct
{b}{b}; Nightmare Clanker gains target black creature's ability until the end of the turn.
2/2
 U 
Creature – Elemental
Flying

Distant Cloud has shroud as long as it is the only blue creature you control.

If Distant Cloud deals damage to a player that player may draw a card.
3/3
 U 
Creature – Hellion
Sacrifice a non-basic land: Cliffbreaker Hellion gets +2/+2 and trample until end of turn.
It's theorized that the mutation for flight became so prominent in viashino evolution because it offered a means to escape from hellion attacks.
3/2
 C 
Creature – Insect
Outlaw Nantuko has protection from green.
{1}{b}: Outlaw Nantuko has protection from white until the end of the turn.
{1}{w}: Outlaw Nantuko has protection from black until the end of the turn.
2/1
 C 
Artifact
During you upkeep you may tap one creature you control to put a charge counter on Oblivion Scope.

{3}{t}; remove four charge counters from Oblivion Scope. Deal 3 damage to target creature and its controller exiles all creatures from his or her library sharing a name with that creature.
 C 
Creature – Elemental
Defender

Gain 1 life for every creature that enters a graveyard from the battlefield.
0/3
 C 
Creature – Human Nomad
Caravan When Sandrunner attacks target other creature you control that shares a creature type with it gets +0/+2 until the end of the turn.
2/1
 C 
Creature – Sphinx
Flying
Whenever an instant an opponent casts is countered you may draw and then discard a card.
5/3
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Creature – Minotaur Berserker
Haste

Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter).

Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures.
4/3
 C 
Creature – Bird Nomad
Flash, Flying
The sight of carrion arouses them into a frenzy. The smell of carrion sets them out looking for it.
2/3
 C 
Creature – Insect Shaman
{g}{g}: Target creature you control gains +0/+4 until the end of the turn.
The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
 C 
Creature – Wall
Defender

{u}{g}: Switch Coral Wall's power and toughness until the end of the turn.
3/6
Swamp
 
 B 
Basic Land – Swamp

Zarfaln, Destruction Overlord (mythic)
Nightmare Clanker (uncommon)
Distant Cloud (uncommon)
Cliffbreaker Hellion (uncommon)
Outlaw Nantuko (common)
Oblivion Scope (common)
Soil of Life (common)
Sandrunner (common)
Mutewind Hijacker (common)
Wandering Goat (common)
Bloodrush Minotaur (common)
Buzzard Scavenger (common)
Nantuko Leaf Twirler (common)
Coral Wall (common)
Swamp (basic)