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Mechanics | Foundations | Sect Evolution
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchanted creature gains first strike and vigilance.

All creatures you control that share a creature type with enchanted creature get +1/+1
 U 
Artifact Creature – Construct
{b}{b}; Nightmare Clanker gains target black creature's ability until the end of the turn.
2/2
 U 
Creature – Human Wizard Berserker
First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
 U 
Sorcery
Deal 5 damage to target player, then flip a coin. If you win the flip put a 2/2 red elemental token onto the battlefield under your control. If you lose the flip put a 2/2 red elemental token onto the battlefield under target opponent's control.
 C 
Creature – Goat Nomad
If you have no cards in your hand Wandering Goat has double strike.

If you control no other creatures Wandering Goat has first strike.
3/2
 C 
Sorcery
Destroy target enchantment. If you control an enchantment gain 5 life.
 C 
Creature – Insect Druid
{2}{t}; If {w} was spent to play this ability prevent the next three damage that would be deal to you this turn. If {b} was spent to play this ability target creature gets -1/-1 until the end of the turn.
1/2
 C 
Artifact
Equip {1}

Equipped creature gets +2/-1 and has reach.
When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
 C 
Creature – Elephant Nomad
{t}: Gain one life for each enchantment you control.
3/4
 C 
Creature – Wall
Defender

When Magnificent Wall enters the graveyard from the battlefield add {w} to your mana pool.
0/3
 C 
Instant
Destroy target land you control and target land you don't control.

If a land was already destroyed this turn destroy two lands you don't control instead.
 C 
Instant
All creatures with wither get +1/+1 until the end of the turn.
 C 
Creature – Crocodile Nomad
Caravan- When Desert Crocodile attacks target other creature that shares a creature type with Desert Crocodile gains islandwalk until the end of the turn.
3/1
 C 
Creature – Minotaur Warrior
Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
Island
 
 B 
Basic Land – Island

Leader's Duty (rare)
Nightmare Clanker (uncommon)
Enraged Geomancers (uncommon)
Lava Spear (uncommon)
Wandering Goat (common)
Midnight Blossom (common)
Nantuko Prophet (common)
Spearbranch (common)
Scriptmaster (common)
Magnificent Wall (common)
Desecrate Earth (common)
Hopeless Onset (common)
Desert Crocodile (common)
Gorehorn (common)
Island (basic)