Foundations: Virtual Booster
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| Mechanics | Foundations | Sect Evolution |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain control of target land your opponent controls during his or her upkeep.
All lands you tap for mana are destroyed. 6/5
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Cannibal Cohort gets +3/+0 until end of turn whenever another zombie is put into the graveyard.
Any zombie destroyed is not worth resurrecting. Rather it's best put to use as fuel for the remaining ones.
3/3
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First Strike
It's not that one shouldn't play with fire, but rather that one shouldn't play with one who plays with fire.
3/1
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Flying
When Moonlit Specter exits the battlefield each opponent discards a card. 3/3
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Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
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Target player discards a card from his or her hand and then reveals the top card of his or her deck. If that card shares a card type with the discarded card, then put that card into its owner’s graveyard, and then repeat this process.
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Defender
When Hivespawn is dealt damage put a 1/1 green insect token with flying into play. 0/2
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If you have no cards in your hand Wandering Goat has double strike.
If you control no other creatures Wandering Goat has first strike. 3/2
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Prevent all but 1 damage to any white creature you control.
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Prevent all damage that Grand Life Caster would deal to players.
All creatures blocking Grand Life Caster have " : Regenerate this creature."8/8
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Flying
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). 0/1
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Equipped creature gets +1/+2 and cannot activate its activated abilities.
Equip ![]() |
Haste
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter). Sacrifice Bloodrush Minotaur during your upkeep if you control any other creatures. 4/3
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Whenever a red creature enters the battlefield all green creatures get +1/+1 until the end of the turn.
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Trachol, Worldbuilder
(mythic)
Cannibal Cohort
(uncommon)
Enraged Geomancers
(uncommon)
Moonlit Specter
(uncommon)
Gorehorn
(common)
Depressing Thoughts
(common)
Hivespawn
(common)
Wandering Goat
(common)
Vulture's Shadow
(common)
Grand Life Caster
(common)
Flock Follower
(common)
Skin Temper
(common)
Bloodrush Minotaur
(common)
Fertile Ash
(common)
Forest
(basic)









: Regenerate this creature."