Foundations: Mechanics

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Mechanics | Foundations | Sect Evolution

Hierarchy: Creatures you that come under your control during the turn you cast a creature spell with hierarchy gain X +1/+1 counters, where X is the creature's hierarchy number. Used on 0 cards:

Green and red both offer pumping abilities, so I tried to combine this with an order that blue kind of has.

Caravan: When a creature with caravan attacks you may select another attacking creature of the same type to receive an ability until the end of the turn. Used on 0 cards:

Nomads band together in small troops. It was made with the intention of adding something to a party attack.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".