Iscandar Lives: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aerial Missionary White Common 2{w}{w} 2 2 Flying
As long as you control three or more shrines Aerial Missionary gets lifelink.
0
2 Bladefiddler Trainee White Common 1{w} Creature – Human Cleric 2 1 2 1381396987 on 10 Oct 2013 by Alex
3 Call of Faith White Common 2{1}{w} sorcery Put two 1/1 white soldier tokens onto the battlefield.
If you control three or more shrines, put three 1/1 white soldier tokens onto the battlefield instead.
0
4 Captain of the Spear White Common 3{2}{w} Creature – Griffin 1 3 First Strike 0
5 Celestial Fortifications White Rare 3{2}{w} Enchantment Lands you control are indestructible.
Whenever a land enters the battlefield under your control creature you control gets +0/+2 until end of turn and you gain 2 life.
1 1381397111 on 10 Oct 2013 by Alex
6 Dual-Blade Templar White Uncommon 3{1}{w}{w} Creature – Human Knight 2 2 As long as you control three or more shrines Dual-Blade Templar gets Double Strike. 0
7 Generous Blessing White Uncommon 4{3}{w} Sorcery You gain 1 life for each creature on the battlefield and if any opponent control more creatures then you, you may put three 1/1 white soldier creature tokens onto the battlefield. 0
8 Gladiator Roc White Common 4{2}{w}{w} Creature – Bird 3 2 Flying
0
9 Glowing Muck White Common 5{3}{w}{w} Creature – Elemental 2 4 Vigilance
{1}{b}: Glowing Muck gets Intimidate until end of turn.
0
10 Godly Impetus White Mythic 7{5}{w}{w} Instant You gain 20 life and can't lose any life or be the target of spells or abilites until end of turn.
1 1381402969 on 10 Oct 2013 by Alex
11 Hand of the Just White Rare 2{w}{w} Creature – Human Knight 2 2 First Strike, Lifelink
When Hand of the Just attacks you may untap target creature you control and have that creature attack this turn if able.
0
12 Holy Barricade White Common 3{2}{w} Instant Prevent all combat damage that up to two target creatures would deal this turn. 0
13 Holy Crusade White Rare 3{1}{w}{w} Sorcery Destroy each creature with 5 power or greater. 0
14 Inquisitor Trainee White Common 3{2}{w} Creature – Human Soldier 2 2 When Inquisitor Trainee attacks you may tap target creature. 0
15 Iscandar's Judgement White Uncommon 1{w} Instant Iscandar's Judgement deals 3 damage to target attacking creature.
If you control three or more shrines, Exile that creature instead.
0
16 Iscandars Blessing White Uncommon 3{2}{w} Instant Exile target creature you control, then return it to the battlefield with two +1/+1 counters on it. 0
17 Iscandars Wing White Uncommon 5{3}{w}{w} Creature – Angel 3 3 Flying
Whenever a player reveals a non-land card, Iscandars Wing get protection from the color of the revealed card until end of turn.
0
18 Ivory Mantle White Uncommon 2{w}{w} Enchantment Enchant Creature
Enchanted creature gets Protection from creatures and Lifelink
0
19 Limelight Moth White Common 1{w} Creature – Insect 0 3 Whenever Limelight Moth blocks you gain 3 life. 0
20 Marblefort Steed White Common 5{4}{w} Creature – Horse 2 4 Vigilance 0
21 Master Exorcist White Uncommon 2{1}{w} Creature – Human Cleric 2 2 {1}{w}: Sacrifice Master Exorcist: Destroy target Artifact or Echantment you gain 2 life.
2 1378577693 on 07 Sep 2013 by Link
22 Pacifism White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
0
23 Safe Passage White Common 3{2}{w} Instant Prevent all damage that would be dealt to you and creatures you control this turn. 0
24 Safeguard Angel White Mythic 7{5}{w}{w} Creature – Angel 4 7 Flying
When Safeguard Angel enters the battlefield exile any number of creatures you control. When Safeguard Angel dies put a 4/4 white angel creature token onto the battlefield for each card exiled with Safeguard Angel.
0
25 Saint's Form White Uncommon 4{3}{w} Enchantment – Aura Enchant Creature
Enchanted creature is a 4/4 white spirit creature with Lifelink.
3 1378822481 on 10 Sep 2013 by Alex
26 Sign of Faith White Uncommon 6{4}{w}{w} Enchantment At the beginning of your upkeep if you control less creatures then an opponent. Put a 4/4 white angel creature token onto the battlefield. 0
27 Stalwart Command White Common 3{2}{w} Creature – Human Soldier 1 4 {1}{w}: Stalwart Command may block an additional creature until end of turn. 0
28 Tempel Lord White Rare 5{3}{w}{w} Creature – Human Cleric * * When Tempel Lord enters the battlefield put X 1/1 white soldier creature tokens onto the battlefield equal to the number of shrines you control.
Tempel Lord Power and Toughness are equal to the number of shrines you control.
0
29 Temple Call White Common 1{w} Instant Target creature you control get +1/+1 and First Strike until end of turn. 0
30 Utonian Battlepriest White Common 3{2}{w} 1 3 {t}: Prevent the next 1 damage deal to target creature you control. 0
31 Utonian Land Lord White Rare 2{1}{w} Creature – Human Cleric 2 1 Non-basic lands doesn't untap during their controllers untap step. 0
32 Utonian Recruit White Common 1{w} Creature – Human Soldier 1 1 As long as you control three or more shrines Utonian Recruit gets +2/+2 0
33 Virtuos Defense White Common 3{2}{w} Enchantment – Aura Enchant Land
Enchanted Land has:"{t}: Target creature gets +1/+1 until end of turn."
0
34 Westgate Missionary White Common 1{w} Creature – Human Cleric 1 1 Whenever a creature you control enters the battlefield you gain 1 life. 0
35 Whipwing Falcon White Common 3{2}{w} Creature – Bird 2 1 First Strike 0
36 Whitebeak Crane White Common 5{4}{w} Creature – Bird 1 5 Flying
Whenever Whitebeak Crane attacks it gets +1/+1 until end of turn.
0
37 Agile Winds Blue Uncommon 2{1}{u} Enchantment Tokens you control gets +1/+1 and Flying. 0
38 Airslicer Blue Common 5{3}{u}{u} Creature – Elemental 3 3 Flying
When Airslicer enters the battlefield target opponent reveals the top card of his or her library to you.
You may put that card at the bottom of that players library.
0
39 Arcana Scan Blue Uncommon 1{u} Sorcery Look at the top 3 cards of your library. You may reveal an instant or sorcery card from among them and put into your hand. Put the rest of the cards at the bottom of your libary in any order. 0
40 Blasting Waves Blue Common 2{1}{u} Creature – Elemental 0 4 {u}: Blasting Waves gets +-1/+1 until end of turn.
{u}: Blasting Waves gets +1/-1 until end of turn.
0
41 Blizzard Wall Blue Uncommon 4{1}{u}{u}{u} Creature – Elemental Wall 0 6 Defender, Flying, Hexproof 0
42 Bounce Blue Common 1{u} Instant Return target creature to it's owners hand. 0
43 Branchfeather Blue Common 4{3}{u} Creature – Elemental 2 3 Flying
{1}{g}: Branchfeather gets Trample until end of turn.
0
44 Chemical Expansion Blue Rare 2{u}{u} Instant Counter the first spell being cast this turn. 0
45 Confirm Data Blue Common 2{1}{u} Instant Draw a card.
If an opponent revealed a card this turn draw two cards instead.
0
46 Deprive Blue Common 2{1}{u} Instant Target creature gets -6/-0 until end of turn. 0
47 Domestication Blue Rare 4{2}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
0
48 Downpour Blue Common 2{1}{u} Instant Tap up to three target creatures. 2 1378565494 on 07 Sep 2013 by SadisticMystic
49 Essence Shatter Blue Common 2{1}{u} instant Counter target creature spell. 0
50 Eye of Indigus Blue Rare 2{1}{u} Creature – Elemental 1 1 Convert – {0} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Flying
When Eye of Indigus enters the battlefield put a 1/1 blue flying elemental creature token onto the battlefield for each spell that has been cast this turn.
0
51 Freezing Winds Blue Uncommon 5{4}{u} Creature – Elemental 3 3 Convert – {1}{u} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Hexproof, Flying
0
52 Galediving Swallow Blue Common 2{1}{u} Creature – Bird 2 1 Flying
Galediving Swallow can only block creatures with flying.
0
53 Gust of Negotiation Blue Rare 5{3}{u}{u} Sorcery Each player puts the top 10 cards of his or her library into their graveyard. Then each player draws a card for each non-land card that was put into their graveyard from their library this turn. 5 1378740559 on 09 Sep 2013 by Alex
54 Heavy Air Blue Common 2{1}{u} Enchantment – Aura Enchanted Creature
Enchanted creature doesn't untap during it's controllers untap step.
0
55 Heretical Serpent Blue Common 4{2}{u}{u} Creature – Serpent 4 4 Heretical Serpent Can't attack or block unless the defending player controls a Shrine. 0
56 Knowledge Burst Blue Common 3{1}{u}{u} Instant Counter target spell.
Knowledge Burst cost {1} less to cast if you control three or more Shrines.
2 1378889098 on 11 Sep 2013 by Vitenka
57 Looming Drake Blue Uncommon 6{4}{u}{u} Creature – Drake 3 4 Flying
When Looming Drake enters the battlefield, Return target non-land permanent to it's owners hand.
0
58 Memory Matrix Blue Uncommon 6{4}{u}{u} Enchantment At the end of each players end step if that player has drawn less then two cards that turn. That player may draw a card. 0
59 Mindpool Blue Common 2{1}{u} Sorcery Put the top 3 cards from the top of target players library into his or hers graveyard.
If a card named Mindpool is in your graveyard put an additional 3 cards into this or hers graveyard.
0
60 Pillarshell Crab Blue Common 4{3}{u} Creature – Crab 2 4 0
61 Presence of Thought Blue Common 5{4}{u} Instant Convert – {2}{u} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Draw a card for each spell that has been cast this turn.
0
62 Quicksilver Bolt Blue Common 4{2}{u}{u} Instant Convert {u}{u} – (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Counter target spell. Draw a card.
0
63 Retreating Storm Blue Mythic 6{4}{u}{u} Enchantment Whenever an opponent attack you with a creature, he must return a creature he or she controls to it's owners hand for each attacking creature. 0
64 Rishidan Coralsword Blue Common 2{1}{u} Creature – Merfolk 1 3 0
65 Spell Nova Blue Uncommon 1{u} Instant Counter target spell with converted mana cost 4 or more. 0
66 Sphinx of Autumn Blue Rare 4{2}{u}{u} Creature – Sphinx 3 4 Flying
At the start of your endstep if you have no cards in hand. Draw four card.
0
67 Spreading seas Blue Common 2{1}{u} Enchantment – Aura Enchant Land
Enchanted land becomes an island.
Draw a card.
0
68 Stormborn Leviathan Blue Mythic 5{3}{u}{u} Creature – Elemental 5 4 Flying
When Stormborn Leviathan enters the battlefield you may reveal the top 4 cards of your library. Put all elemental creature cards among them into your hand and the rest into your graveyard.
{1}{u}: Sacrifice an elemental creature: Draw a card.
0
69 Swan Form Blue Uncommon 4{2}{u}{u} Enchantment – Aura Enchant Creature
Enchanted creature is a 3/3 blue bird creature with flying and "Whenever this creature deals combat damage to a player you may Draw a card."
3 1378823166 on 10 Sep 2013 by Vitenka
70 Temporary Ban Blue Common 5{4}{u} Instant Convert – {1}{u} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Put target creature on top of it's owners library.
0
71 Undersea Blade Blue Uncommon 3{2}{u} Creature – Merfolk 2 2 Islandwalk
Whenever Undersea Blade attacks another target creature you control gains Islandwalk until end of turn.
0
72 Upshore Shell Blue Common 1{u} Creature – Beast 0 3 0
73 Black Offering Black Rare 3{b}{b}{b} Enchantment At the beginning of your upkeep pay 4 life. Then each player sacrifices a creature. 0
74 Black Smog Black Common 1{b} Enchantment – Aura Enchant Creature
Target creature can't attack.
Whenever a player reveals a card from his or her hand, if Black Smog is in your graveyard. you may return Black Smog from your graveyard to your hand.
0
75 Black Venom Black Common 1{b} Instant Target creature you control gets +2/+0 and Deathtouch until end of turn. 0
76 Blood Funnel Black Uncommon 4{3}{b} Sorcery Blood Funnel deals 4 damage to target creature or player.
You gain life equal to the damage done.
0
77 Bog Diver Black Common 5{4}{b} Creature – Zombie 4 2 Swampwalk 0
78 Bonesculpter Black Uncommon 3{1}{b}{b} Creature – Human Wizard 1 1 When Bonesculpter enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Bonesculpter Gets +2/+2 Flying and First Strike if you have more then three creature cards in your graveyard.
0
79 Cryptify Black Common 4{2}{b}{b} Enchantment – Aura Enchant land
Enchanted land can't produce mana.
At the beginning of enchanted lands controllers upkeep if enchanted land is a non-basic land, that player loses 2 life and you gain 2 life.
0
80 Curse of the True God Black Common 2{1}{b} Enchantment – Aura Enchant Creature
Enchant creature gets -1/-1 for each non-creature card in your graveyard.
0
81 Daggerwing Black Rare 5{3}{b}{b} Creature – Bat 2 2 Flying, Haste, Deathtouch
When Daggerwing enters the battlefield each opponent reveals all artifact, creature and land cards from their hand to you.
1 1381518126 on 11 Oct 2013 by Link
82 Demonic Piper Black Rare 4{3}{b} Creature – Human Necromancer 1 1 Sacrifice a swamp,{t}: Return target creature card from your graveyard to your hand.
Discard a card, {t}: Put target black creature from your hand onto the battlefield tapped.
0
83 Devour Mind Black Common 2{1}{b} Sorcery Target player discard a card at random.
If you control three or more shrines that player discards 2 cards at random instead.
0
84 Dread Tax Black Uncommon 2{b}{b} Instant Target player sacrifices target creature. 0
85 Dreadsteed Knight Black Uncommon 3{1}{b}{b} Creature – Human Soldier 2 2 Dreadsteed Knight gets +1/+1 for each shrine you control. 0
86 Drowling Giant Black Common 6{4}{b}{b} Creature – Zombie Giant 4 6 0
87 Duskpendant Black Common 2{1}{b} Creature – Elemental 2 1 Intimidate
{1}{w}: Duskpendant gets Vigilance until end of turn.
0
88 Frenzied Feeder Black Uncommon 4{3}{b} Creature – Zombie 1 1 Disacard a card, {t}: Put a charge counter on Frenzied Feeder.
Sacrifice Frenzied Feeder: Each creature gets -1/-1 until end of turn for each charge counter on Frenzied Feeder.
0
89 Grasp of Return Black Common 1{b} Sorcery Return target creature from your graveyard to your hand. 0
90 Grave Rite Black Rare 4{2}{b}{b} Sorcery Choose target creature in a graveyard, return that creature to the battlefield under your control. 0
91 Grave prospect Black Uncommon 1{b} Instant Exile all cards that where put into a any graveyard this turn.
Draw a card.
3 1378888543 on 11 Sep 2013 by Vitenka
92 Graveback Titan Black Rare 6{4}{b}{b} Creature – Zombie Giant 4 4 When Graveback Titan enters the battlefield, Lavish 2 (Look at the top two cards of your library. Put any number of them into your graveyard and the rest on the top of your library in any order.)
Whenever a creature card enters your graveyard you may put a 2/2 black zombie creature token onto the battlefield.
0
93 Hungry Zombie Black Common 1{b} Creature – Zombie 2 1 When Hungry Zombie enters the battlfield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Hungry Zombie can't attack or block unless their is a creature card in your graveyard.
0
94 Journey to Haleon Black Uncommon 3{1}{b}{b} Sorcery Search your library for two cards and shuffle your library. Put one of them in your graveyard and the other on at the top of your library. 0
95 Killing Joke Black Common 3{1}{b}{b} Instant Destroy target non-black creature. 0
96 Limbless Crawler Black Common 3{2}{b} Creature – Zombie 2 3 Deathtouch 0
97 Morbid Hunger Black Common 1{b} Enchantment – Aura Enchant Creature
Whenever a creature card is put into your graveyard enchanted creature gets +2/+2.
0
98 Night Howler Black Common 3{1}{b}{b} Creature – Bat 1 1 Flying
Whenever Night Howler attacks you gain 3 life.
0
99 Night Knight Black Common 2{1}{b} Creature – Human Knight 2 1 As long as you control three or more Shrines, Night Knight gets +1/+1 and has death touch. 0
100 Night Reaper Black Uncommon 5{3}{b}{b} Creature – Bat 3 3 Flying
{1}{b}{b}: Regenerate Night Reaper.
0
101 Reversed Lifespan Black Mythic 8{6}{b}{b} Sorcery Destroy all creatures and return all creatures from all graveyards to the battlefield under their owners control simultaneously. 0
102 Scorpion Form Black Uncommon 4{2}{b}{b} Enchantment – Aura Enchant Creature
Enchanted creature is a 3/3 black scorpion creature with First strike and deathtouch.
3 1378822548 on 10 Sep 2013 by Alex
103 Scrying Bones Black Common 1{b} Creature – Skeleton 1 1 When Scrying Bones enters the battlefield Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) 0
104 Shade of Iscandar Black Mythic 6{4}{b}{b} Legendary Creature – Demon 6 6 Trample, Flying
Play with the top card of your library revealed.
Whenever Shade of Iscandar attacks each opponent lose life equal to the converted mana cost of each card revealed with Shade of Iscandar and you gain that much life.
0
105 Act of treason Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.) 0
106 Armed and Dangerous Red Uncommon 1{r} Enchantment Whenever a creature enters the battlefield under your control. Another target creature you control gets +1/+0 until end of turn. 0
107 Bryce, Engulfed Red Mythic 3{1}{r}{r} Planeswalker – Bryce 2 +2 Return a creature you own to your hand. Bryce, Engulfed deals 1 damage to target player.
-1 Bryce, Engulfed deals 2 damage to target creature.
-5 You get an emblem with. " Creatures you control gets haste and can't be blocked except by two or more creature.
4 1378908980 on 11 Sep 2013 by Vitenka
108 Cliffboiler Red Common 4{3}{r} Creature – Elemental 2 2 Cliffboiler can't be blocked except by two or more creatures.
{1}{u}: Cliffboiler gets Flying until end of turn.
0
109 Cliffwrist Giant Red Common 5{4}{r} Creature – Giant 3 5 0
110 Crust Pheonix Red Rare 3{1}{r}{r} Creature – Pheonix 2 2 Haste, flying
Whenever you reveal a mountain if Crust Pheonix is in your graveyard, return it to the battlefield then Crust Pheonix gets +2/+2 until end of turn.
5 1378908535 on 11 Sep 2013 by Vitenka
111 Dagger Claws Red Common 1{r} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/+0 and First strike.
0
112 Dormant Flames Red Rare 5{3}{r}{r} Creature – Dragon Elemental 4 4 Energize {1}{r}{r} (If Dormant Flames isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Flying
When Dormant Flames becomes Energized it deals 2 damage to each creature and each player.
0
113 Double Lightning Red Common 4{2}{r}{r} Sorcery Double Lightning deals 2 damage to up to two different target creatures and or players. 0
114 Embersoul Humongus Red Uncommon 6{5}{r} Creature – Giant 4 4 Trample
Whenever Embersoul Humongus deals combat damage to a player you may return an instant or sorcery card at random from your graveyard to your hand.
2 1378908413 on 11 Sep 2013 by Alex
115 Emberspitter Red Common 2{1}{r} Creature – Lizard 1 1 {r}: Emberspitter gets +1/+0 until end of turn. 0
116 Goblin Draft Red Uncommon 2{1}{r} Sorcery Put one 1/1 red goblin creature token with haste onto the battlefield. then flip a coin. if you win the flip, return Goblin Draft to your hand. 0
117 Goblin Spearhead Red Common 5{4}{r} Creature – Goblin 3 1 First Strike 0
118 Goblin Special Forces Red Rare 2{r}{r} Creature – Goblin 2 2 Haste
When Goblin Special Forces attacks another target creature you control can't be blocked this turn.
1 1378909751 on 11 Sep 2013 by Vitenka
119 Goblin Templewrecker Red Common 4{3}{r} Creature – Goblin 2 3 Energize {1}{r} (If Goblin Templewrecker isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Goblin Templewrecker becomes Energized destroy target non-basic land.
0
120 Hazardous Gamble Red Rare 3{1}{r}{r} Sorcery Reveal your hand to target opponent. that player choses a non-land card from your hand and you discard it, then reveal the top card of your library and put it into your hand. If the revealed card was a Shrine card then repeat this process. 4 1378907169 on 11 Sep 2013 by Patrik Andersson
121 Imperial Grunt Red Uncommon 5{4}{r} Creature – Human Soldier 3 2 Whenever a creature you control attacks it gets +2/+0. 0
122 Magma Pit Red Uncommon 1{r} Instant Magma Pit deals 5 damage to target creature that entered the battlefield this turn. 0
123 Maniac Charge Red Common 1{r} Insant Target creature gets +2/+0 and must attack this turn if able. 0
124 Molten Avalanche Red Mythic 5{3}{r}{r} Creature – Elemental 6 6 Haste
When Molten Avalanche enters the battlefield you may pay {x} then Molten Avalanche deals X damage divided as you chose among any number of target creatures an opponent controls.
At the beginning of your next endstep Exile Molten Avalanche.
3 1378909034 on 11 Sep 2013 by Vitenka
125 Molten Flare Red Uncommon 3{1}{r}{r} Sorcery Molten Flare deals 2 damage to up to two target creatures. 0
126 Rampaging Bull Red Common 3{2}{r} Creature – Bull 3 3 Rampaging Bull attacks each turn if able. 0
127 Sabercat Form Red Uncommon 4{2}{r}{r} Enchantment – Aura Enchant Creature
Enchanted creature is a 3/3 red cat creature with Double strike.
3 1378743590 on 09 Sep 2013 by Patrik Andersson
128 Scarredridge Ritualist Red Common 2{1}{r} Creature – Human Shaman 2 2 Energize {r} (If Scarredridge Ritualist isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Scarredridge Ritualist becomes Energized it gets +2/+2 and Trample until end of turn.
4 1385680757 on 28 Nov 2013 by Alex
129 Shamanistic Flames Red Uncommon 1{x}{x}{r} Sorcery Shamanistic Flames deals X damage to target creature and X damage to that creatures controller.
0
130 Shock Red Common 1{r} Instant Shock deals 2 damage to target creature or player. 0
131 Shockling Red Common 2{1}{r} Creature – Elemental 2 1 Haste 0
132 Tectonic Barrage Red Rare 4{3}{r} Sorcery Each player must spend {2} mana for each non-basic land they control. Or sacrifice that land. 7 1378909809 on 11 Sep 2013 by Vitenka
133 Temple Dragon Red Uncommon 4{2}{r}{r} Creature – Dragon 3 3 Energize {1}{r}{r} (If Temple Dragon isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Flying
When Temple Dragon becomes Energized it deals 3 damage to target creature an opponent control.
0
134 Torchslinger Red Common 3{2}{r} Creature – Human 2 1 When Torchslinger enters the battlefield it deals 1 damage to target creature or player you don't control. 0
135 Violent Burglary Red Common 2{1}{r} Instant Destroy target Artifact.
Draw a card.
7 1378742589 on 09 Sep 2013 by Vitenka
136 Worgen Riders Red Common 3{2}{r} Creature – Goblin 3 1 Energize {1}{r} (If Worgen Riders isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Worgen Riders Becomes Energized it gets +2/+2 until end of turn.
0
137 Afterlife Druid Green Rare 1{g} Creature – Elf druid 0 1 When Afterlife Druid enters the battlefield Lavish 2 (Look at the top two cards of your library. Put any number of them into your graveyard and the rest on the top of your library in any order.)
{t}: add one mana of any color a land in your graveyard could produce to your mana pool.
3 1378888248 on 11 Sep 2013 by Vitenka
138 Barktusk Green Uncommon 6{4}{g}{g} Creature – Beast 5 5 Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card Barktusk gets +2/+2 and trample until end of turn.
0
139 Century Beast Green Mythic 4{2}{g}{g} Creature – Beast 4 3 When Century Beast enters the battlefield Lavish 2 then return all land cards from all graveyards to the battlefield under your control and put a 0/1 green plant creature token onto the battlfield for each card returned this way. 3 1378888377 on 11 Sep 2013 by Vitenka
140 Circle of Life Green Uncommon 1{g} Sorcery As an additional cost to cast Circle of Life sacrifice a land.
Reveal the top three cards of the top of your library. Choose a creature or a land card from among them and put it into your hand and the rest into your graveyard.
0
141 Colossal Predator Green Common 5{4}{g} Creature – Beast 5 6 0
142 Deepbrush Warrior Green Common 3{1}{g}{g} Creature – Elf Warrior 2 2 When Deepbrush Warrior enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Deepbrush Warrior has basic-landwalk of each of the types of basic-lands in your graveyard.
1 1378744858 on 09 Sep 2013 by Patrik Andersson
143 Deepwood Surger Green Common 2{1}{g} Creature – Elf Druid 1 2 When Deepwood Surger enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Whenever a land enters your graveyard from anywhere put a +1/+1 counter on Deepwood Surger.
0
144 Elderwurm Form Green Uncommon 5{3}{g}{g} Enchantment – Aura Enchant Creature
Enchanted creature is a 8/8 Green beast creature with trample.
3 1378821766 on 10 Sep 2013 by Alex
145 Elvish Pathblade Green Uncommon 5{3}{g}{g} Creature – Elf 3 3 Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card put two +1/+1 counters on Elvish Pathblade.
0
146 Elvish Scentist Green Common 3{2}{g} Creature – Elf 2 3 If you have three or more creature cards in your graveyard Elvish Scentist gets +1/+1 and Hexproof. 0
147 Epic Virtue Green Mythic 3{1}{g}{g} Enchantment Whenever you play a land card you may reveal a land card with the same name from your hand and put it onto the battlefield.
Lands you control have hexproof.
0
148 Flinthorn Green Common 4{3}{g} Creature – Elemental 3 4 Trample
{1}{r}: Flinthorn can't be blocked except by two or more creatures until end of turn.
0
149 Flourish Green Common 2{1}{g} Enchantment – Aura Enchantment Aura
Enchant creature, Whenever a card is put into a graveyard from anywhere but the battlefield, put a +1/+1 counter on enchanted creature.
0
150 Giant Growth Green Common 1{g} Instant Target creature gets +3/+3 until end of turn. 0
151 Gladeleaf Armor Green Common 3{2}{g} Enchantment – Aura Enchant Creature
Enchanted creature gets +3/+3.
Whenever you reveal a land card if Gladeleaf Armor is in your graveyard, return Gladeleaf Armor to your hand.
0
152 Gorondi Trailwalker Green Common 1{g} Creature – Elf 1 1 Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card, put a +1/+1 counter on target creature you control.
0
153 Gorondi Tusker Green Common 2{g}{g} Creature – Beast 3 2 0
154 Grovefang Tiger Green Common 3{1}{g}{g} Creature – Beast 2 3 Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card put a +1/+1 counter on Grovefang Tiger.
0
155 Hunt the Prey Green Common 4{3}{g} Sorcery Target creature you control get +2/+2 until end of turn. Then that creature fights target creature you don't control. 0
156 Knightbane Green Rare 3{1}{g}{g} Creature – Beast 3 3 Protection from white, Protection from black
If a spell or ability would change Knightbanes power or toughness instead it doesn't.
0
157 Mana Patcher Green Common 2{1}{g} Creature – Elf Druid 1 1 Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card you gain 2 life.
0
158 Nestle Barricade Green Common 2{1}{g} Sorcery You may play an additional land card this turn.
Prevent all combat damage done to you until the start of your next end-step.
0
159 Nullify Green Common 1{g} Instant Destroy target enchantment. 0
160 Outrageous Growth Green Uncommon 3{1}{g}{g} Instant Target creature you control gets +2/+2 and fights target creature you don't control. 0
161 Ravaging Twins Green Rare 4{2}{g}{g} Creature – Beast 4 4 Trample
When Ravaging Twins enter the battlefield's you gain 3 life.
When Ravaging Twins dies put a 4/4 green beast creature token with trample onto the battlefield.
0
162 Reroot to Remain Green Uncommon 4{3}{g} Enchantment At the beginning of your upkeep you may return target land card from your graveyard to the battlefield tapped.
{t}: Add one mana of any color to your mana pool that a land you control could produce.
0
163 Rootfair Gorilla Green Common 5{3}{g}{g} Creature – Beast 3 5 Reach 0
164 Rot Dweller Green Uncommon 2{1}{g} Creature – Insect 1 1 Rot Dweller gets +1/+1 for each creature card in your graveyard. 0
165 Scarab Shell Green Rare 1{g} Enchantment – Aura Scarab Shell has Hexproof.
Enchant Creature
Enchanted Creature has "Whenever a player casts a spell that targets enchanted creature. Put a +1/+1 counter on it."
As long as enchanted creature has three or more +1/+1 counters on it, it has Hexproof.
6 1379068579 on 13 Sep 2013 by Vitenka
166 Soil Elemental Green Uncommon 5{4}{g} Creature – Elemental 3 3 Flash
When Soil Elemental enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) then return a card at random from your graveyard to your hand.
0
167 Tarmogoyf Green Rare 2{1}{g} Creature – Lhurgoyf * *+1 Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. 0
168 Temple Crush Green Uncommon 3{1}{g}{g} Instant Destroy target Creature with flying or Target Non-basic land. 0
169 Deathmist Multicolour Uncommon 3{1}{u}{b} Creature – elemental 3 3 Flying
When Deathmist enters the battlefield or dies put the top three cards of your library into your graveyard.
0
170 Demi, of Other Worlds Multicolour Mythic 2{u}{b} Legendary Creature – Human Wizard 2 2 Skip your draw step.
Whenever you cast a spell you may chose to exile that spell instead and cast a spell from your exile zone without paying it's mana cost.
0
171 Horrid Link Multicolour Uncommon 6{4}{u}{b} Sorcery Convert – {2}{u}{b} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
You draw three cards and target player discards three cards at random.
0
172 Undead Apprentice Multicolour Common 3{1}{u}{b} Creature – Zombie Wizard 0 2 Whenever an opponent plays a creature card you may tap Undead Apprentice and look at the top card of your library and put that card into your graveyard.
{t} Sacrifice Undead Apprentice draw a card.
0
173 Underworld Mist Multicolour Common 5{3}{u}{b} Instant Put target creature on top of it's owners library.
Target player puts the top two cards from his or her library into his or her graveyard.
3 1378935166 on 11 Sep 2013 by Patrik Andersson
174 Korgos, The Mad Knight Multicolour Mythic 4{2}{g}{r} Legendary Creature – Human Knight 3 3 As long as Korgos, The Mad Knight is untapped it gets protection from white.
As long as Korgos is tapped it gets protection from black.
{g},{t}: Put a +1/+1 counter on Korgos.
{1}{r}: Remove a +1/+1 counter from Korgos. Korgos deals 2 damage to target creature.
0
175 Predators Guise Multicolour Common 2{r}{g} Sorcery Target creature an opponent controls blocks target creature you control if able this turn. When that creature blocks this turn, the creature you control fights another target creature [controlled by the same opponent]. 7 1378947054 on 12 Sep 2013 by Patrik Andersson
176 Quadroquillian Multicolour Rare 5{3}{r}{g} Legendary Creature – Elemental 3 3 When Quadroquillian enters the battlefield you gain control of target creature you don't control until end of turn. Untap it and it gets +3/+3 and trample until end of turn.
{1}{r}{g}: Regenerate Quadroquillian.
7 1378943936 on 11 Sep 2013 by Patrik Andersson
177 Ragebound Fanatic Multicolour Uncommon 4{2}{r}{g} Creature – Human Barbarian 2 2 Energize {r}{g} (If Ragebound Fanatic isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Non-basic Landwalk
When Ragebound Fanatic becomes Energized it gets +1/+1 and Double-Strike until end of turn.
3 1378906349 on 11 Sep 2013 by Patrik Andersson
178 Shardspike Baloth Multicolour Common 4{2}{r}{g} Creature – Beast 4 4 when Shardspike Baloth becomes blocked Shardspike Baloth deals 1 damage to each creature blocking it. 0
179 Thornscaping Multicolour Uncommon 4{2}{r}{g} Enchantment When Thornscaping enters the battlefield it deals 1 damage to target player for each creature you control.
Whenever a creature attacks you Thornscaping deals 1 damage to that creature.
2 1378823141 on 10 Sep 2013 by Vitenka
180 Ashen Liberator Multicolour Mythic 5{3}{b}{w} Legendary Creature – Human Priest 1 4 Vigilance
When Ashen Liberator attacks you may exile target creature, if a creature was exiled with Ashen Liberator before, return that creature to the battlefield under it's owners control.
0
181 Blessing of the Unholy Multicolour Common 3{1}{b}{w} Instant Target creature you control gains protection from creatures and " Whenever this creature deals combat damage to a player this turn, that player discards a card at random. " until end of turn. 0
182 Grey Knight Multicolour Uncommon 2{b}{w} Creature – Zombie Knight 2 2 Vigilance
When Grey Knight dies, if you control three or more Shrines, you may pay {w}{b}. If you do, return Grey Knight to the battlefield with two +1/+1 counters on it.
4 1378905018 on 11 Sep 2013 by Patrik Andersson
183 Imperial Cleansing Multicolour Rare 5{3}{b}{w} Sorcery Exile all creatures. 1 1378977645 on 12 Sep 2013 by Vitenka
184 Limestone Wurm Multicolour Common 6{4}{b}{w} Creature – Skeleton Wurm 6 1 As long as an opponent has more life then you Limestone Wurm has Lifelink and Deathtouch. 0
185 Mercenery Angel Multicolour Rare 2{w}{b} Creature – Angel 4 4 Flying
Mercenery Angel can't attack unless you control more creatures than an opponent.
Mercenery Angel can't block unless you control fewer creatures than an opponent.
1 1378977591 on 12 Sep 2013 by Vitenka
186 Unholy Radiance Multicolour Uncommon 4{2}{w}{b} Instant Each attacking creature gets -2/-2 and each blocking creature gets +2/+2 until end of turn. 0
187 Morph Terrain Multicolour Uncommon 3{1}{u}{g} Sorcery Put a 1/1 blue elemental creature token with flying onto the battlefield.
You may play an additional land card this turn.
2 1378908369 on 11 Sep 2013 by Alex
188 Murkwater Amphibiant Multicolour Common 5{3}{u}{g} Creature – Beast 4 5 As long as it's your turn Murkwater Amphibiant has trample and Hexproof. 0
189 Natural Transmution Multicolour Common 2{u}{g} Sorcery Search your library for a land card reveal it, shuffle your library then put it on the top of your library.
Draw two cards.
0
190 Primeval Sludge Multicolour Rare 4{2}{u}{g} Creature – Ooze * * Primeval Sludge Power is equal to the number of forests you control.
Primeval Sludge Toughness is equal to the number of islands you control.
Whenever you reveal a land card put three +1/+1 counters on Primeval Sludge.
0
191 Terra shifter Multicolour Rare 2{u}{g} Land Creature – Shapeshifter 2 2 At the beginning of your upkeep you may have Terra shifter become a copy of target land or creature. It gains this ability. 0
192 Xenopheant Multicolour Uncommon 2{u}{g} Creature – Beast 1 1 Whenever a card is put into your graveyard from your library put a +1/+1 counter on Xenopheant.
As long as Xenopheant has three or more +1/+1 counters on it Xenopheant has Hexproof.
0
193 Yoragi, Essence Shaper Multicolour Mythic 3{1}{u}{g} Legendary Creature – Human Druid 2 2 Whenever you draw a card put a +1/+1 counter on each other creature you control.
{u}{g}: Remove a +1/+1 counter from a creature you control add two mana of any color to your mana pool.
0
194 Arcos, The Red Light Multicolour Mythic 3{1}{r}{w} Legendary Creature – Human Barbarian 3 1 First Strike
Whenever Arcos, The Red Light attacks you may tap any number of untapped creatures you control and have Arcos deal 1 damage to target player for each creature tapped.
9 1400984731 on 25 May 2014 by Visitor
195 Furious Palisade Multicolour Common 5{3}{r}{w} Creature – Giant Wall 0 6 Defender, Lifelink
{r}: Furious Palisade gets +1/+0 until end of turn.
3 1378935902 on 11 Sep 2013 by Patrik Andersson
196 Goblin Cadette Multicolour Uncommon 2{r}{w} Creature – Goblin 2 2 Energize {r}{w} (If Goblin Cadette isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Haste, Vigilance
When Goblin Cadette becomes Energized it gets +2/+2 and Lifelink until end of turn.
0
197 Imperial Suprise Multicolour Common 3{1}{r}{w} Instant Tap up to two target creatures.
Untap up to two target creatures, they gain haste until end of turn.
0
198 Patron Shock Multicolour Uncommon 2{r}{w} Instant Patron Shock deals 4 damage to target creature and you gain 4 life. 6 1378905308 on 11 Sep 2013 by Patrik Andersson
199 Oblivious Stone Artifact Common 2{2} Artifact {t}: Sacrifice Oblivious Stone Exile target card from a graveyard.
{t}: Sacrifice Oblivious Stone draw a card.
{t}: Sacrifice Oblivious Stone Untap target creature.
0
200 Orb of Trancendence Artifact Rare 5{5} Artifact Creatures with power 4 or greater doesn't untap during their controllers untap step unless it's controler pays {3}
Creatures with power 3 or less enters the battlefield tapped.
0
201 Pathfinder Blade Artifact Common 1{1} Artifact – Equipment Equipped creature has "Whenever you reveal a land card equipped creature gets +3/+3 until end of turn."
{1}
0
202 Punching Dagger Artifact Common 0{0} Artifact – Equipment Equipped creature has First strike.
Equip {1}
0
203 Realm Blade Artifact Rare 3{3} Artifact – Equipment Energize {4} (If Realm Blade isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Equipped creature gets +2/+2
When Realm Blade becomes Energized it becomes a 5/5 artifact creature token that is indestructible.
Equip {1}
3 1378888137 on 11 Sep 2013 by Vitenka
204 Rishidan Transmutor Artifact Common 1{1} Artifact {1},{t}: Add one mana of any color to your mana pool. 0
205 Staff of the Stone Magus Artifact Uncommon 3{3} Artifact Whenever you cast a colorless spell or a non-basic land enters the battlefield under your control, you gain 1 life. 1 1378978364 on 12 Sep 2013 by Alex
206 Steel Shield Artifact Common 2{2} Artifact – Equipment Equipped creature gets +0/+3
Equip {1}
0
207 Brittle Quarry Land Uncommon 0 Land {t}: Add {1} To your mana pool.
{t}: Sacrifice Brittle Quarry destroy target non-basic land.
0
208 Eastern Labratory Land Uncommon 0 Land Eastern Labratory enters the battlefield tapped.
Whenever you reveal a card from your hand you may untap Eastern Labratory.
{t}: Att {b} or {u} to your mana pool.
0
209 Moving Forest Land Uncommon 0 Land Moving Forest enters the battlefield tapped.
When Moving Forest enters the battlefield or is reavealed from anywhere put a 0/1 green plant token creature onto the battlefield tapped.
{t}: Add {g} to your mana pool.
3 1378831666 on 10 Sep 2013 by Link
210 Pillar of Iscandar Land Uncommon 0 Land Shrines you control have "{t}: Add to your mana pool one mana of any type that a Shrine you control could produce."
{t}: Add {1} to your mana pool.
5 1378833627 on 10 Sep 2013 by Alex
211 Shrine of Devotion Land Common 0 Land – Shrine Shrine of Devotion enters the battlefield tapped.
When Shrine of Devotion enters the battlefield target creature you control gets vigilance until end of turn.
{t}: Att {w} to your mana pool.
5 1378888784 on 11 Sep 2013 by Vitenka
212 Shrine of Fury Land Common 0 Land Shrine of Fury enters the battlefield tapped.
When Shrine of Fury enters the battlefield target creature you control gets +2/+0 until end of turn.
{t}: Att {r} to your mana pool.
2 1378888886 on 11 Sep 2013 by Vitenka
213 Shrine of Growth Land Common 0 Land – Shrine Shrine of Growth enters the battlefield tapped.
When Shrine of Growth enters the battlefield put a +1/+1 counter on target creature you control.
{t}: Att {g} to your mana pool.
3 1378888958 on 11 Sep 2013 by Vitenka
214 Shrine of Hazed Ruins Land Rare 0 Land – Shrine Shrine of Hazed Ruins enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {r} to make target creature unable to block this turn.
{t}: Add {r} to your mana pool.
4 1378832317 on 10 Sep 2013 by Vitenka
215 Shrine of Illusive Minds Land Rare 0 Land – Shrine Shrine of Illusive Minds enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {u} and tap or untap target creature.
{t}: Add {u} to your mana pool.
4 1378832286 on 10 Sep 2013 by Vitenka
216 Shrine of Knowledge Land Common 0 Land – Shrine Shrine of Knowledge enters the battlefield tapped.
When Shrine of Knowledge enters the battlefield look at the top card of your library, you may reveal it to an opponent and put it at the bottom of your library.
{t}: Att {u} to your mana pool.
4 1378830836 on 10 Sep 2013 by Patrik Andersson
217 Shrine of Thirst Land Common 0 Land – Shrine Shrine of Thirst enters the battlefield tapped.
When Shrine of Thirst enters the battlefield target player loses 1 life and you gain 1 life.
{t}: Att {b} to your mana pool.
0
218 Shrine of Unclenching Appetite Land Rare 0 Land – Shrine Shrine of Unclenching Appetite enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {b} and have target player lose 1 life and you gain 1 life.
{t}: Add {b} to your mana pool.
4 1378832357 on 10 Sep 2013 by Vitenka
219 Shrine of the Great Essence Land Rare 0 Land – Shrine Shrine of the Great Essence enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {g} and put a +1/+1 counter on target creature you control.
{t}: Add {g} to your mana pool.
2 1378832072 on 10 Sep 2013 by Vitenka
220 Shrine of the Ivory Mantle Land Rare 0 Land – Shrine Shrine of the Ivory Mantle enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {w} and have target creature you control get protection from the color of your choice.
{t}: Add {w} to your mana pool.
0
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