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CardName: Shrine of Unclenching Appetite Cost: Type: Land - Shrine Pow/Tgh: / Rules Text: Shrine of Unclenching Appetite enters the battlefield tapped. Whenever another shrine enters the battlefield under your control you may pay {B} and have target player lose 1 life and you gain 1 life. {T}: Add {B} to your mana pool. Flavour Text: Set/Rarity: Iscandar Lives Rare

Shrine of Unclenching Appetite
 
 R 
Land – Shrine
Shrine of Unclenching Appetite enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {b} and have target player lose 1 life and you gain 1 life.
{t}: Add {b} to your mana pool.
Updated on 30 Nov 2013 by Patrik Andersson

Code: RL01

History: [-]

2013-09-10 16:46:47: Patrik Andersson created the card Shrine of Unclenching Appetite
2013-09-10 16:46:57: Patrik Andersson edited Shrine of Unclenching Appetite

...And now we get "Kill a utility creature a turn" FAR too powerful for a land.

Okey, i'm thinking. Legendary, and instead of When name enters the battlefield pay {b}.

They will be, at the beginning of your upkeep pay X or sacrifice ~ instead.

Ooh. So... normally, you won't be able to use them as lands (because they'll be tapping to pay for their own upkeep). But if I land Shrine of Hazed Ruins on turn 1, this on turn 2, another Shrine of Hazed Ruins on turn 3 and another of this on turn 4, I probably don't care that I can't play any spells; I'm hitting you for 4 unblockable a turn and killing any X/2 you cast for free.

2013-09-10 18:44:41: Patrik Andersson edited Shrine of Unclenching Appetite

Again - this is swamp+upside; so probably needs a downside of some kind. Steal one life a turn is a nice effect, about the right strength, not flashy but likely to turn a couple of games. I think that is about right for a land power. (Was 'when it untaps, target creature gets -1/-1 UEOT)

2013-11-30 10:54:43: Patrik Andersson edited Shrine of Unclenching Appetite

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