Iscandar Lives
Iscandar Lives by Patrik Andersson
220 cards in Multiverse
108 commons, 60 uncommons, 37 rares, 15 mythics
36 white, 36 blue, 32 black, 32 red,
32 green, 30 multicolour, 8 artifact, 14 land
176 comments total
Part 1 of the block Iscandar, the set is centered around the conflict between Science, Religion and Naturalism
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Shrine of Devotion enters the battlefield tapped.
When Shrine of Devotion enters the battlefield target creature you control gets vigilance until end of turn.
: Att
to your mana pool.
When Shrine of Devotion enters the battlefield target creature you control gets vigilance until end of turn.


First Strike, Lifelink
When Hand of the Just attacks you may untap target creature you control and have that creature attack this turn if able.
When Hand of the Just attacks you may untap target creature you control and have that creature attack this turn if able.
2/2
1/3
Flying
Whenever Whitebeak Crane attacks it gets +1/+1 until end of turn.
Whenever Whitebeak Crane attacks it gets +1/+1 until end of turn.
1/5
Whenever a creature you control enters the battlefield you gain 1 life.
1/1
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Doesn't give you any devotion, though
Strange typo there, though.
Oh man, I saw the name and was hoping it'd be a Space Battleship Yamato set :(
Not really mythic - but solid. A 3/1 first striker for 3 is always a nice thing to have; and the ability to force through extra damage is a nice finisher later.
Not having haste, and so giving the opponent warning of the extra damage is also an important feature; making this answerable.
But still.. doesn't quite feel mythic to me.
I do believe in this card, though, given the slight upgrade of haste and the ability to burn creatures.
If you keep her as a triggered ability, it is templated incorrectly. It should read "Whenever Arcos attacks, you may tap any number of untapped creatures you control. If you do, Arcos deals X damage to target creature or player, where X is the number of creatures tapped this way."
Activate this ability only if ~ is attacking.
I would change this to:
1RW Haste, First Strike Tap an untapped creature you control: ~ deals 1 damage to target creature or player 3/1
Also, I'd point out that Negotiation was anytime.
Sure she turns summoning sick guys into strictly worse tims, but is that really what you want from a mythic?