CardName: Quadroquillian Cost: 3rg Type: Legendary Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Quadroquillian enters the battlefield you gain control of target creature you don't control until end of turn. Untap it and it gets +3/+3 and trample until end of turn. {1}{R}{G}: Regenerate Quadroquillian. Flavour Text: Set/Rarity: Iscandar Lives Rare |
Code: RZ01 History: [-] Add your comments: |
Triskelion kind of creature.
The flavour is awesome. It might want to drop to +1/+1 rather than +2/+2 though; a 9/9 for 5 mana is a bit much even on a gold rare legend.
See also the problems of having this be a cycle.
I'm not sure at all that i want it to be a cycle. It was just an attempt to make something new to magic.
Well, having mutiple different tokens all doing a similar thing is bad.
Just one card doing it once in a while is fine. Though a bit sad that those tokens are worthless if this is removed, but you can't clean them up (because maybe you'll cast another one)
It'd be better if the tokens were 1/1 creatures, rather than enchantments, to give people a reason to track them in that situation.
I wanted to challange magic design with this one! And making this for Commander, so in the next set it will probably be based on Iscandar blessing his followers with Orbs of power.
Ice Orb
Fire Orb
Shadow Orb
Or something like that. And this card benefits from fire.
Allthough the other cards that feature orb power will probably come in set 2 and 3 an be different.
It works fine, and it's potentially an interesting sub game.
But it's going to be a real PITA to actually represent at the table.
And I don't see what you're gaining over counting something that is already there.
In fact, I BET this exact mechanic was considered for the upcoming set, before they settled on "Devotion to" instead.
This is very, what's the word, parasitic. It can potentially be a fine mechanic in its own set - but outside of that set pretty much just annoying. Add the "Keep track of several kinds of fiddly tokens" and you're just asking for pain.
I think the idea of "Card increments something that its faction cares about" is a fine idea for a mechanic. But I don't think this particular implementation nails it quite well enough.