Iscandar Lives: Iscandar Info

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Map:

North: Cold uncharted mountain areas makes up most of the northern part of the continent. Mentionable areas: Coldwatch - Human territory that guards the lower part of the mountain rages to keep the atheists out. Scarred Ridge - A huge ravine between the Coldwatch and the Mountain ranges, home to the wild shamans and their people.

West: Utonia - The great city of the west, this area bans science and only follows religion. Naturalists are seen as scavangers and wildlings. Gorondi - A great forest area where most naturalist dwell in the inner sanctum of Ghastaldar, The great grove that keeps them safe from inquisitors.

East: Odmark Swamps - A great swamp that starts at the Oxe Sea in the east to the far center of the continent, here mad scientists search for answers in both occult and chemistry. Oxe Sea - Along the silver coast of the Oxe sea lies the great city of Intabar, Filled with various races, Merfolk and humans. The great library of Intabar lies here with academics and wizard all thursting for knowledge.

South: Haleon - The old world, a civilisation lost. some believe people still live here and hide from the world, Naturalist are even said to pilgrimage to this areas to see how nature has taken over. Anstabad - The immortal castle, the ruins of the lost worlds peak is the great castle to the far south. it's inhabited by banned scientist who hide there to experiment on what they found in the area.

Scientist Colors

U/B

Lorewatch - The academy of the Oxe Sea; Merfolks and humans assist eachother in marine knowledge and experiment with arcana and the influences the two moons have on the ocean, They consider knowledge to be a greater source of power then offensive magic.

Haith - An old fortress that has been remade into a giant research center in Odmark. Their halls are filled with greedy scientists and scholars who will do anything to gain more power int he world of minds. They consider all means necessary to achieve a higher status.

Anstabad - It is said that the masters of masters in science all hide here, where rules don't apply and where recepies and ideas will only be stolen by the great league. Great League - consists of the three leaders of Lorewatch, Haith and Anstabad - They are said to be the prodigy of science and the creators of the art of Arcane science. All new discoveries must be told to them or dire consequences will withhold.

Religious Colors

W/R/B

Order of Laur - In the great city of Utonia are many different orders to honor the diety Iscandar, but the far most prominent are the Order of Laur. They worship the saint Laur and believe in the law of Utonia based on Iscandars words. The law before all, no exceptions is their motto. Their current Arch Bishop Nafalar Timerion lead the order on manhunts in the lands of Gorondi to banish any non-believer from the region or just hang them for heresy.

The Pride - Once a small network of shamanistic leaders, now a civilization based in the Mountain ranges and ravines around The Scarred Ridge; they worship Iscandar as the true source of power. Their mark is a burning eye. Their leaders are the heads of the largest tribes in the Scarred Ridge - Hogur of the Pride, Augan of the Pride and Leandra of the Pride.

Jarl - A group of fanatics that believe their the only race that deserves to live under the sun. Even other religions that follow Iscandar are believed to be false prophets of the true deity. Their goal is to slaughter all other living beings to be the sole survivors on Iscandar. They hide in the ruins of Haleon to wait their leaders return.

All priests, clerics, shamans bow to the great Iscandar, the only god. they all worship the same leader but in different ways.

Naturalists colors

R/G

Gorondi Elves - Are lovers to the nature, it is not uncommon to see the elves marry nymfs and dryads and their children have since long taken a huge part in their society. The Alren are Half elves and halve dryad or nymfs and have special powers that connect them with the world, they are great explorers and tenders of the lands.

Roc - The barbarians of Roc take great pride in their land in the north and west. They travel as nomads in search for new landscapes and often imprint their visions with ink on their skin. It is said that a sleeping being of Roc dreams of the tomorrow land a place where they will find rest and never have to move again from.

Created on 07 Sep 2013 by Patrik Andersson