Iscandar Lives

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 C 
 
Flying
As long as you control three or more shrines Aerial Missionary gets lifelink.
2/2
 C 
Creature – Human Cleric
2/1
2 comments
last 2013-10-10 16:00:39 by Patrik Andersson
 C 
sorcery
Put two 1/1 white soldier tokens onto the battlefield.
If you control three or more shrines, put three 1/1 white soldier tokens onto the battlefield instead.
 C 
Creature – Griffin
First Strike
1/3
 R 
Enchantment
Lands you control are indestructible.
Whenever a land enters the battlefield under your control creature you control gets +0/+2 until end of turn and you gain 2 life.
1 comment
2013-10-10 09:25:11 by Alex
 U 
Creature – Human Knight
As long as you control three or more shrines Dual-Blade Templar gets Double Strike.
2/2
 U 
Sorcery
You gain 1 life for each creature on the battlefield and if any opponent control more creatures then you, you may put three 1/1 white soldier creature tokens onto the battlefield.
 C 
Creature – Bird
Flying
3/2
 C 
Creature – Elemental
Vigilance
{1}{b}: Glowing Muck gets Intimidate until end of turn.
2/4
 M 
Instant
You gain 20 life and can't lose any life or be the target of spells or abilites until end of turn.
1 comment
2013-10-10 11:02:49 by Alex
 R 
Creature – Human Knight
First Strike, Lifelink
When Hand of the Just attacks you may untap target creature you control and have that creature attack this turn if able.
2/2
 C 
Instant
Prevent all combat damage that up to two target creatures would deal this turn.
This place belongs to the king now.
 R 
Sorcery
Destroy each creature with 5 power or greater.
 C 
Creature – Human Soldier
When Inquisitor Trainee attacks you may tap target creature.
2/2
 U 
Instant
Iscandar's Judgement deals 3 damage to target attacking creature.
If you control three or more shrines, Exile that creature instead.
 U 
Instant
Exile target creature you control, then return it to the battlefield with two +1/+1 counters on it.
 U 
Creature – Angel
Flying
Whenever a player reveals a non-land card, Iscandars Wing get protection from the color of the revealed card until end of turn.
3/3
 U 
Enchantment
Enchant Creature
Enchanted creature gets Protection from creatures and Lifelink
 C 
Creature – Insect
Whenever Limelight Moth blocks you gain 3 life.
0/3
 C 
Creature – Horse
Vigilance
2/4
 U 
Creature – Human Cleric
{1}{w}: Sacrifice Master Exorcist: Destroy target Artifact or Echantment you gain 2 life.
2/2
2 comments
last 2013-09-07 19:23:16 by Patrik Andersson
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
 M 
Creature – Angel
Flying
When Safeguard Angel enters the battlefield exile any number of creatures you control. When Safeguard Angel dies put a 4/4 white angel creature token onto the battlefield for each card exiled with Safeguard Angel.
4/7
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature is a 4/4 white spirit creature with Lifelink.
3 comments
last 2013-09-10 16:29:01 by Patrik Andersson
 U 
Enchantment
At the beginning of your upkeep if you control less creatures then an opponent. Put a 4/4 white angel creature token onto the battlefield.
 C 
Creature – Human Soldier
{1}{w}: Stalwart Command may block an additional creature until end of turn.
1/4
 R 
Creature – Human Cleric
When Tempel Lord enters the battlefield put X 1/1 white soldier creature tokens onto the battlefield equal to the number of shrines you control.
Tempel Lord Power and Toughness are equal to the number of shrines you control.
*/*
 C 
Instant
Target creature you control get +1/+1 and First Strike until end of turn.
 C 
 
{t}: Prevent the next 1 damage deal to target creature you control.
1/3
 R 
Creature – Human Cleric
Non-basic lands doesn't untap during their controllers untap step.
2/1
 C 
Creature – Human Soldier
As long as you control three or more shrines Utonian Recruit gets +2/+2
1/1
 C 
Enchantment – Aura
Enchant Land
Enchanted Land has:"{t}: Target creature gets +1/+1 until end of turn."
 C 
Creature – Human Cleric
Whenever a creature you control enters the battlefield you gain 1 life.
1/1
 C 
Creature – Bird
First Strike
2/1
 C 
Creature – Bird
Flying
Whenever Whitebeak Crane attacks it gets +1/+1 until end of turn.
1/5
 U 
Enchantment
Tokens you control gets +1/+1 and Flying.
 C 
Creature – Elemental
Flying
When Airslicer enters the battlefield target opponent reveals the top card of his or her library to you.
You may put that card at the bottom of that players library.
3/3
 U 
Sorcery
Look at the top 3 cards of your library. You may reveal an instant or sorcery card from among them and put into your hand. Put the rest of the cards at the bottom of your libary in any order.
 C 
Creature – Elemental
{u}: Blasting Waves gets +-1/+1 until end of turn.
{u}: Blasting Waves gets +1/-1 until end of turn.
0/4
 U 
Creature – Elemental Wall
Defender, Flying, Hexproof
0/6
{u}
 
 C 
Instant
Return target creature to it's owners hand.
 C 
Creature – Elemental
Flying
{1}{g}: Branchfeather gets Trample until end of turn.
2/3
 R 
Instant
Counter the first spell being cast this turn.
Several years had moved science to combine both chemistry and magic.
 C 
Instant
Draw a card.
If an opponent revealed a card this turn draw two cards instead.
{1}{u}
 
 C 
Instant
Target creature gets -6/-0 until end of turn.
 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
 C 
Instant
Tap up to three target creatures.
2 comments
last 2013-09-07 15:03:51 by Patrik Andersson
 C 
instant
Counter target creature spell.
 R 
Creature – Elemental
Convert – {0} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Flying
When Eye of Indigus enters the battlefield put a 1/1 blue flying elemental creature token onto the battlefield for each spell that has been cast this turn.
1/1
 U 
Creature – Elemental
Convert – {1}{u} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Hexproof, Flying
3/3
 C 
Creature – Bird
Flying
Galediving Swallow can only block creatures with flying.
2/1
 R 
Sorcery
Each player puts the top 10 cards of his or her library into their graveyard. Then each player draws a card for each non-land card that was put into their graveyard from their library this turn.
5 comments
last 2013-09-10 16:26:51 by Patrik Andersson
 C 
Enchantment – Aura
Enchanted Creature
Enchanted creature doesn't untap during it's controllers untap step.
 C 
Creature – Serpent
Heretical Serpent Can't attack or block unless the defending player controls a Shrine.
4/4
 C 
Instant
Counter target spell.
Knowledge Burst cost {1} less to cast if you control three or more Shrines.
2 comments
last 2013-09-11 11:46:52 by Alex
 U 
Creature – Drake
Flying
When Looming Drake enters the battlefield, Return target non-land permanent to it's owners hand.
3/4
 U 
Enchantment
At the end of each players end step if that player has drawn less then two cards that turn. That player may draw a card.
 C 
Sorcery
Put the top 3 cards from the top of target players library into his or hers graveyard.
If a card named Mindpool is in your graveyard put an additional 3 cards into this or hers graveyard.
 C 
Creature – Crab
2/4
 C 
Instant
Convert – {2}{u} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Draw a card for each spell that has been cast this turn.
 C 
Instant
Convert {u}{u}(You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Counter target spell. Draw a card.
 M 
Enchantment
Whenever an opponent attack you with a creature, he must return a creature he or she controls to it's owners hand for each attacking creature.
 C 
Creature – Merfolk
1/3
 U 
Instant
Counter target spell with converted mana cost 4 or more.
 R 
Creature – Sphinx
Flying
At the start of your endstep if you have no cards in hand. Draw four card.
3/4
 C 
Enchantment – Aura
Enchant Land
Enchanted land becomes an island.
Draw a card.
 M 
Creature – Elemental
Flying
When Stormborn Leviathan enters the battlefield you may reveal the top 4 cards of your library. Put all elemental creature cards among them into your hand and the rest into your graveyard.
{1}{u}: Sacrifice an elemental creature: Draw a card.
5/4
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature is a 3/3 blue bird creature with flying and "Whenever this creature deals combat damage to a player you may Draw a card."
3 comments
last 2013-09-10 16:25:39 by Patrik Andersson
 C 
Instant
Convert – {1}{u} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
Put target creature on top of it's owners library.
 U 
Creature – Merfolk
Islandwalk
Whenever Undersea Blade attacks another target creature you control gains Islandwalk until end of turn.
2/2
 C 
Creature – Beast
Giant shells fill the Oxe Sea's shores, to heavy to be moved.
0/3
 R 
Enchantment
At the beginning of your upkeep pay 4 life. Then each player sacrifices a creature.
 C 
Enchantment – Aura
Enchant Creature
Target creature can't attack.
Whenever a player reveals a card from his or her hand, if Black Smog is in your graveyard. you may return Black Smog from your graveyard to your hand.
 C 
Instant
Target creature you control gets +2/+0 and Deathtouch until end of turn.
 U 
Sorcery
Blood Funnel deals 4 damage to target creature or player.
You gain life equal to the damage done.
 C 
Creature – Zombie
Swampwalk
4/2
 U 
Creature – Human Wizard
When Bonesculpter enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Bonesculpter Gets +2/+2 Flying and First Strike if you have more then three creature cards in your graveyard.
1/1
 C 
Enchantment – Aura
Enchant land
Enchanted land can't produce mana.
At the beginning of enchanted lands controllers upkeep if enchanted land is a non-basic land, that player loses 2 life and you gain 2 life.
 C 
Enchantment – Aura
Enchant Creature
Enchant creature gets -1/-1 for each non-creature card in your graveyard.
 R 
Creature – Bat
Flying, Haste, Deathtouch
When Daggerwing enters the battlefield each opponent reveals all artifact, creature and land cards from their hand to you.
2/2
1 comment
2013-10-11 19:02:06 by Link
 R 
Creature – Human Necromancer
Sacrifice a swamp,{t}: Return target creature card from your graveyard to your hand.
Discard a card, {t}: Put target black creature from your hand onto the battlefield tapped.
1/1
 C 
Sorcery
Target player discard a card at random.
If you control three or more shrines that player discards 2 cards at random instead.
 U 
Instant
Target player sacrifices target creature.
 U 
Creature – Human Soldier
Dreadsteed Knight gets +1/+1 for each shrine you control.
2/2
 C 
Creature – Zombie Giant
4/6
 C 
Creature – Elemental
Intimidate
{1}{w}: Duskpendant gets Vigilance until end of turn.
2/1
 U 
Creature – Zombie
Disacard a card, {t}: Put a charge counter on Frenzied Feeder.
Sacrifice Frenzied Feeder: Each creature gets -1/-1 until end of turn for each charge counter on Frenzied Feeder.
1/1
 C 
Sorcery
Return target creature from your graveyard to your hand.
 R 
Sorcery
Choose target creature in a graveyard, return that creature to the battlefield under your control.
 U 
Instant
Exile all cards that where put into a any graveyard this turn.
Draw a card.
3 comments
last 2013-09-11 12:48:24 by Patrik Andersson
 R 
Creature – Zombie Giant
When Graveback Titan enters the battlefield, Lavish 2 (Look at the top two cards of your library. Put any number of them into your graveyard and the rest on the top of your library in any order.)
Whenever a creature card enters your graveyard you may put a 2/2 black zombie creature token onto the battlefield.
4/4
 C 
Creature – Zombie
When Hungry Zombie enters the battlfield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Hungry Zombie can't attack or block unless their is a creature card in your graveyard.
2/1
 U 
Sorcery
Search your library for two cards and shuffle your library. Put one of them in your graveyard and the other on at the top of your library.
 C 
Instant
Destroy target non-black creature.
 C 
Creature – Zombie
Deathtouch
2/3
 C 
Enchantment – Aura
Enchant Creature
Whenever a creature card is put into your graveyard enchanted creature gets +2/+2.
 C 
Creature – Bat
Flying
Whenever Night Howler attacks you gain 3 life.
1/1
 C 
Creature – Human Knight
As long as you control three or more Shrines, Night Knight gets +1/+1 and has death touch.
2/1
 U 
Creature – Bat
Flying
{1}{b}{b}: Regenerate Night Reaper.
3/3
 M 
Sorcery
Destroy all creatures and return all creatures from all graveyards to the battlefield under their owners control simultaneously.
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature is a 3/3 black scorpion creature with First strike and deathtouch.
3 comments
last 2013-09-10 16:26:39 by Patrik Andersson
 C 
Creature – Skeleton
When Scrying Bones enters the battlefield Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
1/1
 M 
Legendary Creature – Demon
Trample, Flying
Play with the top card of your library revealed.
Whenever Shade of Iscandar attacks each opponent lose life equal to the converted mana cost of each card revealed with Shade of Iscandar and you gain that much life.
6/6
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
 U 
Enchantment
Whenever a creature enters the battlefield under your control. Another target creature you control gets +1/+0 until end of turn.
 M 
Planeswalker – Bryce
+2 Return a creature you own to your hand. Bryce, Engulfed deals 1 damage to target player.
-1 Bryce, Engulfed deals 2 damage to target creature.
-5 You get an emblem with. " Creatures you control gets haste and can't be blocked except by two or more creature.
2
4 comments
last 2013-11-30 09:40:23 by Patrik Andersson
 C 
Creature – Elemental
Cliffboiler can't be blocked except by two or more creatures.
{1}{u}: Cliffboiler gets Flying until end of turn.
2/2
 C 
Creature – Giant
3/5
 R 
Creature – Pheonix
Haste, flying
Whenever you reveal a mountain if Crust Pheonix is in your graveyard, return it to the battlefield then Crust Pheonix gets +2/+2 until end of turn.
2/2
5 comments
last 2013-09-11 15:42:59 by Vitenka
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+0 and First strike.
 R 
Creature – Dragon Elemental
Energize {1}{r}{r} (If Dormant Flames isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Flying
When Dormant Flames becomes Energized it deals 2 damage to each creature and each player.
4/4
 C 
Sorcery
Double Lightning deals 2 damage to up to two different target creatures and or players.
Lightning always strikes twice.
 U 
Creature – Giant
Trample
Whenever Embersoul Humongus deals combat damage to a player you may return an instant or sorcery card at random from your graveyard to your hand.
4/4
2 comments
last 2013-09-11 15:05:13 by Patrik Andersson
 C 
Creature – Lizard
{r}: Emberspitter gets +1/+0 until end of turn.
1/1
 U 
Sorcery
Put one 1/1 red goblin creature token with haste onto the battlefield. then flip a coin. if you win the flip, return Goblin Draft to your hand.
 C 
Creature – Goblin
First Strike
3/1
 R 
Creature – Goblin
Haste
When Goblin Special Forces attacks another target creature you control can't be blocked this turn.
2/2
1 comment
2013-09-11 14:29:11 by Vitenka
 C 
Creature – Goblin
Energize {1}{r} (If Goblin Templewrecker isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Goblin Templewrecker becomes Energized destroy target non-basic land.
2/3
 R 
Sorcery
Reveal your hand to target opponent. that player choses a non-land card from your hand and you discard it, then reveal the top card of your library and put it into your hand. If the revealed card was a Shrine card then repeat this process.
4 comments
last 2013-09-11 15:18:23 by Vitenka
 U 
Creature – Human Soldier
Whenever a creature you control attacks it gets +2/+0.
3/2
 U 
Instant
Magma Pit deals 5 damage to target creature that entered the battlefield this turn.
 C 
Insant
Target creature gets +2/+0 and must attack this turn if able.
 M 
Creature – Elemental
Haste
When Molten Avalanche enters the battlefield you may pay {x} then Molten Avalanche deals X damage divided as you chose among any number of target creatures an opponent controls.
At the beginning of your next endstep Exile Molten Avalanche.
6/6
3 comments
last 2013-09-11 15:06:09 by Patrik Andersson
 U 
Sorcery
Molten Flare deals 2 damage to up to two target creatures.
 C 
Creature – Bull
Rampaging Bull attacks each turn if able.
3/3
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature is a 3/3 red cat creature with Double strike.
3 comments
last 2013-09-09 17:15:20 by Alex
 C 
Creature – Human Shaman
Energize {r} (If Scarredridge Ritualist isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Scarredridge Ritualist becomes Energized it gets +2/+2 and Trample until end of turn.
2/2
4 comments
last 2013-11-30 10:10:24 by Patrik Andersson
 U 
Sorcery
Shamanistic Flames deals X damage to target creature and X damage to that creatures controller.
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
 C 
Creature – Elemental
Haste
2/1
 R 
Sorcery
Each player must spend {2} mana for each non-basic land they control. Or sacrifice that land.
7 comments
last 2013-09-11 15:41:26 by Vitenka
 U 
Creature – Dragon
Energize {1}{r}{r} (If Temple Dragon isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Flying
When Temple Dragon becomes Energized it deals 3 damage to target creature an opponent control.
3/3
 C 
Creature – Human
When Torchslinger enters the battlefield it deals 1 damage to target creature or player you don't control.
2/1
 C 
Instant
Destroy target Artifact.
Draw a card.
7 comments
last 2013-09-10 17:19:06 by Alex
 C 
Creature – Goblin
Energize {1}{r} (If Worgen Riders isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Worgen Riders Becomes Energized it gets +2/+2 until end of turn.
3/1
 R 
Creature – Elf druid
When Afterlife Druid enters the battlefield Lavish 2 (Look at the top two cards of your library. Put any number of them into your graveyard and the rest on the top of your library in any order.)
{t}: add one mana of any color a land in your graveyard could produce to your mana pool.
0/1
3 comments
last 2013-09-11 12:49:52 by Patrik Andersson
 U 
Creature – Beast
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card Barktusk gets +2/+2 and trample until end of turn.
5/5
 M 
Creature – Beast
When Century Beast enters the battlefield Lavish 2 then return all land cards from all graveyards to the battlefield under your control and put a 0/1 green plant creature token onto the battlfield for each card returned this way.
4/3
3 comments
last 2013-09-11 12:49:27 by Patrik Andersson
 U 
Sorcery
As an additional cost to cast Circle of Life sacrifice a land.
Reveal the top three cards of the top of your library. Choose a creature or a land card from among them and put it into your hand and the rest into your graveyard.
 C 
Creature – Beast
5/6
 C 
Creature – Elf Warrior
When Deepbrush Warrior enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Deepbrush Warrior has basic-landwalk of each of the types of basic-lands in your graveyard.
2/2
1 comment
2013-09-09 16:40:58 by Patrik Andersson
 C 
Creature – Elf Druid
When Deepwood Surger enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Whenever a land enters your graveyard from anywhere put a +1/+1 counter on Deepwood Surger.
1/2
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature is a 8/8 Green beast creature with trample.
3 comments
last 2013-09-10 16:30:10 by Patrik Andersson
 U 
Creature – Elf
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card put two +1/+1 counters on Elvish Pathblade.
3/3
 C 
Creature – Elf
If you have three or more creature cards in your graveyard Elvish Scentist gets +1/+1 and Hexproof.
2/3
 M 
Enchantment
Whenever you play a land card you may reveal a land card with the same name from your hand and put it onto the battlefield.
Lands you control have hexproof.
 C 
Creature – Elemental
Trample
{1}{r}: Flinthorn can't be blocked except by two or more creatures until end of turn.
3/4
 C 
Enchantment – Aura
Enchantment Aura
Enchant creature, Whenever a card is put into a graveyard from anywhere but the battlefield, put a +1/+1 counter on enchanted creature.
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+3.
Whenever you reveal a land card if Gladeleaf Armor is in your graveyard, return Gladeleaf Armor to your hand.
 C 
Creature – Elf
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card, put a +1/+1 counter on target creature you control.
1/1
 C 
Creature – Beast
3/2
 C 
Creature – Beast
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card put a +1/+1 counter on Grovefang Tiger.
2/3
 C 
Sorcery
Target creature you control get +2/+2 until end of turn. Then that creature fights target creature you don't control.
 R 
Creature – Beast
Protection from white, Protection from black
If a spell or ability would change Knightbanes power or toughness instead it doesn't.
3/3
 C 
Creature – Elf Druid
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card you gain 2 life.
1/1
 C 
Sorcery
You may play an additional land card this turn.
Prevent all combat damage done to you until the start of your next end-step.
{g}
 
 C 
Instant
Destroy target enchantment.
 U 
Instant
Target creature you control gets +2/+2 and fights target creature you don't control.
 R 
Creature – Beast
Trample
When Ravaging Twins enter the battlefield's you gain 3 life.
When Ravaging Twins dies put a 4/4 green beast creature token with trample onto the battlefield.
4/4
 U 
Enchantment
At the beginning of your upkeep you may return target land card from your graveyard to the battlefield tapped.
{t}: Add one mana of any color to your mana pool that a land you control could produce.
 C 
Creature – Beast
Reach
3/5
 U 
Creature – Insect
Rot Dweller gets +1/+1 for each creature card in your graveyard.
1/1
 R 
Enchantment – Aura
Scarab Shell has Hexproof.
Enchant Creature
Enchanted Creature has "Whenever a player casts a spell that targets enchanted creature. Put a +1/+1 counter on it."
As long as enchanted creature has three or more +1/+1 counters on it, it has Hexproof.
6 comments
last 2013-09-14 11:48:55 by Patrik Andersson
 U 
Creature – Elemental
Flash
When Soil Elemental enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) then return a card at random from your graveyard to your hand.
3/3
 R 
Creature – Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
*/*+1
 U 
Instant
Destroy target Creature with flying or Target Non-basic land.
Angels or temples, they are both spawns from religion.
 U 
Creature – elemental
Flying
When Deathmist enters the battlefield or dies put the top three cards of your library into your graveyard.
3/3
 M 
Legendary Creature – Human Wizard
Skip your draw step.
Whenever you cast a spell you may chose to exile that spell instead and cast a spell from your exile zone without paying it's mana cost.
2/2
 U 
Sorcery
Convert – {2}{u}{b} (You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
You draw three cards and target player discards three cards at random.
 C 
Creature – Zombie Wizard
Whenever an opponent plays a creature card you may tap Undead Apprentice and look at the top card of your library and put that card into your graveyard.
{t} Sacrifice Undead Apprentice draw a card.
0/2
 C 
Instant
Put target creature on top of it's owners library.
Target player puts the top two cards from his or her library into his or her graveyard.
3 comments
last 2013-09-12 10:47:06 by Alex
 M 
Legendary Creature – Human Knight
As long as Korgos, The Mad Knight is untapped it gets protection from white.
As long as Korgos is tapped it gets protection from black.
{g},{t}: Put a +1/+1 counter on Korgos.
{1}{r}: Remove a +1/+1 counter from Korgos. Korgos deals 2 damage to target creature.
3/3
 C 
Sorcery
Target creature an opponent controls blocks target creature you control if able this turn. When that creature blocks this turn, the creature you control fights another target creature [controlled by the same opponent].
7 comments
last 2013-09-13 12:40:49 by Patrik Andersson
 R 
Legendary Creature – Elemental
When Quadroquillian enters the battlefield you gain control of target creature you don't control until end of turn. Untap it and it gets +3/+3 and trample until end of turn.
{1}{r}{g}: Regenerate Quadroquillian.
3/3
7 comments
last 2013-09-13 11:53:19 by Vitenka
 U 
Creature – Human Barbarian
Energize {r}{g} (If Ragebound Fanatic isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Non-basic Landwalk
When Ragebound Fanatic becomes Energized it gets +1/+1 and Double-Strike until end of turn.
2/2
3 comments
last 2013-09-11 14:11:15 by Vitenka
 C 
Creature – Beast
when Shardspike Baloth becomes blocked Shardspike Baloth deals 1 damage to each creature blocking it.
4/4
 U 
Enchantment
When Thornscaping enters the battlefield it deals 1 damage to target player for each creature you control.
Whenever a creature attacks you Thornscaping deals 1 damage to that creature.
2 comments
last 2013-09-10 16:24:42 by Patrik Andersson
 M 
Legendary Creature – Human Priest
Vigilance
When Ashen Liberator attacks you may exile target creature, if a creature was exiled with Ashen Liberator before, return that creature to the battlefield under it's owners control.
1/4
 C 
Instant
Target creature you control gains protection from creatures and " Whenever this creature deals combat damage to a player this turn, that player discards a card at random. " until end of turn.
 U 
Creature – Zombie Knight
Vigilance
When Grey Knight dies, if you control three or more Shrines, you may pay {w}{b}. If you do, return Grey Knight to the battlefield with two +1/+1 counters on it.
2/2
4 comments
last 2013-09-11 15:29:51 by Alex
 R 
Sorcery
Exile all creatures.
1 comment
2013-09-12 09:20:45 by Vitenka
 C 
Creature – Skeleton Wurm
As long as an opponent has more life then you Limestone Wurm has Lifelink and Deathtouch.
6/1
 R 
Creature – Angel
Flying
Mercenery Angel can't attack unless you control more creatures than an opponent.
Mercenery Angel can't block unless you control fewer creatures than an opponent.
4/4
1 comment
2013-09-12 09:19:51 by Vitenka
 U 
Instant
Each attacking creature gets -2/-2 and each blocking creature gets +2/+2 until end of turn.
 U 
Sorcery
Put a 1/1 blue elemental creature token with flying onto the battlefield.
You may play an additional land card this turn.
2 comments
last 2013-09-11 14:14:11 by Vitenka
 C 
Creature – Beast
As long as it's your turn Murkwater Amphibiant has trample and Hexproof.
4/5
 C 
Sorcery
Search your library for a land card reveal it, shuffle your library then put it on the top of your library.
Draw two cards.
 R 
Creature – Ooze
Primeval Sludge Power is equal to the number of forests you control.
Primeval Sludge Toughness is equal to the number of islands you control.
Whenever you reveal a land card put three +1/+1 counters on Primeval Sludge.
*/*
 R 
Land Creature – Shapeshifter
At the beginning of your upkeep you may have Terra shifter become a copy of target land or creature. It gains this ability.
2/2
 U 
Creature – Beast
Whenever a card is put into your graveyard from your library put a +1/+1 counter on Xenopheant.
As long as Xenopheant has three or more +1/+1 counters on it Xenopheant has Hexproof.
1/1
 M 
Legendary Creature – Human Druid
Whenever you draw a card put a +1/+1 counter on each other creature you control.
{u}{g}: Remove a +1/+1 counter from a creature you control add two mana of any color to your mana pool.
2/2
 M 
Legendary Creature – Human Barbarian
First Strike
Whenever Arcos, The Red Light attacks you may tap any number of untapped creatures you control and have Arcos deal 1 damage to target player for each creature tapped.
3/1
9 comments
last 2014-05-25 07:00:55 by Vitenka
 C 
Creature – Giant Wall
Defender, Lifelink
{r}: Furious Palisade gets +1/+0 until end of turn.
Why aren't they coming over here so we can smite them? – Unknown Soldier
0/6
3 comments
last 2013-09-12 10:45:20 by Alex
 U 
Creature – Goblin
Energize {r}{w} (If Goblin Cadette isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Haste, Vigilance
When Goblin Cadette becomes Energized it gets +2/+2 and Lifelink until end of turn.
2/2
 C 
Instant
Tap up to two target creatures.
Untap up to two target creatures, they gain haste until end of turn.
 U 
Instant
Patron Shock deals 4 damage to target creature and you gain 4 life.
6 comments
last 2013-09-11 15:40:55 by Vitenka
 C 
Artifact
{t}: Sacrifice Oblivious Stone Exile target card from a graveyard.
{t}: Sacrifice Oblivious Stone draw a card.
{t}: Sacrifice Oblivious Stone Untap target creature.
 R 
Artifact
Creatures with power 4 or greater doesn't untap during their controllers untap step unless it's controler pays {3}
Creatures with power 3 or less enters the battlefield tapped.
 C 
Artifact – Equipment
Equipped creature has "Whenever you reveal a land card equipped creature gets +3/+3 until end of turn."
{1}
 C 
Artifact – Equipment
Equipped creature has First strike.
Equip {1}
 R 
Artifact – Equipment
Energize {4} (If Realm Blade isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Equipped creature gets +2/+2
When Realm Blade becomes Energized it becomes a 5/5 artifact creature token that is indestructible.
Equip {1}
3 comments
last 2013-09-11 12:55:17 by Patrik Andersson
 C 
Artifact
{1},{t}: Add one mana of any color to your mana pool.
 U 
Artifact
Whenever you cast a colorless spell or a non-basic land enters the battlefield under your control, you gain 1 life.
1 comment
2013-09-12 09:32:44 by Alex
 C 
Artifact – Equipment
Equipped creature gets +0/+3
Equip {1}
 U 
Land
{t}: Add {1} To your mana pool.
{t}: Sacrifice Brittle Quarry destroy target non-basic land.
 U 
Land
Eastern Labratory enters the battlefield tapped.
Whenever you reveal a card from your hand you may untap Eastern Labratory.
{t}: Att {b} or {u} to your mana pool.
 U 
Land
Moving Forest enters the battlefield tapped.
When Moving Forest enters the battlefield or is reavealed from anywhere put a 0/1 green plant token creature onto the battlefield tapped.
{t}: Add {g} to your mana pool.
3 comments
last 2013-09-10 16:59:31 by Patrik Andersson
 U 
Land
Shrines you control have "{t}: Add to your mana pool one mana of any type that a Shrine you control could produce."
{t}: Add {1} to your mana pool.
5 comments
last 2013-09-11 12:46:15 by Patrik Andersson
 C 
Land – Shrine
Shrine of Devotion enters the battlefield tapped.
When Shrine of Devotion enters the battlefield target creature you control gets vigilance until end of turn.
{t}: Att {w} to your mana pool.
5 comments
last 2019-01-13 15:57:44 by dude1818
 C 
Land
Shrine of Fury enters the battlefield tapped.
When Shrine of Fury enters the battlefield target creature you control gets +2/+0 until end of turn.
{t}: Att {r} to your mana pool.
2 comments
last 2013-09-11 11:36:01 by Alex
 C 
Land – Shrine
Shrine of Growth enters the battlefield tapped.
When Shrine of Growth enters the battlefield put a +1/+1 counter on target creature you control.
{t}: Att {g} to your mana pool.
3 comments
last 2013-09-11 12:51:11 by Patrik Andersson
 R 
Land – Shrine
Shrine of Hazed Ruins enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {r} to make target creature unable to block this turn.
{t}: Add {r} to your mana pool.
4 comments
last 2013-09-11 08:15:02 by Vitenka
 R 
Land – Shrine
Shrine of Illusive Minds enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {u} and tap or untap target creature.
{t}: Add {u} to your mana pool.
4 comments
last 2013-09-11 11:33:06 by Alex
 C 
Land – Shrine
Shrine of Knowledge enters the battlefield tapped.
When Shrine of Knowledge enters the battlefield look at the top card of your library, you may reveal it to an opponent and put it at the bottom of your library.
{t}: Att {u} to your mana pool.
4 comments
last 2013-09-11 08:20:48 by Vitenka
 C 
Land – Shrine
Shrine of Thirst enters the battlefield tapped.
When Shrine of Thirst enters the battlefield target player loses 1 life and you gain 1 life.
{t}: Att {b} to your mana pool.
 R 
Land – Shrine
Shrine of Unclenching Appetite enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {b} and have target player lose 1 life and you gain 1 life.
{t}: Add {b} to your mana pool.
4 comments
last 2013-09-11 08:17:25 by Vitenka
 R 
Land – Shrine
Shrine of the Great Essence enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {g} and put a +1/+1 counter on target creature you control.
{t}: Add {g} to your mana pool.
2 comments
last 2013-09-10 16:57:13 by Patrik Andersson
 R 
Land – Shrine
Shrine of the Ivory Mantle enters the battlefield tapped.
Whenever another shrine enters the battlefield under your control you may pay {w} and have target creature you control get protection from the color of your choice.
{t}: Add {w} to your mana pool.

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