Gentlemen Magicians: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Active? | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Astral Hunt | Colourless | Uncommon | ![]() |
Creature – Elf | 2 | 2 | jv1_151b |
Haste, Lifelink, Trample, Wither Exile Astral Hunt at end of turn. |
0 | ||
2 | Elf Queen's Ride | Colourless | Rare | ![]() |
Creature – Elf | 3 | 3 | jv1_149 | When Elf Queen's Ride leaves play, exile target creature. Return it to play under its owner's control at the end of their next turn. | 4 | on 08 Nov 2010 by Jack V | |
3 | Planar Wanderer | Colourless | Common | ![]() |
Creature – Elf | 2 | 2 | jv1_150 |
![]() ![]() |
4 | on 08 Nov 2010 by Jack V | |
4 | Spectral Gust | Colourless | Rare | ![]() |
Instant – Arcane | jv1_201 | 0 | 1 | on 09 Feb 2011 by Jack V | |||
5 | _ Old general comments on cardset | Colourless | Common | jv1_151 | 4 | on 01 Nov 2010 by Chris | ||||||
6 | Adonai | White | Mythic | ![]() ![]() ![]() ![]() ![]() |
Creature – Avatar | 10 | 10 | jv1_109 |
Trample. Adonai can't leave play. ![]() ![]() |
5 | on 15 Nov 2010 by Chris | |
7 | Alarm Rabbit | White | Common | ![]() ![]() |
Creature – Rabbit Scout | 2 | 2 | jv1_216 |
Flash. When Alarm Rabbit comes into play, you may untap any number of creatures. |
2 | on 09 Feb 2011 by Jack V | |
8 | Apprentice Shaman | White | Rare | ![]() ![]() |
Creature – Ouphe Shaman | 2 | 1 | jv1_63 | When Apprentice Shaman comes into play, choose a creature type. Apprentice Shaman is the chosen type in addition to its other types. Other creatures of the chosen type get +1/+1. | 0 | ||
9 | Astral Soulform | White | Common | ![]() ![]() |
Enchantment – Aura | jv1_68 |
Enchant creature. Enchanted creature loses all abilities and has power and toughness equal to its converted mana cost. |
0 | ||||
10 | Blessed Ghost | White | Uncommon | ![]() |
Enchantment – Aura | jv1_239 |
Enchant creature. When enchanted creature is put into a graveyard from play, blessed ghost becomes a copy of it. (And is no longer an enchantment.) |
4 | on 09 Feb 2011 by Jack V | |||
11 | Bluebell Charm | White | Common | ![]() |
Artifact – Equipment | jv1_167 |
Equip ![]() Bluebell Charm comes into play with two charge counters on. Remove a charge counter from Bluebell Charm: regenerate equipped creature. |
0 | ||||
12 | Boggle Fortifications | White | Common | Land | 3 | jv1_137 |
![]() -1: Until your next turn, creatures attacking you have -1/-0. |
0 | ||||
13 | Chattan Plane Tree | White | Common | ![]() ![]() |
Creature – Plant | 3 | 5 | CW01 | Yes | Defender. | 0 | |
14 | Chattan Sparrowhawk | White | Common | ![]() |
Creature – Bird | 1 | 1 | jv1_9 |
Flying, Vigilance Chattan Sparrowhawk can't block flying creatures. |
0 | ||
15 | Chief Rabbit | White | Uncommon | ![]() ![]() |
Creature – Rabbit | 1 | 1 | jv1_220 |
![]() |
0 | ||
16 | Clearwrought Firefly | White | Common | ![]() ![]() |
Creature – Insect | 0 | 1 | jv1_36 |
Flying. ![]() ![]() |
0 | ||
17 | Cotton-Tail Rabbit | White | Common | ![]() |
Creature – Rabbit | 1 | 1 | jv1_217 | When Cotton-Tail Rabbit comes into play, tap target land. | 0 | ||
18 | Divine Cleansing | White | Rare | ![]() ![]() ![]() ![]() |
Sorcery | jv1_188 |
Exile all creatures. If there's a card in your graveyard called Divine Cleansing as you cast this, instead exile target creature. |
8 | on 09 Nov 2010 by Jack V | |||
19 | Drift Of Blossoms | White | Rare | ![]() ![]() |
Creature – Plant | 0 | 4 | jv1_210 |
Whenever Drift Of Blossoms blocks put a -1/-1 counter on it. Put a blossom counter on the attacking creature and it doesn't untap as long as it has it on. It gains “![]() ![]() |
2 | on 09 Feb 2011 by Jack V | |
20 | Etherium Belltower | White | Uncommon | Land | 2 | jv1_134 |
+2: Add ![]() -X: return to the battlefield target creature card with toughness X that was put into a graveyard from there this turn. Gain 1 life. |
1 | on 09 Nov 2010 by Jack V | |||
21 | Fleshform Leviathan | White | Rare | ![]() ![]() |
Creature – Elemental Construct | 0 | 0 | jv1_181 |
Trample. As Fleshform Leviathan comes into play, put any number of -1/-1 counters on any number of creatures you control (but not more than their toughness). Fleshform Leviathan comes into play with that many +1/+1 counters on. |
5 | on 09 Feb 2011 by Jack V | |
22 | Gaggleherd | White | Common | ![]() ![]() |
Creature – Bird Ouphe | 2 | 3 | jv1_46 | Whenever a creature deals combat damage to Gaggleherd, the creature's controller gains 1 life. | 4 | on 09 Feb 2011 by Jack V | |
23 | Ghost Rabbit | White | Rare | ![]() ![]() |
Creature – Spirit Rabbit | 2 | 2 | jv1_215 |
Flying. You may have Ghost Rabbit come into play as a copy of target rabbit creature card in your graveyard. (You don't have to.) |
0 | ||
24 | Grizzled Wolf | White | Common | ![]() ![]() |
Creature – Wolf | 1 | 2 | CW02 | Yes |
![]() ![]() |
2 | on 08 Nov 2010 by Jack V |
25 | Guard Dog | White | Common | ![]() ![]() |
Creature – Hound | 2 | 2 | CW04 | Yes | Whenever Guard Dog blocks it gets +1/+1 until end of turn. | 0 | |
26 | Hedgehog | White | Common | ![]() ![]() |
Creature – Boar Rodent | 1 | 2 | jv1_6 | Whenever Hedgehog is dealt combat damage by a creature, it deals 1 damage to that creature. | 0 | ||
27 | Meadow Crixis | White | Uncommon | Land | 2 | jv1_250 |
+1: Add ![]() -1: Put a 2/2 green rabbit creature token into play. |
0 | ||||
28 | Mob Justice | White | Uncommon | ![]() ![]() |
Instant | jv1_82 |
Blocking creatures get +X/+X until end of turn where X is the number of blocking creatures Draw a card. |
1 | on 09 Feb 2011 by Jack V | |||
29 | Pale Squirrel | White | Common | ![]() ![]() |
Creature – Spirit Squirrel | 2 | 2 | jv1_23 | When Pale Squirrel comes into play, the next time a card would be put into any graveyard from play this turn, instead put it on the bottom of its owner's library. | 0 | ||
30 | Rabbit Captain | White | Uncommon | ![]() ![]() |
Creature – Rabbit Soldier | 2 | 2 | jv1_222 | Rabbits you control have vigilence. | 0 | ||
31 | Rabbit Lookout | White | Common | ![]() ![]() |
Creature – Rabbit Scout | 2 | 1 | jv1_251 | When Rabbit Lookout is put into the graveyard from play, you may reveal the top six cards of your library and play a rabbit card revealed this way if able. Put the uncast cards on the bottom of your library in any order. | 2 | on 08 Nov 2010 by Jack V | |
32 | Sabretooth Scimitars | White | Common | ![]() |
Artifact – Equipment | jv1_87 |
Equip ![]() ![]() Whenever equipped creature attacks, it and up to one other attacking creature get +1/+1 until end of turn. |
0 | ||||
33 | Soul-Iron Pillory. | White | Rare | ![]() ![]() |
Artifact Enchantment – Aura | jv1_69 |
Enchant creature. Enchanted creature can't attack. Whenever a creature you control attacks, you may have it deal 1 damage to enchanted creature. |
0 | ||||
34 | Thornwind Kestrel | White | Common | ![]() ![]() |
Creature – Bird | 2 | 1 | CW03 | Yes |
First Strike.
Whenever Thornwind Kestrel attacks, it gains flying until end of turn. |
2 | on 14 Jan 2012 by Jack V |
35 | Treeheart Stalwort | White | Common | ![]() |
Enchantment – Aura | jv1_231 |
Enchant creature. Enchanted creature gets +1/+1. When Treeheart Stalwort enters the battlefield, untap enchanted creature and it gains vigilance until end of turn. |
0 | ||||
36 | Turn To Sand | White | Uncommon | ![]() ![]() ![]() |
Instant | jv1_245 | Destroy target attacking creature. Put X 1/1 colorless sand creature tokens into play tapped and attacking under it's controller's control where X is its power. | 0 | ||||
37 | Unnatural Alliance. | White | Rare | ![]() ![]() |
Instant | jv1_129 | Each creature you control gets +1/+1 until end of turn for each creature you control that doesn't share any creature types with it. | 0 | ||||
38 | White Wolf | White | Common | ![]() ![]() |
Creature – Wolf | 2 | 2 | CW05 |
![]() ![]() |
0 | ||
39 | Wild Pony Herd | White | Common | ![]() ![]() |
Creature – Horse | 2 | 4 | jv1_125 | Whenever Wild Pony Herd attacks, you may have a creature you control gain mountainwalk until end of turn. (It can't be blocked if defending player controls a mountain.) | 0 | ||
40 | Wolf Lair | White | Uncommon | Land | 1 | jv1_144 |
+1: Add ![]() 0: Reveal the top six cards of your library. You may cast a wolf card revealed this way if able. Put the uncast cards on the bottom of your library in any order. |
0 | ||||
41 | Wolf Skull Totem | White | Uncommon | ![]() |
Artifact – Equipment | jv1_175 |
Equip ![]() ![]() During combat equipped creature is a 2/2 white spirit wolf creature with flying and vigilance. Remove all damage from it at end of combat. |
0 | ||||
42 | Amber Lens | Blue | Common | ![]() |
Artifact – Equipment | jv1_168 |
Equip ![]() Whenever equipped creature attacks, draw a card. If a source a player controls deals damage to the equipped creature, they may destroy this instead. |
0 | ||||
43 | Apprentice Owlkeeper | Blue | Uncommon | ![]() ![]() |
Creature – Human Wizard | 1 | 1 | jv1_177 |
![]() |
0 | ||
44 | Bamboo Amber Wings | Blue | Common | ![]() |
Artifact – Equipment | jv1_88 |
Equip ![]() ![]() Equipped creature gets +1/+1 and has flying. If a source a player controls deals damage to the equipped creature, they may destroy this instead. |
2 | on 21 Dec 2010 by Alex | |||
45 | Barnaby Older, Magician | Blue | Rare | ![]() ![]() ![]() |
Legendary Creature – Human Wizard | 2 | 4 | jv1_103 | Whenever an artifact creature you control attacks, you may put a +1/+1 counter on it. | 1 | on 09 Feb 2011 by Jack V | |
46 | Boggle Artisan | Blue | Uncommon | ![]() ![]() |
Creature – Ouphe Artificer | 1 | 3 | jv1_154 |
![]() |
0 | ||
47 | Boggle Headquarters | Blue | Common | Land | 3 | jv1_140 |
![]() -1: Target creature with power 2 or less is unblockable this turn. |
0 | ||||
48 | Boggle Tinkerer | Blue | Uncommon | ![]() ![]() |
Creature – Ouphe Artificer | 1 | 1 | jv1_155 |
![]() ![]() |
2 | on 21 Dec 2010 by Alex | |
49 | Braithwaite's Talisman | Blue | Uncommon | ![]() ![]() ![]() |
Artifact Enchantment | jv1_67 |
Flash. When Braithwaite's Talisman comes into play, counter target spell. ![]() ![]() ![]() |
0 | ||||
50 | Chronatic Elemental | Blue | Rare | ![]() ![]() |
Creature – Elemental | 3 | 1 | jv1_199 |
At the beginning of your combat damage step, return Chronatic Elemental from your graveyard to play tapped. If you do, at the beginning of your next first main phase, return Chronatic Elemental to your hand and add ![]() ![]() |
0 | ||
51 | Clockwork Heron | Blue | Common | ![]() ![]() |
Artifact Creature – Bird Construct | 1 | 3 | jv1_11 |
Flash. When Clockwork Heron comes into play, choose one — it gains flying until end of turn; or switch its power and toughness until end of turn. |
4 | on 16 Feb 2011 by Jack V | |
52 | Crackling Inspiration | Blue | Rare | ![]() ![]() ![]() |
Sorcery | jv1_126 | Choose one — draw 5 cards, or draw 200 cards. | 5 | on 15 Jan 2011 by SadisticMystic | |||
53 | Crystal Pendulum | Blue | Rare | ![]() ![]() |
Artifact – Equipment | jv1_96 |
Equip ![]() Whenever equipped creature attacks, you may scry 2. |
0 | ||||
54 | Familiar Owl | Blue | Common | ![]() ![]() |
Creature – Bird | 2 | 1 | jv1_25 |
Flying. Whenever Familiar Owl attacks, you may scry 2. |
4 | on 08 Nov 2010 by Jack V | |
55 | Famulous Infiltrator | Blue | Common | ![]() |
Creature – Ouphe Rogue | 1 | 1 | jv1_229 |
![]() ![]() |
0 | ||
56 | Famulous Infusion | Blue | Common | ![]() |
Enchantment – Aura | jv1_232 |
Enchant creature. Flash. Whenever you draw a card, enchanted creature gets +1/+1 until end of turn. |
0 | ||||
57 | Global Rapture | Blue | Rare | ![]() ![]() ![]() ![]() |
Sorcery | jv1_191 |
Each player puts all creatures they control on top of their library. If there's a card in your graveyard called Global Rapture as you cast this, instead put target creature into its owner's library third from the top. |
0 | ||||
58 | Intimidating Golem | Blue | Common | ![]() ![]() |
Artifact Creature – Golem | 3 | 2 | jv1_264 | Whenever Intimidating Golem attacks or blocks, you may have target creature get -1/-0 until end of turn. | 3 | on 09 Feb 2011 by Jack V | |
59 | Kitty Familiar | Blue | Common | ![]() |
Creature – Baby Cat | 0 | 1 | jv1_243 | Whenever you play an instant or sorcery spell, you may scry 1. | 0 | ||
60 | Living Cage | Blue | Rare | ![]() ![]() |
Artifact Creature – Construct | 0 | 4 | jv1_71 |
Defender.![]() ![]() |
0 | ||
61 | Lucky Rabbit | Blue | Uncommon | ![]() ![]() |
Creature – Rabbit Shaman | 1 | 1 | jv1_223 |
![]() Sacrifice Lucky Rabbit: Look at target facedown card on the battlefield, or look at target player's hand. |
0 | ||
62 | Olympus Sphinx | Blue | Mythic | ![]() ![]() ![]() ![]() ![]() |
Creature – Sphinx Avatar | 6 | 3 | jv1_111 |
Flying, shroud Other players skip their untap and draw steps. |
0 | ||
63 | Opening Its Mind | Blue | Uncommon | ![]() |
Enchantment – Aura | jv1_66 |
Enchant creature. Whenever another creature come into play under a player's control, that player gains control of enchanted creature. |
0 | ||||
64 | Otter | Blue | Common | ![]() ![]() |
Creature – Ferret | 2 | 1 | jv1_43 |
Otter can't attack unless you control two islands. Otter can't be blocked if defending player controls two islands. |
0 | ||
65 | Ouphe Armada. | Blue | Common | ![]() ![]() ![]() |
Creature – Ouphe Pirate Rigger | 5 | 3 | jv1_123 |
Prevent all damage that would be dealt to Ouphe Armada. by non-blue blocking creatures. (Multicolor creatures can be blue.) Ouphe Armada. can't attack unless defending player controls an island. |
0 | ||
66 | Pantherheart Kitty | Blue | Common | ![]() ![]() |
Creature – Baby Cat | 2 | 1 | jv1_16 |
![]() |
0 | ||
67 | Piercing Ray | Blue | Common | ![]() ![]() |
Instant | jv1_83 | Counter target non-creature spell or target creature spell with a “when this creature enters the battlefield” ability. | 0 | ||||
68 | Sculpted Fleshform | Blue | Rare | ![]() ![]() |
Creature – Elemental Construct | 0 | 0 | jv1_182 |
Flying. As Sculpted Fleshform comes into play, put a -1/-1 counter on any number of creatures you control. Sculpted Fleshform comes into play with that many +1/+1 counters on. |
0 | ||
69 | Skeinriders | Blue | Common | ![]() ![]() |
Creature – Bird Ouphe | 3 | 1 | jv1_45 |
Flying. Skeinriders gets -2/+2 if you control another flying creature. |
0 | ||
70 | Sputtering Mayfly | Blue | Common | ![]() ![]() ![]() |
Artifact Creature – Insect | 0 | 1 | jv1_74 |
Flash. When Sputtering Mayfly comes into play, counter target spell. Sacrifice Sputtering Mayfly at end of turn. |
4 | on 08 Nov 2010 by Jack V | |
71 | Swannecked Totem | Blue | Uncommon | ![]() |
Artifact – Equipment | jv1_174 |
Equip ![]() ![]() During combat equipped creature has reversed power and toughness. Remove all damage from it at end of combat. If a source a player controls deals damage to the equipped creature, they may destroy this instead. |
0 | ||||
72 | Swooping Voradrix | Blue | Common | ![]() ![]() |
Creature – Bird Rabbit | 2 | 2 | jv1_218 | Flying | 0 | ||
73 | Tethered Owl | Blue | Uncommon | ![]() ![]() |
Creature – Bird | 2 | 2 | jv1_26 |
Defender. Instant and sorcery spells you cast cost ![]() ![]() ![]() |
0 | ||
74 | Theurgic Feint | Blue | Common | ![]() ![]() ![]() |
Instant | jv1_263 |
Counter target spell. Return up to one target creature to its owner's hand. |
1 | on 10 Feb 2011 by Jack V | |||
75 | Uffish Thought | Blue | Common | ![]() |
Enchantment – Aura | jv1_186 |
Enchant creature you don't control. Whenever enchanted creature attacks, you may draw a card. |
0 | ||||
76 | Vizzerdrix | Blue | Uncommon | ![]() ![]() |
Creature – Rabbit Beast | 6 | 6 | jv1_212 | 0 | |||
77 | Badger Riders | Black | Common | ![]() ![]() |
Creature – Badger Ouphe | 1 | 4 | jv1_13 |
Haste, Wither Badger Riders can't block. |
0 | ||
78 | Banshee Wind | Black | Common | ![]() |
Enchantment | jv1_228 |
When Banshee Wind comes into play, each player loses 1 life.![]() |
0 | ||||
79 | Betrayal | Black | Rare | ![]() ![]() |
Sorcery | jv1_81 |
Betrayal is colourless. Destroy target black or artifact creature, or target creature with protection from black. |
2 | on 09 Nov 2010 by Jack V | |||
80 | Black Rabbit | Black | Uncommon | ![]() ![]() |
Creature – Rabbit | 2 | 2 | jv1_214 |
![]() ![]() ![]() |
0 | ||
81 | Black Squirrel | Black | Common | ![]() ![]() |
Creature – Squirrel | 2 | 2 | jv1_22 | When Black Squirrel is put into the graveyard from play, look at target opponent's hand. Put a card from it on the bottom of their library. | 0 | ||
82 | Boggle Luplanar | Black | Common | Land | 3 | jv1_141 |
![]() -1: Target player loses 2 life. |
0 | ||||
83 | Bone-Jingle Chime | Black | Common | ![]() |
Artifact – Equipment | jv1_169 |
Equip ![]() If equipped creature attacks and isn't blocked, defending player discard a card. If a source a player controls deals damage to the equipped creature, they may destroy this instead. |
0 | ||||
84 | Bramble Blackwand | Black | Rare | ![]() ![]() |
Artifact – Equipment | jv1_97 |
Equip ![]() Pay 4 life: Destroy target creature blocking or blocked by equupped creature. |
6 | on 11 Dec 2010 by Veredictum | |||
85 | Cannibalise | Black | Common | ![]() |
Enchantment – Aura | jv1_234 |
Enchant creature. Enchanted creature gets +1/+1. Sacrifice enchanted creature: return another card that shares a creature type with it from your graveyard to you hand. |
0 | ||||
86 | Chiroptera Scout | Black | Common | ![]() ![]() |
Creature – Bat Ouphe | 3 | 1 | jv1_159 | Flying. | 2 | on 10 Feb 2011 by Jack V | |
87 | Crow Tyrannosaurus | Black | Common | ![]() |
Sorcery | jv1_207 | Exile any number of cards in your graveyard with a different combination of creature types (Eg. An ouphe, an ouphe shaman, and a shaman). Target creature gets -1/-1 until end of turn for each card exiled. | 0 | ||||
88 | Dark Fleshform | Black | Rare | ![]() ![]() |
Creature – Elemental Construct | 0 | 0 | jv1_183 | As Dark Fleshform comes into play, put any number of -1/-1 counters on any number of creatures target player controls (but not more than their toughness). Dark Fleshform comes into play with that many +1/+1 counters on under that player's control. | 4 | on 04 May 2011 by jmgariepy | |
89 | Dark Immolation | Black | Rare | ![]() ![]() ![]() ![]() |
Sorcery | jv1_189 |
Each player discards their hand. If there's a card in your graveyard called Dark Immolation as you cast this, instead target player discards two cards. |
1 | on 11 Feb 2011 by Jack V | |||
90 | Darkwood Haunt | Black | Rare | ![]() ![]() |
Creature – Wraith | 2 | 3 | jv1_124 |
Whenever Darkwood Haunt blocks or is blocked, put a +1/+1 counter on it. Whenever Darkwood Haunt becomes the target of a spell or ability, remove a +1/+1 counter from it. |
0 | ||
91 | Demoniac Chapel | Black | Rare | Legendary Land | 1 | jv1_200 |
: You can't win the game. At the beginning of your upkeep, lose 1 life for each counter on Demoniac Chapel. +X: Add ![]() -1: Add ![]() |
1 | on 21 Jan 2011 by SadisticMystic | |||
92 | Desolation | Black | Mythic | ![]() ![]() ![]() ![]() ![]() |
Permanent | jv1_110 | Pay 1 life: Destroy target creature. | 0 | ||||
93 | Diseased Wolf | Black | Uncommon | ![]() ![]() |
Creature – Wolf | 1 | 2 | jv1_59 |
![]() |
0 | ||
94 | Empty Tomb | Black | Rare | Legendary Land | 4 | jv1_142 |
: When Empty Tomb comes into play, if you control 5 or more lands, put a black 5/5 wraith creature into play. +1: Add ![]() -1: Regenerate target wraith. It gains flying until end of turn. |
0 | ||||
95 | Famulous Saboteur | Black | Common | ![]() ![]() |
Creature – Ouphe Rogue | 1 | 1 | jv1_156 | Whenever Famulous Saboteur deals damage, you may remove a counter from target permanent an opponent controls. | 0 | ||
96 | Flence | Black | Uncommon | ![]() ![]() |
Sorcery | jv1_158 | Destroy all equipment and auras attached to target creature and remove all counters from it. For each equipment, aura and counter removed, deal 1 damage to it. | 0 | ||||
97 | Maggot Swarm | Black | Common | ![]() ![]() |
Creature – Insect | 0 | 3 | jv1_160 | When Maggot Swarm comes into play, target player discards a card. | 0 | ||
98 | Mouldering Laboratory | Black | Uncommon | Land | 1 | jv1_133 |
+1: Discard a card. Add ![]() -1: Target player discards a card. Add ![]() |
4 | on 20 Dec 2010 by Chris | |||
99 | Nich's Oak | Black | Common | ![]() ![]() |
Creature – Plant | 2 | 4 | jv1_28 | Defender. | 0 | ||
100 | Obstinate Mahout | Black | Common | ![]() ![]() |
Creature – Rat Ouphe | 2 | 3 | jv1_47 | Obstinate Mahout can't be the target of spells and abilities you control. | 2 | on 04 Mar 2011 by mtgcolorpie | |
101 | Oozing Toad | Black | Common | ![]() ![]() |
Creature – Frog | 1 | 2 | jv1_244 |
![]() ![]() |
0 | ||
102 | Pustulant Cockroach | Black | Common | ![]() |
Creature – Insect | 0 | 1 | jv1_5 |
Indestructible. Whenever Pustulant Cockroach is dealt damage, lose 1 life. |
0 | ||
103 | Rat-Bolt Shaman | Black | Uncommon | ![]() ![]() |
Creature – Ouphe Rat Ninja Shaman | 2 | 1 | jv1_61 | When Rat-Bolt Shaman comes into play, you may reveal X rat cards in your sideboard. Target creature gets -X/-X until end of turn. | 0 | ||
104 | Rats Of Pointlessness | Black | Common | ![]() ![]() |
Creature – Rat | 1 | 1 | jv1_44 | You may play with any number of cards in your sideboard revealed. Rats Of Pointlessness gets +1/+1 for each of those cards called Rats Of Pointlessness. | 0 | ||
105 | Ravening Mink | Black | Common | ![]() ![]() |
Creature – Ferret | 1 | 1 | jv1_14 | Haste, Deathtouch | 0 | ||
106 | Skulking Rat-Shaman. | Black | Uncommon | ![]() ![]() |
Creature – Ouphe Rat Shaman | 1 | 1 | jv1_65 | While Skulking Rat-Shaman. is in your graveyard, cards in your graveyard have shroud. | 0 | ||
107 | Skull-Pole Totem | Black | Common | ![]() |
Artifact – Equipment | jv1_91 |
Equip ![]() Equipped creature gets +1/+0 and has wither. If a source a player controls deals damage to the equipped creature, they may destroy this instead. |
0 | ||||
108 | Soulless Resurrection. | Black | Uncommon | ![]() ![]() |
Sorcery | jv1_249 |
Put target creature card in a graveyard into play under your control. It's colorless and loses all abilities. (If its power or toughness is written as *, it will be 0.) |
0 | ||||
109 | Supturous Ghoul | Black | Uncommon | ![]() ![]() |
Creature – Wraith | 4 | 4 | jv1_122 |
Whenever Supturous Ghoul would be dealt damage, instead put that many -1/-1 counters on Supturous Ghoul. At the beginning of your upkeep, you may remove a -1/-1 counter from Supturous Ghoul. |
0 | ||
110 | Theiving Crow | Black | Uncommon | ![]() ![]() |
Creature – Bird | 2 | 1 | jv1_240 |
Flying. Theiving Crow gets +1/+1 if an opponent controls an artifact. ![]() |
0 | ||
111 | Turning Vultures | Black | Common | ![]() |
Creature – Bird | 3 | 2 | jv1_208 |
Flying. At the beginning of your upkeep, sacrifice Turning Vultures unless you remove a creature card in your graveyard from the game. |
0 | ||
112 | Zombie Wolf | Black | Common | ![]() ![]() |
Creature – Zombie Wolf | 2 | 2 | jv1_54 |
![]() ![]() |
0 | ||
113 | Zombie-Necklace Totem | Black | Uncommon | ![]() |
Artifact – Equipment | jv1_173 |
Equip ![]() ![]() During combat equipped creature is a 2/2 black zombie creature with “ ![]() ![]() |
0 | ||||
114 | Blazing Firebough | Red | Common | ![]() |
Artifact – Equipment | jv1_90 |
Equip ![]() Equipped creature gets +3/+0 and has haste. If a source a player controls deals damage to the equipped creature, they may destroy this instead. |
0 | ||||
115 | Boggle Arrow Ambush | Red | Common | Land | 3 | jv1_138 |
![]() -1: Deal 1 damage to target creature that was dealt damage this turn. |
0 | ||||
116 | Boggle Bullies | Red | Uncommon | ![]() ![]() |
Creature – Ouphe | 2 | 2 | jv1_241 | Whenever Boggle Bullies deals combat damage to a creature, you may gain control of target equipment attached to that creature and attach it to Boggle Bullies. | 0 | ||
117 | Boggle Pranksters | Red | Common | ![]() ![]() |
Creature – Ouphe Rogue | 1 | 1 | jv1_157 |
![]() |
0 | ||
118 | Clawed Eagle Totem | Red | Uncommon | ![]() |
Artifact – Equipment | jv1_171 |
Equip ![]() ![]() During combat equipped creature is a 3/3 red bird creature with flying. Remove all damage from it at end of combat. |
0 | ||||
119 | Defiant Rage | Red | Common | ![]() |
Enchantment – Aura | jv1_233 |
Enchant creature. Enchanted creature gets +2/+0. When Defiant Rage enters the battlefield, enchanted creature gets an additional +2/+0 until end of turn. |
0 | ||||
120 | Final Inferno | Red | Mythic | ![]() ![]() ![]() ![]() ![]() |
Sorcery | jv1_112 | Final Inferno deals 12 damage to target player and each creature they control. | 0 | ||||
121 | Furious Squirrel | Red | Common | ![]() ![]() |
Creature – Squirrel | 2 | 2 | jv1_21 | Whenever Furious Squirrel attacks, you may put the top card of defending player's library to the bottom | 0 | ||
122 | Fury Cedars | Red | Common | ![]() ![]() |
Creature – Plant | 4 | 3 | jv1_31 |
Trample. Fury Cedars attacks each turn if able. |
0 | ||
123 | Ghostly Firemare | Red | Rare | ![]() ![]() |
Creature – Horse Elemental | 2 | 2 | jv1_179 | Whenever Ghostly Firemare attacks, for each other player or planeswalker it could have attacked, put a token that's a copy of it into play tapped and attacking that player or planeswalker. Exile those tokens at end of combat. | 1 | on 22 May 2011 by jmgariepy | |
124 | Harreki-Scale Totem | Red | Uncommon | ![]() |
Artifact – Equipment | jv1_224 |
Equip ![]() ![]() If a source a player controls deals damage to the equipped creature, they may destroy this instead. |
0 | ||||
125 | Hob's Hill Seagulls | Red | Common | ![]() ![]() |
Creature – Bird | 2 | 1 | jv1_12 | Flying, Flanking | 0 | ||
126 | Hot Wind Fleshform | Red | Rare | ![]() |
Creature – Elemental Construct | 0 | 0 | jv1_180 |
Flash, haste. As Hot Wind Fleshform comes into play, put any number of -1/-1 counters on any number of creatures you control (but not more than their toughness). Hot Wind Fleshform comes into play with that many +1/+1 counters on. Sacrifice Hot Wind Fleshform at end of turn. |
0 | ||
127 | Hunting Wolf | Red | Common | ![]() ![]() |
Creature – Wolf | 1 | 2 | jv1_56 |
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0 | ||
128 | Hurried Sabotage | Red | Common | ![]() ![]() |
Instant | jv1_225 | Destroy target artifact. If it was equipping a creature, it deals 3 damage to that creature. | 0 | ||||
129 | Killer Boar | Red | Common | ![]() ![]() |
Creature – Boar | 3 | 3 | jv1_15 | Whenever Killer Boar blocks or becomes blocked by a human, it gets +2/+0 until end of turn. | 0 | ||
130 | Lavafall Golem. | Red | Rare | ![]() ![]() ![]() |
Creature | 3 | 2 | jv1_196 | Whenever Lavafall Golem. deals combat damage to a creature, it also deals that much damage to any target creature. | 0 | ||
131 | Lavenderflame Wand | Red | Common | ![]() |
Artifact – Equipment | jv1_170 |
Equip ![]() Equipped creature has “ ![]() |
0 | ||||
132 | Magician's Slavedriver | Red | Common | ![]() ![]() |
Creature – Ouphe Minion | 1 | 1 | jv1_248 |
Haste.![]() |
0 | ||
133 | Magma Gout | Red | Uncommon | ![]() ![]() ![]() |
Sorcery | jv1_226 |
Magma Gout deals five damage to target player. If they played a non-basic land this turn, you may play Magma Gout for ![]() ![]() |
0 | ||||
134 | Molten Flinders | Red | Uncommon | ![]() |
Enchantment | jv1_209 |
When Molten Flinders enters the battlefield or is put into the graveyard from the battlefield it deals 3 damage divided as you choose between one or two target creatures. At the beginning of your upkeep, Molten Flinders deals 1 damage to you. ![]() ![]() |
0 | ||||
135 | Molten Holocaust | Red | Rare | ![]() ![]() ![]() ![]() |
Sorcery | jv1_190 | Molten Holocaust deals 5 damage to each creature. If there's a card in your graveyard called Molten Holocaust as you cast this, Molten Holocaust deals 10 damage to target creature instead. | 0 | ||||
136 | Mystic Forge | Red | Uncommon | Land | 2 | jv1_135 |
+1: Add ![]() -1: Deal 2 damage to target creature or player. |
0 | ||||
137 | Poisoned Arrows | Red | Uncommon | ![]() ![]() |
Instant | jv1_145 | Put a -1/-1 counter on each attacking creature you control. They gain wither until end of turn. | 0 | ||||
138 | Porcupine | Red | Uncommon | ![]() ![]() |
Creature – Rodent | 1 | 2 | jv1_7 | Whenever Porcupine is dealt damage by a creature or becomes the target of a creature's activated or triggered ability, it deals 2 damage to that creature. | 0 | ||
139 | Quicksilver Fox | Red | Common | ![]() ![]() |
Creature – Fox | 2 | 1 | jv1_35 | If you have 18 or 19 life Quicksilver Fox has haste. | 2 | on 05 Jan 2011 by SadisticMystic | |
140 | Rabbit Scout | Red | Uncommon | ![]() ![]() ![]() |
Creature – Rabbit Scout | 2 | 1 | jv1_221 | Rabbits you control have haste. | 0 | ||
141 | Rainbow Bolt | Red | Common | ![]() ![]() |
Instant | jv1_235 | Rainbow Bolt deals X damage to target creature where X is the number of basic land types among lands on the battlefield. | 0 | ||||
142 | Rampaging Boggles. | Red | Common | ![]() ![]() |
Creature – Ouphe Beserker | 3 | 3 | jv1_162 |
Haste. Whenever Rampaging Boggles. attacks, it deals 1 damage to each other attacking creature you control. |
0 | ||
143 | Red Spider | Red | Common | ![]() |
Creature – Spider | 0 | 1 | jv1_4 | When Red Spider is put into the graveyard from play, you may have it deal 1 damage to target creature. | 0 | ||
144 | Scurrying Weasel | Red | Common | ![]() |
Creature – Ferret | 1 | 1 | jv1_37 |
Haste. Scurrying Weasel attacks each turn if able and can't be blocked the turn it came into play. |
0 | ||
145 | Strangling Ratvines | Red | Rare | ![]() ![]() |
Creature – Plant Construct | 1 | 2 | jv1_38 |
Haste.![]() |
0 | ||
146 | Telleuric Foreshocks | Red | Rare | ![]() ![]() |
Instant | jv1_84 | Telleuric Foreshocks deals 1 damage to each creature without flying, each player, and each permanent with a loyalty value. This damage can't be redirected. | 0 | ||||
147 | Thornblood Topiary | Red | Uncommon | ![]() ![]() |
Creature – Plant | 2 | 2 | jv1_40 | If Thornblood Topiary has no counters on, it can't attack or block, and has “whenever creatures attack you you may toss a coin. If you win, you may put two +1/+1 counters on Thornblood Topiary.” | 0 | ||
148 | Unstable Fire Spirit | Red | Common | ![]() ![]() |
Creature – Elemental Spirit | 0 | 3 | jv1_131 | Whenever Unstable Fire Spirit is dealt damage, it deals that much damage to each creature. | 0 | ||
149 | Viviparous Lizard | Red | Common | ![]() |
Creature – Lizard | 1 | 1 | jv1_128 | Whenever a player plays a spell you may have Viviparous Lizard become the same colour or colours as that spell until end of turn. | 0 | ||
150 | Badgerclaw Quarterstaff | Green | Common | ![]() |
Artifact – Equipment | jv1_89 |
Equip ![]() ![]() Equipped creature gets +3/+2 and has shroud. If a source a player controls would deal at least three damage to the equipped creature, they may destroy this instead. |
0 | ||||
151 | Boggle Expedition | Green | Uncommon | ![]() ![]() |
Sorcery | jv1_237 | Search your library for a land card. If it's a basic land card put it onto the battlefield tapped, otherwise put it into your hand. Shuffle your library. | 1 | on 10 Feb 2011 by Jack V | |||
152 | Boggle Mob | Green | Uncommon | ![]() ![]() |
Creature – Ouphe Coward | 4 | 3 | jv1_127 | Whenever a creature deals combat damage to Boggle Mob, put that many 1/1 green ouphe coward creature tokens onto the battlefield. | 0 | ||
153 | Boggle Reinforcements | Green | Common | ![]() ![]() |
Instant | jv1_86 | Put a 1/1 green ouphe creature token onto the battlefield. If it's not during combat, put an additional one of those tokens onto the battlefield. If it's your main phase, put another additional one of those tokens onto the battlefield. | 0 | ||||
154 | Boggle Training Camp | Green | Common | Land | 3 | jv1_139 |
![]() -1: Target creature gets +1/+1 until end of turn. |
0 | ||||
155 | Breeding Warren | Green | Uncommon | Land | jv1_143 |
(![]() ![]() Tap two untapped Non-Baby Rabbit creatures you control: put two 0/1 green baby rabbit creature tokens onto the battlefield tapped. Tap an untapped Baby Rabbit creature you control: It becomes a copy of target non-Baby Rabbit creature you control. |
5 | on 09 Nov 2010 by Jack V | ||||
156 | Carnivorous Moss | Green | Rare | ![]() ![]() |
Creature – Plant Vampire | 1 | 6 | jv1_147 |
Defender. Whenever Carnivorous Moss deals damage, put that many spore counters on it. Remove a spore counter from Carnivorous Moss: Add ![]() |
0 | ||
157 | Familiar Toad | Green | Common | ![]() ![]() |
Creature – Frog | 1 | 2 | jv1_27 |
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0 | ||
158 | Fleeing Naiad | Green | Common | ![]() ![]() |
Creature – Ouphe Dryad | 1 | 1 | jv1_161 | Exile Fleeing Naiad: Target creature attacks you this turn if able. | 0 | ||
159 | Form Of The Squirrel | Green | Rare | ![]() |
Enchantment | jv1_79 |
As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. Creatures can't attack you. You can't be the target of spells or abilities. You can't play spells. |
4 | on 22 Nov 2010 by Jack V | |||
160 | Frabjous Upwellment | Green | Rare | ![]() ![]() |
Sorcery | jv1_178 | Put a land card from outside the game onto the battlefield. | 2 | on 16 Feb 2011 by SadisticMystic | |||
161 | Frenetic Rabbit | Green | Common | ![]() ![]() |
Creature – Rabbit | 2 | 2 | jv1_33 |
Rabbits you control can't be blocked by creatures with flying. A deck can have any number of cards named Frenetic Rabbit. |
0 | ||
162 | Fruminous Bandersnatch | Green | Uncommon | ![]() ![]() |
Creature – Beast | 2 | 5 | jv1_187 |
Haste, Reach, Wither Fruminous Bandersnatch can block any number of creatures. |
0 | ||
163 | Herne The Hunter | Green | Mythic | ![]() ![]() ![]() ![]() ![]() |
Creature – Avatar | 4 | 2 | jv1_108 |
When Herne The Hunter comes into play, reveal your library and put all wolf cards, hound cards and horse cards onto the battlefield. Shuffle your library. Sacrifice Herne The Hunter: regenerate all wolves, horses and hounds. They gain flying until end of turn. |
1 | on 10 Feb 2011 by Jack V | |
164 | Howl Of The Night Pack | Green | Uncommon | ![]() ![]() |
Sorcery | jv1_211 | Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. | 0 | ||||
165 | Industrious Beaver | Green | Common | ![]() ![]() |
Creature – Rodent Artificer | 2 | 2 | jv1_152 |
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0 | ||
166 | Krosan Beast | Green | Uncommon | ![]() ![]() |
Creature – Squirrel Beast | 1 | 1 | jv1_213 | Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. | 0 | ||
167 | Leyline Of Evolution | Green | Rare | ![]() ![]() ![]() |
Enchantment | jv1_246 | If Leyline Of Evolution is in your opening hand, you may begin the game with it in play. When you do, or when it comes into play, choose two creature types. For the rest of the game, creatures with either of those types have both. | 0 | ||||
168 | Lichen Crawler | Green | Rare | ![]() |
Creature – Fungus Plant | 1 | 1 | jv1_203 |
At the beginning of your upkeep put a spore counter on Lichen Crawler. It gets +1/+1 for every three spore counters on it. When Lichen Crawler is put into the graveyard from play, put a copy of it onto the battlefield for every three spore counters on it. |
2 | on 22 Nov 2010 by Jack V | |
169 | Mouse-Fur Totem | Green | Uncommon | ![]() |
Artifact – Equipment | jv1_172 |
Equip ![]() During combat equipped creature is a 1/1 green rat creature with basic landwalk and shroud. |
0 | ||||
170 | Muntjac Deer | Green | Common | ![]() ![]() |
Creature – Antelope | 2 | 2 | jv1_24 | Whenever Muntjac Deer attacks or blocks, you may gain 2 life. | 0 | ||
171 | Ominous Glade | Green | Common | ![]() ![]() |
Creature – Plant | 4 | 6 | jv1_30 |
Defender. Opponents must attack you each turn if able. At the beginning of your upkeep, sacrifice a non-plant creature unless you pay ![]() ![]() |
0 | ||
172 | Quill Javelin | Green | Common | ![]() |
Artifact – Equipment | jv1_166 |
Equip ![]() Equipped creature gets +2/+0. Unattach Quill Javelin: Deal 2 damage to target attacking flying creature. |
0 | ||||
173 | Rabbit Excavator | Green | Common | ![]() ![]() |
Creature – Rabbit Artisan | 2 | 2 | jv1_163 |
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0 | ||
174 | Rooting Boar | Green | Common | ![]() ![]() |
Creature – Boar | 3 | 3 | jv1_120 |
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0 | ||
175 | Squirrel Wrangler | Green | Uncommon | ![]() ![]() ![]() |
Creature – Human Druid | jv1_236 |
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0 | ||||
176 | Steady Drizzle | Green | Common | ![]() |
Instant | jv1_80 | Reduce all combat damage dealt this turn by 1 | 0 | ||||
177 | Tiny Bunny | Green | Common | ![]() |
Creature – Baby Rabbit | 0 | 1 | jv1_2 | Tiny Bunny can block any number of creatures. | 0 | ||
178 | Training Kennels | Green | Uncommon | Land | 1 | jv1_136 |
+1: Add ![]() 0: Target creature gets +3/+3 until end of turn. |
0 | ||||
179 | Tufted Rabbit | Green | Uncommon | ![]() ![]() |
Creature – Rabbit | 3 | 3 | jv1_219 | When Tufted Rabbit attacks and isn't blocked, defending player may discard an artifact card. If they do, put two -1/-1 counters on Tufted Rabbit. | 0 | ||
180 | Valiance | Green | Common | ![]() |
Enchantment – Aura | jv1_230 |
Enchant creature. Enchanted creature gets +1/+1. When Valiance enters the battlefield, enchanted creature gets an additional +1/+1 until end of turn. |
0 | ||||
181 | Waking Coppice | Green | Rare | Land | 4 | jv1_32 |
: When Waking Coppice comes into play, sacrifice two untapped lands +2: Add ![]() ![]() ![]() -3: Put a 3/3 green plant treefolk creature token onto the battlefield under your control. |
0 | ||||
182 | Wandering Boggles | Green | Uncommon | ![]() |
Creature – Ouphe Nomad | 1 | 1 | jv1_247 | At end of turn, if you have no lands in your hand, you may reveal it. If you do, put a +1/+1 counter on Wandering Boggles. | 0 | ||
183 | Wolfcastle Oak | Green | Common | ![]() ![]() ![]() |
Creature – Wolf Plant | 4 | 4 | jv1_146 | Sacrifice three lands, T: put four +1/+1 counters on Wolfcastle Oak. | 1 | on 08 Nov 2010 by Jack V | |
184 | Woodland Changeling | Green | Common | ![]() ![]() |
Creature – Ouphe Shaman | 2 | 2 | jv1_64 | Changeling. | 0 | ||
185 | Heaven's Light | Multicolour | Uncommon | ![]() ![]() ![]() |
Enchantment | jv1_206 |
Flash. When Heaven's Light enters the battlefield, exile target spell or non-land permanent. If Heaven's Light leaves the battlefield return that card to its owner's hand. |
0 | ||||
186 | Evard's Spiked Tentacles | Multicolour | Rare | ![]() ![]() ![]() |
Enchantment – Aura | jv1_204 |
Enchant creature. At the end of each turn, put a -1/-1 counter on enchanted creature and deal damage to its controller equal to the number of counters. ![]() ![]() |
0 | ||||
187 | Jacqueline Terrique, Magician | Multicolour | Rare | ![]() ![]() ![]() |
Legendary Creature – Human Wizard | 2 | 2 | jv1_107 |
Sacrifice X ouphes: Add ![]() |
2 | on 08 Nov 2010 by Jack V | |
188 | Terminate | Multicolour | Uncommon | ![]() ![]() |
Instant | jv1_254 | Destroy target creature. It can't be regenerated. | 0 | ||||
189 | Desperate Predation | Multicolour | Uncommon | ![]() ![]() ![]() |
Instant | jv1_153 | Two target creatures deal damage to each other equal to their power. If one is destroyed, put X +1/+1 counters on the other where X is the destroyed creature's toughness. | 0 | ||||
190 | Tiny Harrekki Dragon | Multicolour | Rare | ![]() ![]() |
Artifact Creature – Baby Dragon | 0 | 1 | jv1_77 |
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0 | ||
191 | Voxulox Tyrant | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Eye Beast | 4 | 4 | jv1_195 | At the beginning of your upkeep, destroy target non-eye creature of your choice and target non-eye creature at random. | 0 | ||
192 | Occulon Swarm | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Eye Insect | 1 | 1 | jv1_194 |
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2 | on 24 Oct 2010 by Alex | |
193 | Watchwolf | Multicolour | Uncommon | ![]() ![]() |
Creature – Wolf | 3 | 3 | jv1_252 | 0 | |||
194 | Twining Wurmulox | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Eye Wurm | 5 | 5 | jv1_192 |
Whenever Twining Wurmulox is dealt damage, instead put that many -1/-1 counters on it and put a 0/0 zombie eye wurm creature token into play with that many +1/+1 counters on.![]() ![]() |
0 | ||
195 | Verdant Occulox | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Eye Elemental | 2 | 2 | jv1_193 |
Whenever Verdant Occulox is dealt damage, if it has +1/+1 counters on, instead remove that many +1/+1 counters.![]() ![]() |
0 | ||
196 | Reginald Braithwaite, Magician | Multicolour | Rare | ![]() ![]() ![]() |
Legendary Creature – Human Wizard | 3 | 1 | jv1_106 | Whenever you scry X, Reginald Braithwaite, Magician gets +X/+X until end of turn. | 0 | ||
197 | Arnold Braithwaite, Magician | Hybrid | Rare | ![]() ![]() ![]() |
Legendary Creature – Human Wizard | 1 | 3 | jv1_105 |
Whenever a bird you control attacks, you may scry 2. Whenever you would scry X, you may instead scry for X more the next time you would scry this turn. (Eg. Don't scry 1, then scry 1, rather scry 2.) |
0 | ||
198 | Ascending Lark | Hybrid | Common | ![]() |
Creature – Bird | 1 | 1 | jv1_8 | Flying | 0 | ||
199 | Meiren's Sightblinder | Hybrid | Rare | ![]() ![]() |
Artifact – Equipment | jv1_93 |
Equip ![]() Equipped creature has “ ![]() |
0 | ||||
200 | Ouphe Owl-Shaman | Hybrid | Rare | ![]() ![]() |
Creature – Ouphe Bird Shaman | 2 | 1 | jv1_60 |
Vigilance When Ouphe Owl-Shaman leaves play, you may return any number of aura cards that were enchanting it to play under your control. |
0 | ||
201 | Spirit Wolf | Hybrid | Rare | ![]() ![]() |
Creature – Wolf Spirit | 2 | 2 | jv1_52 |
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0 | ||
202 | Watervole Lancer | Hybrid | Common | ![]() ![]() |
Creature – Rat Ouphe | 1 | 1 | jv1_41 | Watervole Lancer can't be blocked by creatures with greater power. | 0 | ||
203 | Cripple | Hybrid | Common | ![]() ![]() |
Instant | jv1_255 | Put a -1/-1 counter on target creature. If you control a mountain and a swamp, put an additional two -1/-1 counters on it. | 0 | ||||
204 | Demon Beaver | Hybrid | Rare | ![]() ![]() |
Creature – Demon Rodent | 3 | 4 | jv1_202 |
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0 | ||
205 | Halfhand's Bane | Hybrid | Rare | ![]() ![]() |
Artifact – Equipment | jv1_92 |
Equip ![]() +3/-1. If enchanted creature is put into the graveyard from play after a creature dealt combat damage to it this turn, attach Halfhand's Bane to that creature and that creature's controller gains control of it. |
0 | ||||
206 | Throat Wolf | Hybrid | Rare | ![]() ![]() |
Creature – Wolf | 3 | 2 | jv1_57 |
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3 | on 08 Nov 2010 by Jack V | |
207 | Bloodbarbed Flail | Hybrid | Rare | ![]() ![]() |
Artifact – Equipment | jv1_95 |
Equip ![]() Whenever equipped creature deals combat damage you may put that many charge counters on Bloodbarbed Flail. Remove X charge counters from Bloodbarbed Flail: Deal X damage to target attacking or blocking creature |
0 | ||||
208 | Dire Locusts | Hybrid | Rare | ![]() ![]() |
Creature – Insect | 1 | 1 | jv1_198 |
![]() ![]() ![]() ![]() ![]() Whenever four or more creatures called Dire Locusts deal combat damage to a player, prevent it and instead they sacrifice a land. |
0 | ||
209 | Giant Solifuge | Hybrid | Uncommon | ![]() ![]() ![]() |
Creature – Insect | 4 | 1 | jv1_242 | Trample; haste; shroud | 0 | ||
210 | Jubjub Worm | Hybrid | Uncommon | ![]() ![]() ![]() ![]() ![]() |
Creature – Wurm | 5 | 3 | jv1_262 | When Jubjub Worm comes into play, destroy target land you control and target land you don't control. | 0 | ||
211 | Locust Shaman | Hybrid | Rare | ![]() ![]() |
Creature – Ouphe Insect Shaman | 2 | 1 | jv1_62 |
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2 | on 12 Nov 2010 by Alex | |
212 | Scavenging Boar | Hybrid | Uncommon | ![]() ![]() ![]() |
Creature – Boar | 3 | 3 | jv1_121 |
Trample. Whenever Scavenging Boar deals combat damage to a creature, you may add that much mana in ![]() ![]() |
0 | ||
213 | Untrained Squirrel | Hybrid | Common | ![]() ![]() |
Creature – Squirrel | 2 | 2 | jv1_19 | When Untrained Squirrel comes into play, put target artifact an opponent controls on the bottom of their library. | 0 | ||
214 | Ancestral Weapon | Hybrid | Rare | ![]() ![]() |
Artifact – Equipment | jv1_94 |
Equip ![]() Equipped creature gets +1/+1 for each two charge counters on Ancestral Weapon. If it's destroyed, put charge counters on Ancestral Weapon equal to its unmodified power plus toughness. |
0 | ||||
215 | Root In Place | Hybrid | Rare | ![]() ![]() |
Enchantment – Aura | jv1_258 |
Enchant creature. Enchanted creature can't attack or block. At the beginning of your first main phase each turn, add ![]() ![]() |
0 | ||||
216 | Spider Swarm | Hybrid | Rare | ![]() ![]() ![]() |
Creature – Spider | 1 | 3 | jv1_259 |
Flash. If you control a plains, Spider Swarm has vigilance. If you control a forest, Spider Swarm has reach. |
0 | ||
217 | Spirit Squirrel | Hybrid | Common | ![]() ![]() |
Creature – Spirit Squirrel | 2 | 2 | jv1_20 | When Spirit Squirrel comes into play, put target enchantment an opponent controls on the bottom of their library. | 0 | ||
218 | Timber Wolf | Hybrid | Common | ![]() ![]() |
Creature – Wolf | 2 | 2 | jv1_55 |
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0 | ||
219 | Ermine Stoat-Riders | Hybrid | Uncommon | ![]() ![]() |
Creature – Ferret Ouphe | 2 | 2 | jv1_1 | Intimidate, lifelink | 0 | ||
220 | Owl Shaman's Soul Pox | Hybrid | Rare | ![]() ![]() ![]() |
Enchantment – Aura | jv1_261 | When enchanted creature is put into a graveyard from play, target player loses 4 life. Attach Owl Shaman's Soul Pox to a creature that player controls. | 0 | ||||
221 | Pipistrelle | Hybrid | Common | ![]() ![]() |
Creature – Bat | 0 | 3 | jv1_42 | Flying. | 0 | ||
222 | Blind Wormulox | Hybrid | Rare | ![]() ![]() |
Creature – Wurm | 2 | 2 | jv1_205 | Whenever a land card is put into your graveyard, you may put a +1/+1 counter on Blind Wormulox. | 0 | ||
223 | Darkglow Earthworm | Hybrid | Common | ![]() |
Creature – Worm | 1 | 1 | jv1_227 | Dredge 1 | 0 | ||
224 | Dire Wolf | Hybrid | Rare | ![]() ![]() ![]() |
Creature – Wolf | 2 | 3 | jv1_50 |
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3 | on 08 Nov 2010 by Jack V | |
225 | Hoarding Squirrel | Hybrid | Common | ![]() ![]() |
Creature – Squirrel | 2 | 2 | jv1_18 | When Hoarding Squirrel comes into play, put target card in a graveyard on the bottom of its owner's library. | 0 | ||
226 | Frederick Gunnarson, Magician | Hybrid | Rare | ![]() ![]() ![]() |
Legendary Creature – Human Wizard | 2 | 4 | jv1_104 | All plant creatures lose defender and must attack each turn if able. Whenever Frederick Gunnarson, Magician attacks, attacking plant creatures get +2/+2 until end of turn. | 0 | ||
227 | Outgrabous Fecundity | Hybrid | Uncommon | ![]() ![]() ![]() ![]() |
Sorcery | jv1_256 | Draw three cards. | 2 | on 24 Oct 2010 by Alex | |||
228 | Swelling Plasma | Hybrid | Rare | ![]() ![]() ![]() |
Creature – Shapeshifter Elemental | 3 | 1 | jv1_238 |
Changeling.![]() ![]() ![]() ![]() ![]() |
0 | ||
229 | Wallowing Boar | Hybrid | Common | ![]() ![]() ![]() |
Creature – Boar | 2 | 2 | jv1_257 |
As long as you control a forest, Wallowing Boar has forestwalk. As long as you control an island, Wallowing Boar has islandwalk. |
0 | ||
230 | Shimmering Veil | Hybrid | Rare | ![]() ![]() |
Creature – Illusion Weird | 2 | 1 | jv1_39 |
Pay 1 life: shimmering veil becomes your choice of colours until end of tun. You may have target player gain control of it. While Shimmering Veil is tapped, lands you control lose all abilities and are basic island mountains. |
0 | ||
231 | Sudden Tickles | Hybrid | Rare | ![]() ![]() |
Instant | jv1_85 | Choose X target permanents. Each permanent's controller plays an activated ability of it if possible. (They make choices and pay costs.) | 0 | ||||
232 | Tiny Kitty | Hybrid | Common | ![]() |
Creature – Baby Cat | 0 | 1 | jv1_3 |
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0 | ||
233 | Boar Piglet | Hybrid | Uncommon | ![]() |
Creature – Baby Boar | 1 | 1 | jv1_148 | When Boar Piglet is put into the graveyard from play, gain life equal to its toughness. | 0 | ||
234 | Interdict | Hybrid | Uncommon | ![]() |
Enchantment – Aura | jv1_260 |
Enchant creature. If you control a plains, enchanted creature can't attack. If you control a mountain, enchanted creature can't block. |
5 | on 12 Nov 2010 by Alex | |||
235 | Mountain Wolf | Hybrid | Uncommon | ![]() ![]() |
Creature – Wolf | 2 | 2 | jv1_53 |
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0 | ||
236 | Yearling Wolf | Hybrid | Rare | ![]() ![]() |
Creature – Wolf | 2 | 1 | jv1_51 |
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2 | on 08 Nov 2010 by Jack V | |
237 | Barbed Grimoire | Artifact | Uncommon | ![]() |
Artifact | jv1_78 |
![]() ![]() ![]() ![]() Whenever Barbed Grimoire becomes tapped, it deals 1 damage to you. |
0 | ||||
238 | Chuckling Fountain | Artifact | Rare | ![]() |
Artifact | jv1_185 |
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0 | ||||
239 | Clockwork Sundial | Artifact | Rare | ![]() |
Artifact | jv1_72 | Whenever you put counters on a permanent, or a permanent comes into play with counters on it, you may put the top card of target player's library into their graveyard. | 0 | ||||
240 | Hornet Cannon | Artifact | Uncommon | ![]() |
Artifact | jv1_176 |
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0 | ||||
241 | Lotus Beetle | Artifact | Rare | ![]() |
Artifact Creature – Insect | 0 | 1. | jv1_76 |
Flying. Lotus Beetle can't block. ![]() |
3 | on 08 Nov 2010 by Jack V | |
242 | Mechanical Squirrel | Artifact | Common | ![]() |
Artifact Creature – Squirrel Construct | 2 | 2 | jv1_17 |
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2 | on 08 Nov 2010 by Jack V | |
243 | Mechanical Wolf | Artifact | Common | ![]() |
Artifact Creature – Wolf Construct | 2 | 2 | jv1_58 | 4 | on 22 Jul 2011 by dude1818 | ||
244 | Moathouse Golem | Artifact | Uncommon | ![]() |
Artifact Creature – Golem | 3 | 4 | jv1_34 | Whenever Moathouse Golem attacks, defending player gains control of it at end of combat. | 0 | ||
245 | Ragged Poppet | Artifact | Rare | ![]() |
Artifact Creature – Construct | 0 | 1 | jv1_73 | As Ragged Poppet comes into play, choose a player. Whenever a source deals damage to Ragged Poppet, prevent 1 of that damage and Ragged Poppet deals 1 damage to the chosen player. | 0 | ||
246 | Spinningwheel | Artifact | Rare | ![]() |
Artifact | jv1_70 | Spinning wheel is both tapped and untapped. | 0 | ||||
247 | Viridescent Kingfisher | Artifact | Uncommon | ![]() |
Artifact Creatue – Bird Construct | * | 1 | jv1_75 |
Viridescent Kingfisher's power is equal to the number of basic land types among lands you control. Viridescent Kingfisher costs 1 more to cast for each basic land type among the lands you control. |
0 | ||
248 | Arcane Scriptorium | Land | Uncommon | Land | 3 | jv1_132 |
0 Add ![]() -1 Draw a card. |
12 | on 10 Feb 2011 by Alex | |||
249 | Barnaby's Folly | Land | Uncommon | Land | jv1_130 |
When Barnaby's Folly comes into play, add ![]() ![]() ![]() |
0 | |||||
250 | Bogglegrove | Land | Common | Legendary Basic Land – Forest | jv1_113 |
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0 | |||||
251 | Cave | Land | Common | Basic Land – Cave | jv1_119 |
![]() ![]() 'Cave' counts as a basic land type (while Cave is in play). |
2 | on 05 Feb 2011 by Jack V | ||||
252 | Drained Marsh | Land | Uncommon | Land – Swamp | jv1_100 |
(![]() ![]() If you control six or more lands, Drained Marsh is a a forest plains and doesn't untap during your untap step |
0 | |||||
253 | Eden | Land | Rare | Legendary Basic Land | jv1_184 |
Eden has every basic land type. (It can tap for any color of mana.). If you control six or more lands Eden doesn't untap during your untap step. |
0 | |||||
254 | Four-Legged Demon Pavilion | Land | Rare | Legendary Land | 2 | jv1_197 |
+1: Add U or B to your mana pool. Lose 1 life. -X: Until your next turn, the next time a non-flying creature with power and toughness both less than X attacks you or Four-Legged Demon Pavilion and isn't blocked, destroy it. Return it to the battlefield under your control. |
0 | ||||
255 | Glade Of The White Hart | Land | Common | Legendary Basic Land – Plains | jv1_114 |
(![]() ![]() ![]() ![]() |
0 | |||||
256 | Haunted Cemetary | Land | Rare | Legendary Basic Land – Swamp | jv1_116 |
(![]() ![]() ![]() ![]() ![]() |
0 | |||||
257 | Illusory Mansion | Land | Rare | Land | 6 | jv1_165 |
Creatures can't attack you if they can attack Illusory Mansion instead. 0: Add ![]() |
2 | on 16 Oct 2013 by Jack V | |||
258 | Remote Loch | Land | Uncommon | Legendary Basic Land – Island | jv1_117 |
(![]() ![]() ![]() ![]() ![]() |
0 | |||||
259 | Sunken Tanbo | Land | Uncommon | Land – Plains | jv1_102 |
(![]() ![]() If you control six or more lands, Sunken Tanbo is a swamp mountain and doesn't untap during your untap step |
2 | on 20 Jan 2012 by Shiny_Umbreon | ||||
260 | Sunlit Peak | Land | Rare | Legendary Land | jv1_118 |
![]() ![]() As Sunlit Peak comes into play each other player may put a charge counter on a land they control. When Sunlit Peak or one of those lands is tapped for mana, it produces one mana of any color instead of one mana it would have produced. |
0 | |||||
261 | Tectonic Island | Land | Uncommon | Land – Island | jv1_101 |
(![]() ![]() If you control six or more lands, Tectonic Island is a mountain forest and doesn't untap during your untap step |
0 | |||||
262 | Tugley Wood | Land | Uncommon | Land – Forest | jv1_98 |
(![]() ![]() If you control six or more lands, Tugley Wood is an island swamp and doesn't untap during your untap step |
0 | |||||
263 | Twisted Crag | Land | Uncommon | Legendary Basic Land – Mountain | jv1_115 |
(![]() ![]() ![]() ![]() ![]() |
0 | |||||
264 | Volcanic Fissures | Land | Uncommon | Land – Mountain | jv1_99 |
(![]() ![]() If you control six or more lands, Volcanic Fissures is a Plains Island and doesn't untap during your untap step |
0 |
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