Gentlemen Magicians
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1/2
Whenever Guard Dog blocks it gets +1/+1 until end of turn.
2/2
First Strike.
Whenever Thornwind Kestrel attacks, it gains flying until end of turn.
Whenever Thornwind Kestrel attacks, it gains flying until end of turn.
''Run away!''
— Thomas Halfhand, boggle adventurer
— Thomas Halfhand, boggle adventurer
2/1
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Gentlemen Magicians: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Guidelines | Current status | Mechanical themes | Setting | Skeleton | Suggested theme decks |
— Jacqueline Terrique, gentleman magician