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CardName: Elf Queen's Ride Cost: {5} Type: Creature - Elf Pow/Tgh: 3/3 Rules Text: When Elf Queen's Ride leaves play, exile target creature. Return it to play under its owner's control at the end of their next turn. Flavour Text: Set/Rarity: Gentlemen Magicians Rare

Elf Queen's Ride
{5}
 
 R 
Creature – Elf
When Elf Queen's Ride leaves play, exile target creature. Return it to play under its owner's control at the end of their next turn.
3/3
Updated on 18 Feb 2016 by Jack V

Code: jv1_149

Active?: false

History: [-]

Want to add Haste to increase extraplanar feel of cycle. Too good?

2010-11-08 16:25:51: Jack V commented on Elf Queen's Ride
2010-11-08 16:25:51: Jack V commented on Elf Queen's Ride
2010-11-23 00:50:54: Alex edited Elf Queen's Ride

I dont think its too good, strange maybe, but part of it is that colorless creatures havent really been fully explored (just huge eldrazi with mana costs only green can pay anyway) so i think you have to set your own standard for what colorless creatures should and shouldnt have, i dont think this is overpowered at all though.

2010-12-11 14:39:37: Veredictum commented on Elf Queen's Ride
2010-12-11 14:39:37: Veredictum commented on Elf Queen's Ride
2010-12-13 10:22:33: Jack V commented on Elf Queen's Ride
2010-12-13 10:22:33: Jack V commented on Elf Queen's Ride

Logically, they should be worse than artefact creatures as they are vulnerable to less removal but equally easy to cast, and artefact creatures are already normally worse than average.

Perhaps have the option to have it come into play with haste, but sacrifice it at end of turn.

I'm not sure how the "when ~ leaves play" ability will work. Obvious cases: if it dies, it can temporarily remove an opponent's creature, or flicker one of yours. If it's in combat or mass removal, it's too late to remove anything before damage resolves, is that how it should be?

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How much damage does this card deal? Lightning Blast
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