I think in the mana cost can work: Maga, Traitor to Mortals. This could be templated like Squealing Devil equally, but I think this way can work. (EDIT: Huh, no, it seems I'm misremembering. I suppose the Squealing Devil template would be best, but I don't think it matters very much. I think raggarn is probably more interested in design critique than templating critique.)
I agree that deathtouch and unblockable rather work against each other.
It seems weird to put Spionage on a counterspell, since control mainly wants to be countering things during an opponent's turn. Before GTC was spoiled, I also would have said that unconditional counters should have in their mana cost... but then Gatecrash changed my mind about that with Psychic Strike.
Huh. Nice name, weird card. It should probably say, "The next creature spell you cast this turn costs less to cast," since memory issues are something to be avoided, and if you don't cast a creature spell until two turns later for some reason, you and your opponent may have forgotten about this card.
This is like fast mana for creatures in blue, though, which seems dangerous and strange.
Part of cycle with (((Strategy Adept))), (((Skeleton Mage))), (((Flamehatchet Wizard))), and (((Farwood Druid))). Normally cycles like this one have some sort of naming convention so that it's immediately apparent they're a cycle.
"This turn" should be at the end of the sentence.
Honestly, I think this could either cost less or count all creatures an opponent controls, rather than just the ones that entered the turn this is cast.
Journey to Nowhere's brother. I like it. Check out the wording on Journey to Nowhere and Oblivion Ring, though. This should specify that it can only hit another nonland, noncreature permanent, and the second half of the card can read "When ~ leaves the battlefield, return the exiled card to the battlefield under its owner's control."
Deathtouch and unblockable aren't exactly synergistic. I think it should be one or the other, and that whatever you choose, this creature should have that ability. If you have it grant unblockability, there's very little reason for it to have flash. If you do deathtouch, giving this flash makes it a pretty good combat trick for blocking.
On another note, I don't think in the casting cost works for an ETBs ability on a creature. can modify how a creature enters the battlefield, in terms of it entering with +1/+1 counters, but I think in order for to apply to the ability, it has to be worded like this:
"When ~ ETBs, you may pay . If you do, X target creatures (are unblockable this turn/gain deathtouch until end of turn)."
"Equipped creature is unblockable."
Despite the lower equip cost, this just strikes me as worse than Whispersilk Cloak. Perhaps it could be as Lightning Greaves is to Swiftfoot Boots: an update from Shroud to Hexproof.
Wouldn't you just activate this creature after you've already declared it as an attacker anyway? Besides the odd case where your opponent tosses a Shock at your druid as a sort of Holy Day, the area in the quotes doesn't really do anything.
I wanted to make it as an answer to greens " Creatures with power less then names power can't block it. Like a mercifull druid who can't attack a when a brave young weak being is in the way!
I think in the mana cost can work: Maga, Traitor to Mortals. This could be templated like Squealing Devil equally, but I think this way can work. (EDIT: Huh, no, it seems I'm misremembering. I suppose the Squealing Devil template would be best, but I don't think it matters very much. I think raggarn is probably more interested in design critique than templating critique.)
I agree that deathtouch and unblockable rather work against each other.
One solution to the problem jmg points out would be to add a sorcery-speed restriction. But instead of that, how about:
> At the beginning of your upkeep, you may have ~ become a 4/4 Bear until end of turn. If you do, ~ can't attack this turn unless an opponent [etc].
Forever, or just until end of turn?
Why nonland? I don't think returning lands would be a problem.
"Enchant" is not viable as a name for a new keyword, since it already is one. See Curiosity or any other aura.
With the current wording of Horde, the creatures get a bonus even when they're not attacking. Is that intentional?
It seems weird to put Spionage on a counterspell, since control mainly wants to be countering things during an opponent's turn. Before GTC was spoiled, I also would have said that unconditional counters should have in their mana cost... but then Gatecrash changed my mind about that with Psychic Strike.
Huh. Nice name, weird card. It should probably say, "The next creature spell you cast this turn costs less to cast," since memory issues are something to be avoided, and if you don't cast a creature spell until two turns later for some reason, you and your opponent may have forgotten about this card.
This is like fast mana for creatures in blue, though, which seems dangerous and strange.
I like this. I can't help but think that the shuffling should be part of the cost.
Part of cycle with (((Strategy Adept))), (((Skeleton Mage))), (((Flamehatchet Wizard))), and (((Farwood Druid))). Normally cycles like this one have some sort of naming convention so that it's immediately apparent they're a cycle.
"This turn" should be at the end of the sentence.
Honestly, I think this could either cost less or count all creatures an opponent controls, rather than just the ones that entered the turn this is cast.
Journey to Nowhere's brother. I like it. Check out the wording on Journey to Nowhere and Oblivion Ring, though. This should specify that it can only hit another nonland, noncreature permanent, and the second half of the card can read "When ~ leaves the battlefield, return the exiled card to the battlefield under its owner's control."
Can do. :)
Deathtouch and unblockable aren't exactly synergistic. I think it should be one or the other, and that whatever you choose, this creature should have that ability. If you have it grant unblockability, there's very little reason for it to have flash. If you do deathtouch, giving this flash makes it a pretty good combat trick for blocking.
On another note, I don't think in the casting cost works for an ETBs ability on a creature. can modify how a creature enters the battlefield, in terms of it entering with +1/+1 counters, but I think in order for to apply to the ability, it has to be worded like this:
"When ~ ETBs, you may pay . If you do, X target creatures (are unblockable this turn/gain deathtouch until end of turn)."
Compare to Kindercatch, which is a more recently designed guideline for a 6 CMC common green creature.
"Equipped creature is unblockable."
Despite the lower equip cost, this just strikes me as worse than Whispersilk Cloak. Perhaps it could be as Lightning Greaves is to Swiftfoot Boots: an update from Shroud to Hexproof.
Wouldn't you just activate this creature after you've already declared it as an attacker anyway? Besides the odd case where your opponent tosses a Shock at your druid as a sort of Holy Day, the area in the quotes doesn't really do anything.
I wanted to make it as an answer to greens " Creatures with power less then names power can't block it. Like a mercifull druid who can't attack a when a brave young weak being is in the way!
This bear eats Claw Wurm's for breakfast.
I pity Craw Wurm.