Haith

Haith by raggarn12345

205 cards in Multiverse

102 commons, 54 uncommons, 40 rares, 9 mythics

1 colourless, 26 white, 26 blue, 27 black, 25 red,
26 green, 50 multicolour, 18 artifact, 6 land

175 comments total

A mystic world where magic is as common as rain, Planeswalker's try to find the source for all this mysterious mana.

Haith: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Groups

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Creature – Demon
When Pact Demon enters the battlefield you lose 3 life.
Any player may pay {3} to return Pact Demon from your graveyard to the battlefield tapped under your control.
Watch what you ask for, you might just get it.
3/4
 C 
Sorcery
Target player looses 3 life and you gain 3 life.
6 comments
last 2013-02-04 14:22:12 by raggarn12345
 C 
Instant
Target creature blocks target creature you control this turn if it's able to.
 U 
Creature – Insect Horror
Flying, Deathtouch
When Nightwater Horror enters the battlefield, draw a card.
2/2
 C 
Land
Medicinal Log Camp Enters the battlefield tapped.
{g}{w},{t}, Put a +1/+1 counter on target creature you control, if you gained life this turn put an additional +1/+1 counter on it.

Recent comments: (all recent activity)
On Prototype Networker:

Should this be a Prototype itself?

On Leech Spawn:

i think i'll move it back to {b} and 2 life then, thank you guys for all the feedback.

On Leech Spawn:

That's true, but Taste of Blood is very bad. I think "lose 2, gain 2" would be printable for {b} (though I'd make it sorcery speed rather than jmg's instant).

(Vitenka's Drain Life comparison isn't relevant because Fireball is very inefficient compared to Lava Spike, Flames of the Blood Hand etc; with Fireball / Consume Spirit you're paying for the flexibility and the potential for late-game massive damage.)

I think the right costs are:

­{b}, Sorcery, Lose 2 gain 2
­{1}{b}, Sorcery, Lose 3 gain 3

By comparison with Flames of the Blood Hand, you could possibly make a Lose 4 gain 4 for {2}{b}, but I'd more expect to see that at {3}{b}.

On Leech Spawn:
On Leech Spawn:

It's an interesting enigma... I don't think black rarely cares what its life total is... there are plenty of U/B control decks that would love to gain some incidental life.

The tricky part is that decks that like to cast Lava Spike... those are the decks that don't care to gain life. I suppose this kind of card goes best in your standard 'fish' deck, where you're racing the opponent by evading, and delaying them?

Awkward. It's awkward because this spell looks fine at {1}{b}, and compares favorably with Volcanic Hammer at that cost. But if that's true, then what costs {b}? My guess is "Lose 3, Gain 1" or "Lose 2, Gain 3". I don't think anyone wants to see those spells, though. "Lose 2, Gain 2, Instant speed" might be the best looking option.

(BTW: "Looses" should be "Loses".)

On Leech Spawn:

Well, bump lets you do it twice; and black rarely cares what its life total is; only the damage it can deal.

But yeah, it's a bit good. To get the same effect with Drain Life you need {b}{b}{b}{1}{b}.

This lacks that flexibility (and can't hit creatures) but still needs to cost more I think. {b}{b} maybe?

On Leech Spawn:

Wow. That's quite a Lava Spike, or quite an upgrade to Bump in the Night. I fear this should perhaps be 2 mana.

On Magister's Cap:

Yeah i want to to be when it gets attached to a creature.

On Magister's Cap:

Second half is reminiscent of Diviner's Wand. I agree it does want some way to draw cards built in, but the first ability is a little confusing. I assume you mean "Whenever ~ becomes attached to a creature"? But many players may expect to get that when they spend the {4} to activate Equip, even targetting the same creature it's currently attached to.

On Magister's Cap:

I was going to sleep, then i came up with this design. I love it!

(All recent activity)
See other cardsets