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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Magister's Cap Colourless Rare 4{4} Equipment Whenever Magister's Cap gets attached to a creature you may draw a card.
Whenever you draw a card equipped creature gets +2/+0 until end of turn.
Equip {4}
3 1359847310 on 02 Feb 2013 by raggarn12345
2 Act of Bravery White Common 2{1}{w} Instant Target creature gets +2/+2 and First Strike until end of turn. 0
3 Arbiter Enforcer White Rare 7{5}{w}{w} Creature – Angel 5 7 Flying
At the beginning of each player upkeep that player choose creature spells or non-creature spells. That player can only cast the chosen type of spells until end of turn.
0
4 Arcane Order White Uncommon 2{1}{w} Enchantment When Arcane Order enters the battlefield exile another non-creature, non-land permanent.
When Arcane Order leaves the battlefield return the exiled card to the battlefield under it's owners control.
1 1358830952 on 22 Jan 2013 by Link
5 Aura Restoration White Common 2{1}{w} Sorcery Return target aura card from your graveyard to your hand. 0
6 Avenging Guardian White Uncommon 5{3}{w}{w} Creature – Angel 3 4 Flying, First Strike 0
7 Bodyguard Assignment White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2.
When Bodyguard Assignment enters the battlefield put a 1/1 white soldier creature token onto the battlefield.
0
8 Conscription White Rare 4{2}{w}{w} Instant Put two 1/1 white soldier creature tokens onto the battlefield for each creature that entered the battlefield this turn under target opponents control. 3 1358831125 on 22 Jan 2013 by Link
9 Cunning Battlepriest White Uncommon 3{1}{w}{w} Creature – Human Cleric 1 1 {1}{w}{w}: Target creature you control gains Lifelink until end of turn.
{2}{w}{w}: Cunning Battlepriest deals 2 damage to target attacking creature.
2 1358831830 on 22 Jan 2013 by Link
10 Dunewind Healer White Common 2{1}{w} Creature – Human Cleric 1 1 Lifelink
{1}{u}: Dunewind Healer get flying until end of turn.
0
11 Efface White Common 1{w} Instant Destroy target enchantment you gain 2 life. 0
12 Emperial Arms White Rare 2{w}{w} Creature – Human Soldier 2 2 Vigilance, Lifelink
If an opponent controls more creature then you Emperial Arms gets +2/+2
1 1359361926 on 28 Jan 2013 by Alex
13 Emperial Lancer White Common 3{2}{w} Creature – Human soldier 2 1 First Strike 0
14 Lightstone Cleric White Uncommon 2{w}{w} Creature – Human Cleric 2 1 Vigilance
{w},{t}: Tap target creature.
2 1359125085 on 25 Jan 2013 by Alex
15 Lightwielder Aura White Common 4{2}{w}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1, First Strike and Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
1 1358878284 on 22 Jan 2013 by Alex
16 Ophelia The Fair White Mythic 4{2}{w}{w} Planeswalker – Ophelia 4 0 Whenever a creature you control deals combat damage to a player this turn you may put a loyalty counter on Ophelia The Fair.
-2 You gain 1 life for each loyalty counter on Ophelia The Fair.
-4 Shuffle Ophelia The Fair into your library and draw two cards.
0
17 Paladin of Ophelia White Rare 3{1}{w}{w} Creature – Human Priest 2 2 Double Strike
{1}{u}{u}, Shuffle Paladin of Ophelia into your library: draw two cards.
2 1358831922 on 22 Jan 2013 by Link
18 Path from Agression White Uncommon 4{3}{w} Instant Exile target attacking creature. Draw a card. 2 1359301153 on 27 Jan 2013 by Alex
19 Pearlbeak Griffin White Common 4{3}{w} Creature – Griffin 3 2 Flying 0
20 Pearlshield Warrior White Common 2{1}{w} Creature – Human Soldier 1 1 Whenever you gain life Pearlshield Warrior gets +1/+1 until end of turn. 2 1358868493 on 22 Jan 2013 by Alex
21 Radiant Paladin White Uncommon 3{2}{w} Creature – Human Knight 2 2 {t}: Exile target card from a graveyard, put a +1/+1 counter on Radiant Paladin. 2 1358559124 on 19 Jan 2013 by Alex
22 Serenade White Common 3{1}{w}{w} Instant Creatures you control gains Lifelink until end of turn. 0
23 Shelter Templar White Common 4{3}{w} Creature – Human Soldier 2 4 Revive (When Shelter Templar enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.) 0
24 Smite White Common 1{w} Instant Destroy target blocked creature. 0
25 Stormfront Pegasus White Common 2{1}{w} Creature – Pegasus 2 1 Flying 0
26 United Banner White Uncommon 3{1}{w}{w} Enchantment Creatures you control get +0/+1
Whenever a white creature enters the battlefield under your control you gain 1 life.
0
27 Widewing Griffin White Common 5{3}{w}{w} Creature – Griffin 3 3 Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
Flying
0
28 Airborn Soldier Blue Common 3{2}{u} Creature – Merfolk 2 3 Flying
Airborn Soldier can block only creatures with flying.
0
29 Airomancer Blue Rare 4{2}{u}{u} Creature – Human Wizard 1 1 Airomancer gets +1/+1 for each creature with flying you control.
{2}{u}{u}: creatures you control gains flying until end of turn.
0
30 Change of Shift Blue Common 2{1}{u} Instant Return target creature you control to your hand. The next creature spell you cast this turn costs {3} less to cast. 4 1358832532 on 22 Jan 2013 by Link
31 Cunning Strategist Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 1 {1}{u}{u}: Whenever target creature you control deals combat damage to an opponent this turn, draw a card.
{2}{u}{u}: Target creature is Unblockable until end of turn.
1 1358869264 on 22 Jan 2013 by Alex
32 Defender of the White Pearl Blue Common 2{1}{u} Creature – Merfolk 1 3 Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.) 0
33 Enhanced Mind Blue Common 2{1}{u} Enchantment – Aura Enchant Creature
When Enhanced Mind enters the battlefield draw a card.
Switch Enchanted creatures power and toughness.
0
34 Expell Blue Common 2{u}{u} Instant Return target permanent to it's owners hand. 0
35 Flux Trap Blue Common 3{2}{u} Instant Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Return target non-land permanent to it's owners hand.
0
36 Gravitational Pull Blue Common 2{1}{u} Enchantment – Aura Enchant creature
At the beginning of enchanted creatures controllers upkeep that player may pay {3}, if not tap enchanted creature.
0
37 Headquarters Blue Rare 4{2}{u}{u} Enchantment Spells you cast have Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.) 0
38 Hypocrisy Blue Uncommon 2{1}{u} Instant Return target spell you control to your hand.
Draw a card.
2 1358868583 on 22 Jan 2013 by Alex
39 Manipulate Blue Uncommon 2{1}{u} Instant Target creature becomes a 1/1 blue creature with the creature type of your choice until end of turn. 2 1358868666 on 22 Jan 2013 by Alex
40 Mindculling Merfolk Blue Common 2{1}{u} Creature – Merfolk 1 2 Whenever you draw a card put the top card of target player library into his or hers graveyard. 0
41 Mirror Cast Blue Rare 3{1}{u}{u} Instant Put a creature token onto the battlefield that is a copy of target creature spell you don't control. 4 1358869500 on 22 Jan 2013 by Alex
42 Missguide Information Blue Common 2{1}{u} Sorcery Target player puts the top 3 cards of his or her library into his o her graveyard.
Draw a card.
0
43 Mudskipper Kraken Blue Rare 7{4}{u}{u}{u} Creature – Kraken 9 9 Islandwalk
Mudskipper Kraken can only attack if the defending player controls 4 islands.
{u}: Sacrifice an Island target land becomes and island until end of turn.
1 1358875092 on 22 Jan 2013 by raggarn12345
44 Remove Soul Blue Common 2{1}{u} Instant Counter target creature spell. 3 1358871142 on 22 Jan 2013 by raggarn12345
45 Riverbank Rogue Blue Uncommon 4{3}{u} Creature – Merfolk Rogue 2 2 When Riverbank Rogue enters the battlefield target player puts the top 3 cards of his or her library into his or hers graveyard.
{u},{t}: Return Riverbank Rogue to it's owners hand.
1 1359239292 on 26 Jan 2013 by raggarn12345
46 Shorebreed Swallow Blue Common 2{1}{u} Creature – Bird 1 1 Flying
When Shorebreed Swallow enters the battlefield draw a card.
0
47 Skull Shell Crab Blue Common 5{4}{u} Creature – Crab 3 6 {2}{b}: Skull Shell Crab gains Intimidate until end of turn. 0
48 Snapjaw Drake Blue Common 4{3}{u} Creature – Drake 2 4 Flying 0
49 Sonicflight Drake Blue Uncommon 5{3}{u}{u} Creature – Drake 3 4 Flash, Flying
Sonicflight Drake can block only creatures with flying.
0
50 Spell Vortex Blue Mythic 8{7}{u} Enchantment Spell Vortex enters the battlefield with 5 Arcane counters.
Remove an Arcane counter from Spell Vortex. counter target spell.
0
51 Stamina Drain Blue Uncommon 3{1}{u}{u} Instant Tap two non-land permanents target player controls. They don't untap during that controllers next upkeep. 0
52 Strategy Intel Blue Common 3{2}{u} Instant Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Tap two target creatures they don't untap during it's controllers next upkeep.
0
53 Telepathic Takeover Blue Uncommon 6{4}{u}{u} Enchantment – Aura Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Enchant Creature
You control enchanted creature.
0
54 Acidwell Polution Black Common 1{b} Enchantment – Aura Enchant Land
Enchanted land produce {1} whenever tapped for mana instead of it's regular mana.
0
55 Alley Shadow Black Uncommon 4{2}{b}{b} Creature – Shade 0 2 Intimidate
{1}{b}: Alley Shadow gets +2/+2 until end of turn.
0
56 Bone Mask Black Common 1{b} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/+2 and "{b}: Regenerate this creature."]
0
57 Boneyard Chieftan Black Uncommon 3{1}{b}{b} Creature – Skeleton 1 1 Boneyard Chieftan gets +1/+1 for each creature card in your graveyard.
{b}: Regenerate Boneyard Chieftan.
0
58 Brutal Torture Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of enchanted creatures upkeep enchanted creatures controller looses 2 life.
{b}: Enchanted creature gets -1/-1 until end of turn.
0
59 Cluster Headache Black Common 2{1}{b} Enchantment – Aura Enchant Player
Whenever enchanted player draws a card that player puts the top card of his or her library into his or her graveyard.
0
60 Corpse Reading Black Common 3{2}{b} Sorcery Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
As an additional cost to play Corpse Reading pay 2 life.
Draw 2 cards.
2 1358936830 on 23 Jan 2013 by Alex
61 Cunning Necromage Black Uncommon 3{1}{b}{b} Creature – Skeleton Wizard 1 1 {1}{b}{b}: Exile target creature card from your graveyard put a 1/1 black skeleton creature token onto the battlefield.
{b}{b}: Target player looses 1 life.
0
62 Darkhan, Warlord Black Mythic 3{1}{b}{b} Planeswalker – Darkhan 3 +1 Target creature you control gains +2/+2 until end of turn.
-2 Target creature you don't control gets -2/-2 until end of turn.
-6 You get an emblem with " Creatures you control gets +2/+2 and creatures your opponents control gets -2/-2.
0
63 Envenom Black Uncommon 4{2}{b}{b} Sorcery Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Two target creatures gets -2/-2 until end of turn.
1 1359306544 on 27 Jan 2013 by Chris
64 Espionage Black Common 4{3}{b} Sorcery Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Target player reveal his or her hand. You choose a card from among them, that player discards that card.
2 1359301422 on 27 Jan 2013 by Alex
65 Family Feast Black Common 2{1}{b} Instant Destroy target creature that shares a creature type with a creature you control. 0
66 Foul Ghoul Black Common 3{2}{b} Creature – Zombie 3 2 0
67 Frontline Predator Black Uncommon 4{2}{b}{b} Creature – Imp 2 2 Horde (Whenever Frontline Predator attack, it gets +1/+1 for each other attacking creature with Horde.)
Flying, Lifelink
0
68 Grave Eater Black Common 1{b} Creature – Zombie 1 1 {t}: Exile target card from a graveyard, you gain 2 life. 0
69 Leech Spawn Black Common 2{1}{b} Sorcery Target player looses 3 life and you gain 3 life. 6 1359979117 on 04 Feb 2013 by Alex
70 Maim Black Common 1{b} instant Target creature gets -2/-2 until end of turn. 2 1358723628 on 20 Jan 2013 by dude1818
71 Marshdrowned Zombie Black Common 2{1}{b} Creature – Zombie 2 1 Swampwalk 0
72 Message in Blood Black Rare 4{3}{b} Enchantment When Message in Blood enters the battlefield choose a creature type then destroy target creature with that creature type.
creatures with the chosen creature type gets -1/-1
2 1358873547 on 22 Jan 2013 by Alex
73 Mindtoll Demon Black Rare 4{2}{b}{b} Creature – Demon 6 6 Flying
At the beginning of your combat step discard a creature card from your hand or sacrifice Mindtoll Demon.
0
74 Mortal Cleave Black Uncommon 2{b}{b} Instant Destroy target creature. It's controller puts two black horror creature tokens with power equal to half of the destroyed creatures power rounded up and Toughness equal to half the destroyed creatures toughness rounded up onto the battlefield tapped. 0
75 Mortal Recovery Black Rare 5{3}{b}{b} Enchantment Whenever a creature dies you may exile it with Mortal Recovery.
Sacrifice a creature: Put a token that's a copy of target creature exiled with Mortal Recovery, it's a black zombie creature in addition to it's other types.
0
76 Pact Demon Black Rare 2{b}{b} Creature – Demon 3 4 When Pact Demon enters the battlefield you lose 3 life.
Any player may pay {3} to return Pact Demon from your graveyard to the battlefield tapped under your control.
0
77 Rotten Crockolisk Black Common 5{3}{b}{b} Creature – Zombie Beast 4 3 Horde (Whenever Rotten Crockolisk attack, it gets +1/+1 for each other attacking creature with Horde.)
Rotten Crockolisk can't block.
0
78 Spawn of Darkhan Black Rare 3{1}{b}{b} Creature – Demon 3 2 Death Touch
{1}{r}{r}: Target attacking creature gets +2/-2 until end of turn.
{b}: Exile a creature card from your graveyard return Spawn of Darkhan to the battlefield tapped.
0
79 Tower Shade Black Common 4{3}{b} Creature – Shade 2 1 Flying, Intimidate. 0
80 Volcanoground Rat Black Common 2{1}{b} Creature – Rat 1 1 When Volcanoground Rat dies target player discards a card.
{1}{r}: get +1/+0 until end of turn.
0
81 Aggressive Temptation Red Common 3{1}{r}{r} Sorcery gain control of target creature until end of turn. It gets +1/+0 and Haste, untap it. 0
82 Battlefield Tactics Red Uncommon 5{3}{r}{r} Sorcery Creatures target opponent controls can't block this turn. Life loss can't be prevented until end of turn. 5 1358873379 on 22 Jan 2013 by Alex
83 Brick Elemental Red Common 4{3}{r} Creature – Elemental 3 2 Horde (Whenever Brick Elemental attack, it gets +1/+1 for each other attacking creature with Horde.) 0
84 Burning Outrage Red Common 1{x}{r} Instant Burning Outrage Deals X damage to target player. 0
85 Chaostrophe Red Rare 4{2}{r}{r} Sorcery Each player reveals their hand, then each player chooses one card at random from among them. That player may cast that card without paying it's mana cost until end of turn. 1 1359361998 on 28 Jan 2013 by Alex
86 Cinder Cloud Red Uncommon 3{1}{r}{r} Creature – Elemental 2 2 Flying
Whenever you cast a red spell Cinder Cloud gets +1/+0 until end of turn.
0
87 Cliff Elemental Red Uncommon 5{3}{r}{r} Creature – Elemental 3 * Mountainwalk
Cliff Elemental toughness is equal to the number of mountains you control.
3 1359362579 on 28 Jan 2013 by Alex
88 Cunning Embermage Red Uncommon 3{1}{r}{r} Creature – Human Wizard 1 1 {1}{r}{r}: Target creature gains Haste until end of turn.
{r}{r}: Target creature gets +1/+0 until end of turn.
0
89 Enraged Sloth Red Common 5{4}{r} Creature – Beast 4 2 Haste
{2}{g}: Enraged Sloth gains Trample until end of turn.
0
90 Firetongue Lizard Red Common 3{1}{r}{r} Creature – Lizard 2 2 {1}{r}: Firetongue Lizard gets +1/+0 until end of turn. 0
91 Flamehatchet Barbarian Red Rare 3{1}{r}{r} Creature – Human Barbarian 2 2 Haste, First strike
Flamehatchet Barbarian can't be blocked except by two or more creatures.
0
92 Flamehatchet's Charge Red Common 2{r}{r} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1 and can't be blocked except by two or more creatures.
0
93 Flamespit Enchantress Red Common 2{1}{r} Creature – Human Wizard 1 1 When Flamespit Enchantress enters the battlefield target creature you control gets +2/+0 until end of turn. 0
94 Frenzied Cliffback Red Common 4{2}{r}{r} Creature – Elemental 5 1 Frenzied Cliffback attack's each turn if able.
Frenzied Cliffback can't attack or block alone.
0
95 Glaivethrower Bandit Red Common 4{3}{r} Creature – Human 3 2 First strike 0
96 Goblin Firespitter Red Uncommon 2{r}{r} Creature – Goblin 0 1 {t}: Goblin Firespitter deals 1 damage to target creature or player. 0
97 Goblin Jackalops Red Common 3{2}{r} Creature – Goblin 2 2 Horde (Whenever Goblin Jackalops attack, it gets +1/+1 for each other attacking creature with Horde.) 0
98 Goblin Saltshaker Red Uncommon 3{2}{r} Creature – Goblin 2 1 Haste
When Goblin Saltshaker deals combat damage to a player you may sacrifice it. If you do destroy target non-basic land that player controls.
0
99 Hellfire Dragon Red Rare 5{2}{r}{r}{r} Creature – Dragon 4 4 Flying, Haste
When Hellfire Dragon enters the battlefield if you control no other creature you gain {r}{r}{r}
{r}: Hellfire Dragon gets +1/+0 until end of turn.
3 1359241761 on 26 Jan 2013 by raggarn12345
100 Lava Rain Red Common 6{4}{r}{r} Sorcery Destroy target land, Lava Rain deals 6 damage to target creature. 2 1358894544 on 22 Jan 2013 by SadisticMystic
101 Lightning Shock Red Common 4{2}{r}{r} Instant Lightning Shock deals 5 damage to target creature. 4 1359362517 on 28 Jan 2013 by Alex
102 Shock Red Common 1{r} Instant Shock deals 2 damage to target creature or player. 0
103 Spitfire Dragon Red Uncommon 4{2}{r}{r} Creature – Dragon 2 2 Flying
{1}{r}: Spitfire Dragon gets +1/+0 until end of turn.
0
104 Taunting Shout Red Common 2{1}{r} Instant Target creature blocks target creature you control this turn if it's able to. 0
105 Tempting Bet Red Rare 1{r} Sorcery Each player may have Tempting Bet deal 3 damage to them, if they do they may draw three cards then discard three cards at random. 0
106 Arthos Guide Green Rare 3{1}{g}{g} Creature – Elf 3 3 Non-Basic Landwalk
Whenever Arthos Guide attacks you may search your library for a land card and put it onto the battlefield tapped.
2 1358785922 on 21 Jan 2013 by Vitenka
107 Arthos, Pathfinder Green Mythic 4{2}{g}{g} Planeswalker – Arthos 3 0 Target creature you control gets non-basic landwalk until end of turn.
+1 Put a land token onto the battlefield with " {t}: Add {g} to your mana pool.
-5 Search your library for 5 lands and put them onto the battlefield tapped.
1 1358865181 on 22 Jan 2013 by raggarn12345
108 Blackhide Boar Green Uncommon 3{1}{g}{g} Creature – Boar 2 2 Flash
When Blackhide Boar enters the battlefield you may change the target of target spell to target Blackhide Boar instead.
0
109 Bramblecrush Green Uncommon 4{2}{g}{g} Sorcery Destroy target non-creature permanent. 0
110 Brush Seedling Green Common 1{g} Creature – Plant 0 1 [Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
{t}: Add {g} to your mana pool.
4 1359125300 on 25 Jan 2013 by Alex
111 Cunning Lorespeaker Green Uncommon 3{1}{g}{g} Creature – Elf Druid 1 1 {1}{g}{g}: target creature you control gets +2/+2 until end of turn.
{g}{g}: You gain 1 life.
0
112 Giant Growth Green Common 1{g} Instant Target creature gets +3/+3 until end of turn. 0
113 Gift of Centuries Green Common 2{1}{g} Sorcery Put two +1/+1 counters on target creature. 0
114 Harvest the Land Green Common 2{1}{g} Sorcery Search your library for 2 basic land cards with the same land type as a land you control then put them into your hand. 2 1358787321 on 21 Jan 2013 by Alex
115 Lorewood Defender Green Common 2{g}{g} Creature – Treefolk 2 2 {2}{g}: Lorewood Defender gets +2/+2, play this ability only once each turn. 6 1359125009 on 25 Jan 2013 by Alex
116 Lurking Weed Green Common 4{3}{g} Creature – Plant 4 3 [Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.) 2 1358867966 on 22 Jan 2013 by Alex
117 Marblehide Beetle Green Common 3{2}{g} Creature – Insect 1 2 {w}: Marblehide Beetle gets +0/+1 until end of turn. 0
118 Maulpaw Alpha Green Common 6{3}{g}{g}{g} Creature – Bear 6 6 4 1358795409 on 21 Jan 2013 by Vitenka
119 Morgalog Green Rare 5{3}{g}{g} Creature – Beast 5 5 Intimidate, Vigilance
Whenever Morgalog deals combat damage to a player you may return a card at random from your graveyard to your hand.
3 1359323806 on 27 Jan 2013 by Vitenka
120 Neglecting Baloth Green Common 5{4}{g} Creature – Beast 3 4 Revive (When Neglecting Baloth enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Hexproof
0
121 Primal Pride Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by creatures with less power then it.
0
122 Ragebark Warrior Green Uncommon 3{1}{g}{g} Creature – Treefolk Warrior 3 2 Trample
If Ragebark Warrior entered the battlefield from a library this turn. It enters the battlefield with two +1/+1 counters on it.
0
123 Regenerate Terrain Green Rare 4{2}{g}{g} Sorcery Return all land cards from your graveyard to the battlefield tapped. 0
124 Roothive Giant Green Common 4{2}{g}{g} Creature – Treefolk 2 2 Whenever a green creature enters the battlefield under your control you may put a +1/+1 counter on Roothive Giant. 0
125 Steelroot Avenger Green Rare 4{2}{g}{g} Creature – Treefolk 4 4 Trample
If Steelroot Avenger would enter the battlefield from a library this turn. It enters the battlefield with two +1/+1 counter on it.
4 1358813311 on 22 Jan 2013 by raggarn12345
126 Strongbark Vine Green Common 2{1}{g} Creature – Plant 1 2 [Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
0
127 Strongroot Birchtree Green Common 5{3}{g}{g} Creature – Treefolk 4 4 [Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
Trample
0
128 Sunptetal Plant Green Uncommon 3{2}{g} Creature – Plant 2 2 [Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
{t}: Add {g}{g} to your mana pool.
0
129 Vitality Field Green Uncommon 4{2}{g}{g} Enchantment Whenever a land enters the battlefield under your control you gain 1 life.
Whenever a non-basic land enters the battlefield under your control you gain 3 life.
0
130 Webbed Net Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and reach.
If enchanted creature has Flying it looses flying.
0
131 Woodland Wanderer Green Common 1{g} Creature – Treefolk 1 1 If Woodland Wanderer entered the battlefield from a library this turn. It enters with two +1/+1 counters on it. 1 1358787286 on 21 Jan 2013 by Alex
132 Celestial Ban Multicolour Rare 4{x}{u}{u}{w}{w} Instant Exile each creature with converted mana cost X or less. 0
133 Celestial Link Multicolour Rare 6{2}{u}{u}{w}{w} Enchantment Creatures you control have Flying, Vigilance and Lifelink. 0
134 Chant of Liberation Multicolour Uncommon 3{1}{u}{w} Instant Choose one – Exile target Aura card or Exile target artifact creature card or Put target non-creature, non-land permanent on the bottom of it's owners library. 0
135 Faithful Justicar Multicolour Common 3{1}{u}{w} Creature – Human Knight 2 3 Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.) 0
136 Illuminating Sphinx Multicolour Rare 5{3}{u}{w} Creature – Sphinx 4 4 Flying
When Illuminating Sphinx enters the battlefield you and target opponent reveals the top 3 cards of your libraries. then each player choose a non-land card from it's opponents revealed cards, that player may play it without paying it's mana cost. put the rest into it's owners graveyard.
0
137 Lawful Gargantuan Multicolour Common 5{3}{u}{w} Creature – Beast 2 4 Vigilance
Whenever you gain life you may put a +1/+1 counter on Lawful Gargantuan.
0
138 Marblehawk Rider Multicolour Uncommon 5{3}{u}{w} Creature – Human Knight 2 4 Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
{w}: Marblehawk Rider gains vigilance until end of turn.
{u}: Marblehawk Rider gains flying until end of turn.
0
139 Medic's Knowledge Multicolour Common 2{u}{w} Instant You gain 3 life.
Draw a card.
0
140 Shroud Of Doubt Multicolour Mythic 5{3}{u}{w} Creature – Elemental 4 4 When Shroud Of Doubt enters the battlefield each opponent gains 8 life.
Protection from creatures, Vigilance
5 1359648778 on 31 Jan 2013 by Vitenka
141 Spellblade Soldier Multicolour Common 2{u}{w} Creature – Human soldier 2 2 Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
First Strike
0
142 Airborn Horror Multicolour Common 4{2}{u}{b} Instant Put two 1/1 blue and black horror creatures with flying onto the battlefield. 0
143 Anesthetic Compulsion Multicolour Rare 2{x}{b}{u} Instant Exile the top X cards of target players library. 0
144 Chant of Dark Power Multicolour Uncommon 3{1}{u}{b} Instant Choose one – Counter target non-creature spell or Destroy creature with converted mana cost 3 or less. or Look at the top card of target player's library you may put that card on the bottom of that player library. 0
145 Insane Command Multicolour Common 5{3}{u}{b} Instant Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Counter target spell. the controller of that spell discards a card.
2 1358833103 on 22 Jan 2013 by Link
146 Invisible Corpse Multicolour Common 2{u}{b} Creature – Zombie 1 1 Unblockable 0
147 Mistveil Phantom Multicolour Rare 4{2}{u}{b} Creature – Horror 1 4 Unblockable, Prevent all combat damage done to Mistveil Phantom.
Whenever Mistveil Phantom deals combat damage to a creature or player you may draw a card.
4 1358830705 on 22 Jan 2013 by Link
148 Morbid Reflection Multicolour Rare 3{1}{u}{b} Creature – Shapechanger 2 2 {2}: Morbid Reflection becomes a copy of target creature that died this turn and gains this ability. 0
149 Nightwater Horror Multicolour Uncommon 3{1}{u}{b} Creature – Insect Horror 2 2 Flying, Deathtouch
When Nightwater Horror enters the battlefield, draw a card.
0
150 One From Beyond Multicolour Mythic 7{5}{u}{b} Creature – Insect Horror 7 7 Flying, Intimidate
Each opponent draws a card: Prevent all damage dealt to and dealt by One From Beyond until end of turn. Any player may play this ability. Play this ability only once each turn.
0
151 Warp Flesh Multicolour Common 6{4}{u}{b} Sorcery Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Destroy target creature, it can't be regenerated.
0
152 Chant of Anger Multicolour Uncommon 3{1}{r}{b} Instant Choose one: Chant of Anger deals damage to target creature equal to it's power or choose a color, target player reveals his or her hand you choose a card of that color, that player discards that card or target player loose 3 life you gain 3 life. 0
153 Charhead Overlord Multicolour Rare 4{2}{r}{b} Creature – Demon Cleric 1 3 {2}{r}{b}: Put a 1/1 black and red demon creature with Horde onto the battlefield.
{3}{b}{t}: Sacrifice a creature: Draw two cards.
0
154 Devil Flame Multicolour Rare 3{1}{b}{r} Sorcery Devil Flame deals 3 damage to each creature without flying.
Each creature with flying gets -3/-3 until end of turn.
0
155 Flamepit Fighter Multicolour Common 5{3}{r}{b} Creature – Human Barbarian 3 2 Horde (Whenever Flamepit Fighter attack, it gets +1/+1 for each other attacking creature with Horde.)
Trample
Flamepit Fighter Attacks each turn if able.
0
156 Flamepit Rager Multicolour Common 2{b}{r} Creature – Demon 1 1 Horde (Whenever Flamepit Rager attack, it gets +1/+1 for each other attacking creature with Horde.) 0
157 Implosion Multicolour Rare 2{x}{r}{b} Instant Destroy target permanent with converted man cost {x}. 0
158 Laughing Devil Multicolour Common 4{2}{b}{r} Creature – Demon 3 3 Sacrifice a creature Laughing Devil gets +2/+2 until end of turn. 0
159 Magmabelly Wurm Multicolour Mythic 6{4}{b}{r} Creature – Wurm 9 9 Trample
{1}, Pay 1 life: Magmabelly Wurm gets -1/-1 until end of turn. Any player may play this ability.
5 1358866590 on 22 Jan 2013 by raggarn12345
160 Thunderfoot Demon Multicolour Uncommon 3{1}{r}{b} Creature – Demon 2 2 Horde (Whenever Thunderfoot Demon attack, it gets +1/+1 for each other attacking creature with Horde.)
Haste
Thunderfoot Demon can't block.
2 1358833695 on 22 Jan 2013 by Link
161 Treasure Melting Multicolour Common 2{b}{r} Instant Destroy target artifact it's controller loses 2 life. 1 1358877935 on 22 Jan 2013 by Alex
162 Bloodgut Predator Multicolour Mythic 6{4}{g}{r} Creature – Beast 7 7 Trample, Haste
When Bloodgut Predator deals combat damage to a player that player may have Bloodgut Predator deals that damage to a creature he or she controls instead.
0
163 Chant of Elemental Force Multicolour Uncommon 3{1}{r}{g} Instant Choose one – Destroy target creature with flying or sacrifice a mountain add {r}{r}{r} to your mana pool or untap target creature you control it gains +4/+0 and haste until end of turn. 0
164 Emberflare Plant Multicolour Common 3{1}{r}{g} Creature – Plant 1 3 [Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
First Strike, Reach
1 1359121235 on 25 Jan 2013 by raggarn12345
165 Essence Bloom Multicolour Common 2{r}{g} Creature – Plant 2 2 [Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.) 2 1358833745 on 22 Jan 2013 by Link
166 Firebranch Multicolour Uncommon 5{3}{r}{g} Creature – Plant 3 3 [Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
{r}{g}: Regenerate Firebranch.
0
167 Gigantic Vines Multicolour Common 7{5}{g}{r} Creature – Plant 4 8 Gigantic Vines attacks each turn if able.
Whenever Gigantic Vines becomes blocked switch Gigantic Viness power and toughness until end of turn.
0
168 Immense Power Multicolour Rare 2{x}{g}{r} Sorcery Creatures you control gets +X/+X until end of turn. 0
169 Might Beast Multicolour Rare 4{x}{2}{g}{r} Creature – Beast 4 4 Trample
When Might Beast enters the battlefield X other target creatures you control gets +x/+x until end of turn.
0
170 Primal Outrage Multicolour Common 3{1}{r}{g} Instant Target creature gets +3/+3 and First strike until end of turn. 0
171 Spawning Tree Multicolour Rare 3{1}{r}{g} Creature – Treefolk 1 1 [Re-root]
Other Treefolk and Plant creatures you control gets +1/+1.
{t}: Target land you control becomes a 2/2 treefolk creature until end of turn, it's still a land.
6 1358956986 on 23 Jan 2013 by Alex
172 Blossomlight Blessing Multicolour Uncommon 3{1}{g}{w} Enchantment – Aura Revive (When Blossomlight Blessing enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Enchant creature
{g}: Regenerate enchanted creature.
0
173 Chant of Lost Words Multicolour Uncommon 3{1}{g}{w} Instant Choose one: Exile target creature with power 4 or greater or Each creature you control gets +1/+1 until end of turn or return target non-creature card from your graveyard to your hand. 0
174 Crag Beetle Multicolour Mythic 5{3}{g}{w} Creature – Insect 5 5 {2}: Put one +1/+1 counter on Crag Beetle. Crag Beetle can't attack this turn. Any player may play this ability.
When Crag Beetle has 10 or more +1/+1 counters on it sacrifice it and put a 15/15 green and white Beast creature with Trample and Vigilance onto the battlefield.
6 1359644209 on 31 Jan 2013 by Alex
175 Faithfull Colosal Multicolour Rare 4{x}{2}{g}{w} Creature – Giant 4 4 Hexproof, Lifelink
When Faithfull Colosal enters the battlefield X other target creatures gain lifelink until end of turn, and whenever one of those creatures becomes blocked this turn, it gets +1/+1 for each creature blocking it.
10 1358778015 on 21 Jan 2013 by Vitenka
176 Herald of Gaia Multicolour Rare 10{8}{g}{w} Creature – Avatar 10 10 When Herald of Gaia enters the battlefield you may untap each land you control. Then you gain life equal to the number of lands untapped this way.
Whenever a land enters the battlefield you may return Herald of Gaia from your graveyard to your hand.
0
177 Heroe's Reunion Multicolour Common 2{g}{w} Sorcery You gain 7 life. 2 1358877905 on 22 Jan 2013 by Alex
178 Lifeweaver Multicolour Common 3{1}{g}{w} Creature – Human Druid 2 3 Whenever you gain life put a +1/+1 counter on Lifeweaver.
0
179 Pedalshield Defender Multicolour Common 4{2}{g}{w} Creature – Elf Cleric 1 3 Revive (When Pedalshield Defender enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Vigilance, Lifelink
0
180 Vital Recovery Multicolour Rare 2{x}{w}{g} Instant Return each permanent with converted mana cost X from your graveyard to the battlefield. 3 1358833802 on 22 Jan 2013 by Link
181 Vitalspore Spider Multicolour Common 5{3}{g}{w} Creature – Spider 2 4 Revive (When Vitalspore Spider enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Reach
6 1358558737 on 19 Jan 2013 by Alex
182 Agressive Prototype Artifact Common 3{3} Artifact Creature – Prototype 2 3 Agressive Prototype has all activated abilities of other Prototype creatures you control.

{2}: Agressive Prototype gains Haste until end of turn.
0
183 Camoflague Cloak Artifact Uncommon 3{3} Artifact – Equipment Equipped creature becomes Unblockable.
Equip {1}
4 1358829369 on 22 Jan 2013 by Link
184 Guardian Prototype Artifact Common 4{4} Artifact Creature – Prototype 2 2 Guardian Prototype has all activated abilities of other Prototype creatures you control.

{2}: Guardian Prototype gets +0/+1 until end of turn.
0
185 Harvest Schythe Artifact Common 4{4} Artifact – Equipment Equipped creature gets +3/+0.
Equip:{1}
0
186 Junkyard Wall Artifact Common 2{2} Artifact Creature – Wall 0 5 Defender
Whenver an artifact card is put into a graveyard put a +1/+1 counter on Junkyard Wall.
0
187 Liquid Life Artifact Uncommon 3{3} Artifact {t}: You gain 2 life. 0
188 Muscle Prototype Artifact Uncommon 7{7} Artifact Creature – Prototype 5 4 Muscle Prototype has all activated abilities of other Prototype creatures you control. 0
189 Orb of Energy Greed Artifact Uncommon 3{3} Artifact {2}: Move a counter from target permanent to another permanent of your choice. 0
190 Other World Light Artifact Uncommon 3{3} Artifact Whenever a permanent enters the battlefield from a Library or graveyard return that permanent to it's owners hand instead.
{t}: Add one mana of any color to your mana pool.
1 1359122272 on 25 Jan 2013 by raggarn12345
191 Prismatic Pillar Artifact Common 3{3} Artifact Whenever a player plays a multicolored spell you gain 1 life.
{2},{t}: Untap target Multicolored creature you control.
0
192 Prototype Networker Artifact Rare 5{5} Artifact Creature – Construct 1 4 Prototype Networker has all activated abilities of other Prototype creatures you control.
{1}: Prevent the next 1 damage target Prototype creature you control would take this turn.
{t}: You may put target Prototype creature card from your hand onto the battlefield.
3 1358781617 on 21 Jan 2013 by Vitenka
193 Prototype One Artifact Common 3{3} Artifact Creature – Prototype 2 2 Prototype One has all activated abilities of other Prototype creatures you control. 1 1358830732 on 22 Jan 2013 by Link
194 Prototype Suit Artifact Uncommon 3{3} Artifact – Equipment Equipped creature has all activated abilities of other Prototype creatures you control.

Equip {3}
0
195 Quick Prototype Artifact Common 3{3} Artifact Creature – Prototype 2 2 Quick Prototype has all activated abilities of other Prototype creatures you control.

{2}: Quick Prototype gets First strike until end of turn.
0
196 Regeneration Prototype Artifact Uncommon 4{4} Artifact Creature – Prototype 3 1 Regeneration Prototype has all activated abilities of other Prototype creatures you control.

{3}: Regenerate Regeneration Prototype.
0
197 Spearhead Prototype Artifact Uncommon 2{2} Artifact Creature – Prototype 0 1 Spearhead Prototype has all activated abilities of other Prototype creatures you control.

{2}: Spearhead Prototype gets +1/+0 until end of turn.
0
198 Terramorphic Generator Artifact Common 1{1} Artifact Terramorphic Generator enters the battlefield tapped.
{t}: Sacrifice Terramorphic Generator search your library for a basic land card and put it onto the battlefield tapped.
0
199 Vampire Fork Artifact Common 1{1} Artifact – Equipment Equipped creature gains Lifelink.
Equip:{2}
0
200 Mana Root Land Common 0 Land Creature – Treefolk Plant 0 1 (Mana Root isn't a spell and it's affected by summoning sicknes.)
{t}: Add {1} to your mana pool.
{1},{t}: Add {r} or {g} to your mana pool.
1 1359127837 on 25 Jan 2013 by Alex
201 Medicinal Log Camp Land Common 0 Land Medicinal Log Camp Enters the battlefield tapped.
{g}{w},{t}, Put a +1/+1 counter on target creature you control, if you gained life this turn put an additional +1/+1 counter on it.
0
202 Prismatic Seat Land Common 0 Land Prismatic Seat enters the battlefield tapped.
{1},{t}: Add one mana of any color to your mana pool.
0
203 Prototype Workshop Land Rare 0 Land {t}: add {2} mana to your mana pool, use this mana only to cast Prototype creature spells or activated abilites on Prototype creatures.
{4}: Prototype Workshop becomes a 5/5 Artifact Prototype creature until end of turn.
2 1358782059 on 21 Jan 2013 by Vitenka
204 Rageskull Rock Land Rare 0 Land {t}: Add {1} mana to your mana pool.
{1}{r}: Rageskull Rock becomes a 1/1 red demon creature with Horde until end of turn.
2 1358833867 on 22 Jan 2013 by Link
205 Sewer Passage Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{1},{t}: Target creature you control becomes unblockable until end of turn. That creature doesn't untap at the beginning of your next untap step.
0
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