I'd sit with just lifelink; it's good enough.
I agree on indestructible - how about good-old regenerate? It'd work for combat (but suffer the same problems against instant speed destruction)
thank you for the comments, you are all right. I'm not sure if hexproof was the right choice here. I wanted the Blue/black one to be unique with it's Flash. So i'm thinking of changing this one.
First it was Lifelink / Indestructible. But i figured a 4/4 lifelink Indestructible on turn 4 is just to much.
I will think it through until i find a new sulution.
Well, it will stop Revoke and company. Odd, though... I almost feel like hexproof at sorcery speed shouldn't be white because of that. Red? Very weird.
Ouch. A very nasty drop on turn four; a possibly even nastier drop later on to give everything lifelink in a big attack.
I don't think having a creature grant hexproof works all that well though; since it won't protect against anything instant speed (they can do it in response, before this creature lands) and it won't protect against anything else (since you cast it on your turn.)
giving it flash would fix those things; but probably mean it had to cost a bit more; since it would also do some other nasty things.
I'd sit with just lifelink; it's good enough. I agree on indestructible - how about good-old regenerate? It'd work for combat (but suffer the same problems against instant speed destruction)
thank you for the comments, you are all right. I'm not sure if hexproof was the right choice here. I wanted the Blue/black one to be unique with it's Flash. So i'm thinking of changing this one. First it was Lifelink / Indestructible. But i figured a 4/4 lifelink Indestructible on turn 4 is just to much. I will think it through until i find a new sulution.
Well, it'll stop it on itself - but the part is pointless. By the time the opposition can cast Revoke the effect has worn off.
Well, it will stop Revoke and company. Odd, though... I almost feel like hexproof at sorcery speed shouldn't be white because of that. Red? Very weird.
Ouch. A very nasty drop on turn four; a possibly even nastier drop later on to give everything lifelink in a big attack.
I don't think having a creature grant hexproof works all that well though; since it won't protect against anything instant speed (they can do it in response, before this creature lands) and it won't protect against anything else (since you cast it on your turn.)
giving it flash would fix those things; but probably mean it had to cost a bit more; since it would also do some other nasty things.
It's a functional reprint of Disfigure.
A little better than Wring Flesh, but I'm not sure how often that was played. Not much, I'd assume.
Changed rarity for mana fix.