Haith

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 R 
Equipment
Whenever Magister's Cap gets attached to a creature you may draw a card.
Whenever you draw a card equipped creature gets +2/+0 until end of turn.
Equip {4}
3 comments
last 2013-02-03 00:35:44 by raggarn12345
 C 
Instant
Target creature gets +2/+2 and First Strike until end of turn.
 R 
Creature – Angel
Flying
At the beginning of each player upkeep that player choose creature spells or non-creature spells. That player can only cast the chosen type of spells until end of turn.
5/7
 U 
Enchantment
When Arcane Order enters the battlefield exile another non-creature, non-land permanent.
When Arcane Order leaves the battlefield return the exiled card to the battlefield under it's owners control.
1 comment
2013-01-22 05:02:32 by Link
 C 
Sorcery
Return target aura card from your graveyard to your hand.
 U 
Creature – Angel
Flying, First Strike
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
When Bodyguard Assignment enters the battlefield put a 1/1 white soldier creature token onto the battlefield.
 R 
Instant
Put two 1/1 white soldier creature tokens onto the battlefield for each creature that entered the battlefield this turn under target opponents control.
3 comments
last 2013-01-22 15:25:38 by Alex
 U 
Creature – Human Cleric
{1}{w}{w}: Target creature you control gains Lifelink until end of turn.
{2}{w}{w}: Cunning Battlepriest deals 2 damage to target attacking creature.
1/1
2 comments
last 2013-01-22 14:22:13 by raggarn12345
 C 
Creature – Human Cleric
Lifelink
{1}{u}: Dunewind Healer get flying until end of turn.
1/1
{w}
 
 C 
Instant
Destroy target enchantment you gain 2 life.
 R 
Creature – Human Soldier
Vigilance, Lifelink
If an opponent controls more creature then you Emperial Arms gets +2/+2
2/2
1 comment
2013-01-28 08:32:06 by Alex
 C 
Creature – Human soldier
First Strike
2/1
 U 
Creature – Human Cleric
Vigilance
{w},{t}: Tap target creature.
2/1
2 comments
last 2013-01-25 14:55:51 by raggarn12345
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1, First Strike and Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
1 comment
2013-01-22 18:11:24 by Alex
 M 
Planeswalker – Ophelia
0 Whenever a creature you control deals combat damage to a player this turn you may put a loyalty counter on Ophelia The Fair.
-2 You gain 1 life for each loyalty counter on Ophelia The Fair.
-4 Shuffle Ophelia The Fair into your library and draw two cards.
4
 R 
Creature – Human Priest
Double Strike
{1}{u}{u}, Shuffle Paladin of Ophelia into your library: draw two cards.
2/2
2 comments
last 2013-01-22 14:24:39 by raggarn12345
 U 
Instant
Exile target attacking creature. Draw a card.
2 comments
last 2013-01-27 19:49:27 by raggarn12345
 C 
Creature – Griffin
Flying
3/2
 C 
Creature – Human Soldier
Whenever you gain life Pearlshield Warrior gets +1/+1 until end of turn.
1/1
2 comments
last 2013-01-22 15:29:11 by raggarn12345
 U 
Creature – Human Knight
{t}: Exile target card from a graveyard, put a +1/+1 counter on Radiant Paladin.
2/2
2 comments
last 2013-01-20 20:33:14 by raggarn12345
 C 
Instant
Creatures you control gains Lifelink until end of turn.
 C 
Creature – Human Soldier
Revive (When Shelter Templar enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
2/4
{w}
 
 C 
Instant
Destroy target blocked creature.
 C 
Creature – Pegasus
Flying
2/1
 U 
Enchantment
Creatures you control get +0/+1
Whenever a white creature enters the battlefield under your control you gain 1 life.
 C 
Creature – Griffin
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
Flying
3/3
 C 
Creature – Merfolk
Flying
Airborn Soldier can block only creatures with flying.
2/3
 R 
Creature – Human Wizard
Airomancer gets +1/+1 for each creature with flying you control.
{2}{u}{u}: creatures you control gains flying until end of turn.
1/1
 C 
Instant
Return target creature you control to your hand. The next creature spell you cast this turn costs {3} less to cast.
4 comments
last 2013-01-22 15:28:08 by raggarn12345
 U 
Creature – Human Wizard
{1}{u}{u}: Whenever target creature you control deals combat damage to an opponent this turn, draw a card.
{2}{u}{u}: Target creature is Unblockable until end of turn.
1/1
1 comment
2013-01-22 15:41:04 by Alex
 C 
Creature – Merfolk
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
1/3
 C 
Enchantment – Aura
Enchant Creature
When Enhanced Mind enters the battlefield draw a card.
Switch Enchanted creatures power and toughness.
"Sometimes a pen is a far more dangerous weapon then a sword."
{u}{u}
 
 C 
Instant
Return target permanent to it's owners hand.
 C 
Instant
Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Return target non-land permanent to it's owners hand.
 C 
Enchantment – Aura
Enchant creature
At the beginning of enchanted creatures controllers upkeep that player may pay {3}, if not tap enchanted creature.
 R 
Enchantment
Spells you cast have Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
 U 
Instant
Return target spell you control to your hand.
Draw a card.
2 comments
last 2013-01-22 15:35:43 by raggarn12345
 U 
Instant
Target creature becomes a 1/1 blue creature with the creature type of your choice until end of turn.
2 comments
last 2013-01-22 15:35:16 by raggarn12345
 C 
Creature – Merfolk
Whenever you draw a card put the top card of target player library into his or hers graveyard.
1/2
 R 
Instant
Put a creature token onto the battlefield that is a copy of target creature spell you don't control.
4 comments
last 2013-01-22 16:11:26 by raggarn12345
 C 
Sorcery
Target player puts the top 3 cards of his or her library into his o her graveyard.
Draw a card.
 R 
Creature – Kraken
Islandwalk
Mudskipper Kraken can only attack if the defending player controls 4 islands.
{u}: Sacrifice an Island target land becomes and island until end of turn.
It's okey as long as it's in the water it's. RUUUUUUUUUN! – Famous last words
9/9
1 comment
2013-01-22 17:18:12 by raggarn12345
 C 
Instant
Counter target creature spell.
3 comments
last 2013-01-22 16:32:54 by raggarn12345
 U 
Creature – Merfolk Rogue
When Riverbank Rogue enters the battlefield target player puts the top 3 cards of his or her library into his or hers graveyard.
{u},{t}: Return Riverbank Rogue to it's owners hand.
2/2
1 comment
2013-01-26 22:28:12 by raggarn12345
 C 
Creature – Bird
Flying
When Shorebreed Swallow enters the battlefield draw a card.
1/1
 C 
Creature – Crab
{2}{b}: Skull Shell Crab gains Intimidate until end of turn.
3/6
 C 
Creature – Drake
Flying
2/4
 U 
Creature – Drake
Flash, Flying
Sonicflight Drake can block only creatures with flying.
3/4
 M 
Enchantment
Spell Vortex enters the battlefield with 5 Arcane counters.
Remove an Arcane counter from Spell Vortex. counter target spell.
 U 
Instant
Tap two non-land permanents target player controls. They don't untap during that controllers next upkeep.
 C 
Instant
Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Tap two target creatures they don't untap during it's controllers next upkeep.
 U 
Enchantment – Aura
Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Enchant Creature
You control enchanted creature.
 C 
Enchantment – Aura
Enchant Land
Enchanted land produce {1} whenever tapped for mana instead of it's regular mana.
 U 
Creature – Shade
Intimidate
{1}{b}: Alley Shadow gets +2/+2 until end of turn.
0/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 and "{b}: Regenerate this creature."]
 U 
Creature – Skeleton
Boneyard Chieftan gets +1/+1 for each creature card in your graveyard.
{b}: Regenerate Boneyard Chieftan.
1/1
 U 
Enchantment – Aura
Enchant creature
At the beginning of enchanted creatures upkeep enchanted creatures controller looses 2 life.
{b}: Enchanted creature gets -1/-1 until end of turn.
 C 
Enchantment – Aura
Enchant Player
Whenever enchanted player draws a card that player puts the top card of his or her library into his or her graveyard.
 C 
Sorcery
Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
As an additional cost to play Corpse Reading pay 2 life.
Draw 2 cards.
Act first, ask questions later.
2 comments
last 2013-01-23 14:48:20 by raggarn12345
 U 
Creature – Skeleton Wizard
{1}{b}{b}: Exile target creature card from your graveyard put a 1/1 black skeleton creature token onto the battlefield.
{b}{b}: Target player looses 1 life.
1/1
 M 
Planeswalker – Darkhan
+1 Target creature you control gains +2/+2 until end of turn.
-2 Target creature you don't control gets -2/-2 until end of turn.
-6 You get an emblem with " Creatures you control gets +2/+2 and creatures your opponents control gets -2/-2.
3
{2}{b}{b}
 
 U 
Sorcery
Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Two target creatures gets -2/-2 until end of turn.
1 comment
2013-01-27 17:09:04 by Chris
 C 
Sorcery
Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Target player reveal his or her hand. You choose a card from among them, that player discards that card.
2 comments
last 2013-01-27 19:49:04 by raggarn12345
 C 
Instant
Destroy target creature that shares a creature type with a creature you control.
 C 
Creature – Zombie
3/2
 U 
Creature – Imp
Horde (Whenever Frontline Predator attack, it gets +1/+1 for each other attacking creature with Horde.)
Flying, Lifelink
2/2
 C 
Creature – Zombie
{t}: Exile target card from a graveyard, you gain 2 life.
1/1
 C 
Sorcery
Target player looses 3 life and you gain 3 life.
6 comments
last 2013-02-04 14:22:12 by raggarn12345
{b}
 
 C 
instant
Target creature gets -2/-2 until end of turn.
2 comments
last 2013-01-21 00:13:59 by Link
 C 
Creature – Zombie
Swampwalk
2/1
 R 
Enchantment
When Message in Blood enters the battlefield choose a creature type then destroy target creature with that creature type.
creatures with the chosen creature type gets -1/-1
2 comments
last 2013-01-22 17:09:09 by raggarn12345
 R 
Creature – Demon
Flying
At the beginning of your combat step discard a creature card from your hand or sacrifice Mindtoll Demon.
6/6
 U 
Instant
Destroy target creature. It's controller puts two black horror creature tokens with power equal to half of the destroyed creatures power rounded up and Toughness equal to half the destroyed creatures toughness rounded up onto the battlefield tapped.
 R 
Enchantment
Whenever a creature dies you may exile it with Mortal Recovery.
Sacrifice a creature: Put a token that's a copy of target creature exiled with Mortal Recovery, it's a black zombie creature in addition to it's other types.
 R 
Creature – Demon
When Pact Demon enters the battlefield you lose 3 life.
Any player may pay {3} to return Pact Demon from your graveyard to the battlefield tapped under your control.
Watch what you ask for, you might just get it.
3/4
 C 
Creature – Zombie Beast
Horde (Whenever Rotten Crockolisk attack, it gets +1/+1 for each other attacking creature with Horde.)
Rotten Crockolisk can't block.
4/3
 R 
Creature – Demon
Death Touch
{1}{r}{r}: Target attacking creature gets +2/-2 until end of turn.
{b}: Exile a creature card from your graveyard return Spawn of Darkhan to the battlefield tapped.
3/2
 C 
Creature – Shade
Flying, Intimidate.
2/1
 C 
Creature – Rat
When Volcanoground Rat dies target player discards a card.
{1}{r}: get +1/+0 until end of turn.
1/1
 C 
Sorcery
gain control of target creature until end of turn. It gets +1/+0 and Haste, untap it.
 U 
Sorcery
Creatures target opponent controls can't block this turn. Life loss can't be prevented until end of turn.
5 comments
last 2013-01-23 15:17:45 by Vitenka
 C 
Creature – Elemental
Horde (Whenever Brick Elemental attack, it gets +1/+1 for each other attacking creature with Horde.)
3/2
 C 
Instant
Burning Outrage Deals X damage to target player.
 R 
Sorcery
Each player reveals their hand, then each player chooses one card at random from among them. That player may cast that card without paying it's mana cost until end of turn.
1 comment
2013-01-28 08:33:18 by Alex
 U 
Creature – Elemental
Flying
Whenever you cast a red spell Cinder Cloud gets +1/+0 until end of turn.
2/2
 U 
Creature – Elemental
Mountainwalk
Cliff Elemental toughness is equal to the number of mountains you control.
3/*
3 comments
last 2013-01-28 12:45:26 by jmgariepy
 U 
Creature – Human Wizard
{1}{r}{r}: Target creature gains Haste until end of turn.
{r}{r}: Target creature gets +1/+0 until end of turn.
1/1
 C 
Creature – Beast
Haste
{2}{g}: Enraged Sloth gains Trample until end of turn.
4/2
 C 
Creature – Lizard
{1}{r}: Firetongue Lizard gets +1/+0 until end of turn.
2/2
 R 
Creature – Human Barbarian
Haste, First strike
Flamehatchet Barbarian can't be blocked except by two or more creatures.
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and can't be blocked except by two or more creatures.
 C 
Creature – Human Wizard
When Flamespit Enchantress enters the battlefield target creature you control gets +2/+0 until end of turn.
1/1
 C 
Creature – Elemental
Frenzied Cliffback attack's each turn if able.
Frenzied Cliffback can't attack or block alone.
5/1
 C 
Creature – Human
First strike
3/2
 U 
Creature – Goblin
{t}: Goblin Firespitter deals 1 damage to target creature or player.
0/1
 C 
Creature – Goblin
Horde (Whenever Goblin Jackalops attack, it gets +1/+1 for each other attacking creature with Horde.)
2/2
 U 
Creature – Goblin
Haste
When Goblin Saltshaker deals combat damage to a player you may sacrifice it. If you do destroy target non-basic land that player controls.
2/1
 R 
Creature – Dragon
Flying, Haste
When Hellfire Dragon enters the battlefield if you control no other creature you gain {r}{r}{r}
{r}: Hellfire Dragon gets +1/+0 until end of turn.
4/4
3 comments
last 2013-01-27 19:46:15 by raggarn12345
 C 
Sorcery
Destroy target land, Lava Rain deals 6 damage to target creature.
2 comments
last 2013-01-22 23:03:04 by raggarn12345
 C 
Instant
Lightning Shock deals 5 damage to target creature.
4 comments
last 2013-01-31 13:54:23 by raggarn12345
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
 U 
Creature – Dragon
Flying
{1}{r}: Spitfire Dragon gets +1/+0 until end of turn.
2/2
 C 
Instant
Target creature blocks target creature you control this turn if it's able to.
 R 
Sorcery
Each player may have Tempting Bet deal 3 damage to them, if they do they may draw three cards then discard three cards at random.
 R 
Creature – Elf
Non-Basic Landwalk
Whenever Arthos Guide attacks you may search your library for a land card and put it onto the battlefield tapped.
3/3
2 comments
last 2013-01-22 14:01:55 by raggarn12345
 M 
Planeswalker – Arthos
0 Target creature you control gets non-basic landwalk until end of turn.
+1 Put a land token onto the battlefield with " {t}: Add {g} to your mana pool.
-5 Search your library for 5 lands and put them onto the battlefield tapped.
3
1 comment
2013-01-22 14:33:01 by raggarn12345
 U 
Creature – Boar
Flash
When Blackhide Boar enters the battlefield you may change the target of target spell to target Blackhide Boar instead.
2/2
 U 
Sorcery
Destroy target non-creature permanent.
 C 
Creature – Plant
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
{t}: Add {g} to your mana pool.
0/1
4 comments
last 2013-01-25 14:54:43 by raggarn12345
 U 
Creature – Elf Druid
{1}{g}{g}: target creature you control gets +2/+2 until end of turn.
{g}{g}: You gain 1 life.
1/1
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Sorcery
Put two +1/+1 counters on target creature.
 C 
Sorcery
Search your library for 2 basic land cards with the same land type as a land you control then put them into your hand.
2 comments
last 2013-01-21 17:04:27 by raggarn12345
 C 
Creature – Treefolk
{2}{g}: Lorewood Defender gets +2/+2, play this ability only once each turn.
2/2
6 comments
last 2013-01-26 06:13:10 by jmgariepy
 C 
Creature – Plant
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
4/3
2 comments
last 2013-01-22 15:20:11 by raggarn12345
 C 
Creature – Insect
{w}: Marblehide Beetle gets +0/+1 until end of turn.
1/2
 C 
Creature – Bear
6/6
4 comments
last 2013-01-22 14:02:27 by raggarn12345
 R 
Creature – Beast
Intimidate, Vigilance
Whenever Morgalog deals combat damage to a player you may return a card at random from your graveyard to your hand.
5/5
3 comments
last 2013-01-28 08:37:57 by Alex
 C 
Creature – Beast
Revive (When Neglecting Baloth enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Hexproof
3/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with less power then it.
 U 
Creature – Treefolk Warrior
Trample
If Ragebark Warrior entered the battlefield from a library this turn. It enters the battlefield with two +1/+1 counters on it.
3/2
 R 
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
 C 
Creature – Treefolk
Whenever a green creature enters the battlefield under your control you may put a +1/+1 counter on Roothive Giant.
2/2
 R 
Creature – Treefolk
Trample
If Steelroot Avenger would enter the battlefield from a library this turn. It enters the battlefield with two +1/+1 counter on it.
4/4
4 comments
last 2013-01-22 14:05:14 by raggarn12345
 C 
Creature – Plant
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
1/2
 C 
Creature – Treefolk
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
Trample
" The worst part of being an elvish gardener. "
4/4
 U 
Creature – Plant
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
{t}: Add {g}{g} to your mana pool.
2/2
 U 
Enchantment
Whenever a land enters the battlefield under your control you gain 1 life.
Whenever a non-basic land enters the battlefield under your control you gain 3 life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and reach.
If enchanted creature has Flying it looses flying.
 C 
Creature – Treefolk
If Woodland Wanderer entered the battlefield from a library this turn. It enters with two +1/+1 counters on it.
1/1
1 comment
2013-01-21 16:54:46 by Alex
 R 
Instant
Exile each creature with converted mana cost X or less.
 R 
Enchantment
Creatures you control have Flying, Vigilance and Lifelink.
 U 
Instant
Choose one – Exile target Aura card or Exile target artifact creature card or Put target non-creature, non-land permanent on the bottom of it's owners library.
 C 
Creature – Human Knight
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
2/3
 R 
Creature – Sphinx
Flying
When Illuminating Sphinx enters the battlefield you and target opponent reveals the top 3 cards of your libraries. then each player choose a non-land card from it's opponents revealed cards, that player may play it without paying it's mana cost. put the rest into it's owners graveyard.
4/4
 C 
Creature – Beast
Vigilance
Whenever you gain life you may put a +1/+1 counter on Lawful Gargantuan.
2/4
 U 
Creature – Human Knight
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
{w}: Marblehawk Rider gains vigilance until end of turn.
{u}: Marblehawk Rider gains flying until end of turn.
2/4
 C 
Instant
You gain 3 life.
Draw a card.
 M 
Creature – Elemental
When Shroud Of Doubt enters the battlefield each opponent gains 8 life.
Protection from creatures, Vigilance
4/4
5 comments
last 2013-02-02 09:10:28 by raggarn12345
 C 
Creature – Human soldier
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
First Strike
2/2
 C 
Instant
Put two 1/1 blue and black horror creatures with flying onto the battlefield.
 R 
Instant
Exile the top X cards of target players library.
 U 
Instant
Choose one – Counter target non-creature spell or Destroy creature with converted mana cost 3 or less. or Look at the top card of target player's library you may put that card on the bottom of that player library.
 C 
Instant
Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Counter target spell. the controller of that spell discards a card.
2 comments
last 2013-01-22 14:17:48 by raggarn12345
 C 
Creature – Zombie
Unblockable
"It's told that if a Wizard dies during an invisibility spell he will walk around like that for eternity. Never finding rest."
1/1
 R 
Creature – Horror
Unblockable, Prevent all combat damage done to Mistveil Phantom.
Whenever Mistveil Phantom deals combat damage to a creature or player you may draw a card.
1/4
4 comments
last 2013-01-22 14:08:14 by raggarn12345
 R 
Creature – Shapechanger
{2}: Morbid Reflection becomes a copy of target creature that died this turn and gains this ability.
2/2
 U 
Creature – Insect Horror
Flying, Deathtouch
When Nightwater Horror enters the battlefield, draw a card.
2/2
 M 
Creature – Insect Horror
Flying, Intimidate
Each opponent draws a card: Prevent all damage dealt to and dealt by One From Beyond until end of turn. Any player may play this ability. Play this ability only once each turn.
7/7
 C 
Sorcery
Espionage (This costs {1} less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Destroy target creature, it can't be regenerated.
 U 
Instant
Choose one: Chant of Anger deals damage to target creature equal to it's power or choose a color, target player reveals his or her hand you choose a card of that color, that player discards that card or target player loose 3 life you gain 3 life.
 R 
Creature – Demon Cleric
{2}{r}{b}: Put a 1/1 black and red demon creature with Horde onto the battlefield.
{3}{b}{t}: Sacrifice a creature: Draw two cards.
1/3
 R 
Sorcery
Devil Flame deals 3 damage to each creature without flying.
Each creature with flying gets -3/-3 until end of turn.
 C 
Creature – Human Barbarian
Horde (Whenever Flamepit Fighter attack, it gets +1/+1 for each other attacking creature with Horde.)
Trample
Flamepit Fighter Attacks each turn if able.
3/2
 C 
Creature – Demon
Horde (Whenever Flamepit Rager attack, it gets +1/+1 for each other attacking creature with Horde.)
1/1
 R 
Instant
Destroy target permanent with converted man cost {x}.
 C 
Creature – Demon
Sacrifice a creature Laughing Devil gets +2/+2 until end of turn.
3/3
 M 
Creature – Wurm
Trample
{1}, Pay 1 life: Magmabelly Wurm gets -1/-1 until end of turn. Any player may play this ability.
9/9
5 comments
last 2013-01-22 15:29:35 by Vitenka
 U 
Creature – Demon
Horde (Whenever Thunderfoot Demon attack, it gets +1/+1 for each other attacking creature with Horde.)
Haste
Thunderfoot Demon can't block.
2/2
2 comments
last 2013-01-22 14:12:51 by raggarn12345
 C 
Instant
Destroy target artifact it's controller loses 2 life.
1 comment
2013-01-22 18:05:35 by Alex
 M 
Creature – Beast
Trample, Haste
When Bloodgut Predator deals combat damage to a player that player may have Bloodgut Predator deals that damage to a creature he or she controls instead.
7/7
 U 
Instant
Choose one – Destroy target creature with flying or sacrifice a mountain add {r}{r}{r} to your mana pool or untap target creature you control it gains +4/+0 and haste until end of turn.
 C 
Creature – Plant
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
First Strike, Reach
1/3
1 comment
2013-01-25 13:40:35 by raggarn12345
 C 
Creature – Plant
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
2/2
2 comments
last 2013-01-22 14:40:42 by raggarn12345
 U 
Creature – Plant
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
{r}{g}: Regenerate Firebranch.
It's flames never burn out.
3/3
 C 
Creature – Plant
Gigantic Vines attacks each turn if able.
Whenever Gigantic Vines becomes blocked switch Gigantic Viness power and toughness until end of turn.
4/8
 R 
Sorcery
Creatures you control gets +X/+X until end of turn.
 R 
Creature – Beast
Trample
When Might Beast enters the battlefield X other target creatures you control gets +x/+x until end of turn.
4/4
 C 
Instant
Target creature gets +3/+3 and First strike until end of turn.
 R 
Creature – Treefolk
[Re-root]
Other Treefolk and Plant creatures you control gets +1/+1.
{t}: Target land you control becomes a 2/2 treefolk creature until end of turn, it's still a land.
1/1
6 comments
last 2013-01-25 13:36:12 by raggarn12345
 U 
Enchantment – Aura
Revive (When Blossomlight Blessing enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Enchant creature
{g}: Regenerate enchanted creature.
 U 
Instant
Choose one: Exile target creature with power 4 or greater or Each creature you control gets +1/+1 until end of turn or return target non-creature card from your graveyard to your hand.
 M 
Creature – Insect
{2}: Put one +1/+1 counter on Crag Beetle. Crag Beetle can't attack this turn. Any player may play this ability.
When Crag Beetle has 10 or more +1/+1 counters on it sacrifice it and put a 15/15 green and white Beast creature with Trample and Vigilance onto the battlefield.
5/5
6 comments
last 2013-02-01 10:50:59 by jmgariepy
 R 
Creature – Giant
Hexproof, Lifelink
When Faithfull Colosal enters the battlefield X other target creatures gain lifelink until end of turn, and whenever one of those creatures becomes blocked this turn, it gets +1/+1 for each creature blocking it.
4/4
10 comments
last 2013-01-26 22:49:20 by raggarn12345
 R 
Creature – Avatar
When Herald of Gaia enters the battlefield you may untap each land you control. Then you gain life equal to the number of lands untapped this way.
Whenever a land enters the battlefield you may return Herald of Gaia from your graveyard to your hand.
10/10
 C 
Sorcery
You gain 7 life.
2 comments
last 2013-01-22 18:21:04 by raggarn12345
 C 
Creature – Human Druid
Whenever you gain life put a +1/+1 counter on Lifeweaver.
2/3
 C 
Creature – Elf Cleric
Revive (When Pedalshield Defender enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Vigilance, Lifelink
1/3
 R 
Instant
Return each permanent with converted mana cost X from your graveyard to the battlefield.
3 comments
last 2013-01-26 23:01:01 by raggarn12345
 C 
Creature – Spider
Revive (When Vitalspore Spider enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Reach
2/4
6 comments
last 2013-01-23 14:47:38 by raggarn12345
 C 
Artifact Creature – Prototype
Agressive Prototype has all activated abilities of other Prototype creatures you control.

{2}: Agressive Prototype gains Haste until end of turn.
2/3
 U 
Artifact – Equipment
Equipped creature becomes Unblockable.
Equip {1}
4 comments
last 2013-01-22 15:57:53 by Vitenka
 C 
Artifact Creature – Prototype
Guardian Prototype has all activated abilities of other Prototype creatures you control.

{2}: Guardian Prototype gets +0/+1 until end of turn.
2/2
 C 
Artifact – Equipment
Equipped creature gets +3/+0.
Equip:{1}
 C 
Artifact Creature – Wall
Defender
Whenver an artifact card is put into a graveyard put a +1/+1 counter on Junkyard Wall.
0/5
 U 
Artifact
{t}: You gain 2 life.
 U 
Artifact Creature – Prototype
Muscle Prototype has all activated abilities of other Prototype creatures you control.
5/4
 U 
Artifact
{2}: Move a counter from target permanent to another permanent of your choice.
 U 
Artifact
Whenever a permanent enters the battlefield from a Library or graveyard return that permanent to it's owners hand instead.
{t}: Add one mana of any color to your mana pool.
1 comment
2013-01-25 13:57:52 by raggarn12345
 C 
Artifact
Whenever a player plays a multicolored spell you gain 1 life.
{2},{t}: Untap target Multicolored creature you control.
 R 
Artifact Creature – Construct
Prototype Networker has all activated abilities of other Prototype creatures you control.
{1}: Prevent the next 1 damage target Prototype creature you control would take this turn.
{t}: You may put target Prototype creature card from your hand onto the battlefield.
1/4
3 comments
last 2013-07-04 22:45:50 by UncleIstvan
 C 
Artifact Creature – Prototype
Prototype One has all activated abilities of other Prototype creatures you control.
2/2
1 comment
2013-01-22 04:58:52 by Link
 U 
Artifact – Equipment
Equipped creature has all activated abilities of other Prototype creatures you control.

Equip {3}
 C 
Artifact Creature – Prototype
Quick Prototype has all activated abilities of other Prototype creatures you control.

{2}: Quick Prototype gets First strike until end of turn.
2/2
 U 
Artifact Creature – Prototype
Regeneration Prototype has all activated abilities of other Prototype creatures you control.

{3}: Regenerate Regeneration Prototype.
3/1
 U 
Artifact Creature – Prototype
Spearhead Prototype has all activated abilities of other Prototype creatures you control.

{2}: Spearhead Prototype gets +1/+0 until end of turn.
0/1
 C 
Artifact
Terramorphic Generator enters the battlefield tapped.
{t}: Sacrifice Terramorphic Generator search your library for a basic land card and put it onto the battlefield tapped.
 C 
Artifact – Equipment
Equipped creature gains Lifelink.
Equip:{2}
 C 
Colour indicator RG Land Creature – Treefolk Plant
(Mana Root isn't a spell and it's affected by summoning sicknes.)
{t}: Add {1} to your mana pool.
{1},{t}: Add {r} or {g} to your mana pool.
0/1
1 comment
2013-01-25 15:30:37 by Alex
 C 
Land
Medicinal Log Camp Enters the battlefield tapped.
{g}{w},{t}, Put a +1/+1 counter on target creature you control, if you gained life this turn put an additional +1/+1 counter on it.
 C 
Land
Prismatic Seat enters the battlefield tapped.
{1},{t}: Add one mana of any color to your mana pool.
 R 
Land
{t}: add {2} mana to your mana pool, use this mana only to cast Prototype creature spells or activated abilites on Prototype creatures.
{4}: Prototype Workshop becomes a 5/5 Artifact Prototype creature until end of turn.
2 comments
last 2013-01-21 15:40:39 by raggarn12345
 R 
Land
{t}: Add {1} mana to your mana pool.
{1}{r}: Rageskull Rock becomes a 1/1 red demon creature with Horde until end of turn.
2 comments
last 2013-01-22 14:11:09 by raggarn12345
 U 
Land
{t}: Add {1} to your mana pool.
{1},{t}: Target creature you control becomes unblockable until end of turn. That creature doesn't untap at the beginning of your next untap step.
The way in is easy, it's the way out that always changes.

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