Haith
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Target creature gets +2/+2 and First Strike until end of turn.
Flying
At the beginning of each player upkeep that player choose creature spells or non-creature spells. That player can only cast the chosen type of spells until end of turn.
At the beginning of each player upkeep that player choose creature spells or non-creature spells. That player can only cast the chosen type of spells until end of turn.
5/7
When Arcane Order enters the battlefield exile another non-creature, non-land permanent.
When Arcane Order leaves the battlefield return the exiled card to the battlefield under it's owners control.
When Arcane Order leaves the battlefield return the exiled card to the battlefield under it's owners control.
Return target aura card from your graveyard to your hand.
Flying, First Strike
3/4
Enchant creature
Enchanted creature gets +2/+2.
When Bodyguard Assignment enters the battlefield put a 1/1 white soldier creature token onto the battlefield.
Enchanted creature gets +2/+2.
When Bodyguard Assignment enters the battlefield put a 1/1 white soldier creature token onto the battlefield.
Put two 1/1 white soldier creature tokens onto the battlefield for each creature that entered the battlefield this turn under target opponents control.
: Target creature you control gains Lifelink until end of turn.
: Cunning Battlepriest deals 2 damage to target attacking creature.
: Cunning Battlepriest deals 2 damage to target attacking creature.
1/1
Lifelink
: Dunewind Healer get flying until end of turn.
: Dunewind Healer get flying until end of turn.
1/1
Destroy target enchantment you gain 2 life.
Vigilance, Lifelink
If an opponent controls more creature then you Emperial Arms gets +2/+2
If an opponent controls more creature then you Emperial Arms gets +2/+2
2/2
First Strike
2/1
Vigilance
,: Tap target creature.
,: Tap target creature.
2/1
Enchant Creature
Enchanted creature gets +1/+1, First Strike and Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
Enchanted creature gets +1/+1, First Strike and Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
0 Whenever a creature you control deals combat damage to a player this turn you may put a loyalty counter on Ophelia The Fair.
-2 You gain 1 life for each loyalty counter on Ophelia The Fair.
-4 Shuffle Ophelia The Fair into your library and draw two cards.
-2 You gain 1 life for each loyalty counter on Ophelia The Fair.
-4 Shuffle Ophelia The Fair into your library and draw two cards.
4
Double Strike
, Shuffle Paladin of Ophelia into your library: draw two cards.
, Shuffle Paladin of Ophelia into your library: draw two cards.
2/2
Exile target attacking creature. Draw a card.
Flying
3/2
Whenever you gain life Pearlshield Warrior gets +1/+1 until end of turn.
1/1
: Exile target card from a graveyard, put a +1/+1 counter on Radiant Paladin.
2/2
Creatures you control gains Lifelink until end of turn.
Revive (When Shelter Templar enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
2/4
Destroy target blocked creature.
Flying
2/1
Creatures you control get +0/+1
Whenever a white creature enters the battlefield under your control you gain 1 life.
Whenever a white creature enters the battlefield under your control you gain 1 life.
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
Flying
Flying
3/3
Flying
Airborn Soldier can block only creatures with flying.
Airborn Soldier can block only creatures with flying.
2/3
Airomancer gets +1/+1 for each creature with flying you control.
: creatures you control gains flying until end of turn.
: creatures you control gains flying until end of turn.
1/1
Return target creature you control to your hand. The next creature spell you cast this turn costs less to cast.
: Whenever target creature you control deals combat damage to an opponent this turn, draw a card.
: Target creature is Unblockable until end of turn.
: Target creature is Unblockable until end of turn.
1/1
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
1/3
Enchant Creature
When Enhanced Mind enters the battlefield draw a card.
Switch Enchanted creatures power and toughness.
When Enhanced Mind enters the battlefield draw a card.
Switch Enchanted creatures power and toughness.
"Sometimes a pen is a far more dangerous weapon then a sword."
Return target permanent to it's owners hand.
Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Return target non-land permanent to it's owners hand.
Return target non-land permanent to it's owners hand.
Enchant creature
At the beginning of enchanted creatures controllers upkeep that player may pay , if not tap enchanted creature.
At the beginning of enchanted creatures controllers upkeep that player may pay , if not tap enchanted creature.
Spells you cast have Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Return target spell you control to your hand.
Draw a card.
Draw a card.
Target creature becomes a 1/1 blue creature with the creature type of your choice until end of turn.
Whenever you draw a card put the top card of target player library into his or hers graveyard.
1/2
Put a creature token onto the battlefield that is a copy of target creature spell you don't control.
Target player puts the top 3 cards of his or her library into his o her graveyard.
Draw a card.
Draw a card.
Islandwalk
Mudskipper Kraken can only attack if the defending player controls 4 islands.
: Sacrifice an Island target land becomes and island until end of turn.
Mudskipper Kraken can only attack if the defending player controls 4 islands.
: Sacrifice an Island target land becomes and island until end of turn.
It's okey as long as it's in the water it's. RUUUUUUUUUN! – Famous last words
9/9
Counter target creature spell.
When Riverbank Rogue enters the battlefield target player puts the top 3 cards of his or her library into his or hers graveyard.
,: Return Riverbank Rogue to it's owners hand.
,: Return Riverbank Rogue to it's owners hand.
2/2
Flying
When Shorebreed Swallow enters the battlefield draw a card.
When Shorebreed Swallow enters the battlefield draw a card.
1/1
: Skull Shell Crab gains Intimidate until end of turn.
3/6
Flying
2/4
Flash, Flying
Sonicflight Drake can block only creatures with flying.
Sonicflight Drake can block only creatures with flying.
3/4
Spell Vortex enters the battlefield with 5 Arcane counters.
Remove an Arcane counter from Spell Vortex. counter target spell.
Remove an Arcane counter from Spell Vortex. counter target spell.
Tap two non-land permanents target player controls. They don't untap during that controllers next upkeep.
Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Tap two target creatures they don't untap during it's controllers next upkeep.
Tap two target creatures they don't untap during it's controllers next upkeep.
Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Enchant Creature
You control enchanted creature.
Enchant Creature
You control enchanted creature.
Enchant Land
Enchanted land produce whenever tapped for mana instead of it's regular mana.
Enchanted land produce whenever tapped for mana instead of it's regular mana.
Intimidate
: Alley Shadow gets +2/+2 until end of turn.
: Alley Shadow gets +2/+2 until end of turn.
0/2
Enchant Creature
Enchanted creature gets +2/+2 and ": Regenerate this creature."]
Enchanted creature gets +2/+2 and ": Regenerate this creature."]
Boneyard Chieftan gets +1/+1 for each creature card in your graveyard.
: Regenerate Boneyard Chieftan.
: Regenerate Boneyard Chieftan.
1/1
Enchant creature
At the beginning of enchanted creatures upkeep enchanted creatures controller looses 2 life.
: Enchanted creature gets -1/-1 until end of turn.
At the beginning of enchanted creatures upkeep enchanted creatures controller looses 2 life.
: Enchanted creature gets -1/-1 until end of turn.
Enchant Player
Whenever enchanted player draws a card that player puts the top card of his or her library into his or her graveyard.
Whenever enchanted player draws a card that player puts the top card of his or her library into his or her graveyard.
Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.)
As an additional cost to play Corpse Reading pay 2 life.
Draw 2 cards.
As an additional cost to play Corpse Reading pay 2 life.
Draw 2 cards.
Act first, ask questions later.
: Exile target creature card from your graveyard put a 1/1 black skeleton creature token onto the battlefield.
: Target player looses 1 life.
: Target player looses 1 life.
1/1
+1 Target creature you control gains +2/+2 until end of turn.
-2 Target creature you don't control gets -2/-2 until end of turn.
-6 You get an emblem with " Creatures you control gets +2/+2 and creatures your opponents control gets -2/-2.
-2 Target creature you don't control gets -2/-2 until end of turn.
-6 You get an emblem with " Creatures you control gets +2/+2 and creatures your opponents control gets -2/-2.
3
Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Two target creatures gets -2/-2 until end of turn.
Two target creatures gets -2/-2 until end of turn.
Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Target player reveal his or her hand. You choose a card from among them, that player discards that card.
Target player reveal his or her hand. You choose a card from among them, that player discards that card.
Destroy target creature that shares a creature type with a creature you control.
3/2
Horde (Whenever Frontline Predator attack, it gets +1/+1 for each other attacking creature with Horde.)
Flying, Lifelink
Flying, Lifelink
2/2
: Exile target card from a graveyard, you gain 2 life.
1/1
Target player looses 3 life and you gain 3 life.
Target creature gets -2/-2 until end of turn.
Swampwalk
2/1
When Message in Blood enters the battlefield choose a creature type then destroy target creature with that creature type.
creatures with the chosen creature type gets -1/-1
creatures with the chosen creature type gets -1/-1
Flying
At the beginning of your combat step discard a creature card from your hand or sacrifice Mindtoll Demon.
At the beginning of your combat step discard a creature card from your hand or sacrifice Mindtoll Demon.
6/6
Destroy target creature. It's controller puts two black horror creature tokens with power equal to half of the destroyed creatures power rounded up and Toughness equal to half the destroyed creatures toughness rounded up onto the battlefield tapped.
Whenever a creature dies you may exile it with Mortal Recovery.
Sacrifice a creature: Put a token that's a copy of target creature exiled with Mortal Recovery, it's a black zombie creature in addition to it's other types.
Sacrifice a creature: Put a token that's a copy of target creature exiled with Mortal Recovery, it's a black zombie creature in addition to it's other types.
When Pact Demon enters the battlefield you lose 3 life.
Any player may pay to return Pact Demon from your graveyard to the battlefield tapped under your control.
Any player may pay to return Pact Demon from your graveyard to the battlefield tapped under your control.
Watch what you ask for, you might just get it.
3/4
Horde (Whenever Rotten Crockolisk attack, it gets +1/+1 for each other attacking creature with Horde.)
Rotten Crockolisk can't block.
Rotten Crockolisk can't block.
4/3
Death Touch
: Target attacking creature gets +2/-2 until end of turn.
: Exile a creature card from your graveyard return Spawn of Darkhan to the battlefield tapped.
: Target attacking creature gets +2/-2 until end of turn.
: Exile a creature card from your graveyard return Spawn of Darkhan to the battlefield tapped.
3/2
Flying, Intimidate.
2/1
When Volcanoground Rat dies target player discards a card.
: get +1/+0 until end of turn.
: get +1/+0 until end of turn.
1/1
gain control of target creature until end of turn. It gets +1/+0 and Haste, untap it.
Creatures target opponent controls can't block this turn. Life loss can't be prevented until end of turn.
Horde (Whenever Brick Elemental attack, it gets +1/+1 for each other attacking creature with Horde.)
3/2
Burning Outrage Deals X damage to target player.
Each player reveals their hand, then each player chooses one card at random from among them. That player may cast that card without paying it's mana cost until end of turn.
Flying
Whenever you cast a red spell Cinder Cloud gets +1/+0 until end of turn.
Whenever you cast a red spell Cinder Cloud gets +1/+0 until end of turn.
2/2
Mountainwalk
Cliff Elemental toughness is equal to the number of mountains you control.
Cliff Elemental toughness is equal to the number of mountains you control.
3/*
: Target creature gains Haste until end of turn.
: Target creature gets +1/+0 until end of turn.
: Target creature gets +1/+0 until end of turn.
1/1
Haste
: Enraged Sloth gains Trample until end of turn.
: Enraged Sloth gains Trample until end of turn.
4/2
: Firetongue Lizard gets +1/+0 until end of turn.
2/2
Haste, First strike
Flamehatchet Barbarian can't be blocked except by two or more creatures.
Flamehatchet Barbarian can't be blocked except by two or more creatures.
2/2
Enchant Creature
Enchanted creature gets +1/+1 and can't be blocked except by two or more creatures.
Enchanted creature gets +1/+1 and can't be blocked except by two or more creatures.
When Flamespit Enchantress enters the battlefield target creature you control gets +2/+0 until end of turn.
1/1
Frenzied Cliffback attack's each turn if able.
Frenzied Cliffback can't attack or block alone.
Frenzied Cliffback can't attack or block alone.
5/1
First strike
3/2
: Goblin Firespitter deals 1 damage to target creature or player.
0/1
Horde (Whenever Goblin Jackalops attack, it gets +1/+1 for each other attacking creature with Horde.)
2/2
Haste
When Goblin Saltshaker deals combat damage to a player you may sacrifice it. If you do destroy target non-basic land that player controls.
When Goblin Saltshaker deals combat damage to a player you may sacrifice it. If you do destroy target non-basic land that player controls.
2/1
Flying, Haste
When Hellfire Dragon enters the battlefield if you control no other creature you gain
: Hellfire Dragon gets +1/+0 until end of turn.
When Hellfire Dragon enters the battlefield if you control no other creature you gain
: Hellfire Dragon gets +1/+0 until end of turn.
4/4
Destroy target land, Lava Rain deals 6 damage to target creature.
Lightning Shock deals 5 damage to target creature.
Shock deals 2 damage to target creature or player.
Flying
: Spitfire Dragon gets +1/+0 until end of turn.
: Spitfire Dragon gets +1/+0 until end of turn.
2/2
Target creature blocks target creature you control this turn if it's able to.
Each player may have Tempting Bet deal 3 damage to them, if they do they may draw three cards then discard three cards at random.
Non-Basic Landwalk
Whenever Arthos Guide attacks you may search your library for a land card and put it onto the battlefield tapped.
Whenever Arthos Guide attacks you may search your library for a land card and put it onto the battlefield tapped.
3/3
0 Target creature you control gets non-basic landwalk until end of turn.
+1 Put a land token onto the battlefield with " : Add to your mana pool.
-5 Search your library for 5 lands and put them onto the battlefield tapped.
+1 Put a land token onto the battlefield with " : Add to your mana pool.
-5 Search your library for 5 lands and put them onto the battlefield tapped.
3
Flash
When Blackhide Boar enters the battlefield you may change the target of target spell to target Blackhide Boar instead.
When Blackhide Boar enters the battlefield you may change the target of target spell to target Blackhide Boar instead.
2/2
Destroy target non-creature permanent.
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
: Add to your mana pool.
: Add to your mana pool.
0/1
: target creature you control gets +2/+2 until end of turn.
: You gain 1 life.
: You gain 1 life.
1/1
Target creature gets +3/+3 until end of turn.
Put two +1/+1 counters on target creature.
Search your library for 2 basic land cards with the same land type as a land you control then put them into your hand.
: Lorewood Defender gets +2/+2, play this ability only once each turn.
2/2
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
4/3
: Marblehide Beetle gets +0/+1 until end of turn.
1/2
6/6
Intimidate, Vigilance
Whenever Morgalog deals combat damage to a player you may return a card at random from your graveyard to your hand.
Whenever Morgalog deals combat damage to a player you may return a card at random from your graveyard to your hand.
5/5
Revive (When Neglecting Baloth enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Hexproof
Hexproof
3/4
Enchant creature
Enchanted creature can't be blocked by creatures with less power then it.
Enchanted creature can't be blocked by creatures with less power then it.
Trample
If Ragebark Warrior entered the battlefield from a library this turn. It enters the battlefield with two +1/+1 counters on it.
If Ragebark Warrior entered the battlefield from a library this turn. It enters the battlefield with two +1/+1 counters on it.
3/2
Return all land cards from your graveyard to the battlefield tapped.
Whenever a green creature enters the battlefield under your control you may put a +1/+1 counter on Roothive Giant.
2/2
Trample
If Steelroot Avenger would enter the battlefield from a library this turn. It enters the battlefield with two +1/+1 counter on it.
If Steelroot Avenger would enter the battlefield from a library this turn. It enters the battlefield with two +1/+1 counter on it.
4/4
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
1/2
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
Trample
Trample
" The worst part of being an elvish gardener. "
4/4
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
: Add to your mana pool.
: Add to your mana pool.
2/2
Whenever a land enters the battlefield under your control you gain 1 life.
Whenever a non-basic land enters the battlefield under your control you gain 3 life.
Whenever a non-basic land enters the battlefield under your control you gain 3 life.
Enchant creature
Enchanted creature gets +2/+2 and reach.
If enchanted creature has Flying it looses flying.
Enchanted creature gets +2/+2 and reach.
If enchanted creature has Flying it looses flying.
If Woodland Wanderer entered the battlefield from a library this turn. It enters with two +1/+1 counters on it.
1/1
Exile each creature with converted mana cost X or less.
Creatures you control have Flying, Vigilance and Lifelink.
Choose one – Exile target Aura card or Exile target artifact creature card or Put target non-creature, non-land permanent on the bottom of it's owners library.
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
2/3
Flying
When Illuminating Sphinx enters the battlefield you and target opponent reveals the top 3 cards of your libraries. then each player choose a non-land card from it's opponents revealed cards, that player may play it without paying it's mana cost. put the rest into it's owners graveyard.
When Illuminating Sphinx enters the battlefield you and target opponent reveals the top 3 cards of your libraries. then each player choose a non-land card from it's opponents revealed cards, that player may play it without paying it's mana cost. put the rest into it's owners graveyard.
4/4
Vigilance
Whenever you gain life you may put a +1/+1 counter on Lawful Gargantuan.
Whenever you gain life you may put a +1/+1 counter on Lawful Gargantuan.
2/4
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
: Marblehawk Rider gains vigilance until end of turn.
: Marblehawk Rider gains flying until end of turn.
: Marblehawk Rider gains vigilance until end of turn.
: Marblehawk Rider gains flying until end of turn.
2/4
You gain 3 life.
Draw a card.
Draw a card.
When Shroud Of Doubt enters the battlefield each opponent gains 8 life.
Protection from creatures, Vigilance
Protection from creatures, Vigilance
4/4
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
First Strike
First Strike
2/2
Put two 1/1 blue and black horror creatures with flying onto the battlefield.
Exile the top X cards of target players library.
Choose one – Counter target non-creature spell or Destroy creature with converted mana cost 3 or less. or Look at the top card of target player's library you may put that card on the bottom of that player library.
Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Counter target spell. the controller of that spell discards a card.
Counter target spell. the controller of that spell discards a card.
Unblockable
"It's told that if a Wizard dies during an invisibility spell he will walk around like that for eternity. Never finding rest."
1/1
Unblockable, Prevent all combat damage done to Mistveil Phantom.
Whenever Mistveil Phantom deals combat damage to a creature or player you may draw a card.
Whenever Mistveil Phantom deals combat damage to a creature or player you may draw a card.
1/4
: Morbid Reflection becomes a copy of target creature that died this turn and gains this ability.
2/2
Flying, Deathtouch
When Nightwater Horror enters the battlefield, draw a card.
When Nightwater Horror enters the battlefield, draw a card.
2/2
Flying, Intimidate
Each opponent draws a card: Prevent all damage dealt to and dealt by One From Beyond until end of turn. Any player may play this ability. Play this ability only once each turn.
Each opponent draws a card: Prevent all damage dealt to and dealt by One From Beyond until end of turn. Any player may play this ability. Play this ability only once each turn.
7/7
Espionage (This costs less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Destroy target creature, it can't be regenerated.
Destroy target creature, it can't be regenerated.
Choose one: Chant of Anger deals damage to target creature equal to it's power or choose a color, target player reveals his or her hand you choose a card of that color, that player discards that card or target player loose 3 life you gain 3 life.
: Put a 1/1 black and red demon creature with Horde onto the battlefield.
: Sacrifice a creature: Draw two cards.
: Sacrifice a creature: Draw two cards.
1/3
Devil Flame deals 3 damage to each creature without flying.
Each creature with flying gets -3/-3 until end of turn.
Each creature with flying gets -3/-3 until end of turn.
Horde (Whenever Flamepit Fighter attack, it gets +1/+1 for each other attacking creature with Horde.)
Trample
Flamepit Fighter Attacks each turn if able.
Trample
Flamepit Fighter Attacks each turn if able.
3/2
Horde (Whenever Flamepit Rager attack, it gets +1/+1 for each other attacking creature with Horde.)
1/1
Destroy target permanent with converted man cost .
Sacrifice a creature Laughing Devil gets +2/+2 until end of turn.
3/3
Trample
, Pay 1 life: Magmabelly Wurm gets -1/-1 until end of turn. Any player may play this ability.
, Pay 1 life: Magmabelly Wurm gets -1/-1 until end of turn. Any player may play this ability.
9/9
Horde (Whenever Thunderfoot Demon attack, it gets +1/+1 for each other attacking creature with Horde.)
Haste
Thunderfoot Demon can't block.
Haste
Thunderfoot Demon can't block.
2/2
Destroy target artifact it's controller loses 2 life.
Trample, Haste
When Bloodgut Predator deals combat damage to a player that player may have Bloodgut Predator deals that damage to a creature he or she controls instead.
When Bloodgut Predator deals combat damage to a player that player may have Bloodgut Predator deals that damage to a creature he or she controls instead.
7/7
Choose one – Destroy target creature with flying or sacrifice a mountain add to your mana pool or untap target creature you control it gains +4/+0 and haste until end of turn.
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
First Strike, Reach
First Strike, Reach
1/3
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
2/2
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
: Regenerate Firebranch.
: Regenerate Firebranch.
It's flames never burn out.
3/3
Gigantic Vines attacks each turn if able.
Whenever Gigantic Vines becomes blocked switch Gigantic Viness power and toughness until end of turn.
Whenever Gigantic Vines becomes blocked switch Gigantic Viness power and toughness until end of turn.
4/8
Creatures you control gets +X/+X until end of turn.
Trample
When Might Beast enters the battlefield X other target creatures you control gets +x/+x until end of turn.
When Might Beast enters the battlefield X other target creatures you control gets +x/+x until end of turn.
4/4
Target creature gets +3/+3 and First strike until end of turn.
[Re-root]
Other Treefolk and Plant creatures you control gets +1/+1.
: Target land you control becomes a 2/2 treefolk creature until end of turn, it's still a land.
Other Treefolk and Plant creatures you control gets +1/+1.
: Target land you control becomes a 2/2 treefolk creature until end of turn, it's still a land.
1/1
Revive (When Blossomlight Blessing enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Enchant creature
: Regenerate enchanted creature.
Enchant creature
: Regenerate enchanted creature.
Choose one: Exile target creature with power 4 or greater or Each creature you control gets +1/+1 until end of turn or return target non-creature card from your graveyard to your hand.
: Put one +1/+1 counter on Crag Beetle. Crag Beetle can't attack this turn. Any player may play this ability.
When Crag Beetle has 10 or more +1/+1 counters on it sacrifice it and put a 15/15 green and white Beast creature with Trample and Vigilance onto the battlefield.
When Crag Beetle has 10 or more +1/+1 counters on it sacrifice it and put a 15/15 green and white Beast creature with Trample and Vigilance onto the battlefield.
5/5
Hexproof, Lifelink
When Faithfull Colosal enters the battlefield X other target creatures gain lifelink until end of turn, and whenever one of those creatures becomes blocked this turn, it gets +1/+1 for each creature blocking it.
When Faithfull Colosal enters the battlefield X other target creatures gain lifelink until end of turn, and whenever one of those creatures becomes blocked this turn, it gets +1/+1 for each creature blocking it.
4/4
When Herald of Gaia enters the battlefield you may untap each land you control. Then you gain life equal to the number of lands untapped this way.
Whenever a land enters the battlefield you may return Herald of Gaia from your graveyard to your hand.
Whenever a land enters the battlefield you may return Herald of Gaia from your graveyard to your hand.
10/10
You gain 7 life.
Whenever you gain life put a +1/+1 counter on Lifeweaver.
2/3
Revive (When Pedalshield Defender enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Vigilance, Lifelink
Vigilance, Lifelink
1/3
Return each permanent with converted mana cost X from your graveyard to the battlefield.
Revive (When Vitalspore Spider enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Reach
Reach
2/4
Agressive Prototype has all activated abilities of other Prototype creatures you control.
: Agressive Prototype gains Haste until end of turn.
: Agressive Prototype gains Haste until end of turn.
2/3
Equipped creature becomes Unblockable.
Equip
Equip
Guardian Prototype has all activated abilities of other Prototype creatures you control.
: Guardian Prototype gets +0/+1 until end of turn.
: Guardian Prototype gets +0/+1 until end of turn.
2/2
Equipped creature gets +3/+0.
Equip:
Equip:
Defender
Whenver an artifact card is put into a graveyard put a +1/+1 counter on Junkyard Wall.
Whenver an artifact card is put into a graveyard put a +1/+1 counter on Junkyard Wall.
0/5
: You gain 2 life.
Muscle Prototype has all activated abilities of other Prototype creatures you control.
5/4
: Move a counter from target permanent to another permanent of your choice.
Whenever a permanent enters the battlefield from a Library or graveyard return that permanent to it's owners hand instead.
: Add one mana of any color to your mana pool.
: Add one mana of any color to your mana pool.
Whenever a player plays a multicolored spell you gain 1 life.
,: Untap target Multicolored creature you control.
,: Untap target Multicolored creature you control.
Prototype Networker has all activated abilities of other Prototype creatures you control.
: Prevent the next 1 damage target Prototype creature you control would take this turn.
: You may put target Prototype creature card from your hand onto the battlefield.
: Prevent the next 1 damage target Prototype creature you control would take this turn.
: You may put target Prototype creature card from your hand onto the battlefield.
1/4
Prototype One has all activated abilities of other Prototype creatures you control.
2/2
Equipped creature has all activated abilities of other Prototype creatures you control.
Equip
Equip
Quick Prototype has all activated abilities of other Prototype creatures you control.
: Quick Prototype gets First strike until end of turn.
: Quick Prototype gets First strike until end of turn.
2/2
Regeneration Prototype has all activated abilities of other Prototype creatures you control.
: Regenerate Regeneration Prototype.
: Regenerate Regeneration Prototype.
3/1
Spearhead Prototype has all activated abilities of other Prototype creatures you control.
: Spearhead Prototype gets +1/+0 until end of turn.
: Spearhead Prototype gets +1/+0 until end of turn.
0/1
Terramorphic Generator enters the battlefield tapped.
: Sacrifice Terramorphic Generator search your library for a basic land card and put it onto the battlefield tapped.
: Sacrifice Terramorphic Generator search your library for a basic land card and put it onto the battlefield tapped.
Equipped creature gains Lifelink.
Equip:
Equip:
(Mana Root isn't a spell and it's affected by summoning sicknes.)
: Add to your mana pool.
,: Add or to your mana pool.
: Add to your mana pool.
,: Add or to your mana pool.
0/1
Medicinal Log Camp Enters the battlefield tapped.
,, Put a +1/+1 counter on target creature you control, if you gained life this turn put an additional +1/+1 counter on it.
,, Put a +1/+1 counter on target creature you control, if you gained life this turn put an additional +1/+1 counter on it.
Prismatic Seat enters the battlefield tapped.
,: Add one mana of any color to your mana pool.
,: Add one mana of any color to your mana pool.
: add mana to your mana pool, use this mana only to cast Prototype creature spells or activated abilites on Prototype creatures.
: Prototype Workshop becomes a 5/5 Artifact Prototype creature until end of turn.
: Prototype Workshop becomes a 5/5 Artifact Prototype creature until end of turn.
: Add mana to your mana pool.
: Rageskull Rock becomes a 1/1 red demon creature with Horde until end of turn.
: Rageskull Rock becomes a 1/1 red demon creature with Horde until end of turn.
: Add to your mana pool.
,: Target creature you control becomes unblockable until end of turn. That creature doesn't untap at the beginning of your next untap step.
,: Target creature you control becomes unblockable until end of turn. That creature doesn't untap at the beginning of your next untap step.
The way in is easy, it's the way out that always changes.
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Whenever you draw a card equipped creature gets +2/+0 until end of turn.
Equip
last 2013-02-03 00:35:44 by raggarn12345