Haith: Comments

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Mechanics | Groups

Changed Illuminate to work with both Power and Toughness mainly because White/Blue is kind of low on power.

Created the Prototype Archetype to be a fun way for certain people to create sketchy rogue decks. And it's also a fun archetype to draft!

Note: I didn't give the Prototype's a creature with Trample. I figured that would make their powerlevel jump to the roof.

Need to change some commons slots to fill it with more creatures and sorceries with the five different mechanics.

Updated the wording on some of the mechanics to make less text.

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How much damage does this card deal? Searing Wind
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