hehe Thanks i think you got the flavor, first there wasn't any mana addition. But that just made the card wierd. And i know cards like that exist but i don't really like them :D ill change the text.
lowered the cost as you said. I must have the wording like this, because of the flavor! I want it to feel like an opponent is putting in an army to attack you but you are ready and make a couunter raid on him!
Yeah i wanted to have more then 1 counterspell on Common. And i thought that it would be intresting having Insane Command in this set. Just think that you meet someone who plays blue black, and he hit you for like 2 damage and have 6 mana up. And then he play a good threat, but you aint sure, he could be able to counterspell you. But only if he had an Insane Command in hand. This was the kind of feeling i wanted to give the card, giving player paranoia and as U/B you can also play like you have an insane command by attacking with some creatures and leave mana up when you play a card :D
Yeah well the reason why the cost is like that and only unblockable is because of the blue/black mechanic Spionage in the set. i wanted to make an equipment that worked with the mechanic but didn't want it to be to powerful.
Yeah well the reason it's DT and unblockable is to make this feel more blue trickyish. So that you will have two choices instead of one like the other creatures. You may choose to try and go for lethal with unblockable on your turn. Or wait and see if you could use it as a combat trick. This way i think the design of it will make the games more fun instead of a card with just one side to it!
hehe Thanks i think you got the flavor, first there wasn't any mana addition. But that just made the card wierd. And i know cards like that exist but i don't really like them :D ill change the text.
Yeah your'e right, it will make it fit better at rare if you can't answer it.
True, i'll change it!
lowered the cost as you said. I must have the wording like this, because of the flavor! I want it to feel like an opponent is putting in an army to attack you but you are ready and make a couunter raid on him!
Yeah i wanted to have more then 1 counterspell on Common. And i thought that it would be intresting having Insane Command in this set. Just think that you meet someone who plays blue black, and he hit you for like 2 damage and have 6 mana up. And then he play a good threat, but you aint sure, he could be able to counterspell you. But only if he had an Insane Command in hand. This was the kind of feeling i wanted to give the card, giving player paranoia and as U/B you can also play like you have an insane command by attacking with some creatures and leave mana up when you play a card :D
No it's not i will change that, thank you.
true it might need that extra power aswell
true haha! until end of turn!
Yeah well the reason why the cost is like that and only unblockable is because of the blue/black mechanic Spionage in the set. i wanted to make an equipment that worked with the mechanic but didn't want it to be to powerful.
Yeah well the reason it's DT and unblockable is to make this feel more blue trickyish. So that you will have two choices instead of one like the other creatures. You may choose to try and go for lethal with unblockable on your turn. Or wait and see if you could use it as a combat trick. This way i think the design of it will make the games more fun instead of a card with just one side to it!
cool, i see this as a really good sideboard card vs control decks which tend to have less creatures.
true
Thanks! the Planeswalker variant isnt as thought threw. i will probably change all of their designs
Eh; one's using it as an attack creature; one is using it as a defence creature. 4/4 is perfectly usable as either.
Not everything needs to be hyper-focussed.