Haith: Virtual Booster
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| Mechanics | Groups |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a creature token onto the battlefield that is a copy of target creature spell you don't control.
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: Add to your mana pool.
, : Target creature you control becomes unblockable until end of turn. That creature doesn't untap at the beginning of your next untap step.The way in is easy, it's the way out that always changes.
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: Move a counter from target permanent to another permanent of your choice. |
![]() ![]() : Target creature gains Haste until end of turn.
![]() : Target creature gets +1/+0 until end of turn.1/1
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[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
: Add to your mana pool.0/1
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Espionage (This costs
less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Counter target spell. the controller of that spell discards a card. |
Destroy target creature that shares a creature type with a creature you control.
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First strike
3/2
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Return target creature you control to your hand. The next creature spell you cast this turn costs
less to cast. |
Counter target creature spell.
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Guardian Prototype has all activated abilities of other Prototype creatures you control.
: Guardian Prototype gets +0/+1 until end of turn.2/2
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First Strike
2/1
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Prototype One has all activated abilities of other Prototype creatures you control.
2/2
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Revive (When Neglecting Baloth enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Hexproof 3/4
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Mirror Cast
(rare)
Sewer Passage
(uncommon)
Orb of Energy Greed
(uncommon)
Cunning Embermage
(uncommon)
Brush Seedling
(common)
Insane Command
(common)
Family Feast
(common)
Glaivethrower Bandit
(common)
Change of Shift
(common)
Remove Soul
(common)
Guardian Prototype
(common)
Emperial Lancer
(common)
Prototype One
(common)
Neglecting Baloth
(common)
Forest
(basic)


: Add
: Move a counter from target permanent to another permanent of your choice.