Yeah, i wasn't to sure about this. Glad you like the cycle. I wanted it to be something with the opponent gains life but i know there are other cards like "IF a player would gain life he loose it instead, so i'm not to sure. I think i'll figure something out, any suggestions on this one would be much appreciated.
I know they're not going to be liked by many - but I mostly like this cycle of gold mythics that your opponents benefit from. They're iconic.
This one, though - "I'll play. Play four of this, your turn."
Seems a little too unbeatable. (Even worse if you drop "Opponent can't gain life" the turn you drop them.)
Wacky! Quite fun. I think it could be cheaper, because it has a "drawback" and mythic "attacking-y" creatures are generally P/T equal to their CMC anyway.
Is it meant to be sacrificed when it has 10 or more counters, i.e. when it's 15/15? Or when it's got 5 or more counters, i.e. when it's 10/10?
I think 5 is the perfect number her for the set, since the few 6/6 will be harder to take care of and will need more planning. I'm not a big fan of cards being able to kill anything for cheap costs if it's not black.
Could probably do more damage if you wanted it to... maybe six or seven (certainly not necessary, since not every common should be as efficient as it can be, but there wouldn't be anything wrong with it). It's actually kind of funny how direct damage to creatures scales, eh? Had you made a card that cost , I probably would have suggested dealing 10 damage at instant speed. There's a point where the red spell just says "kill target creature".
Yeah, i wasn't to sure about this. Glad you like the cycle. I wanted it to be something with the opponent gains life but i know there are other cards like "IF a player would gain life he loose it instead, so i'm not to sure. I think i'll figure something out, any suggestions on this one would be much appreciated.
I know they're not going to be liked by many - but I mostly like this cycle of gold mythics that your opponents benefit from. They're iconic.
This one, though - "I'll play. Play four of this, your turn." Seems a little too unbeatable. (Even worse if you drop "Opponent can't gain life" the turn you drop them.)
I have this idea to create a Mythic cycle of big drawback creatures! Next up is the Blue/Black
Usually i think it will take 2-3 turns to get it going!
Yeah should make it a 15/15 instead. Allright i'll rethink the cost!
Wacky! Quite fun. I think it could be cheaper, because it has a "drawback" and mythic "attacking-y" creatures are generally P/T equal to their CMC anyway.
Is it meant to be sacrificed when it has 10 or more counters, i.e. when it's 15/15? Or when it's got 5 or more counters, i.e. when it's 10/10?
I think 5 is the perfect number her for the set, since the few 6/6 will be harder to take care of and will need more planning. I'm not a big fan of cards being able to kill anything for cheap costs if it's not black.
Could probably do more damage if you wanted it to... maybe six or seven (certainly not necessary, since not every common should be as efficient as it can be, but there wouldn't be anything wrong with it). It's actually kind of funny how direct damage to creatures scales, eh? Had you made a card that cost , I probably would have suggested dealing 10 damage at instant speed. There's a point where the red spell just says "kill target creature".