I did consider allowing this to return an artifact. While green gets to generally return permanents now, the potential three seemed good already. Additionally, green has no interest in artifacts in this set.
", Tap two warriors you control: Put a +1/+1 counter on target Warrior you control, and scry 2." reduced mana cost to and scry 1 because I didn't think white should get scry 2.
What is happiness and peace in peaceful times when the berserker has known so much trauma that caused them to become a berserker in the first place? That is the idea I'm grasping for.
2022-10-25 01:26:52:
Sorrow
commented on the cardset Washikow
Fwiw, I'm all ears for a suggestion in place of Citizen that fits both black and green. Assassin doesn't fit Washikow, so that's off the table.
The cost of being a one-drop relevant. Checking the top of library feels like a scout thing to me, although I worry about too much of it making for tedious cards when viewing scout as a whole in the set.
2022-10-22 10:03:29:
Sorrow
commented on the cardset Washikow
The thematic idea is more about finding what role (represented by profession) that is fulfilled in society. The Unwanting are anticommunal entities, emerging from those who reject finding a role to the point they exit themselves from the community and humanity. Of course, not every one has the strong rejections that lead them to becoming Unwanting, but some may be bored or restless in the role they've chosen, perhaps because they haven't chose a role that suits them, or because times are simply slow and uneventful.
Mechanically, there is no link between these concepts.
Citizen was definitely something that was "I'll settle for this for the sake of mechanics" rather than one I felt a need to flavorfully include. Each two-color pairing has an associated job. I couldn't come up with something that seemed fitting for both black and green that worked within the scope of the community. I was hesitant to include Berserker and Rogue for similar reasons, but I felt I could flavor them in ways that fit the plane easier.
Warriors on Washikow go out and fight- they are traditional combat heroes. Berserkers on Washikow are homebodies who freakout and get violent when their communities are attacked or invaded (when the warriors aren't home or by surprise).
In this instance, "cleric" was designated as being akin to someone who has magical medical knowledge. A healer would likely have knowledge of medicinal herbs that would have been enhanced/stemmed from what their knowledge as a gardener.
Mechanically speaking you would gain a lot simple rules text by re-flavoring these as "tools of the trade" Equipment artifacts and replacing role ability with equip ability.
Alternatively straight up retrace might be an option, or maybe a variant with a targeting restriction to - in this case - non-Druids?
This reminds me of Alpha cards in a bad way - a lot of words for questionable/unreliable benefit. Being a common both the long rules text and unreliability are an issue.
From the perspective of reliability e. g. this might be better if it was an "at the beginning of combat"-trigger that grants +2/+2 or "When this creature attacks, you gain 2 life." depending on the card reveal. But that would make the wording even longer.
Is the top-card-of-the-library thing happening here a larger theme for scouts or just something this card does?
Is the mana value on this relevant, because just going up in cost and have this at
"Enchanted creature gets +2/+2 and is a Scout in addition to its types. Whenever enchanted creature attacks, scry 1 and you gain 2 life."
Is simple and reliable. Even simpler without the scry 1 or without the life gain.
Alternatively you could make player choice matter e. g.:
"Whenever enchanted creature attacks, you may have it get +2/+2. If you don't scry 2 and gain 2 life."
Given that Druid is a supported "profession" and Gentle Cultivator ( Gentle Cultivator ) I'd expect a "Gardener" to be a Druid or maybe "become a Druid", but a Citizen becoming a Cleric makes me question what each "profession" is thematically.
I did consider allowing this to return an artifact. While green gets to generally return permanents now, the potential three seemed good already. Additionally, green has no interest in artifacts in this set.
I also considered having this be a 3/5.
", Tap two warriors you control: Put a +1/+1 counter on target Warrior you control, and scry 2." reduced mana cost to and scry 1 because I didn't think white should get scry 2.
Forgot p/t
Also considered for the mana value.
Was missing "human" creature type
What is happiness and peace in peaceful times when the berserker has known so much trauma that caused them to become a berserker in the first place? That is the idea I'm grasping for.
Fwiw, I'm all ears for a suggestion in place of Citizen that fits both black and green. Assassin doesn't fit Washikow, so that's off the table.
The cost of being a one-drop relevant. Checking the top of library feels like a scout thing to me, although I worry about too much of it making for tedious cards when viewing scout as a whole in the set.
The thematic idea is more about finding what role (represented by profession) that is fulfilled in society. The Unwanting are anticommunal entities, emerging from those who reject finding a role to the point they exit themselves from the community and humanity. Of course, not every one has the strong rejections that lead them to becoming Unwanting, but some may be bored or restless in the role they've chosen, perhaps because they haven't chose a role that suits them, or because times are simply slow and uneventful.
Mechanically, there is no link between these concepts.
Citizen was definitely something that was "I'll settle for this for the sake of mechanics" rather than one I felt a need to flavorfully include. Each two-color pairing has an associated job. I couldn't come up with something that seemed fitting for both black and green that worked within the scope of the community. I was hesitant to include Berserker and Rogue for similar reasons, but I felt I could flavor them in ways that fit the plane easier.
Warriors on Washikow go out and fight- they are traditional combat heroes. Berserkers on Washikow are homebodies who freakout and get violent when their communities are attacked or invaded (when the warriors aren't home or by surprise).
In this instance, "cleric" was designated as being akin to someone who has magical medical knowledge. A healer would likely have knowledge of medicinal herbs that would have been enhanced/stemmed from what their knowledge as a gardener.
Mechanically speaking you would gain a lot simple rules text by re-flavoring these as "tools of the trade" Equipment artifacts and replacing role ability with equip ability.
Alternatively straight up retrace might be an option, or maybe a variant with a targeting restriction to - in this case - non-Druids?
This is the only card with such a weird hybrid cost. What's the thought behind this?
Is there really a way to make this a Warrior less clunkythan the "roles"?
This reminds me of Alpha cards in a bad way - a lot of words for questionable/unreliable benefit. Being a common both the long rules text and unreliability are an issue.
From the perspective of reliability e. g. this might be better if it was an "at the beginning of combat"-trigger that grants +2/+2 or "When this creature attacks, you gain 2 life." depending on the card reveal. But that would make the wording even longer.
Is the top-card-of-the-library thing happening here a larger theme for scouts or just something this card does?
Is the mana value on this relevant, because just going up in cost and have this at
Whenever enchanted creature attacks, scry 1 and you gain 2 life."
Is simple and reliable. Even simpler without the scry 1 or without the life gain.
Alternatively you could make player choice matter e. g.:
etc.
Is there a thematic connection between the "growing ambivalence" and the "profession plane"? Do they feed into each other mechanically?
I feel the "idea" of the set feels a bit disjointed.
Note to myself: Supported "professions" are:
Citizen feels like a weird profession - especially considering cardnames like Average Person ( Average Person ) or Mindful Person ( Mindful Person ). What roles do they fill? See also my comment on "Curious Gardener".
I expect similar questions Berserker vs. Warrior.
Given that Druid is a supported "profession" and Gentle Cultivator ( Gentle Cultivator ) I'd expect a "Gardener" to be a Druid or maybe "become a Druid", but a Citizen becoming a Cleric makes me question what each "profession" is thematically.