So the intention is to hit opponents, how should that be worded?
I'm guessing something "Each opponent chooses two. A player may select the same modes as another player, but can't select the same mode twice themselves" would alleviate the issue of worrying about modes already chosen.
The name will be changed when the rest of the card is changed.
It doesn't hit opponents. It only makes opponents choose. Big difference.
I also notice that I missed that there is no text allowing an opponent to choose a mode already chosen - the modal template requires a lot of effort to be made to work like Torment of Hailfire. Which is why Torment of Hailfire doesn't use it.
Concept- those who dream and never work to make their dreams reality upset that others grow around them.
I like sets having cards that contradict or oppose themes in the set. However, I wonder if this may be too pushed, and the ability should require a payment of or when the trigger occurs.


to 
because I forgot that when I made the rest of the cycle
Random discard for two exiled cards to not random for one card exiled to play
Fixed wording, thanks dude1818
"For each opponent, that player chooses two -
That player sacrifices a creature.
That player discards a card.
That player loses 3 life."
"[-1]: Exile a land from a graveyard. If you do, add
." to "[+1]: Exile target card from a graveyard. If a land card was exiled this way, add 
."
So the intention is to hit opponents, how should that be worded?
I'm guessing something "Each opponent chooses two. A player may select the same modes as another player, but can't select the same mode twice themselves" would alleviate the issue of worrying about modes already chosen.
The name will be changed when the rest of the card is changed.
It doesn't hit opponents. It only makes opponents choose. Big difference.
I also notice that I missed that there is no text allowing an opponent to choose a mode already chosen - the modal template requires a lot of effort to be made to work like Torment of Hailfire. Which is why Torment of Hailfire doesn't use it.
The upside is that it only hits opponents. It's basically Torment of Hailfire fixed at X=2
Name's taken though: Grief
So in a four-player free-for-all you just lose 18 life?
Shouldn't there be an upside?
Concept- those who dream and never work to make their dreams reality upset that others grow around them.
I like sets having cards that contradict or oppose themes in the set. However, I wonder if this may be too pushed, and the ability should require a payment of
or
when the trigger occurs.