I was wondering what a useful artifact for the set would look like.
Enchantment protection seemed cool, and something that could be allowed for an artifact to do. I figured artifact protection extension was allowed to. But, the card just kind of sits there until you want to use that ability.
So I viewed the concept of enchantments (and artifacts) as things that are treasured, and thus can could be eligible as a concept to generate Treasure tokens.
But tapping for a Treasure token with the token generation's restriction didn't seem worth it to remove access to the indestructible ability that was the core behind the card in the same turn.
Too similar to Gentle Cultivator with "~ has vigilance as long as you control three or more Citizens. : Add ." new ability. Increased mana value by 1 and toughness by 1. Maybe this should be an uncommon since it's technically repeatable.
This is a "design that sounds neat" rather than anything intended to purposely interact with or support other cards in the set. If people believe it shouldn't be here, I will replace it in the future with another design.
Since the other cards in this intended cycle care about the color of creatures you control with the color the land produces, removing "2},: Draw two cards, then discard a card." for a different ability.
Switched location of abilities in box
I was wondering what a useful artifact for the set would look like.
Enchantment protection seemed cool, and something that could be allowed for an artifact to do. I figured artifact protection extension was allowed to. But, the card just kind of sits there until you want to use that ability.
So I viewed the concept of enchantments (and artifacts) as things that are treasured, and thus can could be eligible as a concept to generate Treasure tokens.
But tapping for a Treasure token with the token generation's restriction didn't seem worth it to remove access to the indestructible ability that was the core behind the card in the same turn.
I would put the sacrifice ability on the bottom since it's the final thing you do with the permanent, so it comes after the other ability.
Compare: Abzan Banner, Bag of Holding, Codex Shredder, Dreamstone Hedron and ca. 200 to 300 other cards.
It's a bit weird to not have a tap symbol on the sacrifice ability, though not unheard of. I'm not certain I get the concept of the card.
Unsure if this is the right cost or if it should just be .
Bad effect twice: Is it twice as good or twice as bad?
Too similar to Gentle Cultivator with "~ has vigilance as long as you control three or more Citizens. : Add ." new ability. Increased mana value by 1 and toughness by 1. Maybe this should be an uncommon since it's technically repeatable.
This is a "design that sounds neat" rather than anything intended to purposely interact with or support other cards in the set. If people believe it shouldn't be here, I will replace it in the future with another design.
Since the other cards in this intended cycle care about the color of creatures you control with the color the land produces, removing "2},: Draw two cards, then discard a card." for a different ability.
Reduced activated ability from to and added name
Should the non-mana activated ability only cost instead?