Washikow: Comments

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Skeleton

Is there a thematic connection between the "growing ambivalence" and the "profession plane"? Do they feed into each other mechanically?

I feel the "idea" of the set feels a bit disjointed.


Note to myself: Supported "professions" are:

Advisor Rogue Berserker Shaman Druid
Cleric Wizard Citizen Warrior Scout

Citizen feels like a weird profession - especially considering cardnames like Average Person ( Average Person ) or Mindful Person ( Mindful Person ). What roles do they fill? See also my comment on "Curious Gardener".

I expect similar questions Berserker vs. Warrior.

The thematic idea is more about finding what role (represented by profession) that is fulfilled in society. The Unwanting are anticommunal entities, emerging from those who reject finding a role to the point they exit themselves from the community and humanity. Of course, not every one has the strong rejections that lead them to becoming Unwanting, but some may be bored or restless in the role they've chosen, perhaps because they haven't chose a role that suits them, or because times are simply slow and uneventful.

Mechanically, there is no link between these concepts.

Citizen was definitely something that was "I'll settle for this for the sake of mechanics" rather than one I felt a need to flavorfully include. Each two-color pairing has an associated job. I couldn't come up with something that seemed fitting for both black and green that worked within the scope of the community. I was hesitant to include Berserker and Rogue for similar reasons, but I felt I could flavor them in ways that fit the plane easier.

Warriors on Washikow go out and fight- they are traditional combat heroes. Berserkers on Washikow are homebodies who freakout and get violent when their communities are attacked or invaded (when the warriors aren't home or by surprise).

Fwiw, I'm all ears for a suggestion in place of Citizen that fits both black and green. Assassin doesn't fit Washikow, so that's off the table.

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