Washikow: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Advice of Patience White Rare 4{2}{w}{w} Enchantment – Saga I. Prevent all damage that would be dealt to Advisors you control until the beginning of your next endstep.
II. Prevent all damage that would be dealt to you and Advisors you control until the beginning of your next endstep.
III. Until the beginning of your endstep, whenever an Advisor is dealt damage by a spell or permanent an opponent controls, deal that much damage to that opponent.
0
2 Adyae Club-Bearer White Common 4{3}{w} Creature – Human Warrior 1 4 Whenever Adyae Club-Bearer attacks, Adyae Club-Bearer gets +1/+1 for each other Warrior you control.

As long as Adyae Club-Bearer has power of four or greater, Adyae Club-Bearer has first strike.
0
3 Adyae War Medic White Mythic 5{3}{w}{w} Creature – Human Cleric Warrior 4 4 At the beginning of your endstep, if you have more life and control more creatures than each opponent, create a 1/1 white-and-black Cleric token and a 1/1 red-and-white Rogue token.

{t}: Create a copy of target token you control. If that token was a creature, creatures sharing a type with that token get +1/+1 until end of turn.
0
4 Armored Ascension White Uncommon 4{2}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
1 1675942314 on 09 Feb 2023 by Sorrow
5 Barrier of Guidance White Common 2{1}{w} Instant Advisorwork (If you control at least three Advisors when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)

Prevent the next 5 damage that would be dealt to any target.
0
6 Binder of Abhorrences White Rare 4{3}{w} Creature – Human Cleric Warrior 2 3 Whenever a player plays a spell from exile, creatures you control get +1/+1 until end of turn.
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
0
7 Bright Prairie Enchantress White Rare 2{1}{w} Creature – Human Druid 0 3 Once per turn you may cast an Aura from your graveyard. Whenever you cast an Aura spell this way, draw a card.

Sacrifice Bright Prairie Enchantress: Enchanted creatures you control gain indestructible until end of turn,.
0
8 Bronze-Crown Hawk White Common 1{w} Creature – Bird 1 1 Flying
{2}{w}: Bronze-Crown Hawk gains first strike until end of turn. This ability costs {1}{w} less to activate if Bronze-Crown Hawk is enchanted.
0
9 Browsing Elk White Common 4{3}{w} Creature – Elk 3 3 When Browsing Elk enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. 0
10 Call the Healers White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
At the beginning of your endstep, create a 1/1 white and black Cleric token.
If the enchanted creature is a Cleric, it has "Gain 1 life whenever a creature enters the battlefield under your control."
0
11 Dispel the Wicked White Common 2{1}{w} Enchantment Sacrifice Dispel the Wicked: Exile target enchantment or creature with a mana value of 1 or less. If you control a Cleric, you may exile target enchantment creature with a mana value of 4 or less instead. Activate this ability only if you gained 3 or more life this turn. 0
12 Druidic Bliss White Uncommon 1{w} Enchantment – Aura Enchant creature
Whenever Druidic Bliss or another Aura becomes attached to the enchanted creature, put a +1/+1 counter on the enchanted creature.
When the enchanted creature dies, create a 1/1 green and white Druid token with X +1/+1 counters on it, where X was the number of +1/+1 counters on the enchanted creature.
0
13 Duty of Binding White Rare 3{2}{w} Enchantment – Aura Enchant creature
At the beginning of each opponent's endstep, if no player lost life that turn, draw a card.
As long as enchanted creature is an Advisor, it has "{w/u},{t}: Tap target creature."
As long as enchanted creature is a Druid it has "{g/w},{t}: Target creature gains indestructible until end of turn."
0
14 Equalization White Rare 2{1}{w} Enchantment Permanents other than basic lands lose all subtypes.

{4}{w}{w}, Sacrifice Equalization: Each player's life total becomes 20.
3 1664900232 on 04 Oct 2022 by dude1818
15 Eyes to Watch White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+3 and has flying.
0
16 Fleeting Skirmish White Common 4{3}{w} Instant Creatures you control get +1/+1 and gain vigilance until end of turn.

Warriors you control get +1/+1 and gain flying until end of turn.
0
17 Lofty Unwanting White Uncommon 3{2}{w} Creature 3 2 Flying
Whenever a creature you don't control gains one or more types, you may destroy target artifact or enchantment. If a permanent destroyed this way was attached to a creature, gain 2 life.
1 1668907888 on 20 Nov 2022 by Sorrow
18 Obstetrician White Common 2{1}{w} Creature – Human Cleric 1 1 Whenever a non-Shapeshifter creature enters the battlefield under your control, you gain 1 life for each of that creature's creature types. 2 1663111279 on 13 Sep 2022 by dude1818
19 Orders of Restraint White Common 3{1}{w}{w} Enchantment – Aura Enchant creature you don't control
Enchanted creature can't attack or block.
As long as you control an Advisor, Orders of Restraint has Ward {3}.
0
20 Patient Councilor White Uncommon 3{2}{w} Creature – Human Advisor 1 3 At the beginning of your endstep, if you gained at least three life this turn and an opponent controls at least three tapped creatures, draw a card. 0
21 Sikwaw Tactician White Common 2{1}{w} Creature – Human Warrior 1 2 When Sikwaw Tactician enters the battlefield, Warriors you control gain vigilance until end of turn. 0
22 Sikwaw War Leader White Uncommon 4{3}{w} Creature – Human Warrior 1 4 Warriors you control have vigilance.

{1}{w}, Tap two warriors you control: Put a +1/+1 counter on target Warrior you control, and scry 1.
0
23 Spirit of Guidance White Common 1{w} Creature – Spirit Cleric 1 1 {w/b}: Until end of turn, whenever a creature dealt damage by Spirit of Guidance dies, exile that creature and gain 1 life. 0
24 Spirituality Counseling White Rare 4{2}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature is a Cleric in addition to its other types.
Whenever enchanted creature dies, return that creature to the battleifled.
Role- At the beginning of your endstep, if you gained five or more life this turn, return Spirituality Counseling from your graveyard to your hand.
0
25 Sun-Gold Eagle White Mythic 6{4}{w}{w} Creature – Bird 4 4 Flying
Whenever you cast a white spell, target creature you control gets +1/+1 and gains your choice of vigilance, first strike or lifelink until end of turn.
0
26 Teller of Tangents White Uncommon 2{1}{w} Creature – Human Advisor Druid 2 1 You may cast enchantments as though they had flash.

As long as Teller of Tangents is enchanted, enchantments you cast during opponents' turns cost {1} less.
0
27 Tending Eyes White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1, has vigilance, and is a Druid in addition to its other types..
Role- At the beginning of your endstep, if you control no untapped creatures, you may return Tending Eyes from your graveyard to your hand.
3 1663674804 on 20 Sep 2022 by SecretInfiltrator
28 Truth of Tales White Common 2{1}{w} Enchantment – Saga I. Gain 1 life for each enchantment and each Druid you control.
II. Target creature you control gets +1/+1 for each enchantment you control until end of turn. If it's a Druid, it gains vigilance until end of turn.
III. Exile up to one target enchantment you don't control.
1 1672856536 on 04 Jan 2023 by dude1818
29 Unwanting Collective White Common 5{3}{w}{w} Creature 2 4 Whenever a creature with one or more subtypes blocks Unwanting Collective, Unwanting Collective gets +1/+1 for each of that creature's subtypes. 4 1664240010 on 27 Sep 2022 by Sorrow
30 War Healer White Uncommon 1{w} Creature – Human Cleric 1 2 Vigilance
Whenever three or more creatures you control attack, War Healer becomes a Warrior until end of turn.

{w/b}{r/w}: War Healer gains lifelink and first strike until end of turn. Activate this ability only if War Healer is a Warrior.
1 1666431499 on 22 Oct 2022 by SecretInfiltrator
31 White-Haired Wiseman White Common 2{1}{w} Creature – Human Advisor 1 2 Ward {1}
{w/u},{t}: Tap target creature.
0
32 Winding Story Weaver White Mythic 4{3}{w} Creature – Human Advisor Druid 2 5 You may cast enchantments as if they had flash.

Whenever an enchantment enters the battlefield under your control tap target creature an opponent controls. Until end of turn that creature loses all abilities.
0
33 Windrush Spirit White Rare 3{2}{w} Creature – Spirit Warrior 2 3 Flying
Whenever a Warrior enters the battlefield under your control, Warriors you control get +1/+1 and gain flying until end of turn.
0
34 Wisp of Tales White Common 3{2}{w} Creature – Spirit Druid 2 3 Flying
Sacrifice Wisp of Tales: Prevent the next X damage that would be dealt to any target, where X is the number of enchantments you control.
0
35 Words without Poison White Common 1{w} Enchantment – Aura Enchant creature
{1}{w}: Enchanted creature gets -2/+4. If that creature was blocking, it loses deathtouch until end of turn.
0
36 Arcane Decision Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {x}, where X is one plus the number of Wizards you control. 0
37 Back-Up Plan Blue Uncommon 5{3}{u}{u} Instant Scry 2, then reveal the top card of your library. When you reveal a card this way, choose one. If you revealed a Scout this way, you may choose both
• Counter target spell that shares a type with the revealed card.
• Draw two cards.
1 1663848169 on 22 Sep 2022 by SecretInfiltrator
38 Chief's Attendant Blue Common 3{2}{u} Creature – Human Advisor 2 2 {t}: Untap another target tapped creature you control. Until end of turn, that creature gains Ward {1}. 0
39 Circular Wandering Blue Uncommon 1{u} Enchantment – Aura Enchant creature
Enchanted creature gets +0/1 and has "{u}- Return this creature to its owner's hand: Return target nonland permanent to its owner's hand.
Role- At the beginning of your endstep, if you have seven or more cards in your hand, you may return Circular Wandering from your graveyard to your hand.
0
40 Complete Lack of Interest Blue Common 2{1}{u} Enchantment – Aura Enchant permanent you don't control
Whenever a spell or ability would target the enchanted permanent, counter it unless that spell or ability's controller pays {2}
3 1666162330 on 19 Oct 2022 by SecretInfiltrator
41 Declare Warning Blue Uncommon 4{2}{u}{u} Enchantment At the beginning of each combat, you may tap a creature you control. If you do, creatures you don't control get -1/-0 until end of turn. If you tapped an Advisor this way, creatures you don't control get -2/-0 until end of turn instead. 0
42 Distracting Discussion Blue Common 2{1}{u} Enchantment – Aura Flash
Enchant creature
When Distracting Discussion enters the battlefield, tap enchanted creature. That creature doesn't untap as long as you control an Advisor.
1 1665586585 on 12 Oct 2022 by Sorrow
43 Eldest Thief Blue Mythic 4{3}{u} Creature – Human Advisor Rogue 3 3 Flash
{2}{w/b},{t}: Exile target tapped creature. If you own that card, you may return it to the battlfield at the beginning of your next endstep.
1 1671047430 on 14 Dec 2022 by dude1818
44 Flocking Goose Blue Common 3{2}{u} Creature – Bird 2 2 Flying

When Flocking Goose enters the battlefield, untap another target creature with flying you control.
0
45 Glamouring Distraction Blue Common 2{1}{u} Instant As you cast Glamouring Distraction, you may pay {1}.

Counter target noncreature spell. If you paid an additional {1}, create a 0/1 blue Illusion Wizard token.
0
46 Guidance Trickster Blue Uncommon 4{3}{u} Creature – Spirit Advisor Rogue 2 1 Flash, flying
When Guidance Trickster enters the battlefield, copy target triggered ability you control from an enchantment source. You may choose new targets for the copy.
4 1666131429 on 18 Oct 2022 by Sorrow
47 Guiding Spirit of Destiny Blue Rare 5{3}{u}{u} Creature – Spirit Advisor 2 4 Flying
When Guiding Spirit of Destiny enters the battlefield, gain control of target nonland permanent with a mana value of X or less, where X is the number of Advisors you control.
0
48 Katonah's Fruitless Search of Self Blue Rare 1{u} Enchantment – Saga I. Copy the I. of another target Saga.
II. Copy the II. of another target Saga.
III. Copy the III of another target Saga.
2 1664153455 on 26 Sep 2022 by Sorrow
49 Katonah, the Undecided Blue Mythic 5{3}{u}{u} Legendary Planeswalker – Katonah 5 +1: Return target tapped nonland permanent to its owner's hand.
-3: Until your next upkeep, creatures you don't control get -X/-0 until end of turn, where is the total number of types among non-Shapeshifter creatures you control.
-9: You gain an emblem with "Whenever a nontoken creature enters the battlefield under your control, create token copy of it, except it's a Shapeshifter with no other creature types."
0
50 Know the Advantage Blue Mythic 4{2}{u}{u} Enchantment – Saga I. Target player reveals their hand until the beginning of your next turn. Until the beginning of your next turn, you may pay {u} and tap a Scout or Wizard you control to counter any spell revealed this way.
II. Target player reveals their hand. You may cast noncreature spells revealed this way, spending mana as if it were mana of any color to do so.
III. Until end of turn, if whenever a Wizard or Scout deals combat damage to an opponent, you may search that player's library for a noncreature spell and cast it without paying its mana cost.
0
51 Knowledge Never Forgotten Blue Common 2{1}{u} Enchantment Whenever you cast an instant or sorcery spell, you may put target instant or sorcery from your graveyard on the bottom of your library. 0
52 Laughing Distraction Blue Common 1{u} Creature – Spirit Rogue 1 1 Flying
{1}{u},{t}: Each opponent mills three cards. Activate this ability only if another Rogue dealt combat damage to a player this turn.
0
53 Meeshaw Reflectionist Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 Whenever you cast an instant or sorcery spell, you may pay {u}. If you do, create a 0/1 blue Wizard Illusion token with defender and "Sacrifice this creature whenever it becomes the target of a spell or ability." 0
54 Move Like the Wind Blue Common 1{u} Sorcery Target creature you control gains flying until end of turn. If that creature is a Scout, it also gains "Whenever this creature deals combat damage to a player or planeswalker, you may draw a card, then discard a card." until end of turn. 0
55 Prize-Taking Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature you control
Enchanted creature is a Rogue in addition to its other types and has "Whenever this creature deals combat damage to a player, draw a card."
Role- At the beginning of your endstep, if you control a creature with flying, you may return Prize-Taking from your graveyard to your hand.
0
56 Psychic Forseer Blue Rare 5{3}{u}{u} Creature – Human Wizard Scout 3 3 Flying
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, draw a card for each Wizard and each Scout you control.
0
57 Rollicking Gust Blue Common 4{3}{u} Creature – Elemental 2 2 Flying
Whenever an opponent draws a card, Rollicking Gust gets +1/+1 until end of turn.
0
58 Sage of the Possible Blue Common 4{3}{u} Creature – Human Advisor 0 5 Defender
{u},{t}: Look at the top card of your library. Then, you may shuffle your library. If you don't, put an instant or sorcery card from your graveyard on the bottom of your library.
0
59 Skillful Acrobatics Blue Common 3{2}{u} Enchantment – Aura Flash
Enchant creature
Whenever a creature blocks or becomes blocked by the enchanted creature, that creature gets -2/-0 until end of turn. If the enchanted creature is a Rogue, that creature's controller mills two cards.
0
60 Stern Arcane Instructor Blue Rare 3{1}{u}{u} Creature – Human Wizard 2 2 {u},{t}- Exile a Wizard card from your hand: Counter target noncreature spell. 0
61 Thirst for Meaning Blue Common 3{2}{u} Instant Draw three cards. Then discard two cards unless you discard an enchantment card. 1 1675780178 on 07 Feb 2023 by Sorrow
62 Thought Thief of Hisglee Blue Rare 2{1}{u} Creature – Human Rogue 1 3 {t}: Each opponent mills X cards, where X is twice the number of Rogues you control. 0
63 Trail of Knowledge Blue Uncommon 5{3}{u}{u} Sorcery Scoutwork (If you control at least three Scouts when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)
Wizardwork (If you control at least three Wizards when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)

Draw three cards, then discard a card.
0
64 Turtle Bay Naturalist Blue Common 4{3}{u} Creature – Human Scout 2 3 Whenever Turtle Bay Naturalist or another creature enters the battlefield under your control, you may scry 1. 0
65 Uninspired Stormcaster Blue Common 5{4}{u} Creature – Human Wizard 3 3 Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, tap target creature an opponent controls. Creatures tapped this way don't untap during their controller's next untap step. 2 1666352324 on 21 Oct 2022 by SecretInfiltrator
66 Vanishing Trick Blue Common 1{u} Instant Return target creature to its owner's hand. If a Vanishing Trick targets a Rogue you control, you may draw a card, then discard a card. 0
67 Voidwarp Serpent Blue Uncommon 5{4}{u} Creature – Serpent 4 4 Whenever Voidwarp Serpent becomes the target of a spell or ability you don't control, you may exile another target permanent you control, then return that permanent to the battlefield under its owner's control. 0
68 Watching Their Movements Blue Common 2{1}{u} Enchantment – Saga I. Scry 1.
II. Scry 2, then draw a card.
III. Until end of turn, up to one target creature you control gains "Whenever this creature deals combat damage to a player, draw a card." If a Scout was targeted this way, it gains hexproof until end of turn.
1 1662527579 on 07 Sep 2022 by Sorrow
69 When Every Word Mattered Blue Rare 4{2}{u}{u} Enchantment – Saga I. Each player draws X cards, then X cards from their hand, where X is the number of Advisors and Rogues you control.
II. Each player draws X cards, then X cards from their hand, where X is the number of Advisors and Rogues you control.
III. Until end of turn, you may play cards exiled by When Every Word Mattered. You may spend mana as though it were mana of any color to cast this spell.
0
70 Whistling Mimicker Blue Rare 2{1}{u} Creature – Human Scout 1 2 Whenever the ability of one or more Scouts you control not named Whistling Mimicker is triggered, copy that ability. You may choose new targets for the copy. 0
71 Antisocial Unwanting Black Rare 3{2}{b} Creature 5 5 At the beginning of your upkeep, sacrifice a creature.
Trample
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent sacrifices a creature.
0
72 Ask for Guidance Black Rare 5{3}{b}{b} Enchantment At the beginning of your upkeep you may return a creature card from your graveyard to the battlefield. It's a Spirit in addition to its other types and gains haste and "Exile this creature at the beginning of your next endstep."

Whenever a Cleric or Citizen card enters the battlefield this way, gain 2 life and create a tapped Treasure token.
0
73 Average Person Black Common 3{2}{b} Creature – Human Citizen 1 3 When Average Person enters the battlefield, lose 1 life and draw a card. 0
74 Banisher of the Malicious Black Common 4{3}{b} Creature – Human Cleric 3 4 Whenever Banisher of the Malicious deals combat damage to a player, exile target card from that player's graveyard unless that player has you gain 3 life instead. 0
75 Bitter Avenger Black Common 2{1}{b} Creature – Human Rogue 2 2 Whenever Bitter Avenger attacks, Bitter Avenger deals 1 damage to each opponent who has more cards in their hand than you do. 2 1668368455 on 13 Nov 2022 by SecretInfiltrator
76 Cunning Hero Black Rare 3{1}{b}{b} Creature – Human Rogue 3 2 Flash
Whenever Cunning Hero deals combat damage to a player, that player mills a card. If a land or creature is put into a graveyard this way, create a tapped Treasure token. Otherwise, that player loses 2 life.
0
77 Curious Gardener Black Uncommon 3{2}{b} Creature – Human Citizen 2 3 Whenever Curious Gardener enters the battlefield or dies, target creature gets -1/-1 until end of turn. If Curious Gardener is a Cleric, up to three target creatures get -1/-1 until end of turn instead.

Whenever you gain life, Curious Gardener becomes a Cleric until end of turn.
2 1666428146 on 22 Oct 2022 by SecretInfiltrator
78 Damning Spiritualist Black Uncommon 4{2}{b}{b} Creature – Human Cleric 2 4 Ward- Pay 1 life
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent discards a card.
0
79 Dreams Unfulfilled Black Common 2{1}{b} Enchantment – Aura Enchant creature you control
Whenever enchanted creature dies, each opponent loses life equal to the enchanted creature's power.
0
80 Figure Out Equal Footing Black Common 2{1}{b} Enchantment – Saga I. Each opponent who has more cards in their hand than you discards a card.
II. Each opponent with more life than you loses 3 life.
III. Until end of turn, Rogues you control have lifelink and "Whenever this creature deals combat damage to a player, lose 1 life and draw a card."
1 1666731200 on 25 Oct 2022 by Sorrow
81 Forced Grief Black Uncommon 4{2}{b}{b} Sorcery For each opponent, that player chooses two —
• That player sacrifices a creature.
• That player discards a card.
• That player loses 3 life.
5 1668948459 on 20 Nov 2022 by SecretInfiltrator
82 Grief Giver Black Common 4{3}{b} Creature – Nightstalker 2 2 Whenever a creature an opponent controls dies, each player loses 1 life. 0
83 Grim Story Teller Black Rare 4{2}{b}{b} Creature – Human Cleric 2 4 Lifelink
At the beginning of your endstep, each opponent loses X life, where X is the number of Clerics you control.
0
84 Guide of the Departed Black Common 1{b} Creature – Spirit Cleric 1 1 Cards in your graveyard have hexproof. 0
85 Home Defense Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature is a Berserker in addition to its other types.
Whenever enchanted creature blocks a creature, that creature deals 2 damage to its controller.
Role- Whenever an attacking creature dies, return Home Defense from your graveyard to your hand.
2 1664293381 on 27 Sep 2022 by Sorrow
86 Idea Killer Black Common 4{3}{b} Creature – Human Rogue 1 3 Whenever a creature, artifact, or enchantment card is put into an opponent's graveyard from anywhere other than battlefield, create a tapped Treasure token unless that card's owner pays 1 life. 0
87 Lonesome One Black Uncommon 3{1}{b}{b} Creature – Human Citizen 2 2 Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, lose 1 life and create a 1/1 black-and-green Citizen token. 0
88 Mourning Guardian Black Common 2{1}{b} Creature – Human Berserker 0 3 Defender

Whenever a creature you control dies, Mourning Guardian gets +2/+1 until end of turn.
0
89 Open Spot Black Common 2{1}{b} Instant Destroy target creature that has two or more creature types. 0
90 Owl Thief Black Uncommon 5{3}{b}{b} Creature – Human Rogue 2 4 When Owl Thief enters the battlefield, each opponent discards two cards. Then, If no creature cards were put into a graveyard this way, draw a card.
{1}{b}: Owl Thief gains flying until end of turn.
0
91 Parse the Rumors Black Common 3{2}{b} Sorcery Draw two cards and lose 2 life. If you control a Citizen, scry 1, draw two cards, then lose 1 life instead. 1 1666161659 on 19 Oct 2022 by SecretInfiltrator
92 Pervasive Bleakness Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant creature you control
Enchanted creature has "{b}: This creature gets +1/-1 until end of turn." and "When this creature dies, each player loses 2 life."
0
93 Protector of the Secure Black Uncommon 2{1}{b} Creature – Human Berserker 1 3 Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, up to one target creature gets -2/-2 until end of turn. 0
94 Smoke Guardian Black Mythic 1{b} Creature – Spirit 2 1 Whenever Smoke Guardian deals combat damage to a player, you may pay {b}. If you deal, each creature that player controls gets -1/-1 until end of turn.
{1}{u}: Smoke Guardian becomes a Rogue in addition to its other types and can't be blocked until end of turn.
{1}{r}: Smoke Guardianbecomes a Berserker in addition to its other types until end of turn and deals 1 damage to any target. This ability can't deal damage to a single target more than twice each turn.
2 1665920996 on 16 Oct 2022 by SecretInfiltrator
95 Sobbing One Black Common 1{b} Creature – Spirit Citizen 1 1 When Sobbing One dies, up to one target creature gets -1/-1 until end of turn. 0
96 Spirit Trapped in Pain Black Rare 7{5}{b}{b} Creature – Spirit Rogue Berserker 7 7 Whenever Spirit Trapped in Pain is dealt damage by a source another player controls, Spirit Trapped in Pain that player loses 2 life and puts the top four cards of their library into their graveyard. 0
97 Spirit's Return Black Common 1{b} Sorcery Return target creature card from your graveyard to your hand. If you control a Cleric, you may cast a creature spell sharing the same name for {1} less this turn. 0
98 Spiteful Unwanting Black Common 2{1}{b} Creature 3 1 Deathtouch
Spiteful Unwanting can't block
0
99 Storied Bobcat Black Common 5{3}{b}{b} Creature – Cat 3 5 Whenever Storied Bobcat attacks, each opponent loses 1 life. If you control a Saga, each opponent loses 2 life instead. 0
100 Terror-Bound Recluse Black Uncommon 4{3}{b} Creature – Human Rogue Berserker 2 4 Flash, defender
Gloom-At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, each opponent loses 1 life and puts the top card of their library into their graveyard.
0
101 Turtle Bay Layman Black Mythic 6{5}{b} Creature – Human Cleric Citizen 3 5 Whenever another nontoken creature enters the battlefield under your control, you may pay {g/b} and 1 life. If you do, create a 1/1 black-and-green Citizen token.

{w/b},{t}: Exile target card from a graveyard. If a creature card was exiled this way, other creatures you control gain lifelink until end of turn. Otherwise, gain 3 life.
0
102 Unburdened Berserker Black Common 5{4}{b} Creature – Human Berserker 3 4 Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, you pay {2}{b}. If you do, each player discards a card. You gain life equal to the highest mana value of a card discarded this way. 1 1666664261 on 25 Oct 2022 by Sorrow
103 Unwelcoming Black Rare 3{1}{b}{b} Enchantment – Saga I. Sacrifice any number of non-Citizen creatures, then create that many 1/1 black-and-green Citizen tokens.
II. Creatures you control gain menace until end of turn.
III. Destroy all creatures. When a Citizen dies this way, each opponent loses 1 life and you gain 1 life.
1 1664154137 on 26 Sep 2022 by Sorrow
104 Vicious Story Black Rare 4{2}{b}{b} Instant Destroy target creature or planeswalker. Then, if you control a Berserker and a Saga, you may destroy an additional creature or planeswalker. 0
105 Without Stories Black Mythic 3{x}{b}{b}{b} Sorcery Target player sacrifices X enchantments. For each enchantment sacrificed this way, that player loses 3 life unless they sacrifice a creature. 0
106 Berserker's Blasting Bolt Red Common 3{2}{r} Sorcery Berserker's Blasting Bolt costs {1} less for each Berserker you control.

Deal 5 damage to target creature or planeswalker.
2 1665915321 on 16 Oct 2022 by amuseum
107 Blazing Wizardry Red Common 1{r} Instant Deal 2+X damage to target creature or planeswalker, where X is the number of Wizards you control. 0
108 Blinded by Rage Red Uncommon 4{2}{r}{r} Enchantment – Saga I. Deal 1 damage to each player, planeswalker, and non-Berserker creature.
II. Up to one target creature gains doublestrike until the beginning of your next turn.
III. Until the beginning of your next turn, whenever a creature you control deals combat damage to another creature, deal 2 damage to that creature's controller.
0
109 Burning Heart Ritualist Red Common 4{3}{r} Creature – Human Shaman 4 3 Whenever you cast a sorcery spell, creatures you control with a mana value of four or greater get +1/+0 until end of turn. 0
110 Calling the Wrathful Spirits Red Rare 2{r}{r} Enchantment – Saga I. Instant and sorcery spells you cast cost {2} less until end of turn.
II. Creatures you control gain "{t}: Deal 1 damage to any target. If this creature is a Shaman, add {r} whenever damage is dealt this way." until end of turn.
III. Whenever a creature enters the battlefield under your control this turn, it gains haste and double its power until end of turn.
0
111 Choice of Fate Red Common 2{1}{r} Instant Discard a card, then draw two cards.

If you discarded a creature card that shares a type with a creature you control, you may create a tapped Treasure token.
0
112 Dance of Inspiration Red Uncommon 3{1}{r}{r} Sorcery Add {r}{r}{r}{r} plus an additional {r} for each Shaman you control. 0
113 Fiery Undoing Red Uncommon 2{1}{r} Sorcery Destroy target artifact. If an artifact creature or equipment was destroyed this way, create a 1/1 red-and-white Warrior token. Otherwise, up to one Wizard you control gets +3/+0 until end of turn. 2 1668368518 on 13 Nov 2022 by SecretInfiltrator
114 Find the Fury Red Common 5{4}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0, gains haste and trample, and is a Berserker in addition to its other types. 0
115 Finish for the Story Red Common 1{r} Sorcery Deal 1 damage to target creature or planeswalker. If a permanent that was dealt combat damage this turn dies this way, create a tapped Treasure token. 0
116 Firelight Storytelling Red Uncommon 3{2}{r} Enchantment Whenever you cast an instant or sorcery spell, you may pay {1}{r}. If you do, deal 1 damage to any target and exile the top card of your library. Until the beginning of your next endstep, you may play cards exiled by Firelight Storytelling. 0
117 Flames of the Soul Red Mythic 2{r}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+0 and is a Berserker and a Shaman in addition to its other types.
Whenever the enchanted creature dies, add {r}{r}{r} and deal 3 damage to target creature or planeswalker an opponent controls.
Role- At the beginning of your endstep, if a creature you control died this turn, return Flames of the Soul from your graveyard to your hand.
2 1672856930 on 04 Jan 2023 by dude1818
118 Fleet-Foot Braggart Red Common 3{2}{r} Creature – Human Warrior 2 2 Haste, first strike 0
119 Hawthorn Caller Red Common 1{r} Creature – Human Shaman 1 1 When Hawthorn Caller dies, it deals damage equal to its power to up to one target creature or planeswalker. If you control a permanent with a mana value of four or greater, Hawthorn Caller deals damage equal to twice its power to that target instead. 0
120 Hisglee Howling Guardian Red Uncommon 1{r} Creature – Human Berserker 2 1 Whenever an instant or sorcery spell you cast deals damage to an opponent, Hisglee Howling Guardian becomes a Shaman in addition to its other types until end of turn.

When Hisglee Howling Guardian dies, deal X damage to any target, where X is Hisglee Howling Guardian's number of creature types.
0
121 Hungry Marten Red Common 3{2}{r} Creature – Marten 2 1 When Hungry Marten enters the battlefield deal 2 damage to each opponent who doesn't control a creature. 0
122 Jagged Lightning Red Common 2{1}{r} Sorcery Deal 3 damage to any target.

Wizardwork (If you control at least three Wizards when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)
0
123 Leeyanken, The Fire-Starter Red Rare 7{4}{r}{r}{r} Legendary Creature – Spirit Wizard 3 7 Ward- Pay 4 life.
Whenever an instant or sorcery you cast would deal damage to a creature, planeswalker, or player, it deals that much damage plus X instead, where X is Leeyanken, The Fire-Starter's power.
2 1666146230 on 19 Oct 2022 by Sorrow
124 Maddening Gathering Red Rare 3{2}{r} Enchantment – Saga I. Whenever a creature you control deals combat damage to a player this turn, exile the top card of your library.
II. You may cast spells exiled by Maddening Gathering this turn.
III. You may cast spells exiled Maddening Gathering this turn. Spells cast this way cost {1} less for each Berserker and Shaman you control.
0
125 Object of Bullying Red Common 1{r} Enchantmeng – Aura Enchant creature
Whenever a Warrior you control attacks, deal 1 damage to the enchanted creature.
Role- At the beginning of your endstep, if creatures you control dealt 3 or more damage to an opponent, return Object of Bullying from your graveyard to your hand.
0
126 Pyromantic Intimdator Red Common 3{2}{r} Creature – Human Wizard 2 3 Whenever you cast a wizard, instant, or sorcery spell, target creature can't block until end of turn. 0
127 Quickfire Spirit Red Uncommon 4{3}{r} Creature – Spirit Wizard 2 2 Haste
When Quickfire Spirit enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
0
128 Repeat Victory Red Mythic 6{3}{r}{r}{r} Enchantment After your first combat phase each turn, there is an additional combat phase. Untap each Warrior and Wizard you control at the beginning of this additional combat phase.

Copy each instant you cast during additional combat phases. You may choose new targets for the copies.
0
129 Restless Cudgeler Red Common 2{1}{r} Creature – Human Warrior 1 2 Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, Restless Cudgeler deals 1 damage to any target. 1 1662314265 on 04 Sep 2022 by Vitenka
130 Ritual of the Mad Dance Red Common 2{1}{r} Enchantment – Saga I. Add {r}{g}. Spend this mana only to cast sorcery or creature spells.
II. The first creature spell you cast this turn gets +1/+0 gains haste until end of turn.
III. Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. Shamans exiled this way cost {1} less to cast.
0
131 Scarred Berserker Red Common 2{1}{r} Creature – Human Berserker 1 3 Whenever a creature deals combat damage to you, Scarred Berserker gets +1/+0 until the beginning of your next endstep. 0
132 Snarling Cougar Red Common 4{2}{r}{r} Creature – Cat 3 3 When Snarling Cougar enters the battlefield, it deals 2 damage to up to one target permanent or player that was dealt damage this turn. 0
133 Thunder-Cudgel Raider Red Rare 1{r} Creature – Human 1 1 Whenever you cast a white instant or sorcery spell, Thunder-Cudgel Raider becomes a Warrior and gains vigilance until end of turn.
Whenever you cast a blue instant or sorcery spell, Thunder-Cudgel Raider becomes a Wizard and can't be blocked until end of turn.

{u/r}{r/w},{t}: Creatures you control get +2/+0 until end of turn. If Thunder-Cudgel Raider is a Wizard, creatures you control gain flying until end of turn. If Thunder-Cudgel Raider is a Warrior, Thunder-Cudgel Raider creatures you control gain first strike until end of turn.
0
134 Twin-Flame Hellkite Red Rare 5{3}{r}{r} Creature – Dragon 3 4 Flying
{1}{r}{r}: Copy target instant or sorcery spell and Twin-Flame Hellkite gets +2/+0 until end of turn. Activate this ability only once and only during your own turn.
2 1662896835 on 11 Sep 2022 by Sorrow
135 Unwanting Ruiner Red Common 3{2}{r} Creature 0 4 Defender
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, sacrifice Unwanting Ruiner and destroy target land.
0
136 Victorious Strike Red Rare 3{2}{r} Instant Warriorwork (If you control at least three Warriors when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)
Double target creature's power until end of turn. If that creature is a Warrior, it gains doublestrike until end of turn.
0
137 Wailing Leg-Breaker Red Rare 2{1}{r} Creature – Human Berserker 2 2 First strike
{r}: Target attacking creature gets +2/-1 until end of turn. This ability can't target a creature who's power is 1 or less.
0
138 Waking Cliff-Face Red Uncommon 7{5}{r}{r} Creature – Elemental 5 5 When Waking Cliff-Face enters the battlefield, nonbasic lands become Mountains until the beginning of your next endstep. Any player may sacrifice two untapped nonbasic lands to counter this ability. 0
139 War Braggart Red Uncommon 3{2}{r} Creature – Human Warrior 2 3 Whenever you cast an instant that targets another creature during combat, you may {2}{r}. If you do, copy that spell, except the target targets War Braggart instead. 0
140 Antlers of Greatness Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
As long as the enchanted creature has the greatest power or tied for greatest power on the battlefield, draw an additional card during your draw step.
0
141 Brute Moose Green Uncommon 6{5}{g} Creature – Elk 6 6 {2}{g}: Brute Moose gets +2/+2 until end of turn. Activate this ability only once each turn.

When Brute Moose dies, destroy up to one target artifact.
0
142 Cloak of Forest-Cover Green Common 1{g} Enchantment Enchant creature
Enchanted creature has hexproof. If the enchanted creature is a Druid, it gets +2/+2.
Role- At the beginning of your endstep, if a noncreature permanent card was put into a graveyard this turn, you may return Cloak of Forest-Cover from your graveyard to your hand.
0
143 Conjurer of Awe Green Common 2{g}{g} Creature – Human Shaman 2 2 Whenever you cast a spell with a mana value of 4 or more, Conjurer of Awe gets +2/+1 until end of turn. 0
144 Dull Conversationist Green Common 4{3}{g} Creature – Human Citizen 1 4 Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, gain 1 life for each creature you control. 0
145 Elder of Many Stories Green Uncommon 5{3}{g}{g} Creature – Human Citizen 2 4 Vigilance
When Elder of Many Stories enters the battlefield, return up to one target creature card, up to one target enchantment card, and up to one planeswalker card from your graveyard to your hand.
1 1667261235 on 01 Nov 2022 by Sorrow
146 Elm Brute Green Common 7{5}{g}{g} Creature – Treefolk 6 6 Trample

{g}{g}: Elm Brute gets +2/+2 until end of turn. Activate this ability only when you could cast a sorcery, and only if you control two or more Forests.
0
147 Fearsome Spirit Green Common 6{4}{g}{g} Creature – Spirit Shaman 5 5 At the beginning of your upkeep, choose 1-
• Fearsome Spirit gains trample until end of turn.
• Fearsome Spirit gains deathtouch until end of turn.
0
148 Forest Stalker Green Common 2{1}{g} Creature – Human Scout 1 1 When Forest Stalker enters the battlefield, reveal the top card of your library. If you revealed a land this way, put it onto the battlefield tapped. Otherwise, add the card to your hand. If a Scout was revealed this way, gain 3 life. 0
149 Gentle Cultivator Green Common 2{1}{g} Creature – Human Druid 1 2 {t}: Add {g}. If this mana is spent to cast an enchantment spell, untap Gentle Cultivator and it loses all abilities until end of turn. 0
150 Gift-Breaker Lynx Green Common 5{3}{g}{g} Creature – Cat 4 4 When Gift-Breaker Lynx enters the battlefield, you may destroy target artifact or enchantment. 0
151 Hisglee Informant Green Uncommon 3{2}{g} Creature – Human Scout Citizen 2 2 {b/g},{t}: Target creature that shares a creature type with Hisglee Informant gains deathtouch until end of turn. Activate this ability only during your own turn.
{g/u},{t}: Return target creature you control to its owner's hand. If that creature shared a type with Hisglee Informant, put a +1/+1 counter on Hisglee Informant.
0
152 Intimidating Exploits Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and can't be blocked by creatures with a power of 2 or less.
0
153 Keeper of the Ancient Ways Green Uncommon 6{4}{g}{g} Creature – Human Druid 4 5 Whenever an enchanted creature you control attacks, choose one —
•That creature gains hexproof until end of turn.
•Put a basic land from your hand onto the battlefield tapped.
0
154 Ledkae Wardbreaker Green Uncommon 3{2}{g} Creature – Human Shaman 3 2 Whenever you cast a spell with a mana value of four or greater, you may destroy target artifact or enchantment. 0
155 Leyline-Bonded Green Rare 7{4}{g}{g}{g} Creature – Human Shaman 4 4 When Leyline-Bonded enters the battlefield, you may put a green creature card from your hand onto the battlefield. If a Druid card entered the battlefield this way, create a token copy of that creature. 3 1662363867 on 05 Sep 2022 by Vitenka
156 Living Mysiticism Green Rare 4{2}{g}{g} Creature – Avatar Druid * * Whenever an enchantment card exits your graveyard, your may return Living Mysiticism from your graveyard to your hand.

Living Mysiticism's power and toughness are equal to the number of enchantments you control.
0
157 Living and Learning Child Green Rare 1{g} Creature – Human Child 1 1 As long as you control three or more creatures, Living and Learning Child is a Citizen.
If you've draw two or more cards this turn, Living and Learning Child is a Scout.

As long as Living and Learning Child is a Citizen, spells and abilities opponents control can't cause you to sacrifice permanents.
As long as Living and Learning Child is Scout, if a spell or ability an opponent controls would cause you to discard a card, draw a card instead.
0
158 Mahigan, Forest's Splendor Green Rare 7{5}{g}{g} Legendary Creature – Avatar Shaman 7 7 Ward {3}
Whenever you cast a spell with a mana value of four or greater, create a 3/3 green Treefolk Spirit Shaman token with ward {1}.
0
159 Mindful Person Green Common 3{2}{g} Creature – Human Citizen 1 3 Return Mindful Person and two other Citizens to their owner's hand: Prevent all combat damage that would be dealt this turn. 0
160 Mystic Rites Green Uncommon 3{1}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has "{t}: Add {r}{g}{w}." and is a Druid and a Shaman in addition to its other types.
Role- If you didn't cast a permanent spell with a mana value of four or greater this turn, return Mystic Rites from the graveyard to your hand.
0
161 Nature Sense Green Common 3{2}{g} Sorcery Search your library for a basic land, reveal it, and add it to your hand. If you control a Druid, you may search for library for any land instead, reveal it, and add it to your hand instead.

You may play an additional land this turn.
2 1665578183 on 12 Oct 2022 by Sorrow
162 Navigator of Ruin Green Rare 2{1}{g} Creature – Spirit Scout 1 2 Haste, reach, vigilance
Whenever a noncreature permanent is put into the graveyard from the battlefield, double Navigator of Ruin's power and toughness until end of turn.
0
163 Pahoowe Wayfinder Green Uncommon 3{2}{g} Creature – Human Scout 3 3 {1},{t}: Put a land from your hand onto the battlefield tapped. This ability costs {1} less if you control three or more Scouts.

When Pahoowe Wayfinder enters the battlefield, you may search your library for a basic land, reveal it, and add it to your hand.
0
164 Painted Snapjaw Green Common 3{2}{g} Creautre – Turtle 1 3 Ward {3}

{1}{g}: Painted Snapjaw gets +2/+0 until end of turn. Activate this ability only once each turn.
0
165 Pakeeyan Social Manipulator Green Mythic 4{3}{g} Creature – Human Citizen Scout 1 4 At the beginning of your upkeep, create a 1/1 black-and-green Citizen token.

Whenever another Scout enters the battlefield,you may have any number of Citizens you control become a copy of that Scout until end of turn.
2 1668368283 on 13 Nov 2022 by SecretInfiltrator
166 Perfect Shot Green Common 2{g}{g} Instant Destroy target creature with flying. Then, if a non-Shapeshifter was destroyed this way, scry X, where X is the number of creature types that creature had. 8 1665379855 on 10 Oct 2022 by jmgariepy
167 Sky Guide Green Common 2{1}{g} Creature – Human Scout 1 2 Reach
{g}{u}: Sky Guide gains hexproof and vigilance until end of turn.
0
168 Spirit Host Green Mythic 5{4}{g} Creature – Spirit Shaman Druid 5 4 Vigilance
If an Aura you own would be put into a graveyard, it loses the Aura type and becomes a creature with a power and toughness equal to its mana value instead. It's still an enchantment.
0
169 Spirit-Eater Hydra Green Rare 5{3}{g}{g} Creature – Hydra Nightmare 5 6 Whenever a creature dealt damage by Spirit-Eater Hydra dies, exile that creature.

{2}{g}{g}: Until end of turn Spirit-Eater Hydra gets +X/+X, where X is the number of creature types on non-Shapeshifter cards exiled by Spirit-Eater Hydra, and has protection from those creature types.
3 1663931222 on 23 Sep 2022 by SecretInfiltrator
170 Strong For Us All Green Common 1{g} Enchantment – Aura Enchant creature
At the beginning of your upkeep, if you control three or more creatures, then put a +1/+1 counter on the enchanted creature. Then, if the enchanted creature is a Citizen, you gain life equal to its power.
0
171 Survey & Report Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature is a Scout in addition to its other types.
Whenever the enchanted creature attacks, look at the top card of your library. You may reveal it. If a creature was revealed this way, the enchanted creature gets +2/+2 until end of turn. Otherwise, gain 2 life.
2 1666430408 on 22 Oct 2022 by SecretInfiltrator
172 Welcoming Embrace Green Rare 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature has "{t}: Add {g} for each creature you control." If the enchanted creature is a Citizen, you may spend this mana as though it were mana of any color.
Role- At the beginning of your endstep, if you control three or more creatures, you may return Welcoming Embrace from your graveyard to your hand.
0
173 Wildheart Shaman Green Common 4{3}{g} Creature – Human Shaman 4 3 As long as you control a creature with a power greater than Wildheart Shaman's power, you Wildheart Shaman gets +2/+0. 0
174 Advocate of Peace Multicolour Uncommon 4{2}{w}{u} Creature – Human Advisor 2 3 Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, you may exile target creature until your next upkeep. 0
175 Convince to Wander Multicolour Uncommon 3{1}{w}{u} Instant Counter target activated or triggered ability of a nonland permanent you don't control. If that permanent had a power of 4 or greater, exile it. 0
176 Rawatones, Gentle Guide Multicolour Rare 4{2}{w}{u} Legendary Creature – Spirit Advisor 2 4 Flying
At the beginning of your endstep, you may look at the top X cards of your library, where X is the number of tapped nonland permanents you don't control. You may put a nonland permanent with a mana value of 3 or less from among them onto the battlefield, and put the rest on the bottom of your library in any order.
0
177 Black of Night Trickster Multicolour Uncommon 2{u}{b} Creature – Spirit Rogue 2 2 Flash
Whenever a creature you control becomes enchanted, target creature gets -2/-0 until end of turn.

{t}, Sacrifice Black of Night Trickster: Destroy target creature with a power of 0 or less.
0
178 Cruel Guile Multicolour Uncommon 2{u}{b} Sorcery Roguework (If you control at least three Rogues when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)

Target player mills five cards.
1 1662535580 on 07 Sep 2022 by dude1818
179 Shenolape of Treasured Exploits Multicolour Rare 2{u}{b} Legendary Creature – Human Rogue 2 3 Whenever a Rogue you control deals damage to an opponent, create a Treasure token.

Whenever you spend mana from a Treasure to cast a Rogue, each opponent mills three cards.
0
180 Blazing Broken-Heart Multicolour Uncommon 5{3}{b}{r} Creature – Human Berserker 2 4 When Blazing Broken-Heart enters the battlefield, Blazing Broken-Heart deals X damage to any target, where X is the greatest toughness among creatures you control. Damage dealt this way cant' be prevented. 0
181 Moment of Violence Multicolour Uncommon 3{1}{b}{r} Instant Cast Moment of Violence only during an opponent's turn.

Until end of turn, if a spell or permanent would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead to that player or permanent instead.
1 1672977850 on 06 Jan 2023 by Sorrow
182 Shingas, Raging Hearthkeeper Multicolour Rare 4{2}{b}{r} Legendary Creature – Spirit Berserker 3 3 Defender
Whenever Shingas, Raging Hearthkeeper blocks, Shingas gets +X/+X, where X is the number attacking creatures you don't control.
Whenever an attacking creature you don't control dies, each players loses 1 life and you draw a card.
0
183 Crater Doom Dancer Multicolour Uncommon 2{r}{g} Creature – Human Shaman Dancer 2 3 Whenever Crater Doom Dancer deals combat damage to a player, you may untap target land you control. Until end of turn, that land has "{t}: Add {r} and deal 1 damage to each player." 0
184 Invoke the Wilderness Multicolour Uncommon 4{2}{r}{g} Sorcery Create a 4/4 red and green Elemental token with reach. If you control a Shaman, that token gains haste until end of turn. 0
185 Teedyescunk, Life's Will Multicolour Rare 8{4}{r}{r}{g}{g} Legendary Creature – Spirit Shaman 9 9 Whenever a non-token creature you control enters the battlefield, creatures you control get +X/+X until end of turn, where is that creatures power.

The first time a creature you control dies each turn, you may untap up to
X lands, where X is the power of that creature.
0
186 Papunhank, Prolific Enchanter Multicolour Rare 2{g}{w} Legendary Creature – Human Druid 1 2 Whenever you cast an enchantment spell, draw a card. If Papunhank, Prolific Enchanter has three or more Auras attached to it, draw two cards instead. 0
187 Story Keeper Multicolour Uncommon 3{1}{g}{w} Creature – Human Druid 2 3 Auras you cast cost {1} less.

{g/w}{g/w}: If target Aura would be put into a graveyard from the battlefield this turn, attach that Aura to Story Keeper instead.
0
188 Understanding the Wonder Multicolour Uncommon 2{g}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control. If the enchanted creature is a Druid, it gets +2/+2 for each enchantment you control instead.
0
189 Conackamack, Leader in Life Multicolour Rare 6{4}{w}{b} Legendary Creature – Human Cleric 6 6 You may play Clerics from your graveyard by paying life equal to their mana value in addition to their other costs.

Whenever another Cleric enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
0
190 Dimming Hope Multicolour Uncommon 2{w}{b} Instant Clerickwork (If you control at least three Clerics when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)
Destroy target up to one target enchantment with a mana value of two or less and up to one target creature with a mana value of two or less.
0
191 Spiritual Escort Multicolour Uncommon 2{w}{b} Creature – Spirit Cleric 2 2 Flying
{w/b}{w/b},{t}: Create a 1/1 white and black Cleric token. Then, if you control three or more Clerics, Clerics you control gain "When this creature dies, each opponent loses 1 life and you gain 1 life" until end of turn.
0
192 Mahgpeta, Town Voice Multicolour Rare 2{b}{g} Creature – Human Citizen 1 2 At the beginning of your upkeep, target player with the greatest number of creatures or tied for the greatest number of creatures chooses 1-
•You search your library for a basic land, put it onto the battlefield tapped, and gain 1 life.
•Draw a card and lose 1 life.
1 1670029737 on 03 Dec 2022 by Sorrow
193 Mortal Life Multicolour Uncommon 3{1}{b}{g} Instant Target creature you control gains deathtouch, lifelink, hexproof, and vigilance until end of turn. 0
194 Pakeeyan Bothersomes Multicolour Uncommon 5{3}{b}{g} Creature – Human Citizen 1 7 Whenever a creature you control with a greater toughness than power is dealt combat damage, gain 2 life.

{b/g}{b/g},{t}- Sacrifice Pakeeyan Bothersomes: Creatures you control with a toughness greater than their power gain indestructible until end of turn.
0
195 StanisÅ‚aw, Venturing Hunter Multicolour Mythic 3{1}{b}{g} Legendary Planeswalker – StanisÅ‚aw 3 +1: Until the beginning of your next turn, whenever a permanent you control is put into your graveyard from the battlefield, up to one target creature gets +1/+1 and gains deathtouch until end of turn.
+1: Exile target card from a graveyard. If a land card was exiled this way, add {b}{g}.
-3: Draw X cards and lose X life, where X is the greatest power among creatures you control.
0
196 Infiltrate Their Home Multicolour Uncommon 3{1}{g}{u} Enchantment – Saga I. Create a 1/1 blue and green Scout token.
II. Until the beginning of your next turn, up to one target creature you control becomes a copy of a creature you don't control.
III. Creatures you control gain trample, deathtouch, and vigilance until end of turn.
1 1667737672 on 06 Nov 2022 by Sorrow
197 Irramgen, Pahoowe Leader Multicolour Rare 4{2}{g}{u} Legendary Creature – Human Scout 2 4 Vigilance
Whenever a Scout you control deals combat damage to a player, put a +1/+1 counter on that creature, then draw X cards, where X is the number of counters on it.
0
198 Spirit Ranger of the Wamamack Multicolour Uncommon 3{1}{g}{u} Creature – Spirit Scout 2 2 Flying
Whenever an enchantment enters the battlefield under your control, scry X, where X is the mana value of that enchantment, then draw a card.
0
199 Aweham, Song of Insight Multicolour Rare 5{3}{u}{r} Legendary Creature – Spirit Wizard 5 5 Tap X Wizards: Counter target noncreature spell with a mana value of X or less.

At the beginning of your endstep, Aweham, Song of Insight deals X damage to target creature or planeswalker an opponent controls, where X is the number of tapped Wizards you control.
0
200 Forseen Reality Multicolour Uncommon 3{1}{u}{r} Instant Wizardwork (If you control at least three Wizards when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)

Look at the top three cards of your library. Add one to your hand and exile the other two. Until your next endstep, you may cast cards exiled this way.
0
201 Storm Watcher Multicolour Uncommon 3{1}{u}{r} Creature – Human Wizard 2 4 Whenever you draw a card, you may pay {u}. If you do, untap Storm Watcher.
{1}{r}: Storm Watcher gains doublestrike until end of turn. Activate this ability only if you've cast an instant or sorcery spell this turn.
0
202 Ensanckes, Every-Ready Multicolour Rare 5{3}{r}{w} Legendary Creature – Spirit Warrior 3 4 Haste, flying, first strike
{r/w}: Deal 1 damage to target attacking or blocking creature. Until end of turn, double all combat damage that would be dealt to that creature. You can only target a creature this way once per turn.
0
203 Twin-Axe Warrior Multicolour Uncommon 2{r}{w} Creature – Human Warrior 2 1 Whenever Twin-Axe Warrior or another Warrior enters the battlefield, you may pay {1}{r/w}. If you do, target creature you control gains doublstreike until end of turn. 2 1672176750 on 27 Dec 2022 by HarrisonY
204 Warrior's Triumph Multicolour Uncommon 3{1}{r}{w} Instant Deal 4 damage to target attacking or blocking creature. If a creature died this way and you control a warrior, deal damage equal to that creature's power to the creature's controller. 1 1668535823 on 15 Nov 2022 by Sorrow
205 Glickhican, Spatial Distorter Multicolour Mythic 3{g}{u}{r} Legendary Planeswalker – Glickhican 4 +1: Until end of turn, spells you cast can't be countered by spells or abilities.
-2: Until the beginning of your next turn, creatures you don't control get -X/-0, where X is the number creatures that entered the battlefield this turn.
-2: Deal 1 damage to any target. Until end of turn, instants and sorceries you cast that target that same target cost {2} less to cast.
0
206 Bark-Made Stalker Artifact Common 5{5} Artifact Creature – Construct 3 3 {4}: Bark-Made Stalker gains deathtouch and flying until end of turn.
{4}: Bark-Made Stalker gains menace and vigilance until end of turn.
0
207 Basket of Foresight Artifact Uncommon 3{3} Artifact {t}: Add {u}.

{2}{u},{t}: Scry 1, draw a card, then discard a card. Activate this ability only if you control an Advisor, Rogue, Scout, or Wizard.
0
208 Basket of Lunacy Artifact Uncommon 3{3} Artifact {t}: Add {r}.

{2}{r},{t}: Discard a card. If you do, exile the top card of your library. You may play cards exiled this way until the end of your next turn. Activate this ability only if you control a Berserker, Shaman, Warrior, or Wizard.
0
209 Basket of Misery Artifact Uncommon 3{3} Artifact {t}: Add {b}.

{2}{b},{t}: Target player loses 3 life. Activate this ability only if you control a Berserker, Citizen, Cleric, or a Rogue.
0
210 Basket of Returning Artifact Uncommon 3{3} Artifact {t}: Add {w}.

{2}{w},{t}: Return target creature card with a mana value of 1 or less from your graveyard to the battlefield. Activate this ability only if you control an Advisor, Cleric, Warrior, or Druid.
0
211 Basket of Strength Artifact Uncommon 3{3} Artifact {t}: Add {g}.

{2}{g},{t}: Put a +1/+1 counter on target creature you control. Activate this ability only if you control a Citizen, Druid, Scout, or Shaman.
0
212 Bleeding Burr Artifact Common 4{4} Artifact {t}: Deal 1 damage to any target that was dealt combat damage this turn. 0
213 Ceremonial Garb Mannequin Artifact Rare 2{2} Artifact Creature – Scarecrow 0 2 As long as Ceremonial Garb Mannequin is enchanted, Ceremonial Garb Mannequin has "{t}: Scry 2."

You may attach Auras you own on the battlefield to creatures as if they were Equipment with an Equip cost equal to their mana cost.
1 1674353263 on 22 Jan 2023 by Sorrow
214 Cloth of History Artifact Common 2{2} Artifact {1},{t}- Sacrifice Cloth of History: Draw a card.

When Cloth of History is put into your graveyard from the battlefield, you may return an Aura from your graveyard to your hand.
0
215 Coveted Stone Artifact Rare 2{2} Artifact {t}: Add one mana of any color.

Pay 3 life: Gain control of Coveted Stone and untap it. Any player may activate this ability, but only if they don't control a permanent named Coveted Stone.
2 1667325549 on 01 Nov 2022 by Sorrow
216 Headdress of Histories Artifact Rare 2{2} Artifact Whenever an enchantment you control gains a lore counter or is sacrificed, put a lore counter on Headdress of Histories.

Remove a lore counter from Headdress of Histories,{2},{t}: Remove a lore counter from any number of enchantments you control.
0
217 Heavy Cudgel Artifact Common 3{3} Artifact – Equipment Equipped creature gets +1/+0.

Combat damage that would be dealt by the equipped creature can't be prevented by spells or abilities.

Equip {2}
0
218 Idler's War-Club Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has "At the beginning of combat during your turn, if you cast no spells and activated no abilities last turn, this creature gets +4/+4 until your next upkeep."

Equip {2}
0
219 Shawl of Stories Artifact Uncommon 1{1} Artifact {t}: Create a Treasure token. Activate this ability only if your life total is less than the number of nontoken artifacts and nontoken enchantments you control.

{2}, Sacrifice Shawl of Stories: Target artifact or enchantment you control gains indestructible until end of turn.
2 1668028884 on 09 Nov 2022 by SecretInfiltrator
220 Stone of Fury Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has "Whenever an opponent casts a spell, this creature gets +2/+0 until end of turn."

Equip {1}
0
221 Unwanting's Unfinished Work Artifact Uncommon 3{3} Artifact Creatures you control with no other types get +1/+1.

{t}: Target creature gains the type of your choice until end of turn.
0
222 Waking Stone Artifact Common 2{2} Artifact As Waking Stone enters the battlefield, choose a creature type.

{2},{t}: Untap target creature of the chosen type. If it's not your turn, that creature gets +1/+0 until end of turn.
0
223 Wall of Shields Artifact Uncommon 3{3} Artifact Creature – Wall 0 4 Defender
As long as your life total if five or less, whenever a creature you control would be dealt combat damage, prevent 1 of that damage.
0
224 Words Formed Physical Artifact Common 3{3} Artifact Creature – Homunculus 2 2 When Words Formed Physical enters the battlefield, each player reveals their hand.

{1}, Sacrifice Words Formed Physical: Each player reveals their hand.
1 1667647361 on 05 Nov 2022 by SecretInfiltrator
225 Bloodfell Caves Land Common 0 Land Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
0
226 Blossoming Sands Land Common 0 Land Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w}.
0
227 Dismal Backwater Land Common 0 Land Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b}.
0
228 Field of Renown Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {r} or {w}. Use this ability only to cast a Warrior. If you control a Warrior, you may use this mana to cast any spell or activate an ability.
0
229 Heart of the Wilderness Land Rare 0 Land Heart of the Wilderness enters the battlefield tapped.
{t}: Add {g}.

{2}{g}{g},{t}: Green creatures you control gain trample and deathtouch until end of turn.
0
230 Hidden Trail Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {g} or {u}. Use this ability only to cast a Scout. If you control a Scout, you may use this mana to cast any spell or activate an ability.
0
231 Jungle Hollow Land Common 0 Land Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g}.
0
232 Lake of Challenging Waves Land Rare 0 Land Lake of Challenging Waves enters the battlefield tapped.
{t}: Add {u}.

{2}{u}{u},{t}: Until end of turn, whenever a blue creature you control deals combat damage to a player, draw a card, then discard a card.
0
233 Lodge of Guidance Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {w} or {u}. Use this ability only to cast an Advisor. If you control an Advisor, you may use this mana to cast any spell or activate an ability.
2 1662188165 on 03 Sep 2022 by SecretInfiltrator
234 Marsh Cover Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {u} or {b}. Use this ability only to cast a Rogue. If you control a Rogue, you may use this mana to cast any spell or activate an ability.
0
235 Ritualists' Firepit Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {r} or {g}. Use this ability only to cast a Shaman. If you control a Shaman, you may use this mana to cast any spell or activate an ability.
0
236 Rugged Highlands Land Common 0 Land Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g}.
0
237 Scoured Barrens Land Common 0 Land Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b}.
0
238 Skirmishing Fields Land Rare 0 Land Skirmishing Fields enters the battlefield tapped.
{t}: Add {w}.

{1}{w}{w},{t}: White creatures you control get +1/+1 until end of turn.
1 1667307253 on 01 Nov 2022 by Sorrow
239 Spiritualist's Dream Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {w} or {b}. Use this ability only to cast a Cleric. If you control a Cleric, you may use this mana to cast any spell or activate an ability.
0
240 Splintered Lodge Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {b} or {r}. Use this ability only to cast a Berserker. If you control a Berserker, you may use this mana to cast any spell or activate an ability.
0
241 Storyteller's Seat Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {g} or {w}. Use this ability only to cast a Druid. If you control a Druid, you may use this mana to cast any spell or activate an ability.
0
242 Summit of Avalanches Land Rare 0 Land Summit of Avalanches enters the battlefield tapped.
{t}: Add {r}.

{2}{r}{r},{t}: Deal 5 damage to target non-red creature or planeswalker. Damage dealt this way can't be prevented.
0
243 Swiftwater Cliffs Land Common 0 Land Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{t}: Add {u} or {r}.
0
244 Thornwood Falls Land Common 0 Land Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{t}: Add {g} or {u}.
0
245 Trail of Rumors Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {b} or {g}. Use this ability only to cast a Citizen. If you control a Citizen, you may use this mana to cast any spell or activate an ability.
0
246 Tranquil Cove Land Common 0 Land Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
Tap: Add {w} or {u}.
0
247 Treacherous Wetland Land Rare 0 Land Treacherous Wetland enters the battlefield tapped.
{t}: Add {b}.

{2}{b}{b},{t}: Nonblack creatures you don't control get -1/-1 until end of turn.
0
248 Weathered Shore Land Uncommon 0 Land {t}: Add {c}.
{t}: Add {u} or {r}. Use this ability only to cast a Wizard. If you control a Wizard, you may use this mana to cast any spell or activate an ability.
0
249 Wind-Scarred Crag Land Common 0 Land Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{t}: Add {r} or {w}.
0
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