I actually wanted the second ability to be generic less than the mana value, so Angelic Destiny would have an equip cost of , but Rancor's cost doesn't get reduced.
for +2/+2 to for +1/+1 Flavorfully this is the Unwanting having attempted to find places in society (the tap ability), but retreating to the aimless life
Also considered just "UEOT, double all damage that would be dealt by spells and permanents you control." but I worried that doubling might be too good at uncommon
Because there's a major tribal component to this set, and this card is supposed to be in the slot supporting two tribes, it adds both types. While the primary tribal theme is one two-color pair to a tribe, there are cards supporting two allied-color tribes for shards and supporting enemy color tribes together for wedges. This card tries to appeal the interests of both Bersekers () and Shamans (), so it's made to optimize a creature to either if not both of those for tribal support.
I actually wanted the second ability to be generic less than the mana value, so Angelic Destiny would have an equip cost of , but Rancor's cost doesn't get reduced.
for +2/+2 to for +1/+1
Flavorfully this is the Unwanting having attempted to find places in society (the tap ability), but retreating to the aimless life
name fix
Was missing p/t
Also considered just "UEOT, double all damage that would be dealt by spells and permanents you control." but I worried that doubling might be too good at uncommon
Sorcery to instant
Because there's a major tribal component to this set, and this card is supposed to be in the slot supporting two tribes, it adds both types. While the primary tribal theme is one two-color pair to a tribe, there are cards supporting two allied-color tribes for shards and supporting enemy color tribes together for wedges. This card tries to appeal the interests of both Bersekers () and Shamans (), so it's made to optimize a creature to either if not both of those for tribal support.