Washikow: Virtual Booster

Washikow: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra Nightmare
Whenever a creature dealt damage by Spirit-Eater Hydra dies, exile that creature.

{2}{g}{g}: Until end of turn Spirit-Eater Hydra gets +X/+X, where X is the number of creature types on non-Shapeshifter cards exiled by Spirit-Eater Hydra, and has protection from those creature types.
5/6
 U 
Sorcery
Create a 4/4 red and green Elemental token with reach. If you control a Shaman, that token gains haste until end of turn.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control. If the enchanted creature is a Druid, it gets +2/+2 for each enchantment you control instead.
 U 
Creature – Human Druid
Whenever an enchanted creature you control attacks, choose one —
•That creature gains hexproof until end of turn.
•Put a basic land from your hand onto the battlefield tapped.
4/5
 C 
Sorcery
Berserker's Blasting Bolt costs {1} less for each Berserker you control.

Deal 5 damage to target creature or planeswalker.
 C 
Instant
Creatures you control get +1/+1 and gain vigilance until end of turn.

Warriors you control get +1/+1 and gain flying until end of turn.
 C 
Creature – Elemental
Flying
Whenever an opponent draws a card, Rollicking Gust gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Berserker
Defender

Whenever a creature you control dies, Mourning Guardian gets +2/+1 until end of turn.
0/3
 C 
Creature – Human Wizard
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, tap target creature an opponent controls. Creatures tapped this way don't untap during their controller's next untap step.
3/3
 C 
Creature – Human Citizen
Return Mindful Person and two other Citizens to their owner's hand: Prevent all combat damage that would be dealt this turn.
1/3
 C 
Enchantmeng – Aura
Enchant creature
Whenever a Warrior you control attacks, deal 1 damage to the enchanted creature.
Role- At the beginning of your endstep, if creatures you control dealt 3 or more damage to an opponent, return Object of Bullying from your graveyard to your hand.
 C 
Creature – Human Advisor
{t}: Untap another target tapped creature you control. Until end of turn, that creature gains Ward {1}.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0.

Combat damage that would be dealt by the equipped creature can't be prevented by spells or abilities.

Equip {2}
 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
Mountain
 
 B 
Basic Land – Mountain

Spirit-Eater Hydra (rare)
Invoke the Wilderness (uncommon)
Understanding the Wonder (uncommon)
Keeper of the Ancient Ways (uncommon)
Berserker's Blasting Bolt (common)
Fleeting Skirmish (common)
Rollicking Gust (common)
Mourning Guardian (common)
Uninspired Stormcaster (common)
Mindful Person (common)
Object of Bullying (common)
Chief's Attendant (common)
Heavy Cudgel (common)
Bloodfell Caves (common)
Mountain (basic)