Washikow: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Destroy target creature or planeswalker. Then, if you control a Berserker and a Saga, you may destroy an additional creature or planeswalker.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add {r}{g}{w}." and is a Druid and a Shaman in addition to its other types.
Role- If you didn't cast a permanent spell with a mana value of four or greater this turn, return Mystic Rites from the graveyard to your hand.
 U 
Creature – Human Citizen
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, lose 1 life and create a 1/1 black-and-green Citizen token.
2/2
 U 
Creature – Human Warrior
Warriors you control have vigilance.

{1}{w}, Tap two warriors you control: Put a +1/+1 counter on target Warrior you control, and scry 1.
1/4
 C 
Creature – Human Scout
Reach
{g}{u}: Sky Guide gains hexproof and vigilance until end of turn.
1/2
 C 
Creature – Human Warrior
Whenever Adyae Club-Bearer attacks, Adyae Club-Bearer gets +1/+1 for each other Warrior you control.

As long as Adyae Club-Bearer has power of four or greater, Adyae Club-Bearer has first strike.
1/4
 C 
Creature – Human Wizard
Whenever you cast a wizard, instant, or sorcery spell, target creature can't block until end of turn.
2/3
 C 
Sorcery
Search your library for a basic land, reveal it, and add it to your hand. If you control a Druid, you may search for library for any land instead, reveal it, and add it to your hand instead.

You may play an additional land this turn.
 C 
Creature
Whenever a creature with one or more subtypes blocks Unwanting Collective, Unwanting Collective gets +1/+1 for each of that creature's subtypes.
2/4
 C 
Creature – Human Scout
Whenever Turtle Bay Naturalist or another creature enters the battlefield under your control, you may scry 1.
2/3
 C 
Creature – Spirit Cleric
Cards in your graveyard have hexproof.
1/1
 C 
Creature – Nightstalker
Whenever a creature an opponent controls dies, each player loses 1 life.
2/2
 C 
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{t}: Add {g} or {u}.
 C 
Sorcery
Deal 1 damage to target creature or planeswalker. If a permanent that was dealt combat damage this turn dies this way, create a tapped Treasure token.
Plains
 
 B 
Basic Land – Plains

Vicious Story (rare)
Mystic Rites (uncommon)
Lonesome One (uncommon)
Sikwaw War Leader (uncommon)
Sky Guide (common)
Adyae Club-Bearer (common)
Pyromantic Intimdator (common)
Nature Sense (common)
Unwanting Collective (common)
Turtle Bay Naturalist (common)
Guide of the Departed (common)
Grief Giver (common)
Thornwood Falls (common)
Finish for the Story (common)
Plains (basic)