Washikow: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add {g} for each creature you control." If the enchanted creature is a Citizen, you may spend this mana as though it were mana of any color.
Role- At the beginning of your endstep, if you control three or more creatures, you may return Welcoming Embrace from your graveyard to your hand.
 U 
Creature – Spirit Rogue
Flash
Whenever a creature you control becomes enchanted, target creature gets -2/-0 until end of turn.

{t}, Sacrifice Black of Night Trickster: Destroy target creature with a power of 0 or less.
2/2
 U 
Land
{t}: Add {c}.
{t}: Add {w} or {u}. Use this ability only to cast an Advisor. If you control an Advisor, you may use this mana to cast any spell or activate an ability.
 U 
Creature – Human Warrior
Warriors you control have vigilance.

{1}{w}, Tap two warriors you control: Put a +1/+1 counter on target Warrior you control, and scry 1.
1/4
 C 
Creature – Human Warrior
Haste, first strike
"The first thud you hear will be my club on the enemy's head. The second thud is them falling to the ground."
2/2
 C 
Creature – Cat
When Gift-Breaker Lynx enters the battlefield, you may destroy target artifact or enchantment.
4/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0.

Combat damage that would be dealt by the equipped creature can't be prevented by spells or abilities.

Equip {2}
 C 
Enchantment – Aura
Enchant permanent you don't control
Whenever a spell or ability would target the enchanted permanent, counter it unless that spell or ability's controller pays {2}
 C 
Creature – Human Cleric
Whenever a non-Shapeshifter creature enters the battlefield under your control, you gain 1 life for each of that creature's creature types.
1/1
 C 
Creature – Human Berserker
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, you pay {2}{b}. If you do, each player discards a card. You gain life equal to the highest mana value of a card discarded this way.
3/4
 C 
Creature – Nightstalker
Whenever a creature an opponent controls dies, each player loses 1 life.
2/2
 C 
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
No one wishes to become an Unwanting, but life is never so easy.
 C 
Enchantment
Enchant creature
Enchanted creature has hexproof. If the enchanted creature is a Druid, it gets +2/+2.
Role- At the beginning of your endstep, if a noncreature permanent card was put into a graveyard this turn, you may return Cloak of Forest-Cover from your graveyard to your hand.
 C 
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b}.
Mountain
 
 B 
Basic Land – Mountain

Welcoming Embrace (rare)
Black of Night Trickster (uncommon)
Lodge of Guidance (uncommon)
Sikwaw War Leader (uncommon)
Fleet-Foot Braggart (common)
Gift-Breaker Lynx (common)
Heavy Cudgel (common)
Complete Lack of Interest (common)
Obstetrician (common)
Unburdened Berserker (common)
Grief Giver (common)
Thirst for Meaning (common)
Cloak of Forest-Cover (common)
Scoured Barrens (common)
Mountain (basic)