Washikow: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep you may return a creature card from your graveyard to the battlefield. It's a Spirit in addition to its other types and gains haste and "Exile this creature at the beginning of your next endstep."

Whenever a Cleric or Citizen card enters the battlefield this way, gain 2 life and create a tapped Treasure token.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add {r}{g}{w}." and is a Druid and a Shaman in addition to its other types.
Role- If you didn't cast a permanent spell with a mana value of four or greater this turn, return Mystic Rites from the graveyard to your hand.
 U 
Artifact Creature – Wall
Defender
As long as your life total if five or less, whenever a creature you control would be dealt combat damage, prevent 1 of that damage.
0/4
 U 
Artifact
{t}: Add {r}.

{2}{r},{t}: Discard a card. If you do, exile the top card of your library. You may play cards exiled this way until the end of your next turn. Activate this ability only if you control a Berserker, Shaman, Warrior, or Wizard.
 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
 C 
Creature – Human Cleric
Whenever a non-Shapeshifter creature enters the battlefield under your control, you gain 1 life for each of that creature's creature types.
1/1
 C 
Creature – Human Citizen
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, gain 1 life for each creature you control.
1/4
 C 
Instant
Discard a card, then draw two cards.

If you discarded a creature card that shares a type with a creature you control, you may create a tapped Treasure token.
 C 
Creature – Nightstalker
Whenever a creature an opponent controls dies, each player loses 1 life.
2/2
 C 
Creature – Human Citizen
Return Mindful Person and two other Citizens to their owner's hand: Prevent all combat damage that would be dealt this turn.
1/3
 C 
Creature
Deathtouch
Spiteful Unwanting can't block
When every person has been killed off, society becomes nothing but a history until the tongues lose their memory of the dead.
3/1
 C 
Creature – Spirit Druid
Flying
Sacrifice Wisp of Tales: Prevent the next X damage that would be dealt to any target, where X is the number of enchantments you control.
2/3
 C 
Creature – Bird
Flying

When Flocking Goose enters the battlefield, untap another target creature with flying you control.
2/2
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, if you control three or more creatures, then put a +1/+1 counter on the enchanted creature. Then, if the enchanted creature is a Citizen, you gain life equal to its power.
Mountain
 
 B 
Basic Land – Mountain

Ask for Guidance (rare)
Mystic Rites (uncommon)
Wall of Shields (uncommon)
Basket of Lunacy (uncommon)
Bloodfell Caves (common)
Obstetrician (common)
Dull Conversationist (common)
Choice of Fate (common)
Grief Giver (common)
Mindful Person (common)
Spiteful Unwanting (common)
Wisp of Tales (common)
Flocking Goose (common)
Strong For Us All (common)
Mountain (basic)