Washikow: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature has " : Add for each creature you control." If the enchanted creature is a Citizen, you may spend this mana as though it were mana of any color.
Role- At the beginning of your endstep, if you control three or more creatures, you may return Welcoming Embrace from your graveyard to your hand. |
Flash
Whenever a creature you control becomes enchanted, target creature gets -2/-0 until end of turn. , Sacrifice Black of Night Trickster: Destroy target creature with a power of 0 or less.2/2
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: Add .
: Add or . Use this ability only to cast an Advisor. If you control an Advisor, you may use this mana to cast any spell or activate an ability. |
Warriors you control have vigilance.
![]() , Tap two warriors you control: Put a +1/+1 counter on target Warrior you control, and scry 1.1/4
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Haste, first strike
"The first thud you hear will be my club on the enemy's head. The second thud is them falling to the ground."
2/2
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When Gift-Breaker Lynx enters the battlefield, you may destroy target artifact or enchantment.
4/4
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Equipped creature gets +1/+0.
Combat damage that would be dealt by the equipped creature can't be prevented by spells or abilities. Equip ![]() |
Enchant permanent you don't control
Whenever a spell or ability would target the enchanted permanent, counter it unless that spell or ability's controller pays ![]() |
Whenever a non-Shapeshifter creature enters the battlefield under your control, you gain 1 life for each of that creature's creature types.
1/1
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Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities this turn, you pay
![]() . If you do, each player discards a card. You gain life equal to the highest mana value of a card discarded this way.3/4
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Whenever a creature an opponent controls dies, each player loses 1 life.
2/2
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Draw three cards. Then discard two cards unless you discard an enchantment card.
No one wishes to become an Unwanting, but life is never so easy.
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Enchant creature
Enchanted creature has hexproof. If the enchanted creature is a Druid, it gets +2/+2. Role- At the beginning of your endstep, if a noncreature permanent card was put into a graveyard this turn, you may return Cloak of Forest-Cover from your graveyard to your hand. |
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life. : Add or . |
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Welcoming Embrace
(rare)
Black of Night Trickster
(uncommon)
Lodge of Guidance
(uncommon)
Sikwaw War Leader
(uncommon)
Fleet-Foot Braggart
(common)
Gift-Breaker Lynx
(common)
Heavy Cudgel
(common)
Complete Lack of Interest
(common)
Obstetrician
(common)
Unburdened Berserker
(common)
Grief Giver
(common)
Thirst for Meaning
(common)
Cloak of Forest-Cover
(common)
Scoured Barrens
(common)
Mountain
(basic)

: Add 
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