Washikow: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may play Clerics from your graveyard by paying life equal to their mana value in addition to their other costs.
Whenever another Cleric enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 6/6
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Whenever you draw a card, you may pay
. If you do, untap Storm Watcher.
![]() : Storm Watcher gains doublestrike until end of turn. Activate this ability only if you've cast an instant or sorcery spell this turn.2/4
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: Add .
: Add or . Use this ability only to cast a Scout. If you control a Scout, you may use this mana to cast any spell or activate an ability. |
Roguework (If you control at least three Rogues when you cast this spell, you may cast a copy of it. You may choose new targets for the copy.)
Target player mills five cards. |
Whenever Storied Bobcat attacks, each opponent loses 1 life. If you control a Saga, each opponent loses 2 life instead.
3/5
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Flash
Enchant creature Whenever a creature blocks or becomes blocked by the enchanted creature, that creature gets -2/-0 until end of turn. If the enchanted creature is a Rogue, that creature's controller mills two cards. |
Deal 2+X damage to target creature or planeswalker, where X is the number of Wizards you control.
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Whenever a creature with one or more subtypes blocks Unwanting Collective, Unwanting Collective gets +1/+1 for each of that creature's subtypes.
2/4
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Creatures you control get +1/+1 and gain vigilance until end of turn.
Warriors you control get +1/+1 and gain flying until end of turn. |
: Bark-Made Stalker gains deathtouch and flying until end of turn.
: Bark-Made Stalker gains menace and vigilance until end of turn.3/3
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Enchant creature you control
Whenever enchanted creature dies, each opponent loses life equal to the enchanted creature's power. |
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, Restless Cudgeler deals 1 damage to any target.
"The story of Richard the Bored, no one wants to hear that."
1/2
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Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life. : Add or . |
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked by creatures with a power of 2 or less. |
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Conackamack, Leader in Life
(rare)
Storm Watcher
(uncommon)
Hidden Trail
(uncommon)
Cruel Guile
(uncommon)
Storied Bobcat
(common)
Skillful Acrobatics
(common)
Blazing Wizardry
(common)
Unwanting Collective
(common)
Fleeting Skirmish
(common)
Bark-Made Stalker
(common)
Dreams Unfulfilled
(common)
Restless Cudgeler
(common)
Rugged Highlands
(common)
Intimidating Exploits
(common)
Mountain
(basic)




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