The downside of this one is its potential repetitiveness. Every time you pull it off for a decent number, you can rig your deck to arrange your combo to go off. Which isn't quite enough for an opponent to just shrug and move on to the next game; but is going to make all your games kinda samey and boring. ("Well don't do that, then" is good advice, but seemingly impossible for some sections of the population.)
No, it's supposed to creature types. That was an oversight on my part. With changeling not being in the set, I'm skeptical if those abuses would be relevant in a competitive sixty card format. A player can scry through their whole deck for five mana over two turns. That sounds good, no doubt, but I'm pretty sure more obnoxious, broken things in real Magic exist than this.
Oh, wait, did you mean types? I presumed creature types, but that's not what you wrote. So you get scry 2 if it's an artifact creature? Far more realistic. Might require reminder text.
I'll be honest, I was worried about that. The original idea was to solely remove creature types, but that's not especially interesting in most games. I then thought that removing the types from nonbasic lands would be neat, but just creature and nonbasic land subtypes felt weird. That being said, white is a color that could hate out both auras and equipment (green could as well). I realize now that hating nonbasic lands (with types) is a probably a red thing, MAYBE blue if you'd say Back to Basics still remains in-pie.
Well, certainly there are. Turn one wins.
The downside of this one is its potential repetitiveness. Every time you pull it off for a decent number, you can rig your deck to arrange your combo to go off. Which isn't quite enough for an opponent to just shrug and move on to the next game; but is going to make all your games kinda samey and boring. ("Well don't do that, then" is good advice, but seemingly impossible for some sections of the population.)
No, it's supposed to creature types. That was an oversight on my part. With changeling not being in the set, I'm skeptical if those abuses would be relevant in a competitive sixty card format. A player can scry through their whole deck for five mana over two turns. That sounds good, no doubt, but I'm pretty sure more obnoxious, broken things in real Magic exist than this.
Oh, wait, did you mean types? I presumed creature types, but that's not what you wrote. So you get scry 2 if it's an artifact creature? Far more realistic. Might require reminder text.
I mean, I really love this card and idea. But it's rife for abuse. Round 3, play Mistwalker. Round 4, Perfect Shot Mistwalker to scry 261 yourself. ;p
I'll be honest, I was worried about that. The original idea was to solely remove creature types, but that's not especially interesting in most games. I then thought that removing the types from nonbasic lands would be neat, but just creature and nonbasic land subtypes felt weird. That being said, white is a color that could hate out both auras and equipment (green could as well). I realize now that hating nonbasic lands (with types) is a probably a red thing, MAYBE blue if you'd say Back to Basics still remains in-pie.
I would believe so. Auras that fell off in this way would then die when this enchantment leaves the battlefield; Equipment can be reused after that.
Huh. Does this cause auras and equipment to fall off?
You could say "creature types" instead. Or you could say "subtypes" if you care about e. g. Vehicle.
Either way this has an issue with changeling: Almost nobody keeps in mind all the creature types a creature with changeling has.