Washikow
Washikow by Sorrow
249 cards in Multiverse
101 commons, 80 uncommons, 53 rares, 15 mythics
35 white, 35 blue, 35 black, 34 red,
34 green, 32 multicolour, 19 artifact, 25 land
103 comments total
Profession tribal plane threatened by growing ambivalence
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Target opponent sacrifices X enchantments. For each enchantment sacrificed this way, that player loses 3 life unless they sacrifice a creature.
Whenever Smoke Guardian deals combat damage to a player, you may pay
. If you deal, each creature that player controls gets -1/-1 until end of turn.

: Smoke Guardian becomes a Rogue in addition to its other types and can't be blocked until end of turn.

: Smoke Guardian becomes a Berserker in addition to its other types until end of turn and deals 1 damage to any target. This ability can't deal damage to a single target more than twice each turn.





2/1
Vigilance
Whenever three or more creatures you control attack, War Healer becomes a Warrior in addition to its other types until end of turn.

: War Healer gains lifelink and first strike until end of turn. Activate this ability only if War Healer is a Warrior.
Whenever three or more creatures you control attack, War Healer becomes a Warrior in addition to its other types until end of turn.


1/2
At the beginning of your endstep, if you have more life and control more creatures than each opponent, create a 1/1 white-and-black Cleric token and a 1/1 red-and-white Warrior token.
: Create a copy of target token you control. If that token was a creature, creatures sharing a type with that token get +1/+1 until end of turn.

4/4
First strike
: Target attacking creature gets +2/-1 until end of turn. This ability can't target a creature with a toughness of 1 or less.

Her attacker fell from the swooping swing. On the ground, the last thing he saw was face of the sister he had just killed before the cudgel split his skull open.
2/2
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This was an enchantment-heavy set I think (is 46/249 heavy?) At the very least, it would need to be rare.
Does not need to be mythic. This seems like it should be uncommon. Completely blanks against a lot of decks
red-and-white tokens had wrong creature type (Rogue), corrected to Warrior
Reprint
Reprint from Theros Beyond Death
I actually wanted the second ability to be
generic less than the mana value, so Angelic Destiny would have an equip cost of 
, but Rancor's cost doesn't get reduced.
Also considered just "UEOT, double all damage that would be dealt by spells and permanents you control." but I worried that doubling might be too good at uncommon
Because there's a major tribal component to this set, and this card is supposed to be in the slot supporting two tribes, it adds both types. While the primary tribal theme is one two-color pair to a tribe, there are cards supporting two allied-color tribes for shards and supporting enemy color tribes together for wedges. This card tries to appeal the interests of both Bersekers (
) and Shamans (
), so it's made to optimize a creature to either if not both of those for tribal support.
Adding two creature types seems cluttered. Adding one is usually trinket text already
I think you can refer to them as "the first chapter ability," "the second chapter ability," etc. That's not currently supported, but could be