Washikow

Washikow by Sorrow

249 cards in Multiverse

101 commons, 80 uncommons, 53 rares, 15 mythics

35 white, 35 blue, 35 black, 34 red,
34 green, 32 multicolour, 19 artifact, 25 land

103 comments total

Profession tribal plane threatened by growing ambivalence

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Skeleton

Cardset comments (3) | Add a comment on this cardset

Recently active cards: (all recent activity)

 M 
Sorcery
Target opponent sacrifices X enchantments. For each enchantment sacrificed this way, that player loses 3 life unless they sacrifice a creature.
2 comments
last 2024-07-02 20:33:02 by Sorrow
 M 
Creature – Spirit
Whenever Smoke Guardian deals combat damage to a player, you may pay {b}. If you deal, each creature that player controls gets -1/-1 until end of turn.
{1}{u}: Smoke Guardian becomes a Rogue in addition to its other types and can't be blocked until end of turn.
{1}{r}: Smoke Guardian becomes a Berserker in addition to its other types until end of turn and deals 1 damage to any target. This ability can't deal damage to a single target more than twice each turn.
2/1
2 comments
last 2022-10-17 10:41:51 by Sorrow
 U 
Creature – Human Cleric
Vigilance
Whenever three or more creatures you control attack, War Healer becomes a Warrior in addition to its other types until end of turn.

{w/b}{r/w}: War Healer gains lifelink and first strike until end of turn. Activate this ability only if War Healer is a Warrior.
1/2
1 comment
2022-10-22 09:38:19 by SecretInfiltrator
 M 
Creature – Human Cleric Warrior
At the beginning of your endstep, if you have more life and control more creatures than each opponent, create a 1/1 white-and-black Cleric token and a 1/1 red-and-white Warrior token.

{t}: Create a copy of target token you control. If that token was a creature, creatures sharing a type with that token get +1/+1 until end of turn.
4/4
1 comment
2024-06-25 11:23:43 by Sorrow
 R 
Creature – Human Berserker
First strike
{r}: Target attacking creature gets +2/-1 until end of turn. This ability can't target a creature with a toughness of 1 or less.
Her attacker fell from the swooping swing. On the ground, the last thing he saw was face of the sister he had just killed before the cudgel split his skull open.
2/2

Recent comments: (all recent activity)
On Without Stories:

This was an enchantment-heavy set I think (is 46/249 heavy?) At the very least, it would need to be rare.

On Without Stories:

Does not need to be mythic. This seems like it should be uncommon. Completely blanks against a lot of decks

On Adyae War Medic:

red-and-white tokens had wrong creature type (Rogue), corrected to Warrior

On Armored Ascension:

Reprint

On Thirst for Meaning:

Reprint from Theros Beyond Death

On Ceremonial Garb Mannequin:

I actually wanted the second ability to be {2} generic less than the mana value, so Angelic Destiny would have an equip cost of {w}{w}, but Rancor's cost doesn't get reduced.

On Moment of Violence:

Also considered just "UEOT, double all damage that would be dealt by spells and permanents you control." but I worried that doubling might be too good at uncommon

On Flames of the Soul:

Because there's a major tribal component to this set, and this card is supposed to be in the slot supporting two tribes, it adds both types. While the primary tribal theme is one two-color pair to a tribe, there are cards supporting two allied-color tribes for shards and supporting enemy color tribes together for wedges. This card tries to appeal the interests of both Bersekers ({b}{r}) and Shamans ({r}{g}), so it's made to optimize a creature to either if not both of those for tribal support.

On Flames of the Soul:

Adding two creature types seems cluttered. Adding one is usually trinket text already

On Katonah's Fruitless Search of Self:

I think you can refer to them as "the first chapter ability," "the second chapter ability," etc. That's not currently supported, but could be

(All recent activity)
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