Washikow
Washikow by Sorrow
249 cards in Multiverse
101 commons, 80 uncommons, 53 rares, 15 mythics
35 white, 35 blue, 35 black, 34 red,
34 green, 32 multicolour, 19 artifact, 25 land
100 comments total
Profession tribal plane threatened by growing ambivalence
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Summit of Avalanches enters the battlefield tapped.
: Add
.


,
: Deal 5 damage to target non-red creature or planeswalker. Damage dealt this way can't be prevented.






Equipped creature has "Whenever an opponent casts a spell, this creature gets +2/+0 until end of turn."
Equip
Equip

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchanted creature gets +1/+1 for each Plains you control and has flying.
At the beginning of each combat, you may tap a creature you control. If you do, creatures you don't control get -1/-0 until end of turn. If you tapped an Advisor this way, creatures you don't control get -2/-0 until end of turn instead.
Equipped creature has "At the beginning of combat during your turn, if you cast no spells and activated no abilities last turn, this creature gets +4/+4 until your next upkeep."
Equip
Equip

Recent comments: (all recent activity)
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Reprint
Reprint from Theros Beyond Death
I actually wanted the second ability to be
generic less than the mana value, so Angelic Destiny would have an equip cost of 
, but Rancor's cost doesn't get reduced.
Also considered just "UEOT, double all damage that would be dealt by spells and permanents you control." but I worried that doubling might be too good at uncommon
Because there's a major tribal component to this set, and this card is supposed to be in the slot supporting two tribes, it adds both types. While the primary tribal theme is one two-color pair to a tribe, there are cards supporting two allied-color tribes for shards and supporting enemy color tribes together for wedges. This card tries to appeal the interests of both Bersekers (
) and Shamans (
), so it's made to optimize a creature to either if not both of those for tribal support.
Adding two creature types seems cluttered. Adding one is usually trinket text already
I think you can refer to them as "the first chapter ability," "the second chapter ability," etc. That's not currently supported, but could be
Slight functional difference especially with lifelink, but improved clarity, imo:
"Whenever enchanted creature blocks a creature, that creature deals 2 damage to its controller."
Seems fine to me to have a handful of cards like that at rare. A more standard template for the last sentence would be "Any player may activate this ability, but only if they don't control a permanent named ~." I wonder if it should be sorcery speed, too
Druid tribal in white seems a bit odd, unless this is part of a GWx faction
The second sentence of the second chapter should be "If it's a Druid, it gains..."