WWII: Card List

WWII: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: C W U B R G M H A L

Show rarities: C U R M T



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Cannonfodder Colourless Mythic 2{x}{2} Sorcery For each {w} spent to cast Cannonfodder, put a 1/1 white US Soldier creature token onto the battlefield. Similarly put creature tokens onto the battlefield that are 1/1 blue Fascist Soldiers for each {u} spent, 1/1 black Nazi Soldiers for each {b} spent, 1/1 red Soviet Soldiers for each {r} spent, and 1/1 green FFF Soldiers for each {g} spent. 4 1352056387 on 04 Nov 2012 by Vitenka
2 Declare War Colourless Uncommon 4{4} Sorcery Two target players who are not on the same team may search their libraries for a creature card and put it onto the battlefield under their control. If two creatures are put onto the battlefield this way they fight each other. 0
3 Airstrip White Uncommon 3{2}{w} Enchantment – Aura Enchant land
Enchanted land has "(w), (t): Target creature gains flying until end of turn."
0
4 B-17 Flying Fortress White Uncommon 5{4}{w} Creature – Plane 5 3 Flying
d-Day (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its mana cost. If you do put a tocken onto the battlefield thats a copy of this creature except it loses D-Day.)
16 1347638938 on 14 Sep 2012 by Vitenka
5 CW05 White Common 3{2}{w} Instant Destroy target enchantment. Put a white 1/1 US Soldier creature token under your control onto the battlefield. 0
6 Carrier White Rare 7{4}{w}{w}{w} Creature – Ship Transporter 2 5 Carrier enters the battlefield with 4 cargo counter on it.
(2)(w)(w),(t), Remove a cargo counter from Carrier: Put a 2/2 Plane Transporter creature token with flying and "When this creature dies put two white 1/1 US Soldier token onto the battlefield." onto the battlefield.
3 1348506071 on 24 Sep 2012 by Alex
7 Decision Day White Mythic 3{1}{w}{w} Sorcery Put a 1/1 white US Soldier creature token onto the battlefield under your control for each creature you control. 0
8 Douglas DC-2 White Common 7{5}{w}{w} Creature – Plane Transporter 1 4 Flying
When Douglas DC-2 dies put 6 white 1/1 US soldier tockens onto the battlefield under your control.
0
9 Dwight D. Eisenhower White Rare 3{1}{w}{w} Legendary Creature – US General 2 1 Swampwalk
leadership 1 (Creatures you control that share a creaturetype with Dwight D. Eisenhower gain +1/+1.)
0
10 Franklin D. Roosevelt White Mythic 4{3}{w} Legendary Creature – US President 2 3 leadership 2 (Creatures you control that share a creaturetype with Franklin D. Roosevelt gain +2/+2.)
(1)(w)(w)(t): Put a white 1/1 US soldier tocken onto the battlefield.
0
11 Half-Track M3 White Uncommon 3{w}{w}{w} Creature – Vehicle Transporter 2 3 When Half-Track M3 dies put two white 1/1 US Soldier creature token onto the battlefield under your control. 0
12 Higgins Boat White Common 3{2}{w} Creature – Ship Transporter 0 4 When Higgins Boat dies you may pay {x}, if you do put X white 1/1 US Soldier tockens onto the battlefield under your control. 0
13 John Doe White Common 2{1}{w} Creature – US Soldier 2 1 d-Day (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its mana cost. If you do put a tocken onto the battlefield thats a copy of this creature except it loses D-Day.) 0
14 M7 Priest White Rare 6{4}{w}{w} Creature – Tank Transporter 2 3 Double Strike
d-Day
When M7 Priest dies put 3 white 1/1 US Soldier creature tokens onto battlefield under your control.
0
15 Medikit White Common 1{w} Instant You gain 5 life. 0
16 Outflank White Common 2{1}{w} Instant Exile target non-attacking creature controlled by the attacking player. 7 1325888144 on 06 Jan 2012 by Jack V
17 Pacifism White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
0
18 Paratroops White Uncommon 4{3}{w} Instant Put two white 1/1 US Soldier creature tokens onto the battlefield under your control, they gain flying until end of turn. 0
19 Peace negotiations White Common 1{w} Instant Remove target creature from combat. 0
20 Piper L-4 Grasshopper White Common 1{w} Creature – Plane 1 1 Flying 0
21 Plane Transporter White Token 0 Creature – Plane Transporter 2 2 Flying
When Plane Transporter dies put two white 1/1 US Soldier tokens onto the battlefield under your control.
2 1348566764 on 25 Sep 2012 by Alex
22 Precision Strike White Rare 2{x}{w}{w} Instant Spend only white mana on Precision Strike.
Destroy all creatures with converted manacost of X.
2 1349348048 on 04 Oct 2012 by Vitenka
23 Stalwart Shield-Bearers White Common 2{1}{w} Creature – Human Soldier 0 3 Defender

Other creatures you control with defender get +0/+2.
0
24 Strike Back White Rare 4{2}{w}{w} Instant Strike Back deals damage equal to the damage that was dealt to you to all creatures target player controls. 0
25 US Soldier White Token 0 Creature – US Soldier 1 1 0
26 Willys Jeep White Uncommon 3{2}{w} Creature – Vehicle 2 1 First strike
d-Day (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its mana cost. If you do put a tocken onto the battlefield thats a copy of this creature except it loses D-Day.)
0
27 Aichi D3A Blue Uncommon 3{1}{u}{u} Creature – Plane 2 2 Flying
kamikaze (When this creature becomes blocked sacrifice it, destroy target creature blocking it.)
0
28 CU03 Blue Common 3{2}{u} Creature 0 1 (t): Remove a counter from target permanent. 0
29 Cancel Blue Common 3{1}{u}{u} Instant Counter target spell. 0
30 Diplomatic Immunity Blue Common 2{1}{u} Enchantment – Aura Enchant creature

Shroud

Enchanted creature has shroud.
0
31 Diplomats of the Emperor Blue Uncommon 1{x}{u} Instant Counter target spell unless its controler pays an additional (x).
You may draw up to X minus 5 cards.
0
32 Emperor Hirohito Blue Mythic 4{3}{u} Legendary Creature – Fascist Emperor 1 2 Shroud, leadership 2 (Creatures you control that share a creaturetype with Emperor Hirohito gain +2/+2.)
{u}{u}{u}{t}: Draw a card.
6 1347497346 on 13 Sep 2012 by Alex
33 Emperors Assassin Blue Rare 4{3}{u} Creature – Fascist Assassin 3 3 kamikaze (When this creature becomes blocked sacrifice it, destroy target creature blocking it.)
(u): Target creature blocks Emperors Assassin this turn if able.
(u): Target creature can't block Emperors Assassin this turn.
0
34 For the Emperor! Blue Rare 2{1}{u} Instant Target creature defending player controls blocks target attacking creature you control. (This effect ignores all other restrictions. For example an opponent Raging Goblin can be declared to block your Serras Angel.)
Play this spell only during combat and before blockers are declared.
0
35 IJN I-58 Blue Rare 4{1}{u}{u}{u} Creature – Ship Transporter 4 2 Islandwalk
IJN I-58 can't attack if defending player doesn't control an Island.
(u), (t), discard a card: Put a blue 3/1 Submarine token with kamikaze named Kaiten onto the battlefield under your control, put a -1/-0 counter on IJN I-58.
0
36 Increase war production Blue Common 2{1}{u} Instant Draw a card, put a blue 1/1 Fascist Soldier creature token onto the battlefield under your control. 0
37 Isolation Blue Rare 6{4}{u}{u} Sorcery Name a creature card, target player reveals cards until s/he reveals the named card. If s/he does put that card onto the battlefield under your control and all other cards revealed into that players graveyard, esle that player shuffles his/her library. 0
38 Kaiten Blue Token 0 Creature – Submarine 3 1 kamikaze (When this creature becomes blocked sacrifice it, destroy target creature blocking it.) 4 1354640324 on 04 Dec 2012 by Nuno
39 Medidation Blue Common 4{2}{u}{u} Instant Target ceature you control is unblockable until end of turn.
Draw a card.
0
40 Mitsumasa Yonai Blue Rare 4{3}{u} Legendary Creature – Fascist General 2 1 leadership 1 (Creatures you control that share a creaturetype with Mitsumasa Yonai gain +1/+1.)
(2)(u), (t): Target creature gets Kamikaze until end of turn, activate this ability only before blockers are declared, if you don't control or own the target discard a card as additional casting costs. (When it becomes blocked sacrifice it, destroy target creature blocking it).
6 1352111624 on 05 Nov 2012 by Alex
41 Nakajima B5N Blue Common 4{3}{u} Creature – Plane 1 1 Flying
kamikaze (When this creature becomes blocked sacrifice it, destroy target creature blocking it.)
0
42 Prison cell Blue Common 3{1}{u}{u} Enchantment – Aura Enchant land
Enchanted land has "Discard a card, (t): Tap target creature, it dosen't untap during it's controlers next untap step."
0
43 Prisoner of war Blue Uncommon 4{2}{u}{u} Enchantment – Aura Enchant creature.
You control entchanted creature, it can't attack or block.
0
44 Spy Blue Uncommon 2{u}{u} Creature – Fascist Assassin 2 1 Intimitate
kamikaze (When this creature becomes blocked sacrifice it, destroy target creature blocking it.)
3 1351258001 on 26 Oct 2012 by Alex
45 Tea Ceremony Blue Rare 1{u} Instant Skip your next turn.
Draw up to X cards, X is 7 minus the number of cards in your hand.
0
46 Tora! Tora! Tora! Blue Rare 2{x}{u}{u} Sorcery Until end of turn X target creatures gain Kamikaze (When this creature becomes blocked sacrifice it, destroy target creature blocking it.) 4 1348633629 on 26 Sep 2012 by Link
47 Type 2 Ka-Mi Blue Uncommon 4{2}{u}{u} Creature – Ship Transporter 2 2 Islandwalk
Whenever you draw a card and it's not your drawstep you may put a blue 1/1 Fascist Soldier creature token onto the battlefield under your control.
0
48 Windmill Blue Common 2{1}{u} Enchantment Whenever a creature with flying you control attacks defending player puts the top card of his or her library into his or her graveyard. 0
49 Yamato Blue Mythic 8{5}{u}{u}{u} Creature – Ship 9 9 Discard two cards as an additional cost to cast Yamato.
When Yamato enters the battlefield draw four cards.
0
50 Yokosuka MXY7 Ohka Blue Common 5{4}{u} Creature – Plane 4 3 Flying
Yokosuka MXY7 Ohka can't block.
kamikaze (When this creature becomes blocked sacrifice it, destroy target creature blocking it.)
0
51 Adolf Hitler Black Mythic 3{2}{b} Legendary Creature – Nazi Dictator 2 3 When Adolf Hitler enters the battlefield creatures your opponents control get -2/-2 until end of turn.
When Adolf Hitler leaves the battlefield sacrifice all creatures you control.
leadership 2 (Creatures you control that share a creaturetype with Adolf Hitler gain +2/+2.)
0
52 Arado Ar 232 Tausendfüssler Black Rare 6{4}{b}{b} Creature – Plane Transporter 3 3 Flying
When Arado Ar 232 Tausendfüssler dies put 4 black 1/1 Nazi Soldier tokens onto the battlefield under your control.
0
53 Attack the supply lines Black Rare 2{1}{b} Instant Exile target Transporter creature or creature with defender, you gain life equal to the exiled creatures toughness. 0
54 BMW R75 Black Common 3{2}{b} Creature – Motorcycle 2 1 blitzkrieg 2 (When BMW R75 enters the battlefield you may put 2 +1/+1 counters on it, if you do it gains haste, sacrifice it at end of turn.) 0
55 Burn the Books Black Common 3{1}{b}{b} Sorcery Target player discards two cards at random. 4 1350298822 on 15 Oct 2012 by Alex
56 Carrier Graf Zeppelin Black Rare 6{4}{b}{b} Legendary Creature – Ship Transporter 2 4 Carrier Graf Zeppelin enters the battlefield with 4 cargo counters on it.
When Carrier Graf Zeppelin dies put a black 2/2 Plane creature token with Flying and blitzkrieg 1 onto the battlefield under your control for each cargo counters on it.
2 1349444951 on 05 Oct 2012 by Vitenka
57 Concentration Camp Black Rare 3{b}{b}{b} Enchantment – Aura Enchant land
At the beginning of each opponents upkeep put a colorless 0/1 Forced Labourer creature token with "(t): Add (1) to your mana pool" onto the battlefield, that opponent may search his/her library for a creature card and put it into his/her hand.
13 1348976130 on 30 Sep 2012 by Neuromancer
58 Execution Black Common 3{b}{b}{b} Instant Bury target creature. 0
59 Franz Black Common 1{b} Creature – Nazi Soldier 1 1 blitzkrieg 1 (When Franz enters the battlefield you may put 1 +1/+1 counters on it, if you do it gains haste, sacrifice it at end of turn.) 0
60 Heinrich Himmler Black Rare 4{2}{b}{b} Legendary Creature – Nazi General 1 1 At the beginning of your upkeep draw a card, you lose 1 life.
leadership 2 (Creatures you control that share a creaturetype with Heinrich Himmler gain +2/+2.)
0
61 Hired Forces Black Uncommon 1{x}{b} Creature – Nazi Soldier 0 0 Trample
blitzkrieg X (When Hired Forces enters the battlefield you may put X +1/+1 counters on it, if you do it gains haste, sacrifice it at end of turn.)
0
62 Leni Riefenstahl movie Black Common 5{3}{b}{b} Sorcery Until end of turn creatures you control get +1/+1, creatures your opponents control get -1/-1. 1 1348510862 on 24 Sep 2012 by Vitenka
63 Menschenversuche Black Uncommon 1{x}{b} Sorcery Sacrifice a creature with toughness X or more as an additional casting cost.
Draw X cards.
0
64 Occult Experiment Black Uncommon 5{3}{b}{b} Sorcery Return target creature from a graveyard onto the battlefield under your control. It is a black nazi in addition to it's other types and colors. 0
65 Plane Black Token 0 Creature – Plane 2 2 Flying
blitzkrieg 1 (When Plane enters the battlefield you may put 1 +1/+1 counters on it, if you do it gains haste, sacrifice it at end of turn.)
0
66 Scare tactics Black Common 1{b} Instant Creature you control get +1/+0 until end of turn. 0
67 Schutzstaffel Black Uncommon 4{2}{b}{b} Creature – Nazi Soldier 2 2 blitzkrieg 2 (When Schutzstaffel enters the battlefield you may put 2 +1/+1 counters on it, if you do it gains haste, sacrifice it at end of turn.)
When Schutzstaffel dies put 2 black 1/1 Nazi Soldier tockens onto the battlefield.
0
68 Stuka Swarm Black Uncommon 5{3}{b}{b} Creature – Plane 3 2 Flying
When Stuka Swarm dies you may destroy target non black creature.
0
69 Sturmpanzer IV Brummbär Black Rare 6{3}{b}{b}{b} Creature – Tank 6 6 Intimitate Trample
(2)(b)(b), (t): Sturmpanzer IV Brummbär deals 5 damage to target creature.
0
70 Terror Black Common 2{1}{b} Instant Bury target non-black, non-artifact creature. 0
71 Type XXVII Seehund Black Uncommon 5{4}{b} Creature – Ship Sub 3 3 Type XXVII Seehund is unblockable.
blitzkrieg 3 (When Type XXVII Seehund enters the battlefield you may put 3 +1/+1 counters on it, if you do it gains haste, sacrifice it at end of turn.)
0
72 V-2 Rocket Black Rare 2{1}{b} Artifact (2)(b)(b), sacrifice V-2 Rocket: Destroy up to four target creatures target player controls. 0
73 Wannsee Conference Black Mythic 5{3}{b}{b} Sorcery Bury all non-Nazi and non-Fashist creatures. 0
74 Anarchist Red Common 5{4}{r} Creature – Human Wizard 2 2 When Anarchist enters the battlefield return target sorcery card from your graveyard to your hand. 4 1349086738 on 01 Oct 2012 by jmgariepy
75 Artillary attack Red Common 2{1}{r} Instant Artillary attack deals 2 damage to each nonflying creature. 0
76 BA-64 Red Common 2{1}{r} Creature – Vehicle Transporter 1 1 Whenever BA-64 deals combat damage to a player put that much red 1/1 Soviet Soldier tokens on the battlefield under your control. 0
77 Black Market Trader Red Common 4{3}{r} Creature – Soviet Soldier 1 1 scorched earth (When an opponent gains control of this permanent s/he sacrifices it, if s/he does s/he loses 3 life.)
(t): Target player gains control of target permanent you control.
0
78 Bystrochodnij Tankov Red Common 3{2}{r} Creature – Tank 3 1 Haste 0
79 Communist Manifesto Red Rare 5{3}{r}{r} Sorcery Set aside all lands. Starting with you clockwise each player may return a land to the battlefield under his/her control, repeat this process until there are no more lands set aside. 8 1351949061 on 03 Nov 2012 by Vitenka
80 Communist propagandist Red Uncommon 3{2}{r} Creature – Soviet Wizard 2 1 Intimidate
Discard two cards: Draw a card, target opponent gains control of Communist propagandist.
4 1349209723 on 02 Oct 2012 by Vitenka
81 Conquering Territories Red Uncommon 4{2}{r}{r} Sorcery Gain control of target land. 4 1348157409 on 20 Sep 2012 by Jack V
82 Explosion Red Uncommon 4{3}{r} Instant Explosion deals 3 damage to target player and 2 damage to upto two creatures that player controls chosen at random. 0
83 For Mother Russia! Red Rare 4{1}{r}{r}{r} Sorcery Untap all creatures you control. After this main phase there is an additional combat phase followed by an additional main phase. 2 1351576115 on 30 Oct 2012 by jmgariepy
84 Friendly offer Red Common 1{r} Instant Target opponent gains control of target permanent you control, Friendly offer deals 3 damage to that player. 3 1348596662 on 25 Sep 2012 by SadisticMystic
85 GAS 61-40 Red Rare 2{r}{r} Creature – Soviet Transporter 2 2 Haste
Whenever GAS 61-40 deals combat damage to an opponent put that many red 1/1 Soviet Soldier creature tokens onto the battlefield under your control.
6 1352112275 on 05 Nov 2012 by Alex
86 IS 3 Heavy Tank Red Rare 6{4}{r}{r} Creature – Tank 5 5 If an instant or sorcery would deal damage to IS 3 Heavy Tank it deals half that damage rounded up to IS 3 Heavy Tank instead.
(r)(r)(t): IS 3 Heavy Tank deals 3 damage to target creature.
0
87 Joseph Stalin Red Mythic 4{2}{r}{r} Legendary Creature – Soviet Dictator 2 2 Haste
Sacrifice a creature or land, {t}: Joseph Stalin deals 3 damage to target creature or player.
leadership 1 (Creatures you control that share a creaturetype with Joseph Stalin gain +1/+1.)
0
88 Katyusha Red Uncommon 5{3}{r}{r} Creature – Vehicle 1 2 Katyusha enters the battlefield with 8 rocket counters on it.
(r)(r), remove a rocket counter from Katyusha: Katyusha deals 3 damage to a creature at random controled by target player
0
89 Katyusha assault Red Rare 3{x}{r}{r}{r} Sorcery Katyusha assault deals X damage to target player and each creature s/he controls. 0
90 Lenin Red Rare 4{r}{r}{r}{r} Legendary Creature – Soviet Wizard 4 5 First Strike
leadership 1 (Creatures you control that share a creaturetype with Lenin gain +1/+1.)
0
91 Pyrotechnics Red Common 5{4}{r} Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. 0
92 Red Army rising Red Rare 4{3}{r} Enchantment Creatures you control have haste and scorched earth (When an opponent gains control of this permanent s/he sacrifices it, if s/he does s/he loses 3 life.). 0
93 Russian Winter Red Uncommon 5{3}{r}{r} Enchantment Whenever a creature attacks you or a planeswalker you control put a -1/-1 counter on it at end of combat. 0
94 Socialism Red Mythic 4{2}{r}{r} Legendary Enchantment Creatures you control are X/X where X is the number of creatures you control. 7 1351693916 on 31 Oct 2012 by Alex
95 Teslacoil Prototype Red Rare 3{2}{r} Enchantment – Aura Enchant land
Enchanted land has "(r), (t): Teslacoil Prototype deals 2 damage to target creature or player.
0
96 Wall of Fire Red Common 3{1}{r}{r} Creature – Wall 0 5 Defender
(r): Wall of Fire gets +1/+0 until end of turn.
1 1352124794 on 05 Nov 2012 by Vitenka
97 Wall of bricks Red Common 3{2}{r} Creature – Wall 0 5 Defender
scorched earth (When an opponent gains control of this permanent s/he sacrifices it, if s/he does s/he loses 3 life.)
When Wall of bricks dies it deals 2 damage to target creature it has blocked this turn.
0
98 Ambush Green Common 3{1}{g}{g} Instant Target creature gets +2/+2 and trample until end of turn. 0
99 Artillary Position Green Uncommon 3{2}{g} Enchantment – Aura Enchant land
Enchanted land has "(t): This land deals X damage to target creature or player where X is the number of creatures with defender you control."
0
100 Cartography Green Uncommon 5{3}{g}{g} Sorcery Search your library for mountain, a forest and a plains card and put them onto the battlefield tapped. 0
101 Charles de Gaulle Green Mythic 5{3}{g}{g} Legendary Creature – FFF General 3 3 Forestwalk, protection from black leadership 2
When Charles de Gaulle deals combatdamage to an opponent you may search your library for a basic land card, put it onto the battlefiel either under your or that opponents control.
0
102 Czech hedgehog Green Common 2{g}{g} Creature – Construct -2 2 Defender
resistance 4 (When Czech hedgehog is declared as a blocker it gets +4/+4 until end of turn.)
Czech hedgehog can't block Humans or Soldiers.
0
103 Defender of the Homelands Green Uncommon 1{g} Enchantment – Aura Promotion Enchant Chreature
Enchanted creature gains +1/+1 and has vigilance.
0
104 Dewoitine Attack Green Uncommon 3{x}{2}{g} Instant Dewoitine Attack deals (x) damage to each creature with flying target opponent controls. 0
105 FCM Char 2C Green Rare 7{4}{g}{g}{g} Creature – Tank 5 7 Trample, Vigilance,
resistance 3 (When FCM Char 2C is declared as a blocker it gets +3/+3 until end of turn.)
0
106 Flak Green Uncommon 3{1}{g}{g} Creature – Wall -1 4 Defender, Reach, resistance 4 (When Flak is declared as a blocker it gets +4/+4 until end of turn.) 0
107 Hedgerow Green Common 2{1}{g} Creature – Plant 1 3 Defender
Hedgerow can't block Tanks.
Creatures blocked by Hedgerow don't untap during their controlers next untap step.
2 1350075740 on 12 Oct 2012 by Mandroid
108 Henri Giraud Green Rare 4{3}{g} Legendary Creature – FFF General 0 2 leadership 1 (Creatures you control that share a creaturetype with Henri Giraud gain +1/+1.)
Whenever a creature you control deals combat damage to a player you may search your library for a basic land card and put it into your hand, if you do shuffle your library
0
109 Partisan Green Common 1{g} Creature – FFF Soldier 1 1 resistance 1 (When Partisan is declared as a blocker it gets +1/+1 until end of turn.) 0
110 RG07 Green Rare 2{g}{g} Creature – FFF Soldier 2 1 resistance 2 (When ~ is declared as a blocker it gets +2/+2 until end of turn.)
When ~ blocks you may search your library for a basic land card. If you do reveal it and put it into your hand then shuffle your library.
0
111 Reclaim Green Common 1{g} Instant Put target card from your graveyard on top of your library. 2 1348849911 on 28 Sep 2012 by Vitenka
112 Reconnaissance squad Green Common 3{2}{g} Sorcery Search your library for a land card, reveal it and put it into your hand, then shuffle your library. 0
113 Release the Hounds Green Common 4{2}{g}{g} Sorcery Put two green 2/2 hound creature tokens onto the battlefield under your control. 6 1358872374 on 22 Jan 2013 by dude1818
114 Sandbags Green Common 2{1}{g} Enchantment Creatures with defender you control get +0/+2. 0
115 Skirmish Green Common 2{1}{g} Instant Two target creatures with different controlers fight each other. 0
116 Tank Green Token 0 Creature – Tank 4 4 Vigilance 0
117 Tank Green Token 0 Creature – Tank 4 4 Trample 0
118 Tank Green Token 0 Creature – Tank 4 4 Reach 0
119 Unexpected Reinforcements Green Rare 2{x}{x}{g}{g} Instant Choose one trample, vigilance or reach. Put X 4/4 green Tank tokens with the chosen ability onto the battlefield under your control. 1 1350075488 on 12 Oct 2012 by Mandroid
120 Viva la résistance! Green Mythic 4{2}{g}{g} Enchantment Creatures you control have resistance 3 (When this creature is declared as a blocker it gets +3/+3 until end of turn.). 0
121 mampf (working title) Green Uncommon 4{3}{g} Instant Prevent all combat damage that would be dealt to you and permanents you control until end of turn.
Creatures you control gain +1/+1 until end of turn.
1 1353017519 on 15 Nov 2012 by SadisticMystic
122 Archeological Expediton Multicolour Uncommon 4{x}({2}{u})({2}{b}) Instant Search your library for a card with converted manacost of X or less, reveal that card and put it into your hand, then shuffle your library. 0
123 Axis Multicolour Mythic 2{x}{u}{b} Legendary Enchantment Axis enters the battlefield with X war counters on it.
If there are no war counters on Axis you loose the game.
Remove a war counter from Axis: Each opponent discards a card, draw cards equal to the number of cards discarded this way. Use this ability only any time you could cast a sorcery and only once each turn.
0
124 Endsieg Multicolour Mythic 14{4}({2/u}){u}{u}({u/b})({u/b}){b}{b}({2/b}) Sorcery You win the game. 0
125 Lobotomy Multicolour Uncommon 4{2}{u}{b} Sorcery Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. 0
126 Hitler–Stalin Pact Multicolour Rare 4{b}{b}{r}{r} Enchantment Hitler–Stalin Pact ebts with five war counters on it.
At the beginning of your upkeep remove a war counter from target permanent you control.
As long as there are no war counters on Hitler–Stalin Pact all creatures have first strike and +2/+0.
3 1347481732 on 12 Sep 2012 by Jack V
127 Westfront Multicolour Rare 5{1}{g}{g}{w}{w} Enchantment Non-token creatures you control have D-Day and Resistance 2. (Whenever they are declared as blockers the gain +2/+2. They have "At the beginning of your upkeep you may pay this creatures manacost, if you do put a token onto the battlefield under your control that is a copy of that creature except it loses D-Day.) 2 1349109472 on 01 Oct 2012 by Alex
128 Allied search Multicolour Rare 6({2/r})({2/g})({2/w}) Sorcery If you paid (r) to cast Allied search search your library for a sorcery card.
If you paid (g) to cast Allied search search your library for a creature card.
If you paid (w) to cast Allied search search your library for an enchantment card.
Reveal those cards and put them into your hand, then shuffle your library.
2 1348243326 on 21 Sep 2012 by Neuromancer
129 Allies Multicolour Mythic 3{x}{r}{g}{w} Legendary Enchantment Allies enters the battlefield with X war counters on it.
If there are no war counters on Allies you loose the game.
Remove a war counter from Allies: Allies deals 2 damage to each Nazi and Fascist creature, creatures you control get +1/+1 and trample until end of turn. Activate this ability only any time you could cast a sorcery and only once each turn.
1 1347869939 on 17 Sep 2012 by Vitenka
130 Build the barricades Multicolour Rare 3{1}({r/g})({w/g}) Sorcery Search your library for a non blue, non black creature card with defender and put it onto the battlefield, then shuffle your library. 8 1348593325 on 25 Sep 2012 by SadisticMystic
131 May, 8th Multicolour Mythic 6{3}{r}{g}{w} Sorcery Cast May, 8th only if there are no nazi or fascist creatures on the battlefield and if you control a white, a green and a red legendary creature.
You win the game.
0
132 Mars, God of War Multicolour Mythic 10({2/w})({2/u})({2/b})({2/r})({2/g}) Planeswalker – Manifestation 4 +0: Proliferate
-3: Search your library for three cards that don't share a cardtype and reveal them, target opponent chooses one of those cards, put this card into your hand and the others in your graveyard.
-10: Target opponent loses the game.
3 1347930755 on 18 Sep 2012 by Neuromancer
133 Battle of Iwo Jima Hybrid Rare 4{2}{w}({u/w}) Instant Return two islands you control to their owners hands as an additional casting cost.
Counter target creature spell, put a number of white 1/1 US Soldier creature tokens onto the battlefield equal to that creatures toughness.
2 1353645351 on 23 Nov 2012 by jmgariepy
134 Pschological Warfare Hybrid Common 3{1}({u}{b})({u}{b}) Sorcery Creatures you conrol have Intimitate until end of turn. 0
135 Act of sabotage Hybrid Common 2({r/g})({r/g}) Instant Destroy target artifact, Act of sabotage deals 2 damage to that permanents controler. 6 1348253954 on 21 Sep 2012 by Vitenka
136 MZ37 Hybrid Common 2({g/w})({g/w}) Instant Destroy target enchantment, gain 3 life. 0
137 Operation Overlord Hybrid Rare 2{x}({g/w}){w} Sorcery Put X white 1/1 US Soldier creature tokens onto the battlefield under target players control. 0
138 First Strike Hybrid Common 1({w/r}) Enchantment – Aura Enchant creature
Enchanted creature has first strike.
0
139 Burning Log Artifact Common 3{2}{r} Artifact scorched earth (When an opponent gains control of this permanent s/he sacrifices it, if s/he does s/he loses 3 life.)
(1): Target player gains control of Burning Log.
If you gain control of Burning Log you may untap target nonland permanent.
0
140 Common Knowledge Artifact Common 0{0} Artifact As an additional casting cost to cast Common Knowledge exile target creature you control.
(3),(t), Sacrifice Common Knowledge: Search your library for a card with converted mana cost equal to the converted mana cost of the exiled creature, reveal that card and put it into your hand, then shuffle your library. Put the exiled card into it's owners graveyard
3 1348593437 on 25 Sep 2012 by Neuromancer
141 F1 Handgranade Artifact Uncommon 5{5} Artifact – Equipment Equipped creature gains "{2}, {t}: This creature deals 2 damage to each creature without flying target player controls."
Equip {2}{g}.
0
142 Generals Stars Artifact Rare 3{3} Artifact – Equipment Equip only on a non legendary creature.
Equipped creature and all creatures with the same name are legendary.
Equipped creature gets leadership 2 (Creatures you control that share a creaturetype with equipped creature gain +2/+2.).
Equip {3}.
2 1347956744 on 18 Sep 2012 by Alex
143 Globe Artifact Common 1{1} Artifact (2)(t), sacrifice Globe: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. 0
144 MG Nest Artifact Common 3{3} Artifact (3): MG Nest deals 1 damage to target creature or player. Activate this ability only once each turn. 0
145 Mosin–Nagant 91/30 Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gains "{t}: This creature deals 6 damage to target creature. This creature doesn't untap during your next untap step.".
Equip {4}{r}.
10 1347497548 on 13 Sep 2012 by Alex
146 Nambu Type 14 Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+0.
Equip {u}.
0
147 Nuclear War Artifact Mythic 5{5} Legendary Artifact {4}, {t}: Each player sacrifices all nonland permanents, then each player sacrifices half of his/her lands rounded down. 0
148 Reinforcements Artifact Uncommon 3{3} Artifact (3), (t) sacrifice Reinforcements: Search your library for a transporter creature card, reveal it and put it into your hand. Then shuffle your library. 0
149 Sabot Artifact Common 2{2} Artifact Sabot enters the battlefield tapped.
(3)(t), sacrifice Sabot: destroy target artifact.
0
150 StG 44 Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets "{t}: This creature deals 2 damage to target creature or player." and "Sacrifice a creature: Untap this creature.".
Equip {2}{b}.
6 1347876720 on 17 Sep 2012 by Alex
151 Thompson M1928 Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+0.
Equip {w}
0
152 Airport Land Uncommon 0 Land Airport enters the battlefield tapped.
(t): Add (w) to your manapool.
(w)(t), sacrifice Airport: Up to two creatures you control gain plainswalk until end of turn.
4 1349441291 on 05 Oct 2012 by nEv3r
153 Barracks Land Uncommon 0 Land Barracks enters the battlefield tapped.
(t): Add (r) to your manapool.
(r)(t), sacrifice Barracks: Up to two creatures you control gain mountainwalk until end of turn.
0
154 Berlin Land Mythic 0 Legendary Land {t}: Add {b} to your manapool

{1}{b}, sacrifice a creature: bury target creature
0
155 Easteuropean Town Land Uncommon 0 Land Easteuropean Town enters the battlefield tapped.
{t}: Add {b} or {r} to your manapool.
0
156 Factory Land Uncommon 0 Land Factory enters the battlefield tapped.
(t): Add (b) to your manapool.
(b)(t), sacrifice Factory: Up to two creatures you control gain swampwalk until end of turn.
0
157 Lands of the evil Humans Land Uncommon 0 Land Lands of the evil Humans enters the battlefield tapped.
{t}. Add {u} or {b} to your manapool.
2 1349432808 on 05 Oct 2012 by Vitenka
158 Normandy Land Uncommon 0 Land Normandy enters the battlefield tapped.
{t}: Add {g} or {w} to your manapool.
0
159 Overgrown Hill Land Uncommon 0 Land Overgrown Hill enters the battlefield tapped.
{t}: Add {r} or {g} to your manapool.
0
160 Pacific Island Land Uncommon 0 Land Pacific Island enters the battlefield tapped.
{t}: Add {w} or {u} to your manapool
0
161 Paris Land Mythic 0 Legendary Land {t}: Add {g} to your manapool.

{3}{g}{g}: search your library for up to two basic land cards and put them onto the battlefield tapped.
1 1347470967 on 12 Sep 2012 by dude1818
162 Port Land Uncommon 0 Land Port enters the battlefield tapped.
{t}: Add {u} to your manapool.
{u}{t}, sacrifice Port: Up to two creatures you control gain islandwalk until end of turn.
0
163 Rebel Hideout Land Uncommon 0 Land Rebel Hideout enters the battlefield tapped.
(t): Add (g) to your manapool.
(g)(t), sacrifice Rebel Hideout: Up to two creatures you control gain forestwalk until end of turn.
0
164 Stalingrad Land Mythic 0 Legendary Land scorched earth
{t}: Add {r} to your manapool.
{2}{r}{r}: Creatures you control gain +1/+1 and firststrike until end of turn.
2 1347863011 on 17 Sep 2012 by Vitenka
165 Tokyo Land Mythic 0 Legendary Land {t}: Add {u} to your manapool.

{2}{u}{u}, discard a card: change control of two target permanents that share a type.
0
166 Tomb of the Unknown Soldier Land Common 0 Land At the beginning of your upkeep you may exile target creature card from your graveyard.
(t): Add (1) to your manapool.
0
167 Unexplored Territory Land Common 0 Land (t), sacrifice Unexplored Territory: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. 0
168 Washington Land Mythic 0 Legendary Land {t}: Add {w} to your manapool.

{w}{w}{w}: Destroy target attacking creature, it's controler gains life equal to its power and may search his/her library for a basic land card and put it onto the battlefield tapped, if s/he does s/he shuffles his/her library.
9 1347470488 on 12 Sep 2012 by Neuromancer
WWII: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton